This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Underestimated AD-C.
-
#419 blaze-it nugget.
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Urgot
Another hard lane, Urgot is really good against Graves with his passive which decreases attack damage. His E decreases armor from the target so Graves has no damage and no armor for a short time.
Graves range isn't good against Urgot so it's easy to hit him with E + Q every time.
Short intro:
THANKS FOR 100K !!
THANKS FOR 200K !!
THANKS FOR 300K !!
THANKS FOR 400K !!
Teamfight section is in current work/I'll be adding content soon.
Hi, I'm Candy, and I have been playing League of Legends since mid S3. I mained ADC for 2 years on the NA server. My rank is Gold 2(peak) and

Now you should remember that :



My Season 4 ranked stats.

AoE -> area of effect, an ability which covers an area, rather than a single character.
Carry -> A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.
CC -> crowd control. Moves that interfere with the other champions actions such as stun, fear, knockbacks/ups and blind.
DOT(s) -> Damage over time.
Dps -> Damage per second. Also referes to characters who job it is to deal damage (As opposed to support and tanks).
Farm(s) -> Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.
Harass -> to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gank.
Proc -> refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). "Programmed Random OCcurence"
Silence -> A debuff which prevents any abilities being used by a champion (summoner spells excluded)
Skillshot -> an ability that fires a projectile that can be dodged. For example: Morgana's cage, Ashe's ultimate arrow
Snowball -> an item that grows with kills, that can quickly become very dangerous unless kept in checked by death.
Kite -> to draw a hero away from a comfort zone such as tower or allies and into a gank, creepwave, or other painful situation.
Pros
|
+ Amazing burst. + Chase/escape with ![]() + Best auto-attack animation. + Great farmer. |
Cons
|
- Slow base attack speed. - No great CC overall. - Short auto-attack range. - Mana hungry throughout game. |
Let's start this guide with the runes
First Rune Set (The Basic One):
Runes






The Damage Set (No Lane Sustain):
Runes




In both cases, it will depend on your laning phase. Running straight Attack speed/AD quints is the current "meta" for most ADC's because it provides enough damage to snowball.
I also used to run 4.5% back in patch 3.9 because I was more comfortable with it, but it's always up to you. Try to stay in the meta line non-meta|meta|non-meta <= it will keep you safe. Also read the graph about the current runes statistic.
- MARKS: AD marks are used to last hit (farming). Always try to beat your opponent’s CS (even against easy farming champions as
Lucian and
Tristana).
- SEALS: Armor seals are a must to have for every ADC, even with Graves passive. Fortunately with Graves passive, you have the flat 12,69 armor + your passive (fully stacked), which gives a total of almost 42.69 (1/2/3 at 6/11/16) free armor to win trades! You can also mix 5
Greater Seal of Armor and 4
Greater Seal of Health
- GLYPHS: Because of Graves’ passive, I go with flat Magic resistance to scale well early game. After that you can take an MR item if it's needed. Also, a good friend told me that going 4
Greater Glyph of Attack Speed is also an option.
- QUINTESSENCES: It's your choice whether you take AD for more damage output/more last hit or Lifesteal for more lane sustain. Both are good options.
![]() |
Tier 1| 4 points in
![]() ![]() Tier 2| 3 points in ![]() ![]() ![]() Tier 3| 1 points in ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tier 4| 1 point in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tier 5| 1 point in ![]() ![]() ![]() ![]() Tier 6| 1 point in ![]() |
![]() |
Tier 1| 2 points in
![]() ![]() Tier 2| 1 point in ![]() Tier 3| 3 points in ![]() Tier 4| 1 point in ![]() |

Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds.


Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.



Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675 range; everything else will look like it is in the Fog of War.


Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.



Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target

Play with Smartcast!
I prefer playing with Smartcast. Skillshots are more reactive and easier to land. You're not forced to use it, but it's definitely good when you have a smaller reaction time when facing the enemy. For instance : Getting flashed on by an ennemy and successfully escaping because of a fast finger and smartcast.




















AA cs-ing
Wait until a minion have +/- around your current AD to kill it. Level 1 it should be around 80(Lvl 1)/82(Lvl 2)/86(Lvl 3) (with a

I might introduce you to a new term "Freezing a lane", it's quite simple : When behind, you can freeze a lane, what you'll need to do is wait until your minion fight with enemy minion, you proceed like if you were cs-ing but instead, you wait until the last second to cs. You don't push and don't cs until the closest enemy minion is about to die. Basically if you freeze a lane it's because you already lost your first tower,losing trade, or the ADC/Support are rotating bot to mid-lane to pressure his tower. When finally your enemy bot lane are trying to get mid tower with the jungle/mid, start to spam ability to try getting bot tower if you haven't already. Don't take useless risk by solopushing.
Spell cs-ing
You can use your
Jungle camp
Golem
I recommend killing golem when your wave is pushed or when you destroyed the enemy bot-tower.
Dragon
Now dragon is more important than anything in the game. It's crucial to get timer/vision of it because of his buffs. When you're able to pick up a kill bot lane you should try rush dragon and force your jungler and mid to help securing it. If anyone in your team kill the enemy jungler, dragon is most likely to be the first thing you should try to get since it "can't" get stolen by smite.(It depend in some cases, inhib is always better.) You killed the ADC/Support and your jungler is near bot,another easy way to make dragon.rule

Baron
Baron is a tricky part, since it's a turning point of the game, it's not something to play with. You have to be positioned at the right place and be ready for any steal/fight attemps. In most case you'll let your team tank his basic damage and lifesteal any of his ability. Try avoiding any free damage that the enemy could deal to you, you're the Attack damage carry if they find a way to put you down, you're making your team 20% to 30% weaker which is most likely to end up in a losing fight that can cost you the game.There is two thing to consider : If you're back to the wall and have NO way to survive from a fight in the pit or infront. Try do deal as much damage as you can to the priority target before dying ; ability/item/summoners spells. Priority should be something around this depending on who is fed between de carries roles, 1-Mid 2-ADC 3- Aggresive top-laners (




Number 1 and 2 depends on how strong they are in this game, who to take out first is a decision you and your team are supposed to make.
In the complete opposite, if everything is looking fine and your team are reasonably high in health and baron is low; position yourself on how you think you will be able to deal the more damage with an emergency escape if anything goes wrong. I've seen some ad-carries let all their teammates peels infront of Baron while they were dealing damage in the back of the pit and escape death by flashing/escape tool over the wall.

STARTING ITEM

This is one of best starter items, that give nice HP boost, damage and low lifesteal.
Why?
80 HP - half of Ruby Crystal (475 g). 237 g.
8 Damage - almost a Long Sword. 360 g.
3% Lifesteal - 30% of Vampiric Scepter (450 g). 135 g.
237+415+135=787g, and we need to pay only 440 g.
And a regular pots with

FIRST BACK (AHEAD/1875 G).
When ahead, try to push your lane, in my opinion getting those item early


FIRST BACK(BEHIND/1125 G).
When behind, take sustain item to let you cs properly




CORE[WHEN THE FUN BEGINS]
This core build will let you dominate mid/late game :


IMPORTANT Rushing


LAST ITEM CHOICES
I recommend this item when facing against hard cc team/champion [ ![]() ![]() |
Is good when they REALLY focus you first. You can take it as survivability item. Always good on a ADC because we're the main damage dealer. |
Same as G-A but is very useful when kiting is needed or against high mobility champion such as ![]() ![]() Quoted:
This item is famous for is kiting ability.
|
Really good if facing ad mid fed/ADC fed, can sometime help you to kite if used wisely like, you proc randuin's active and E away while still A-A'ing. | Nullify apc burst, sometime save you from death like Ahri charm or any other spell. A must have item. |
+ Can tower dive with

+ Have CC spell :


- Can't harass with auto-attack because of is melee range.
- Heal not really useful when fighting(not much to make a come back).
- Rely on bush.
Ratings 7/10.
+ Tanky early and late game with :

+ Amazing passive increases your damage overall

+ Tower dive capacity.
- No healing ability.
- Skillshot based.
- Rely on bush.
Ratings 8/10.
+ Amazing laning phase due to her long range A-A/Poke and

+ Have CC spells : Stun with



- Nami is really squishy in earlygame. If you have a silence or an aggressive cc like Leona you can kill her quickly.
- Nami ultimate is very long, but it travels slowly. Try your best to get out of the way of the waves.
Ratings 8/10.

+ Amazing CC.
+ Tanky early and late game because

+ Tower dive capacity.
+

- No healing ability.
- Skillshot based.
- Rely on bush.
Ratings 9/10.

+ Good harass with

+

+

- Weak when

- Will often be out of mana in laning phase.
Ratings 8/10.


+ Strong shield through the game.
+ "Healing ability"

- Heal has high cooldown.
- Tornado his a skillshot.
Ratings 6/10.
+ Overall low cooldown on ability.
+ Can silence with

-

- No healing ability.
- Skillshot based.
Ratings 8/10.
+ Can save you from bad situation or soak up some damage with

+ Can zone out enemy with

- Skillshot based.
- No healing ability.
-

Ratings 9/10.
+ Harass, is Q potential is too damn high.
+ Can slow.
+ An amazing ult that can turn back a bad situation.
- Slow without

Ratings 9/10.
+ Good harass.
+ Ult is a AoE stun.
+ Give mobility.
- Mana hungry when you get poke(heal).
- Huge cooldown on her ult at (6/11).
Ratings 7/10.
+ Can stun!
+ Ult does decent AoE magic damage + a stun which create teamfight opportunity often.
+ Her basic attack range is really big.
- Somewhat item reliant.
- Slow.
Ratings 8/10.
+ Give mana/silence.
+ Ult

+ W is really useful, she is anoying to lane against.
+ She will get focused before you, which is a good thing when fighting.
- Weak when facing aggressive combo.
Ratings 9.5/10(since rework).
Really hard
Our hardest counter in-game, let me explain why :
Both Sivir and Graves are basically the same champs in a sense that they both have burst damage and attack speed steroids, they just have different kits to accomplish their roles. Graves has more burst. Sivir has a fracking shield. Shield wins in a 1v1 fight.
Your only way to win : Stay near creeps. Sivir's Q doesn't do much if it hits minions. E>Q when Sivir's shield is down. She's dead if you can do that. The problem with that though is that good players have good positioning. Sivir won't be in your dash range unless she wants to be. And if she wants to be, it's because she's baiting you with her shield. Try not to get countered next time. But until then, good luck!
Hard/Really hard
Another hard lane, Urgot is really good against Graves with his passive which decreases attack damage. His E decreases armor from the target so Graves has no damage and no armor for a short time.
Graves range isn't good against Urgot so it's easy to hit him with E + Q every time.
Your only way to win : dodge his E, burst him when shield is on CD and ask to your jungler to babysit early level.
Medium/Hard
Her auto-attack range is way bigger than ours 650 > 525 so she will poke you every chance she can.
Your only way to win : Ask for an aggressive support because Graves easily out trades Cait. Same as Urgot asks for early gank.
Hard/Really hard
MF not only outranges Graves, her trade is also a lot better, her poke is better and her passive makes it easier than on most champions to just completely dodge his Q every time he dashes in by simply running back a few steps. MF's Trade damage is very high because of her Q mainly. If he runs in to hit you, you can always hit back (longer range), instant Q and another AA. 250 damage with rank 1 Q. Ouch. Now, Graves dashes in and uses Q on you and you tank it. What you must do is immediatly fight back. Throw an E behind him, turn W on and just AA and spam Q. You can easily force a summoner spells this way and force him to either B or play really defensively.
Your only way to win : play really defensively , spam ping and cry for early ganks because she will nullify your basic lifesteal. Praise our lord Qtpie since MF is not considered as a good ADC.

(He's FoTM)
Why?
He's good overall, even when laning against op ADC like


I only consider




Playing ranked agaisnt

As long as Graves and his support avoid Jinx's root, she has no real way to kill him.
Playing ranked against

He his not a problem anymore, since passive and most of his ability got nerfed.
If you have a good aggressive support, like Thresh or Taric, in early game Lucian's as good as dead...
I recommend to ALWAYS read patch note to stay updated of incoming change on the rift.
http://www.lolcounter.com/ : Gives you useful information to counter-pick.
http://www.lolking.net/ : Gives you a lists of high elo streamers,guide,information on champions,in-game items,lists, a model viewer(skin)
http://op.gg/mmr/region=NA : Gives your exact MMR.
LoL Database : http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki
Another LoL Database : http://lol.gamepedia.com/League_of_Legends_Wiki
Social/League of Legend related information :
http://www.surrenderat20.net/index.html : Gives you the latest update on patch to come.
http://www.reddit.com/r/leagueoflegends/top/ : Gives you interesting fact/topic about LoL.
https://www.youtube.com/channel/UCWnxwCzrG6SmJgyVz5WGXcw : Youtube channel of a good friend.



Creep score board.

You must be logged in to comment. Please login or register.