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Choose Champion Build:
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The Juggernaut
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Glacial Augment
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Fiora
I think Fiora is insane right now and she does especially well against tanks because his ult is insane against them. Try your best not to get hit by her vitals because this will heal her also allowing her to heal up your E poke, be careful charging your Q on her because she can parry it fairly easily or she can just Q to dash out of it, a good Fiora is really slippery and will dodge most of sions abilities and then just kill you at level 6 with her ult if you overextend sightly. Basically play super passive in this match up and try to impact other lanes with ult or teleport.


My other guides:
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Hey guys, My name is Goliath. I've played League of Legends since season 2 and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at Master tier. League of Legends has always been the main game that I have stuck with over the years. Here is my OP.GG for anyone interested. If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I'm going to start uploading informative videos, as well as stream and gameplay highlights. If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
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Why Sion?
I see Sion as one of the more interesting and "fun" tanks. Unlike other tanks, he's actually capable of being a heavy lane bully, and can also scale decently into late game.
Sion is usually my go to pick whenever I wanna play a more "skill-based" tank, or for when I want to play a tank that requires actual aiming on his abilities. Due to the skill-shots necessary when playing Sion, using him can feel very rewarding when you actually hit your targets. Another reason I love playing Sion is his ![]() ![]() |
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TL;DR: If you like being a rage filled leviathan that bullies lane and focuses on skill-shots, or if you like trains, then you'll like Sion.

Pros
+ Lots of CC. + Good engage. + Good peel. + Good gank and TP ability. + Good poke. |
Cons
- Abilities are easy to juke. - No sustain. - Low mobility. - Long cooldowns |





Every 4 seconds in combat, your next basic attack on a champion will: |
Due to the added sustain and free hp provided by


PASSIVE: You generate stacks on enemy structures within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage. |
This rune is great for helping tanks such as Sion take turrets quicker, it's especially good because it scales off your max HP as well which Sion gets a lot of. Another tip with this rune is you can get can proc it in your passive if you're close to a turret when you die.
PASSIVE: After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage. |
This rune just helps you win trades especially early game and is especially good at all in champs like Kled,Riven,Renekton, etc..
Note: If you're against a poke lane make sure to take

PASSIVE: Every 8 monsters or enemy minions that die near you permanently grants 3 bonus health. |
Also another scaling rune here,Sion gets a ton of max HP so more bonus HP is always welcomed.


PASSIVE: Receive a Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will at 2:00, 4:00 and 6:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a place in the inventory is freed. |
This rune helps a lot with early laning phase as Sion, also another nice thing about this rune is it helps your mana problems early on and increases your maximum mana as well which is great, also if you sell the biscuits for whatever reason you get some gold and still get the mana increase.
PASSIVE: Gain Cooldown reduction icon 5% cooldown reduction and increases the cooldown reduction cap to 45%. Additionally, reduces the cooldown of Summoner spell icon summoner spells and item actives by 5%.Great Rune on Sion since cooldown reduction is an amazing stat and really helps with getting more W's in fights which essentially makes you more tankier, this rune is also going to lower your item CDR and summoner spell CDR which is really good too. |



Basic attacking a champion slows them for 2 seconds. The slow increases up to its maximum strength over its duration. |
Glacial Augment is actually very solid on Sion, and a great pick if you want to adopt a more aggressive playstyle. The main thing that this rune is used for is Autoing an enemy, then following up with



You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30 seconds sooner. |
I just take these for the free boots, but if you're against a hard match up, or if they have a good jungle/top combo that has big potential to dive you, then I would recommend

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. |
This rune just gives you a



Your potions, elixirs, and biscuits last 20% longer. |
This rune is just amazing since you pretty much always grab a





After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18). |
This rune is just a must in my opinion since it helps you so much for trading; not to mention, the other ones in the slot aren't very good anyway.
Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you. |
Also another scaling rune here,



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Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain (1 + level) health for the first tick and increasing by (0.7 + (0.7 x level)) health per tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). |
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![]() Basically, once you "die," you go into a frenzy where your autos do a bunch of damage, while also giving you lifesteal. During this, your HP will drain very quickly, so try to auto whoever is closest to you to maximize it's usefulness. Also remember this passive has an active that will give you a small speed boost, so make sure you always use this to try to get to a target or to stick onto a target. |
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First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. |
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![]() You're going to want to hit them with ![]() This is a very strong ability, so try your best to land it; even if it means not charging it up for the full duration. If you charge it for over a second it will stun the enemy, but charging for less than 1 second will just slow them. |
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Passive: Sion permanently gains 3 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists. |
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![]() You're going to want to get a point in this ability early on because of it's passive, which allows you to get 2 permanent bonus HP every time you kill a minion, and 10 permanent bonus HP if you kill a cannon minion, large jungle monster, or champion. This ability is not very strong until later on in the game, since the shield scales with your % max hp, and the magic damage it does scales with your targets max % hp; but the passive is amazing for scaling, and allows Sion to get a ridiculous amount of total HP throughout the game. |
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Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds. |
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![]() This ability is great in laning phase because it doesn't cost that much mana, and you can use it from a safe distance. Another thing to keep in mind is that this ability lowers the targets armor, and applys a slow, while also doing magic damage. |
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Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. |
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![]() Usually you'll want to use this ability to gank a lane, or to engage a team fight. Be aware that you can stop this ability early as well. This causes you to slam the ground and do a ton of area of effect damage, just try be sure and hit a champion with it if you can, as it also can apply a stun. The range on this ability is amazing, allowing you to use it all the way from a Tier two turret, to a lane. Another great thing about this ability is that you're immune to CC while you're charging making this great for engaging and escaping, just keep in mind if you use this ability to escape that you can still be blocked by somebody ![]() ![]() |
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Ability Sequence

Laning phase with Sion is really different and more fun then your usual tank in my eyes. You can be a total lane bully, and try to hit the enemy champion with their own minion as much as you can by using ![]() ![]() ![]() ![]() ![]() If the enemy top lane is somebody with a lot of poke, don't be afraid to max ![]() |
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Sion does not do well against ganks, so make sure you're buying ![]() ![]() ![]() ![]() |
Threat List
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Team fighting with Sion is fairly easy. You can usually hit your abilities on someone, or at least use your abilities to zone. Although Sion has great engage with ![]() ![]() ![]() ![]() Sion synergizes very well with teams that already have a lot of CC, as they make it much easier for you to hit your abilities. Champions like ![]() ![]() |
Try your best to sit on your carries, and peel them while they do damage. I know sometimes just charging at the enemy ADC with ![]() |

Overall Sion is a very fun and rewarding tank to play because of how much skill he takes. If you find tank champions to be somewhat boring, then you should definitely give Sion a try. The way in which he is a tank with great CC and survivability, but also has the ability to do tons of damage and win most lanes, makes him kinda unique among the other tanks in his class. The fact that you have to aim most of Sion's abilities is part of the reason he is so fun, but also ends up being one of his biggest downsides. I would say if you're above diamond, you probably shouldn't play this champion since players will better at sidestepping, dodging, and also canceling your abilities. I do however think Sion is amazing below this elo, as some players will not know how to play against you, and you can usually crush them in lane, or get one nice roam with ![]() |
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