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Choose Champion Build:
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Season 8 Grasp
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Glacial Tilt
Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Darius
Darius is one of your main counters and a lot of people know this. Start Doran's shield and pray he's a bad Darius. Do not fight him till level 4, you need the extra spin before you trade. A good Darius will start W, many still start Q however, and that can give you a chance to trade level 1. If he tries to Q you level 1, run into the inner axe and Q him then run to bush. Level 4-7 is your chance to make something happen early. Never, and i mean ever Q Darius as your engage. You will lose every time. Here is how you win a trade against him. E W first into him apply 4 ticks of your spin which gives you 25% armor shred, cancel your e, auto attack Q, run away with Glacial Augment. The reason you do this is you need to silence him at the end of your trade so he cant grab you and continue his trade. When you do this he should only get 3-4 stacks off. Make sure you stick to him like glue so he cant back up and Q you. If he hits you with a Q at any point, do not attempt to trade back, you will lose. movespeed is very valuable against Darius so he cant Q you, so rush some tabi, then grab a dirk. You can beat a Darius if you are very smart. 1 mistake can be your death however. Your level 6 ult is better than his with low stacks. Level 11-13 is when you outscale him and can widdle him down and kill him, if the lane goes for that long.
Intro to Garen


With natural tanky stats and scaling,





BASE STATS
Health: 616.28 (+84.25 per level)
Attack Damage: 66 (+4.5 per level)
Attack Speed: 0.625 (+2.9% per level)
Movement Speed: 340
Health Regen: 7.84 (+0.5 per level)
Armor: 36 (+3 per level)
Magic Resist: 32.1 (+1.25 per level)
- Out of combat sustain
- Manaless
- Great 1v1 duelist
- Huge powerspikes
- Every AD carries nightmare
- Tanky with tenacity
- Easy character to pick up
CONS
- No CC in kit
- Weak early game
- Gets kited hard
- Team has to create opportunities for him
- Hard to team-fight late game without

Garen has been a very weak character after his juggernaut rework, and has seen a lot less use in higher elos. If there was a scaling system from D- tier to A+,


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Ignite ![]() ![]() ![]() ![]() ![]() |
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Flash No surprise that ![]() ![]() ![]() ![]() ![]() |
Alternate Choice
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Teleport Another choice instead of ![]() ![]() ![]() ![]() ![]() ![]() |
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Glacial Augment With the addition of the new runes,there has been a lot to experiment with. Unfortunately all of the AD based Garen's out there will miss ![]() ![]() ![]() |
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Biscuit Delivery Dude, free health? I like taking these biscuits over ![]() |
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Future's Market This is really the only option in this tier for us to take as ![]() |
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Approach Velocity This goes so great with ![]() |
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Second Wind This is the hidden op for Garen. Stack this with ![]() |
Resolve Alternates
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Unflinching Unflinching has great potential on Garen seeing as in late-game team fights using ![]() ![]() |
Rune Bonus
+20% potion and elixir duration
+145 health
I like this Rune bonus as its giving us a boatload of starting health along with our usual Doran's shield. This gives us the hp to win trades when our starting AD is pretty lackluster to what most others may have from there bonuses. The extra potion duration helps us survive more which is just a really nice bonus to get us through the lane phase to stack our resistances.
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Grasp Of The Undying The resolve tree is a very strong tree that is having very strong effects on ![]() ![]() ![]() ![]() ![]() ![]() |
^ ABOVE I WENT OVER THE REST OF THE RESOLVE TREE OPTIONS ^
Secondary Tree Choices
Precision
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Legend: Tenacity A very beneficial mastery that starts us with a flat 5% tenacity gaining 1.5% more every time we get a take-down capping at 10. This adds up to a maximum of 20% tenacity if we are getting those kills, which is what we're going for as a ![]() ![]() ![]() ![]() |
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Coup De Grace This just goes very well with what ![]() ![]() ![]() |
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Nullifying Orb We will almost never build any magic resist as we do not need to with our high health and natural MR scaling due to ![]() ![]() ![]() THIS CAN BE USED AGAINST YOU AS YOUR ULT IS MAGIC DAMAGE. I HIGHLY RECOMMEND USING A PROGRAM LIKE LOLWIZ TO SEE IF ANYBODY HAS THIS MASTERY ON THE ENEMY TEAM SO YOU'RE PREPARED. |
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Celerity This is actually really good. Getting bonus movement speed at the start of the game is very helpful for dodging abilities and retreating. The best part is 8% of our bonus movement speed is added to our AD. This will give us AD from our ![]() ![]() ![]() ![]() ![]() ![]() |
Rune Bonus
(SORCERY) +65 health and +6 AD
(PRECISION) +65 health and +9% attack speed
With Resolve either as a first or secondary choice we're always getting 65 health. The difference comes in whether you take Sorcery or Precision second with

Skills
GAREN'S SKILL MECHANICS HAVE CHANGED A LOT OVER THE YEARS. READ THEM!!!
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Passive - ![]() Garen regenerates 2 / 8% of his maximum health per 5 seconds after not receiving damage for 9 / 4 seconds (at levels 1/11). The regeneration increases to 4 / 16% maximum health per 5 seconds when Garen is below 25 / 50% health (at levels 1/11). Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. Our passive now hits its power-spike at level 11 now, making us VERY strong. We now can win trades with anyone after using out combo, then backing off for 4 seconds will our passive comes up. This is so nice for teamfights, letting us re-engage after we heal up. Pre 11 however it is rather weak, forcing us to back off for much longer waiting for the regeneration. |
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Q - ![]() Garen removes all slows on him and gains 30% movement speed for 1.5 / 2 / 2.5 / 3 / 3.5 seconds. His next melee attack within 4.5 seconds will deal 30 / 55 / 80 / 105 / 130 (+0.4 per attack damage) physical damage and silence his target for 1.5 seconds. This attack can critically strike. Our only engage tool that allows us to get to our target, effectively shutting then down for 1.5 seconds. Has great scaling when you put points into it, and many forget it can remove a slow when activated. An example is breaking from ![]() ![]() |
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E - ![]() Garen rapidly spins his sword around his body 5 / 6 / 7 / 8 / 9 / 10 times over 3 seconds (permanently increases every 3 levels), ignoring unit collision and dealing 14 / 18 / 22 / 26 / 30 (+0.36 / 0.37 / 0.38 / 0.39 / 0.4 per attack damage) physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds (hits after the 4th refresh the duration) Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. Our main damage source from mid game on-wards. As you can see the base damage of this ability is very low, and does not get much from levels. It just has a very high AD ratio when levels are put into it. The important part is the 33% damage bonus on a single target. This is why ![]() |
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W - ![]() Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 30 bonus resistances. Active: Garen reduces incoming damage by 60% and has 60% Tenacity for the first 0.75 seconds. For the rest of the 2 / 3 / 4 / 5 / 6 second duration, Garen reduces incoming damage by 30%. With the new changes to Garen's W, it is much easier to advance and get to a target as you can shrug off 60% damage while you get 60% tenacity. This only occurs for the first 0.75 seconds of the skill, so it actually can be difficult to use and time correctly. Becomes very strong when it has 5 points, giving you a 6 second shield. Passive MR and AR is fantastic as, we get stronger and stronger every unit you skill. This includes minions, wards, enemy champions, and ![]() |
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R - ![]() Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal 1% of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing 175 / 350 / 525 magic damage plus 28 / 33 / 40% of the target's missing health. If his target is the Villain, Garen deals true damage instead of magic damage. Arguably the best execute in the game with a great passive that will give you free TRUE DAMAGE. The extra 1% true damage on your abilities is unnoticeable in most cases and does not do too much... but the true damage on your ult is HUGE. The sword over the villains head will also flash telling you when your ult will kill, which is very helpful. This skill gets a huge boost at level 11, which goes great with your level 11 passive spike as well. |
Skill order
Level 1
Level 1 we always take Q


Level 2-3
Level 2 we will always take our E

Level 3 we will either put a second point into Q



REASONS WE MAX Q
1. Q does more reliable damage than E EARLY.






2.



3.
(Only for

Glacial Augment will activate off of

SOMETIMES IT IS BETTER TO MAX E!
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Trading in lane
LEVEL 1 TRADES - Very simple. AA

NORMAL TRADES -
Note-





The other option is to







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LEVEL 6
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or |
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LEVEL 11
As soon as we hit level 11, we are unbelievably strong. We can go in at any point, disengage, and heal up to go in again. We only have to back when we have a surplus of gold, giving us more map pressure and presence. This is the time to really start roaming hard to get fed.


LATE GAME
As many know




Starting Items
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Cloth Armor - Amazing against hard AD lanes with minimal poke who have to get close to damage you. This also builds into our ![]() |
Early backs
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Serrated Dirk - By the time you get this item you will usually be around level 5-7. Getting 25 AD and 10 more Lethality, you are really gonna hurt. In most match-ups you will be able to out duel your laner simply by landing ![]() ![]() |
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Phage - A core component to ![]() ![]() |
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Ninja Tabi - Rushing defensive boots on Garen is honestly so good. Having an item that gives you a movement speed advantage along with Armor is so good for Garens lackluster early game. 10% less damage from basic attacks? Yes please. These boots will let you take harass much better from a character like ![]() |
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Bramble Vest - Amazing defensive armor option if you are behind, or against a heavy auto attacker that has a lot of healing. Grievous wounds will really shut down some champions. Examples are ![]() ![]() ![]() ![]() |
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Giant's Belt - As stated before health is very valuable to Garen. Consider picking this up if behind a lot and need to survive. In most cases this will be built first towards ![]() ![]() ![]() ![]() ![]() |
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Warden's Mail - Great Armor item if behind, and even if ahead or even with your laner, can still be used effectively in certain match-ups. If you're against a very heavy attack speed auto attacker like ![]() ![]() ![]() ![]() ![]() |
Early backs Vs AP
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Hexdrinker - Straight up the best option against all AP enemy laners. Garen has some trouble dealing with AP early on, and this item gives him everything we need to fight back. 20 AD, 35 MR, and an amazing passive shield that will protect us from burst. On many occasions this item has saved my life and let me get my ult off. The only thing we miss going for this item is Lethality, which is not a huge problem. Sit on the ![]() |
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Mercury's Treads - Such great boots against teams with a lot of hard CC, blinds, and silences. Great for a movement speed advantage against our laner, with free MR to boot. However after the ![]() ![]() |
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Kindlegem - This is when you get behind or are still not confident in the match-up. Gives you our 10% CDR, and a precious 200 health which is great vs AP. This item also build into many other great items like ![]() ![]() ![]() |
100% CORE
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Youmuu's Ghostblade - This is going to be our go to item against non tanks and ranged champs. This item will let you snowball your lane so hard if you play smart and to Garen's strengths. 55 AD, 18 Lethality, +40 move speed out of combat, and +20% move speed active. By the time we are getting this item, ![]() |
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Black Cleaver - This item has always been considered 100% core on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Dead man's Plate - Our main 3rd item for many reasons. Armor and health is great in making our mid game very tanky, but the passives ![]() ![]() ![]() |
^Important to note that



OTHER GREAT ITEM OPTIONS
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Infinity Edge - CAN BE OUR SECOND ITEM IF WE REALLY ARE WRECKING OUR LANER. Straight up just the best raw damage item on ![]() ![]() |
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Edge of Night - A staple item now because of the season 8 changes to pre game lethality. Much like ![]() ![]() ![]() ![]() |
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Sterak's Gage - An item that has potential to really protect you from burst. The 450 health is of course very nice, but the main selling point for this item is the passive shield you get that scales off 75% of your bonus health when taking massive damage in a short period. With this shield comes a 30% tenacity bonus that goes very well with our runes. This will let us escape or keep going in team-fights. Another big part of this is a 50% AD bonus flat after 7.20, which goes well with our high base ad. This is all great stuff for a 4th-6th item. ![]() |
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Trinity Force - As a 2nd or 3rd item, this can be really strong. Giving great split-pushing power, along with a wide variety of stats, this can really help us out. The 2 best things about this item is it's spell-blade proc that goes very well with our ![]() ![]() |
LAST ITEM CHOICES
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Thornmail - Honestly loving this new Thornmail so much. Considering it now gives health, the cold steel passive, and grievous wounds its too good against high AD teams and hard to deal with split-pushers like ![]() ![]() ![]() |
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Randuin's Omen - I find myself building this a lot more seeing as many ADC's are going crit builds. Just like with ![]() ![]() ![]() ![]() ![]() ![]() |
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Maw of Malmortius - If you have built ![]() ![]() ![]() |
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Warmog's Armor - Fantastic straight health item that really goes well with our passive ![]() ![]() ![]() ![]() ![]() |
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Righteous Glory - If going up against a very heavy kiting and CC heavy team, this item will be your saving grace. Sometimes ![]() |
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One of the most common questions about ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It's rather simple really. Getting max CDR is not going to speed up our main



https://www.youtube.com/user/MarineRevenge https://www.twitch.tv/marinerevenge - Fantastic Garen channel showcasing match-ups and a similar play-style to this guide.
https://www.youtube.com/channel/UCLzOtUHIJu2K6MbFyNQx3Vg https://www.twitch.tv/ristiummask - High ranking midlane Garen with a unique play-style, check him out
https://www.youtube.com/user/AMSatellite https://www.twitch.tv/amsatellite - Tankier Garen who has unique build ideas

9/12/17- Changed

9/16/17- Added new fun build for that sick magic pen Garen.
10/7/17- Added Trinity Force to "2nd or 3rd item choices"
10/14/17- Updated

11/9/17- Added Glacial Augment build, Removed all season 7 masteries and runes, fixed many errors, and changed some match-up placements.
12/2/17- Added

12/8/17- Massive overhaul to Guide with new item orders and suggestions.
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