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Recommended Items
Runes:
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Chilling Smite
Flash
Items
Ability Order Standard
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Lee Sin
Lee Sin's typically like to invade and be aggressive. Evelynn has no escape pre 6 and is not a good dueler so it's easy for Lee Sin to be a problem for her in the early/mid game stage
Pantheon
His cc and early game aggression helps for good ganks because of your weak early game
Pantheon
His cc and early game aggression helps for good ganks because of your weak early game
Champion Build Guide
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I enjoy the aspect of Evelynn's camouflage
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The burst and potential to outplay opponents with
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This is my first guide so I would appreciate any criticism and advice on the guide,
+ Has a healthy jungle clear + Insane burst paired with her ultimate + Can carry games very hard if ahead + Great in lower elo because people don't know how to play around her + Has the ability to burst squishies and one shot tanks but only if you land your ![]() + Can pick off enemies very easily if out of position + Has major powerspikes after completing ![]() ![]() + ![]() Evelynn can abuse her passive ![]() ![]() |
- Weak pre 6 - Overextending can lead to death - Early game relies on hitting your charm and having your ultimate up - Rather lack luster when behind - Has no major power spike later in the game - Playstyle can seem odd or difficult - Difficult to proc ![]() - Sometimes important to hit the first part of your ![]() As evelynn you are very squishy and can get picked off before you're able to get off your damage. You often will die if you are reckless or are overly aggressive, a good evelynn player must have patience and wait for the perfect opportunity to go in. Sometimes you need to rely on your team to engage or to follow up with you which usually isn't ideal to have to rely on other people to make the right plays. |
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You want to avoid ganking laners that have a way to dodge your charm like Fizz
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-I take 1-10% CDR becauase like I said above, I want my ultimate up as soon as possible,
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-10 Adaptive is pretty standard
-I prefer health over armor and mr but it's personal preference
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Stalker's Blade - Runic Echoes Red smite isn't an option because you are by no means a dueler. Blue smite helps you with your burst as well has a slow for them and a speed up for you. Blue smite can be very useful in a different way that many people don't expect. If you ![]() ![]() ![]() ![]() |
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Sorcerer's Shoes Gives you Magic Pen and the movement speed you need. |
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Lich Bane Always take this as your 2nd item. This item works with your ![]() ![]() |
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Morellonomicon![]() |
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Void Staff![]() |
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Rabadon's deathcap Gives a drastic increase to AP, get this as your last item unless you are ahead and can get it before if you have the gold |
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Banshee's veil Take this item usually as a 3rd item if they have a lot of AP and those champions are becoming a threat, otherwise try and get away with it as a 4th item after ![]() |
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Zhonya's Hourglass Buy this item only when they have 3 or more ad heavy champions. This item is a very rare buy for me because as ![]() ![]() ![]() |
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Spellbinder Whenever I grab this item it's usually only if i'm far ahead and don't feel at risk of dying. It gives you lots of burst and the speed up allows you to be in and out very easily. With ![]() ![]() ![]() ![]() ![]() |
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With
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I'll start with top.
1) What I tend to do when I start top is, Blue>Gromp>bot Scuttle>Wolves>entire top clear>back>look for gank, if you can gank a lane before backing, do so, I just tend to not be able to have a gankable lane at this point. This route is kinda risky because you will get low from blue>gromp, so if their jg is at bot scuttle at that time it gets very dangerous, I like this route because I get a scuttle out of it and good timers on my camp clears and am rarely punished. Getting a scuttle is important because it gives a large amount of xp and gives you some sustain from your jungle item lifesteal.
2) Clear is Blue>top Scuttle>top clear> bot clear> back> look for gank. This route is also kinda dangerous as their jungler might do the same thing and meet you top lane which you want to avoid as Evelynn is a terrible dueler especially lvl 2/3. Whichever route you take is up to you but i prefer #1
Now to bot
1) Clear is Red>Raptors>top Scuttle>Blue>potential gank top>rest of top camps>rest of bot camps>back. This route I tend to really like, For some reason the top side jungler typically doesn't seem to prioritize top scuttle as much so it's often quite free. Sometimes you'll get a gank top out of it, if not, you have a decent full clear anyways.
I don't really have a second clear for bot side because the above route almost always goes well or decent, which for evelynn's early game, is still good.
If possible get your top laner to ward river so you can tell if the enemy jungler is going for that scuttle and you can figure out how to play around them and avoid interaction with them as it will usually result in your death. Try to keep tabs on where the enemy jungler is whenever possible, if you can avoid him and survive early game even if you haven't gotten many or any kills, is still a win. You aren't supposed to shine yet so there's no need to worry if you have no kills or little assists at the 10 minute mark. You shine when you get items so try to power farm or play safe till you can get your power spike
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- Your ultimate is rather important early on in the game. I tend to like to use my
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- I've mentioned this multiple times in this guide but I cannot stress how important patience is with
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- A thing to remember, just because you are an assassin, doesn't mean you can't do large amounts of damage to tanks.
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I will keep this guide updated with anything extra I can think to add.
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