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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Nautilus
Nautilus can hook a wall as he gets hooked by blitzcrank to negate the hook and drag himself to the wall.
Nautilus can also turn fights if Blitzcrank hooks him into his team.
Caitlyn
Caitlyn can place a trap on enemies Blitzcrank pulls. She also can 1v2 a lane without much threat because of her range.
Caitlyn
Caitlyn can place a trap on enemies Blitzcrank pulls. She also can 1v2 a lane without much threat because of her range.
Champion Build Guide


Laning
- All
Blitzcrank has to do is slightly move forward to force the enemy laners to run away.
- Don't hook level 1 unless it's giving to you, level 2 is the real power spike since you will have
Power Fist.
- Stay in the Bot lane
Blitzcrank is effective in roams, but he is very slow until completing
Boots of Swiftness and getting and early level 6 is important for damage.
Mid Game
- Be near the lane your ADC is farming in, get wards near that area to protect your ADC & Team.
- When you can move with your jungler to gank a lane or start a fight in the Jungle. Avoid moving alone or starting fights without allies nearby.
- Carry multiple
Control Wards to deny vision from the enemy to easily catch them out.
- You can pull enemies moving to and from lanes over walls when they are walking on your vision.
Late Game
- Late Game you want to stay on your ADC during team fights, moving all the way forward puts you in position to hit the enemy carry with a hook, but also leaves your ADC wide open at the start of fights.
Power Fist enemies on cooldown to peel for your allies.
- Carry multiple
Control Wards to deny the enemy vision on
baron or around it
Blitzcrank threat of hook in the fog of war is one of the strongest catches in the game, abuse it any time an objective is up rather than just starting the objective.

Sawyer Nelson
This guide was written by Sawyer Nelson on November/21/2018 for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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Pros + Long Range on ![]() + Huge Snowballing potential + Easy to play + Great for Solo Queue |
Cons - Bad when behind - No escape - Enemy Tanks can block Hooks - Limited functionality |



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IGNITE![]() |
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FLASHFlash is standard on most champions,![]() ![]() ![]() |
These Runes give






Aftershock
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Demolish
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BONE PLATING
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UNFLINCHING
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Biscuit Delivery
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Cosmic Insight
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5% CDR on Abilities, Summoner Spells and +5% Max CDR is generally useful. Great for ![]() ![]() |






![]() Mana Barrier When Blitzcrank receives damage which brings him below 20% maximum health, he shields himself for 50% of his current mana for up to 10 seconds. Good synergy from ![]() ![]() |
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![]() Overdrive ![]() ![]() |
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![]() Static Field Passive: periodically will deal magic damage bolt to an individual nearby target. Active: ![]() |
So a big part of




As you can see I've listed to put 2 points in Q





You will then max W

Hook:
Q


Post Level 6 Pull:
Q



Guaranteed Pull:
W



Negative Flashes / Dashes
W




As you can see there are lots of ways to deal with particular enemies and set yourself up for easy hooks or deny enemies from using their counter abilities to dodge hooks.





Starting items for









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If you recalled around level 4-5, and have enough gold for targon's brace + ![]() ![]() |




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After completing ![]() ![]() ![]() ![]() |
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Gives lots of Armor and Magic resist, and adds extra damage to your binded ally (most likely your ADC) when you engage, and a small slow to all enemies around you after you ULT.![]() ![]() ![]() ![]() |
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Best 3rd item, during the Mid-Late game is the time you will likely be able to purchase ![]() Armor Mid Game lets you tank towers, objectives, and enemy AD champions. |
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Gives lot of Magic Resist and some armor, and active gives team a shield based on the casters bonus health & allies level. You want to purchase ![]() ![]() This shield can also be useful to tank enemies if you are over reaching for a hook, but is obviously best used defensively. |
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![]() ![]() ![]() ![]() ![]() You should avoid purchasing this unless you are snowballing, you can also delay tier 2 boots and upgrading targon's brace so that you can purchase ![]() |
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![]() ![]() You can look to purchase this item if your team is snowball and can use the speed boost both offensively and defensively. In general this item isn't very valuable on ![]() |
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![]() ![]() ![]() ![]() ![]() Purchase this item after ![]() |
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If you are against 4-5 AD champions specific on hit AD champions such as ![]() ![]() ![]() ![]() |
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The stats offered by ![]() ![]() ![]() Purchase after ![]() |
During the Laning Phase


Holding the hook until you have a guaranteed hook is the best play, as casting hook then briefly lets the enemy breath rather than constantly putting them under pressure.
You want to stay in lane rather than roaming before level 6, any movement out of lane will put you down in experience and gold unless you get a kill.

Really pay attention to the minion wave, where each individual minion is, and where they are going. Minions determine if you can land a neutral hook or not. You want to be waiting for the enemy to move just toward the edge of a minion wave so you can land



Early in the laning phase you don't have to go out of your way to have an impact, so long that you are farming


Taking bad pulls is detrimental to you, your ADC, and your entire team. If your ADC has 20% HP and no mana, and you hook a full health full mana enemy into them, you've killed your ADC. Going for pulls when your ADC is backing or not near you is also detrimental. Avoid plays such as these.
Mid game is when multiple towers go down on the map, or champions start moving around the map. You want to be near the lane your ADC is farming in, just because the laning phase ends doesn't mean you have to perma engage on the enemy. There will be opportunities to move out of your lane such as when the lane is pushed and your ally jungler is nearby. Then you can move into the enemy jungler to gank a lane. Spending time in a lane is still important to gain levels and gold.
Your Macro skill will allow you to perform in the Mid Game as vision and map movements are how you gain advantages at this stage in the game. Watch the Minimap, watch the minimap, watch the minimap. Move your camera to see where enemies are moving. Keep the enemy jungler potential location in mind. When you are moving around the fog of war play mindfully, think about who can be where you are going, understand the risk, and don't take the risk when it is too high. Would you walk in the enemy jungle when you have no wards in the river, the entire enemy team is missing and your allies won't be behind you? Of course not.
You should look to start fights with ULT




During Teamfights you should look to catch out enemy carries with Q



So some basic goals for Mid game are:
- Defend ADC in lane so they can CS, and you can get experience / gold yourself
- Move with Jungler to start plays
- Watch the map to respond to plays being made
- Take objectives such as Dragon or Rift Herald with your Jungler when you have control of the map.
- Catch enemies in the fog of war
Control Ward, and pull them into your team.
Late Game



Be mindful of how strong you and your allies are, you can or can't take fights depending on items. You don't have to start a fight every time you see the enemy, your allies may need time to farm, but when your team has the advantage you should be in position to force the fights. Once you get a good feel for this you will understand how polzerizing it can feel to play Support depending on the game state, you are doing a lot or nothing at all, waiting for your allies to scale and for the enemy to push in.
If you aren't the only Engage for your team consider staying back in fights and peeling for your ADC. Say if both you and a



When engaging you really have to make sure that your entire team is on the same page, and the only way to do this is through pinging, and pinging a lot. Pings are loud, quick, and everyone understand them. You can't be pushing down Mid Lane then take 5-10 seconds to type out " Hey guys i'm going to go in here pls follow up". By that time the wave has hit the tower and you are way to far away. Instead be in position to punish the enemy, and ping on the way or for assistance as many times as you can as you are engaging.
Don't be ARAMing the entire late game either, if you aren't warding or playing around the fog of war you are just showing yourself to the enemy and hoping they walk into you. It's a lot more valuable to make the enemy miss position when trying to ward the area you would be in, than it is to move at them down the mid lane because they showed up on your screen.
during Late Game fights peel for your team with



Roaming on any support is pretty simple, it's when you take a timing window in which your ADC is safe to have an impact somewhere else on the map.
So when should you roam is very, very easy don't over think it, and don't over do it.
- When the Bot Lane wave is pushed into the enemy tower
- When you have recalled and can move to any lane
- When your ADC is dead / recalling and you would be alone bot lane
- When the enemy laners are pushed up
These are all good times to roam, how effective that particular roam will be is affect by literally everything on the map, the minion wave positions in Bot lane & the lane you are ganking, the likelyhood of the gank, the HP, Mana, level values of your ally laner compared to the enemy laner. Moving with your Jungler also helps pull off a gank. Some ADC champions such as


When you do get a roam off, look to either recall and reset bot, or to immediately walk back to the bot lane. Do NOT overstay doing pointless things.
When you leave lane you will also be missing out on gold and experience. The longer you stay in Bot Lane the more levels and gold you will have.
ADC's ability to follow up.
Different ADCs will be able to follow up on




What's more important for you to practice is not only watching the enemy bot laners and trying to punish their mispositioning with an engage, but also watch your Ally ADC to see if they will be near you to follow up on your

With any



The power of

So simply put, don't ULT


Defensive
Defensive warding is warding on your side of the map
Neutral
Neutral Warding is in the river / lane bushes.
Offensive
Offensive warding is warding into the enemies side of the map (past the river).
When you should or shouldn't ward depends on your allies location and the enemies location / potential location. Look at the map and think.


Throughout the Mid - Late game there will be moments of no action in which it is optimal for you to drop 3 wards around an objective, then recall to refresh the ward count on your



Sawyer Nelson
This guide was written by Sawyer Nelson on October/10th/2018 for free, with the purpose of educating those interested. If you want to show your appreciation you can do so by Donating via [PayPal] or following Sawyer's Social Media:
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