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- Morgana Mid
- Consume the world | Cho'gath top
- Get to gold fast!! | Jax jungle - especially for low elo
- Bot lane savoir
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Choose Champion Build:
-
Elo in a bottle
-
One man army (Mid runes)
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Threats & Synergies
Xerath
Xerath support will make your lane Hell. You constantly have to dodge his abilities or else he will force you out of lane and get a lead off of that. You are much more useful late in the game as a support. The tough part is getting there. I will be working on a fully in depth match-up section below. Take SCORCH
Darius
I'm going to use Darius to represent all bruisers here. The problem with these bruisers is that they get kited too hard but Zilean solves ALL their problems! You should stun and slow down your enemies and you will be able to dominate lane past level 2. Zilean's level 1 is pretty bad so don't do anything crazy unless your opponents mess up.
This strategy works even better if you due queue with your bruiser.
Darius
I'm going to use Darius to represent all bruisers here. The problem with these bruisers is that they get kited too hard but Zilean solves ALL their problems! You should stun and slow down your enemies and you will be able to dominate lane past level 2. Zilean's level 1 is pretty bad so don't do anything crazy unless your opponents mess up. This strategy works even better if you due queue with your bruiser.
Introduction
Op.gg: http://na.op.gg/summoner/userName=Main%20Got%20Nerfed
Fun fact about me: I play with a locked screen.
***FYI Zilean works even better with solid communication between you and your adc.
I am actively working on this guide so new chapters will be added in the upcoming weeks! This guide is long, so feel free to skip around to the parts you need to read!

Pros
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AoE stun on a basic ability!
Strong ultimate!
Great mid-late game!
Very fast!
AMAZING team-figher!
Easy gank set up!

Cons
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VERY Squishy
Weak without ultimate
You need to position well or else you will die.
You will get flamed if you forget to ult your ally.
Zilean's role is to save your allies and debuff you opponents. Zilean's strengths are NOT complimented significantly by building AP; Rather, he is better built with utility and AP on the side. Note that only 2 of Zilean's abilities scale with AP, and Zilean's main purpose isn't to deal damage. This guide will teach you to have the most impact on the game, and you'll win more games because of it.
That being said, should you find yourself with an incompetent ADC, it's time to build AP. What good does supportive items do if you adc is always dead? I would build items like twin shadows, death cap, and another ability power item of your choice. Your build can change from game to game and it is up to you whether to build supportive, or carry focused items.












I personally prefer this tree over the inspiration tree due to






The inspiration tree is seen more often in profession play than in soloq. If you want to try inspiration, take


As far as the three little stat boost runes, I usually go for the flat AP since most of the damage we do is in the early game, so it doesn't make much sense to backload our damage by taking CDR.
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Flash is the most versatile summoner spell and has virtually infinite uses. Most of the time, I use flash to dodge deadly abilities but if I need to catch up to an escaping enemy, I will flash ![]() ![]() |
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I started taking ignite more often to secure kills in lane. ADC's almost always have heal with them and ignite counters healing, so pop this when you start fighting and burn through their health. I would always take this against ![]() ![]() |
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When should I build ![]() Redemption is a cheap, yet impactful item. This item boosts shielding power, gives 10% CDR, and 150% base mana regen. The item active can turn a team fight around. It's hard to describe when you should buy this item, but I usually buy this item 3rd or 4th because early game, getting AP lets you carry hard. |
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When should I build ![]() Ardent Censer got some changes after worlds 2017, making it less viable to rush because it scales with levels. You should buy this item if you have at least 2 Auto-Attack based champions on your team (Ex: Yasuo, WarWick, Jax, Irelia, etc.). If your adc is ![]() |
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When should I build ![]() This item is a great purchase to counter Morgana's ![]() ![]() ![]() ![]() Also, it's really good against opponents who use ![]() *Item does not work against suppression. |
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When should I build ![]() In reality, this item is really just made to give you AP for buying supportive items. In case you did not know, this item grands AP based on how much mana regeneration you have. You can easily get 50 or 70 AP from this item's passive alone! However, it disables the passive on ![]() |
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When should I build ![]() This item is extremely gold efficient, due to its low cost and high impact active ability. Once you have this item, you can use your E ![]() ![]() |
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When should I finish ![]() |
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When should I build ![]() Twin shadows is great not only for slowing the enemy team down, but it's a great item to get free vision of the enemy. This item is great if you are snowballing, since the spooky ghosts make it even easier to catch enemies out of position!! This item has a fantastic build path. This means you will be very strong even as you are building the item! Honestly the main reason I build this item is because of the great stats in the build path and overall AP. |
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When should I build ![]() This is an expensive item, so I would not build this item if you are behind because it will take a long time to finish. This item is GREAT against teams with heavy AD and/or assassins. This item allows you to go into stasis instead of having to ult yourself, so you can ult an ally instead. If you are thinking of building this item, build it first and instead of twin shadows. Your damage is more impactful in the mid-early game and the AP from this item helps that. Also, if you are doing a tower dive you should tank aggro and then use this item to drop aggro instantly! |


After starting each item for plenty of games, here are the results of my research.

+More Q damage due to the 10 ap it gives.
+Mana regen helps a lot
-Getting gold can be unreliable at times, especially if you can't hit Q's

+You get more gold, more quickly than spellthief's edge
+Getting gold is reliable because you don't have to land a single ability.
-the movement speed bonus is not noticeable
-Difficult to manage mana.
I will continue to use




Reasoning - it's easy to proc Spellthief's against melee supports with both auto attacks and bombs. You will probably gain more gold than if you took coin! Also you get more AP which is always nice.
Since most ranged supports are squishy, the bonus AP helps you kill them much faster!
If you feel comfortable against melee hook champions like










In the mid game, you should be standing in the backline with your team. It is imperative that you do not get hooked out of position. It is better for an ally to get hooked since you have many tools to help them escape.













Standard attack combo
Q




Escape combo
E



All-in combo
E





You cannot ult while stunned, knocked up, silenced, or suppressed.
You CAN ult while rooted (Ex: Morgana's

Your ultimate has a short cooldown, especially with the


General tips
-Your mana regen allows you to throw 2 bombs before minions spawn and you will have full mana by the time the waves crash.
-Speed up your adc when walking to lane so your adc won't miss any CS. If you are walking to lane without your adc, then you can speed yourself up.
-You can double bomb on an ally so that the AoE will stun your enemies. Generally speaking, you can double bomb your tank/initiator because they will close enough to the enemies.
-Similar to the trick above, you can double bomb enemy minions to try and stun the enemy carry if they are playing far back.
-Your E


-

-Landing a

-Use


-In lane, watch the health of your own minions, especially your cannon minions. Since you know the enemy adc will walk up to cs the cannon, double bomb where they are walking. This will force them to 1) get stunned and miss the cannon or 2) walk away from the bombs and miss the cannon anyway.
-If the opponent has

-Use



Once you are level 6, you can play more aggressively with your ADC. To initiate a skirmish in lane, start by slowing down the nearest enemy with you E

Depending on who your adc is, you might be able to roam and help elsewhere on the map, especially when you have








That's right. Let me be clear about it: it is better to buy 2 control wards and sit on 400 gold than to buy a

Warding against invisible junglers
It's hard to ward against champs like




Warning: Be very careful while going deep into the enemy jungle to ward their camps. I would only do this when the enemy bot lane just recalled/died or the enemy jungler showed elsewhere on the map. Don't run into the jungler while warding!!
Where to ward, you might ask. Well it depends on what time in the game it is! If you are still in laning phase, you should be warding tri brush and the brush in the river no matter if you are red or blue side. If an infernal dragon is spawning next, it's worth warding the dragon pit.
In the mid game, check which objective will be spawning first - Dragon or Baron. There is more likely to be conflict around the objective spawning next, so ward around that side of the map accordingly. Late game, try to have a ward on the Baron at all times. You might be surprised by Baron sneaks if you aren't prepared!
When you see enemies, throw double bombs at the all the time. Eventually you'll hit both bombs. and your team can engage on that.
Updated 3/20/2019
TL, DR; Rune choice is matchup dependent! If your opponents can heal or otherwise mitigate poke, you should take



Part I - The Preface
In order to figure out which rune is better, I'm going to be looking at 6 games where I took scorch, and compare that damage to the damage I could have dealt had I taken Gathering Storm. This is very easy since Zilean only has one damaging ability,


The Data
Game 1: 30 minuets long- Win. Scorch: 475 damage.
Game 2: 22 minuets long- Loss. Scorch: 259 damage.
Game 3: 31 minuets long- Win. Scorch: 306 damage.
Game 4: 31 minuets long- Win. Scorch: 412 damage.
Game 5: 27 minuets long- Win. Scorch: 264 damage.
Game 6: 19 minuets long- Loss. Scorch: 217 damage.
Part II - The Analysis
Update I (12/18/2018): I reviewed 4 additional games (not the ones listed below) and counted every single bomb I landed in the game. It turns out I originally made the incorrect assumption that the number of bombs I land in every 10 minute interval is the same. In all the games I reviewed today, the interval in which I used the most bombs was 0-10 minutes. I am going to use new data and redo the calculations below, except for game one since that was the game I originally watched and I don't have to use average bombs since I know the exact bombs hit for that game in particular.
After using the data from 4 games, 2 wins and 2 losses, my current average for number of bombs hit for each interval will be updated as follows: an average of 15.25 bombs hit between 0-10 minutes, an average of 8.75 bombs between 10-20 minutes, an average of 10.67 bombs hit between 20-30 minutes, and an average of 5 bombs in the 30-40 minutes range. The reason the 30-40 min bracket has so little bombs hit is because most games do not reach 40 min, thereby taking the average number of bombs down.
First, let's calculate how much the AP impacts our Q damage. Since

0-10 minuets - (.9) x 0ap = 0 additional damage/bomb
10-20 minutes - (.9) x 8ap = 7.2 additional damage/bomb
20-30 minutes - (.9) x 24ap = 21.6 additional damage/bomb
30-40 minuetes - (.9) x 48ap = 43.2 additional damage/bomb
Game 1 - In order for gathering storm's damage to equal that of scorch, I would need to hit 49 (49.5 if you want to be exact) bombs. How did I reach this number? I divided 49 by 3 and created 3 sections of time: 0-10 minuets, 10-20 minuets, 20-30 minuets. These are the time increments gathering storm increases it's AP. That boils down to 16.5 bombs in every 10 minute bracket. Here is a sample line meaning
(Time bracket here): (additional AP from gathering storm scaled to 90%) x (number of bombs hit in time bracket) = total additional damage in this bracket.
Combine this with the answers from the data above to get:
0-10 minutes: (0) x 16.5 = 0 total additional damage in this bracket
10-20 minutes: (7.2) x 16.5 = 115.2 total additional damage in this bracket
20-30 minutes: (21.6) x 16.5 = 345.6 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 475 damage.
Damage done by scorch: 475.
Damage done by gathering storm: 475.
This is a special case where the amount of damage done by scorch and gathering storm are EXACTLY the same. This data is still useful though.
Better rune this game: N/A
Game 2 - Same idea as above, but since the game time is not a multiple of 10, I will scale down our original value of 10.67 bombs in the 20-30 min range to 1.067 bombs every minute from 20-30 min. These values are the same, I assure you. (10.67/10 = 1.067). Since the game has a 2 minute bracket, 20 minutes - 22 minutes (because the game ended) I will multiply our 1.067 value by 2 because there are 2 minutes between 20 minutes and the end of the game in this case.
0-10 minutes - (0) x 15.25 = 0 total additional damage in this bracket
10-20 minutes - (7.2) x 8.75 = 63 total additional damage in this bracket
20-22 minutes - (21.6) x 2.13 = 46 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 109 damage.
Damage done by scorch: 259.
Damage done by gathering storm: 109.
In this case, scorch is better. Notice the shorter game time.
Better rune this game: SCORCH.
Game 3 - You get the idea. here is the data.
0-10 minutes: (0) x 15.25 = 0 total additional damage in this bracket
10-20 minutes: (7.2) x 8.75 = 63 total additional damage in this bracket
20-30 minutes: (21.6) x 10.67 = 230.5 total additional damage in this bracket
30-31 minutes: (43.2) x 1.067 = 46.1 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 339.6 damage.
Damage done by scorch: 306.
Damage done by gathering storm: 339.6.
Better rune this game: GATHERING STORM.
Game 4
0-10 minutes: (0) x 15.25 = 0 total additional damage in this bracket
10-20 minutes: (7.2) x 8.75 = 63 total additional damage in this bracket
20-30 minutes: (21.6) x 10.67 = 230.5 total additional damage in this bracket
30-31 minutes: (43.2) x 1.067 = 46.1 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 339.6 damage.
Damage done by scorch: 412.
Damage done by gathering storm: 339.6.
Better rune this game: SCORCH.
Game 5
0-10 minutes: (0) x 15.25 = 0 total additional damage in this bracket
10-20 minutes: (7.2) x 8.75 = 63 total additional damage in this bracket
20-27 minutes: (21.6) x 7.5 = 162 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 225 damage.
Damage done by scorch: 264.
Damage done by gathering storm: 225.
Better rune this game: SCORCH.
Game 6
0-10 minutes: (0) x 15.25 = 0 total additional damage in this bracket
10-19 minutes: (7.2) x 7.875 = 56.7 total additional damage in this bracket
Total potential damage from gathering storm across all brackets in game 1: 56.7 damage.
Damage done by scorch: 217.
Damage done by gathering storm: 56.7.
Better rune this game: SCORCH
Part III - The Conclusion + notes
Let it be known that Scorch only hit 1 enemy even if your bomb hits 2+ people. This makes gathering storm slightly more effective if you hit numerous enemies. All of this data assumes you hit the bombs while scorch is off cool down. So what's the bottom line? I would take

Thank you for reading this.


I would like to thank jhoijhoi for making this guide possible. Her coding template taught me everything I need to know for this guide!
If you have any questions or comments, please let me know in the discussion section below.
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