Skill matchup early. Buying early Swifties -> Bramble makes the early game for this match-up much easier. Late game Aatrox is pretty much impossible to 1v1 if equal on items.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Bramble -> Heartsteel
|
AP Items:
- Swifties -> Bramble -> Rocketbelt
Akali
Don't get cheesed early before buying some Health/MR. After 1 item she wont touch you if you aren't behind.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Hollow Radiance -> Heartsteel
|
AP Items:
- Heartsteel -> Rocketbelt -> Riftmaker
Ambessa
This champion is very over-tuned, sticky, high damage and just broken. You are strong in team-fights against her if you peel, but 1v1s will be hard at all stages of the game unless you get a lead. Use R when she uses her Shield, so it times out inside your belly and can be ignored.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Aurora
Hard to gank and annoying poke. Try and farm without taking too much damage. Q -> W will always force her invisibility and can set up a gank.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Hollow Radiance -> Heartsteel
|
AP Items:
- Rocketbelt -> Heartsteel
Camille
High damage but lots of outplay potential. Use R on her during her E (the dash & stun) to completely cancel the ability. Do not damage her when she has her passive shield active.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel -> Bramble (If building Ravenous)
|
AP Items:
- Heartsteel -> Riftmaker
Cassiopeia
With Second Wind and Doran's Shield her poke is very weak. Q -> W can force her W then she is easy to run down.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Hollow Radiance/Swifties -> Heartsteel
|
AP Items:
- Rocketbelt/Swifties -> Heartsteel
Cho'Gath
Cho'Gath feels very strong right now. Most of his damage comes from his E empowered auto attacks, do not tank these through the wave. Trading is pretty bad into Cho but you should win all ins if you have good movement. DO NOT stay in lane if you are below 1/3 he will R you.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Darius
Commonly picked into Kench but actually quite a nice match-up. The key is to not have long fights. Swifties are a necessity for dodging his sweet spots and kiting his passive stacks. Use R during his Q avoid the outer ring, denying his heal, damage and passive stack.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Dr. Mundo
Very easy. His damage is only strong when you are high HP, but you are stronger when you have less HP. He shouldn't ever be able to kill you.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel -> Bramble
|
AP Items:
- Heartsteel -> Riftmaker
Fiora
Skill match-up. DO NOT W onter her if she has Parry, it is the easiest CC in the game to counter. Be patient and wait out her W. If she uses her R and she isnt low, disengage until it is timed out.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Bramble -> Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Gangplank
Just kill him lol. He can cleanse your R so either force that first or use the QR combo so even if he cleanses it he gets pulled away from tower. Just don't let yourself get poked down to half HP before engaging.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Wardens Mail -> Heartsteel
|
AP Items:
- Rocketbelt -> Heartsteel
Garen
Just don't let him QE combo you for free without hitting back. Just run him down. Don't fight if below half HP though as his R will execute you.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Gnar
Pretty rough, has max HP dmg and crazy move speed. Its hard to catch gnar. Mega gnar is also strong and can finish you off very easily. Try to R towards the end of mega gnar for dmg onto baby gnar. Second wind is required.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt -> Heartsteel
Gragas
Boring lane, you can't ever really kill him because he is so slippery, but he can't kill you because he lacks the damage. Just don't let him full combo you for free and beware ganks - He can cancel your W easily.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Gwen
Gwen damage is crazy. Max health and true damage is painful. Careful of Gwens who run ignite they have very large kill windows on you. Take phase rush and play for tower cheese or force ult and run away. Gwen has no way of cancelling your W so escape over walls can be possible.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Hollow Radiance
|
AP Items:
- Swifties -> Rocketbelt
Heimerdinger
Completely disgusting borderline unplayable but not many people play Heimer. Farm with Q or under tower. Only ever W onto him after landing Q for the almost guaranteed hit. Take phase rush and eat him away from his turrets. Cleanse instead of ghost is an option (untested)
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Force of Nature
|
AP Items:
- Swifties -> Rocketbelt
Illaoi
Disgusting champ. If you get hit by her E (Soul grab) do NOT fight her, either wait at the edge or leave the area. Do not think she wont one shot you because she will. Take phase rush, if you land Q, use W and phase rush her under your tower BEWARE she can still one shot you under tower.
|
Start Items:
- D.Ring -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel
Irelia
Really slippery champion, depends how competent they are. Before BotRK she is a lot weaker, try not to fight her in a large wave as she will untouchable.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Bramble -> Plated Steelcaps -> Wardens Mail
|
AP Items:
- Bramble -> Heartsteel
Jax
Pretty easy, don't auto his E (dodge) it will not apply stacks and will increase his damage. Once the E is down you can just walk at him.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Jayce
Slippery but easy.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt
K'Sante
Very annoying, very broken. His W will do crazy damage to you so avoid it as best you can. Do not try and R him while he has W or R or RW (yeah 3 unstoppables FUN!).
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Kayle
Scales like crazy, if you can get onto her she dies.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt
Kennen
Annoying but not unplayable. Kennen can dodge W even after Q slow. Don't just take poke for free, wait for the wave to push or look for all ins.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties/Mercs -> Heartsteel
|
AP Items:
- Swifties/Mercs -> Rocketbelt -> Heartsteel
Kled
Disgusting champ who even plays this??? IDK, try and dodge the Q (it has antiheal inbuilt). Save your R for dismount and try and 1 shot him.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Swifties/Plated Steelcaps -> Heartsteel -> Riftmaker
Malphite
Can't kill you ever. Just run him down, especially if he wastes Q for poke he cannot run.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel
|
AP Items:
- Heartsteel/Swifties -> Riftmaker
Mordekaiser
Very common counterpick, he will always win in his R, do not try and trade, he will E you back and win every trade. BEWARE if you R him and his ult ends he will be cleansed of your ult!!! Wait until after the ult to R him if you can, it will do more damage. Take phase rush, play for small trades and running, your teamfight should be better.
|
Start Items:
- D.Ring -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt -> Heartsteel
Nasus
You can bully him early, and he cannot cancel your W, but he outscales hard. Try and bully him early, freeze waves and force his R then disengage. You will not kill him while he has R up. NOTE - Swifties will reduce the attack speed slow as well from nasus W.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Bramble -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Ornn
Surprisingly hard, his W does like 25% max health or something, he really hurts. Eat him out of his R recast and try and kite out brittle marks.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Hollow Radiance -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Pantheon
Second wind + Doran's Shield are required to avoid his q spam. You can kind of just run him down as long as you haven't taken loads of poke. Beware ignite, most pantheon tops will take this, so play safe for the first 6 levels then look for kills.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated -> Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Poppy
Very strong, can cancel your W with her E and R, and does Max health. Try to not trade into her passive shield. If the timing is right you can R her as she Rs you and she will flying along with you.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Renekton
Strong early against you, play very slow and farm with Q is possible. His empowered W will break your E shield so use it frequently instead of one big shield. Wait until a couple items and then 1v1 becomes easier.
|
Start Items:
- D.Ring -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Riven
Very strong currently but a decent match-up. Don't rush into her early, buy plated to reduce a lot of her damage. Don't get disrespect her damage, all Rivens will flash ignite stun 1 shot you from 60% HP. Play very slow, but you become stronger 1v1 after an item or two.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Plated Steelcaps -> Heartsteel -> Riftmaker
Rumble
Just don't eat his poke for free, give up small amounts of cs if it saves you half an HP bar. No way of stopping your W and no dashes so jungler can gank easily.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Hollow Radiance
|
AP Items:
- Swifties -> Rocketbelt -> Heartsteel
Sett
Very strong, Max HP damage, true damage and 2 CC for your W. Play slow early until 6. Some Sett players run ignite. If you R him under tower, try and spit him sideways, as most Setts will instantly try and R you out of tower range.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Shen
Surprisingly high damage if you give him favourable trades. If he dashes onto you or tries to trade, run him down, he only has 3 empowered autos and then has no damage. Don't let him trade with passive shield constantly. Take demolish to better punish him when he Rs.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Singed
IDK why this champion is, and continues to be. Just farm, don't try and fight him, be at objectives. If you get Bami's Cinder you can counter proxy.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Hollow Radiance
|
AP Items:
- Riftmaker/Rocketbelt -> Heartsteel
Sion
He will out-scale but you can bully him in lane because his low damage. Try and deny him proxy.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Sylas
Don't over extend pre 6, buy MR and then it is free.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Hollow Radiance/Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Teemo
Don't lose half HP for 1 minion, let the wave come to you or farm with Q. Second wind and Doran's Shield are very strong into teemo. Get swifties to chase him down then just kill him.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt -> Hearsteel
Trundle
Just don't fight while he has R. His pillar cancels your W! Phase rush is playable for safety but i prefer Grasp. Don't just let him split-push, he will end the game.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Bramble -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Tryndamere
Hard to kill with his in-built sustain and ravenous hydra, but he cannot kill you after first base. Just don't get cheesed pre 6 and you can just stack him.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Warden's Mail -> Bramble -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Urgot
Mostly comes down to dodging the E. Swifties are mandatory to not get slowed by his Q and R and to dodge the E. Don't trade into his E shield, try and stay on the same side as him to avoid proccing all of his leg cannons (They do Max HP damage).
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel/Warden's Mail
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Vayne
Cringe players! Hail of Blades can be useful for catching them off guard and insta Ring them. Try to prevent her hitting the 3 hit passive while farming and be ready for when jungle is topside.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated -> Warden's Mail -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt
Vladimir
All in him, he can just poke with sustain and that is it.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Heartsteel
|
AP Items:
- Swifties -> Rocketbelt -> Heartsteel
Volibear
Very hard, you cannot trade. The only champ in the game you cannot tower cheese. Phase rush can still be useful though for running.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Swifties -> Bramble -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Wukong
Care his early strength, but you can kind of just run Wukong down.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Heartsteel
|
AP Items:
- Heartsteel -> Riftmaker
Yone
Lots of CC and good shielding. Try and W him when he returns to his E. Try and space his W and don't unload your combo into his shield. Beware his E and R are unstoppable and can entirely ignore your R.
|
Start Items:
- D.Shield -> Dark Seal
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Yorick
My perma-ban. I do not know how to beat this disgusting champ. The best you can do is wave-clear under tower and prevent his split push. 1 bad base and you have lost 3 plates.
|
Start Items:
- D.Shield
|
Tank Items:
- Plated Steelcaps -> Heartsteel
|
AP Items:
- Swifties -> Heartsteel -> Riftmaker
Kindred
Classic combo, Kindred uses ult and you can eat enemies outside of it's range.
Tahm Kench
Catfish
Synergies
IdealStrongOkLowNone
Kindred
Classic combo, Kindred uses ult and you can eat enemies outside of it's range.
Hi, I am CactEyez an Emerald Tahm Kench main who has been experimenting with new and unique ways to climb on many champs. Tahm Kench is a maluable champion with lots of different possible builds. You will be surprised at how much damage AP Kench does, and so will your opponents.
I have put matchup specific options at the top of the guide for quick checking before a game, but more in-depth analysis of runes and items appear further down.
Abilities
Your Passive gives you increased damage on-hit, and applies a stack of An Acquired Taste. At three stacks you can stun enemies with Tongue Lash or eat enemies with Devour. The AP scaling of the on-hit damage increases with HP, so building both stats helps maximise your damage.
Your Tongue Lash deals damage to the first enemy hit and applies a stack of An Acquired Taste. The healing increases the lower health you are, helping you clutch close fights. As your Tongue Lash hits an enemy with 3 stacks, you can cast your Devour to eat them from range.
Your Abyssal Dive has a very long wind up that can be cancelled with cc or dodged very easily. To give your enemies less time to react, cast Abyssal Dive from out of vision to partially hide the wind up animation. Casting Abyssal Dive straight after landing a Tongue Lash is almost guaranteed on any champions without a dash. You can cast this ability after devouring an ally but NOT an enemy.
Your Thick Skin converts damage taken to 'grey health', which can be converted to a shield if the ability is cast, or partially healed back up after exiting combat. Has good synergy with Shield Bash and makes Kench feel very tanky.
Devour is a very fun and strong ultimate. It deals max HP damage which scales with AP. With a completed AP build, your ult can do ~70% max HP damage. If you cast Tongue Lash as Devour ends, the tongue will guaranteed hit the enemy, a vital tech to learn to maximise your damage.
Mechanics
There are only 2 main mechanics you need to know.
The first is the ranged Tongue Lash Devour combo. If an enemy has 3 stacks of An Acquired Taste and is about to be hit by your Tongue Lash, you can cast Devour and it will pull the enemy into your stomach. Note that this range increases as your Tongue Lash range increases from Heartsteel so you can kidnap people from a long distance.
The second and more important tech is the guaranteed Tongue Lash damage after casting Devour onto an enemy champion. If you wait for Devour to time out instead of manually recasting it, you can cast Tongue Lash as they automatically get spat out. This is undodgable as the enemy is still being thrown and is yet to have control over their character. This is vital to finishing lower HP targets (or full HP targets if you build AP) who could otherwise heal/shield themselves or flash/dash away.
Matchups
Matchup Difficulty
Primary Runes
Secondary Resolve Runes
Starter Items
Early Rushes
First Item
Summoner Spells
A very strong summoner spell for Tahm Kench. It allows you to stick on slippery mages and adcs and also escape from inescapabale situations. I take Ghost every game.
Despite the changes to Teleport, it is still an great summoner spell to take. It allows you recall at bad times and it can stop you getting punished for large mistakes. It also allows you to split-push and still be available for teamfights.
This can replace Ghost if you prefer, however I find in general it provides less value than Ghost or Teleport. Flash cannot be cast during Devour.
I do not take this much, but if you really struggle with matchups like Aatrox, Gwen or Warwick in the early game, it can be viable.
Runes
Resolve
Tahm Kench's bread and butter. Gives sustain, damage based on your HP and permanent health increase. Unless you are in a matchup where this cannot be procced (i.e, ranged or hard counters) take Grasp of the Undying every game.
Such an OP mini rune. Tower damage scaling with HP?!?! Allows you to get a plate with every proc, and can do 2/3 of a tower's HP late game. Makes you a threat on the sidelane.
Can be taken in matchups where you think you cannot proc Demolish. Gives good damage and can be used for tougher melee matchups. Shield Bash is strong, but does not replace Demolish in my books.
Weaker early game than the other options, but it is useful when both Second Wind and Bone Plating are not effective.
Allows you to semi-ignore ranged and burn champions and their poke. Makes you feel very tanky in lane with Second Wind and Doran's Shield.
Good against all in champions who cannot proc your Bone Plating easily, for example Renekton.
Beautiful rune for Tahm Kench. Infinite HP makes you tankier and do more damage.
Allows you to kidnap enemies with Devour from the middle of lane to underneath your tower, especially once you have bought Boots of Swiftness. Will guaranteed catch enemies off guard. Also makes you very hard to catch out with your speed, cc and Abyssal Dive. Can also be useful for sticking on especially fast ranged threats like Kennen.
A great new addition to the rune page for Tahm Kench. Devour has a fairly long cooldown, and when you have it available enemies have to respect you. Using Devour on both allies and enemies gets the boost too. All round great new rune.
Celerity gives you a lot of extra speed, making you stickier and making your kidnap with Devour further.
Helps prevent you falling off, and makes your abilities do a lot of damage late game, especially if you have Rabadon's Deathcap.
Domination
3 quick autos allows for a guaranteed stun with Tongue Lash or Devour. Allows you to 1 shot people with AP build if you cant them with Abyssal Dive. Has been recently buffed as well by an extra 30% Attack Speed.
Gives decent damage increase as 3 of your 4 abilities can proc this.
Gives you a bit of extra healing at the cost of damage.
Your Ultimate Devour if your life, you want it ready as much as possible.
Precision
A viable option versus ranged lanes, gives you decent sustain and a bit of speed.
A bit of extra Attack Speed is nice and doesnt sacrifice an item slot to get. Legend: Haste could be used instead, but your Tongue Lash cooldown is already quite low.
Very reliable, makes you very tanky and you don't lose damage because of your HP scaling on An Acquired Taste. You could build this every game.
Good for lanes against champions that will kill you for immediately stepping up to the wave, where you want to farm exclusively with Tongue Lash, but not against range champions where you need the Doran's Shield passive.
This used to be viable to get a quicker Heartsteel, however the Doran items have been buffed enough that you will almost always be at a disadvantage.
Boots
These boots are super OP on pretty much everyone, but especially on Tahm Kench. The slow resist counteracts the self slow given from Devour. Movement speed is really useful for catching squishies and for dodging skillshots despite your size.
Can be very useful when laning against an auto heavy champion like tryndamre, Trundle, Quinn or Riven. Although I often prefer Boots of Swiftness against adcs in lane to catch them and kill them. Also useful vs 4+ AD champions.
I rarely buy these, against crazy high cc comps they could be useful, but Boots of Swiftness allow you to dodge this cc. Besides, you aren't going to get one shot after being cced like some bruisers or assassins.
Viable on the AP build for a damage increase, but I still prefer Boots of Swiftness usually, I find that you need the survivability provided by the extra speed instead of more damage.
Don't get these.
Early Buys
I buy this almost every game, it is very cheap and can really help snowball early leads. Since you gain damage through HP stats, the item is more effective on you than most. I do not upgrade this to Mejai's Soulstealer, that item is too risky.
Depending on the matchup, buying your Boots early is very strong.
Against high healing champions like Aatrox, Warwick and Olaf, buy antiheal can completely flip the matchup to your favour.
If you have no specific items that you need to buy to counter the enemy, a Giant's Belt will give you good damage and make you a lot tankier, with it later building into Heartsteel
Core Items
This is the best Tahm Kench item, gives you lots of health and most importantly size, which your Tongue Lash scales off of. Buy this every game 1st or 2nd whether you are building Tank or AP.
A very strong core item for you. It gives both armor and magic resist so can be built in every matchup. Makes you very survivable and a big problem for the enemy team.
Gives you very good damage as it converts all of your HP into AP, and gives 10% omnivamp. Even on full tank builds, Riftmaker is viable. It allows you 1 shot enemy carries without needing to invest into full AP. I would generally slot this into most builds, tank or ap.
A great item to rush against ranged lane opponents who will not expect you to dash onto them. It is very cheap and I build this on every AP build. Very versatile item.
Situational Tank Items
My 5th or 6th item on tank builds, rounds out the build by making you very tanky.
Very strong against enemy adcs and Yone/ Yasuo players. I build this most tank games unless the enemy team instead has an on-hit adc or a mage botlane instead. Always build against Tryndamere
I dislike the lack of HP that this item has, but it is useful versus on-hit champions or high Attack Speed AP champions that Randuin's Omen doesn't work on.
Gives you good waveclear which you would otherwise lack, however Riftmaker also gives this waveclear and is more reliable in general. I only build this as a first item against certain AP champions like Gwen.
Very strong against burn champions. I rush this into Heimerdinger only, but it is useful later against high AP enemy teams.
Gives good damage, but is less tanky than other tank items. If I wanted more damage I would go AP.
Only useful versus full AP teams. The other magic resist items are just more reliable.
Situational AP Items
Mandatory on AP build, gives so much damage. Synergises well with Heartsteel's infinite HP and the conversion from Riftmaker, also synergises well with Gathering Storm
A very common item for the AP build. Only don't build this if only one person builds magic resist on the enemy team.
Gives good stats and movespeed. All round pretty decent, but lower damage than other items.
Not mandatory but gives very good damage versus squishy teams if you are ahead. I prefer to start with items that give HP and AP, and you need Rabadon's Deathcap and Void Staff for late game damage.
Useful against high healing teamslike Soraka, Sona or Aatrox. I prefer to let another teammate build antiheal, but if they are useless you have to build it instead.
BAIT items to AVOID
So much worse than Hollow Radiance. You don't need the damage from it, and Riftmaker outstats it and gives similar waveclear.
The AP build focuses more on ability damage and not auto attack damage, so the attack speed and on-hit damage are not necessary.
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