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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Annie
Annie will often farm until 6 and wait for you to get cocky and spirit rush straight into her where she can stun you and use all her abilities and kill you quickly. to avoid this you want to try and and kill her early by hitting the max range charm.
- Incredibly high burst damage
- Very high mobility with her ultimate
- Good sustain during laning
- Dominates early to mid game
- Very high outplay potential
Cons
- Highly skill shot based
- High mana costs
- Falls off late game
- Can be stunned and locked down easily
- Loses most of outplay potential when
Spirit Rush is on cooldown
- Only one form of hard CC which has a long cooldown and a high mana cost
Ability Sequence Order
So we want to max ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ahri's abilities
Now we know when to take

Ahri's passive gives her great sustain in lane and means she can recover after trades better than other mid laners. Because of this passive you only need to start with oneEssence Theft
Health Potion.
Essence Theft heals you for every unit hit which synergises very well with
Orb of Deception
A good way of utilisingEssence Theft effectively is by launching
Orb of Deception into the raptor camp next to your tower to restore health without extending beyond the safety of your turret This works well when landing against champions like
Xerath or
Zed who can punish when you go far out of your tower range.
Remember thatEssence Theft can be proced when you use any ability, if you are on low HP don't use your
Charm to get the Siege minion use your
Orb of Deception to gain as much life back as possible.
is Ahri's main source of damage. It can be used to poke laners, doubles your damage output in trades and is great for face checking. This ability is great against enemies such asOrb of Deception
Darius and
Volibear who build magic resist items like
Maw of Malmortius and
Spirit Visage because of the true damage on return making
Ahri a very good tank shredder.
The movement speed granted is useful for two things, closing the gap on your target to make it easier to hit the rest of your ability combo or getting away from your enemies. When being chased by a low mobility champion such asBrand launch your
Orb of Deception behind you towards the chasing enemy to gain the most movement speed possible.
Orb of Deception is also useful to close the gap on far range targets like
Lux, launch
Orb of Deception towards them to close the gap for you to hit your
Charm and the rest of your ability combo.
Orb of Deception will always return to you resulting in some nice plays. For example
Lee Sin has ganked you lane but he is low. He has jumped behind you ready to kick you into your laning opponent so launch your
Orb of Deception in front of you and flash over him, because it returns it will deal the damage to him and, combined with
Charm and
Fox-Fire can potentially land lethal damage,first blood and a lot of gold.
provides incredible burst damage and synergises well withFox-Fire
Spirit Rush. Even though it has high potential to burst a single target down to 0 health it has a very short range compared to
Charm and
Orb of Deception which is why the movement speed from
Orb of Deception is so important. It means you can close the gap and get in range to land the damage you need to kill your laner.
Note that even though yourFox-Fire prioritises champions, it only does so if the champion is in it's range therefore this shouldn't be used if you're not in range to hit all the fox fires.
is a vital part of Ahri's kit, it keeps the target in place so you can hit yourCharm
Orb of Deception and also brings them close enough to hit all of your
Fox-Fire onto them. Because of your charm this gives you an incredibly high chance of landing your full ability combo onto them and puts immense lane pressure onto them as this combo should force a heal from some mages and maybe even a flash if they are already low.
A useful trick to get away is by firing Ahri'sCharm towards the enemy at the same time as
Orb of Deception, this gives you the highest possible chance of getting away. Also this small combo can put off a lot of damage and may even force them to stop chasing you.
YourCharm is also useful for negating what could be a fatal damage. For example
Lee Sin has ganked your lane and has you marked with
Sonic Wave when you see him reactivate it and come flying towards you,
Charm him to negate his damage. This also works with
LeBlanc
Distortion and other similar abilities.
is Ahri's ultimate, it is essential for getting out of tricky situations, catching up with a fleeing enemy or gaining a positional advantage throughout the landing phase and in team fights. If you can stay on top of your farm and hit 6 before your laning opponent this gives you a huge lead and a much higher chance of landing your full combo, this powerspike will almost always ensure a kill on your enemy. If they have a large minion wave pushing and it's hard to hit yourSpirit Rush
Charm, use your
Spirit Rush around the minions, not through the minions because you will take more damage, and when the enemy is in the open use your
Charm to land the full combo. Note that is you are laning against a fizz or zed who have an easy get away from your charm it is probably a bad idea to engage like this, instead wait until you know that ablility is on cooldown or the opponent is out of mana.
Spirit Rush works very well with
Fox-Fire, if you are close to the target when using your ultimate click
Fox-Fireand
Spirit Rush at the same time to get incredibly high burst damage, this will force a laner to use a
Heal,
Barrier or maybe even
Flash.
Remember that one bolt onSpirit Rush will proc
Essence Theft, not all the bolts can heal you, only one.
How to use Ahri's abilities
Now all of Ahri's abilities have been covered let's talk about how and when to use them.
My favourite Ahri combo is the






A more difficult combo to execute but still just as powerful is where you launch your



As mentioned earlier





Ahri's combos are best used when she is about to have





Ahri's laning phase
Ahri excels pre 20 minutes and can make enemy teams fall apart and give their mid laner a hefty amount of reports if executed properly.
To begin laning you will want to farm until level 2 and poke with










Okay let's talk about level 3. You want to approach your combo the same way you did with the the one at level 2, find a gap in the minion wave etc, however if the




Ahri's roaming - Where to go to pick up more kills
Ahri's ability to tear up the enemy bot lane is crazy because of her high mobility ultimate, high damage Q and a








Team fighting with Ahri
Ahri can set up excellent flanks and, with a









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