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Choose Champion Build:
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Standard Suicide Sion
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My Personal SuiSion Build
Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Jax
Can easily out-trade you post 6, or catch you out if he's jungling. Pre 6 you can win fights if you have corrupting stacks and you land the knockup right, but overall a lane where you need to be very cautious.
Intro
Now, an FAQ:
Q: Why should I play Suicide Sion? Isn't it just inting and feeding my laner?
A: Sort of. You play most of the laning phase as a hyper aggressive Sion, shoving the lane in and building waves to crash into tower while harassing your laner. There isn't really much "Suiciding" going on.
Q: Where is this build strong?
A: In any match, really. If your team is behind, you can head to a side lane and slam yourself into tower after tower in order to draw the enemy away from the main body of your team, while putting damage onto objectives.
Q: My teammates are flaming me because I died a ton of times. What do I do?
A: /mute all
I'm kidding. If played right, Suicide Sion makes up for his deaths in tower kills and map pressure. Once you get your core items, it will usually take up to 3 people to prevent you from taking a tower in one go, so you're a real pain in the *** to the enemy team.
Q: Why E Max first?
A: It gives reliable poke, a hefty slow, and will massively increase your waveclear potential. Plus, the armor shred is great for your passive or Q procs.
Q: But how do I play Suicide Sion?
A: Let's get into that!
Pros:
1. Massive map pressure
2. Insane amount of HP late game
3. Easy 1v1 or 1v2 potential after you get your core items
4. Excellent waveclear
5. Did I mention map pressure?
6. Shredding towers with just a few autos and a demolish proc is one of the most satisfying things in the game
7. Not many hard counters to the build
Cons:
1. Somewhat weak midgame
2. Team flame
3. If matched into a hypercarry, you can really **** your team over
4. Again, team flame.
Your second goal is to get down to about 150-200 health from the minions and a tower shot or two. Why? For the second step to the Sion cheese. Executing to the enemy buff, and taking it. With Sion, if you are still in your passive as your respawn timer runs out, then any buffs you have stay with you upon respawn. Plus, you're taking an enemy buff, putting their jungler behind.
Once you have the buff, TP to lane for the fat minion wave.
DO NOT TRY TO CHEESE IF THE ENEMY TOPLANER IS WAITING FOR YOU.
Your goal is to EXECUTE to the buff, not get killed by the enemy. If the enemy toplaner or jungler denies your cheese, then just walk back to your tower and prepare for lane.
When the first wave comes, wait for the first 3 melee creeps to be low. Then, charge your W and kill all 3 with one pop. Bonus points if you can get some extra damage onto the enemy laner. After that, farm up a storm. Since you (should've) started W, each creep you kill gives bonus HP. It's a small amount, but it adds up over time.
Once you hit six, it's time to get that tower down a chunk. Shove the wave into the enemy tower, and ult to slam into the tower. Your ult, depending on how far away you are when you start it, will do 100-250 damage to the tower at level 1. After that, keep slapping the tower regardless of what the enemy laner thinks. If your minions die and another wave isn't close, I'd recommend backing off and shoving the wave in again.
If you die, you should always be meleeing the tower unless the enemy laner is 1-2 hits from death. The bonus attack speed you get will really put the hurt on the tower, and any minions near you will supplement this damage nicely. After you destroy tower, go for the second one. And that's the end of lane.
If you think you're about to die, save the Titanic proc for your passive. The 10% max HP damage plus the titanic proc will be a massive hit to any squishy HP, Especially when used as an auto reset. If nobody is in range, either rush the tower or kill some minions to keep the lane shoved.
Once you have Steraks, I'd highly advise just sticking to the tower even when enemies are near. Once it procs, the bonus HP will make your titanic hurt a lot more, and give you plenty of survivability. If you can grab a tower without ult, it doesn't hurt to just ult back towards your nexus for an easy escape.
If your team is behind and the enemy is shoving down mid, group and help your team fend them off. You'll be a massive damage sponge with a maxed W, and a force to be reckoned with if you go down. If you have to group, play it like a normal Sion. Aggressive poke with E, and peel for your carries with your ult and Q knockup.
If they're pushing a sidelane, go to the opposite sidelane and shove the wave, possibly get a tower if you can. The idea is to force the enemy team to rotate off the sidelane and come to deal with you, while your team holds the base and picks up stragglers.
1. Never run away from an enemy who is going to kill you. Run towards them and try to land the E slow before you go down. This'll let you get a considerable chunk of damage on them before your passive burns out, and possibly net a return kill.
2. Just because you have a post-death passive, don't just kill yourself at any opportunity. You have a lot of built in utility and CC in your kit that you can't use in your passive. Make use of it while you're alive, but don't be scared of dying. If you do end up suiciding, make sure it was for a purpose. Be it to soak up even more damage from the enemy team or to take an objective quicker.
3. When in doubt, shove shove shove. Your goal is to put a ton of map pressure down all across the board, and you can't do that if you aren't clearing minion waves. Get what CS you can, and don't worry about the rest. Overgrowth stacks on nearby minion deaths, not minion kills.
4. Your W does more damage than you think it does. A W proc can be the difference between a won trade and a lost trade. Start charging your W right before you begin a Q charge, and the bonus damage you get will be a sizeable chunk of the enemy.
Thanks for reading!
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