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Spells:
Flash
Ignite
Ability Order
Introduction

Our future will be bright...
Hi, I'm Spell, and welcome to my Jayce guide! Jayce is the newest addition to the League, bringing interesting mechanics with him, including the ability from changing from Melee to Range and vice-versa. While he is commonly played and promoted as a carry or jungler I have tinkered around with him on toplane, and have had very successful results with him with a bruiser-ish build.
Seeing as this is my first guide, C&C are highly appreciated! This guide will be rewritten and freshened up over time.
Credits to jhoijhoi for the template, which you can find here.
Update Log
10/07/12 8000 views after the first day! Makes me feel warm and cuddly inside <3
Updated with more items, and






11/07/12 Over 20,000 views! Thanks for everyone who read my guide! Did some basic cleanup all around the guide and made some parts easier to read!
VOTE!...Please? =3 If you downvote, please tell me why so I can improve this guide ^^;
TO ALL YOU PEOPLE COPYING STUFF OUT OF MY GUIDE, STOP DOING THAT, CREDIT ME OR AT LEAST BE SMART ENOUGH TO NOT LITERALLY COPY MY SPELLING ERRORS AS WELL, I HAVE SEEN MULTIPLE GUIDES WHO CTRL+C + CTRL+V'ed OUT OF MY GUIDE, INCLUDING GUIDES YOU CAN VOTE FOR NOW.
Imitation is the sincerest form of flattery
Masteries
// I run a 9/21/0 Setup, focusing on all the basic masteries in the offensive tree, while putting a good chuck in defense will make sure he will be able to take a hit or two during the laning phase and teamfights. If you feel you can dominate your lane with ease, then feel free to take a 21/9/0 Mastery tree. Do realize that Jayce will be much more squishy then. Run 9/21/0 if your team needs more of a tanky hero. Run 21/9/0 if your team is constructed of tankies all around and need a bit more damage.
Runes
Greater Quintessence of Attack Damage: // Gives Jayce More AD, more AD = More damage. Kind of a no brainer. These can be swapped out for Health Quints or HP Regen depending on matchups.
Greater Quintessence of Movement Speed: // Jayce isn't the fastest guy around with his base Movement, so get these if you want to kite all day safely without relying on Transforming
Greater Mark of Attack Damage: // Same as above, give you extra AD, which makes it easier to last hit creeps and inflict more damage early game
Greater Glyph of Scaling Magic Resist: // These will make sure that you scale properly into the late game, the MR you get from these are nothing to scoff about. Swap these out for flat MR Glyphs if you are facing an AP top.
Greater Seal of Armor: // Probably the only seals I would ever run on any bruiser. Toplane is an armor fest these days, and 9/10 times your enemies will be running these runes too.
Summoner Spells
-
Flash: Even after the nerf Flash is an amazing spell. Gives you that blink escape you don't have, or the possibility to escape a really messy gank. Also great for re-positioning in a teamfight, be creative with the spell, but be conservative with it, as it has a fairly high cooldown
-
Ignite: Burn Stuff, great for getting kills that would have gotten away. Lategame you will want to use this spell to prevent their AD Carry from healing, or their mages. Best used on champs with high healing, such as
Mundo,
Vladimir,
Warwick or
Swain, as it will severely cripple their healing. You also can't ignite minions anymore, so don't worry about that, just click and burn!
-
Teleport: Good alternative to either Summoner Spell. Running this will give you great control over Dragon or Baron Nashor. Be creative with this one, when you see bot lane getting ganked, why not use this spell and counter-gank making it a three on three? Also good for that quick tower push, or a fast return to lane.
-
Hextech Capacitor: // A neat little passive, having a mini ''Ghost'' every six seconds is not bad. Good for escaping/chasing.
-
To The Skies! / Shock Blast
(To The Skies!): // A good gapcloser, has good range, does good AOE damage and has a slow built in. The slow is one of your biggest forms of crowd control, and will be leveled first, as its corresponding skill, Shock Blast, it a great skill for laning. You can jump over walls towards creeps/enemies you have vision of.
(Shock Blast): // Sends a skillshot nuke that detonates when hitting an enemy, or at the end of it's path. Does great AOE damage and has a low cost, so spam it while you can. When fired through Acceleration Gate it's faster, does more damage and the range increases, meaning you have AMAZING poke in lane from a very safe distance. The explosion from Shock Blast also gives vision.
-
Lightning Field / Hyper Charge
(Lightning Field): // I personally don't use this spell a lot, while the damage is AOE and is not bad, it scales off AP, you have two more damaging spells in your arsenal in hammer stance, which is why I level this last. The passive that gives mana regen is pretty decent, but not good enough to consider to max this early.
(Hyper Charge): // Not much to say about this skill, it maxes your attack speed for the next three attacks, which means you can do some pretty good burst in a short period of time. At max rank it actually does 150% of your basic attack damage per hit, meaning in the time you would do one basic attack, you would do the damage of 4.5 basic attacks with this. Ouch!
-
Thundering Blow / Acceleration Gate
(Thundering Blow): // One of the best abilities that Jayce has. it's a knock back AND a stun in one. On top of that, it does great base damage and % Damage based on MAX health. Got pulled by Darius? Knock him away and laugh in his face as you walk away. Jungler ganking you? Knock him back towards you tower. The % damage starts to shine through mid and late game, which is why you level this second. 20% damage is nothing to scoff at.
(Acceleration Gate): // Primarily a utility spell, this places a gate and speeds up any friendly champions that walk through it, it will also dramatically buff the stats of Shock Blast if it is fired through it. Great for chasing/escaping and is basically a form ofShurelya's Reverie's active portion.
-
Transform: Mercury Cannon / Transform : Mercury Hammer
(Transform: Mercury Cannon): // This basically makes you switch from Melee to Ranged, giving you access to your Cannon abilities. Also, the first basic attack after you switch decreases the enemies Magic Resist and Armor by a percentage for five seconds, so try to use that debuff to the fullest.
(Transform: Mercury Hammer): // Makes you switch from Ranged to melee. The first basic attack will do bonus damage, and you also passively gain bonus Armor and Magic Resist in Hammer Stance, which allows you to soak up some more damage in this form.
I level up Q

E

W

Items
-
+
: // Standard Start against other bruisers, will mitigate some of the damage they do, while also being a component to
-
+
: // Get this if you are facing any AP Caster up top. You will want to kite them around safely all day and avoid their damage as much as possible. Also get these against any skillshot reliant champion like
Dr. Mundo Wait in base till you have enough for a fourth potion.
-
: // Gives Armor, Gives Attack Damage, Gives a free ward, a FREE WARD. Overall this item compliments Jayce' stats nicely, and gives him the sustain in lane he does not naturally have
-
: // For those pesky CC monsters late game, and also to balance out your defensive stats. Swap these for
Ninja Tabi if you are losing in lane against an AD Bruiser.
-
: // Gives health, gives AD, slows opponent. This item works wonders in combination with the slow from
To The Skies! / Shock Blast, which means you will be sticking on your opponents like glue.
-
: // Gives a decent amount of Magic Resist and Attack Damage, the shield component is also quite nice too. Getting this in combination with
Frozen Mallet and
Wriggle's Lantern gives you good all around defensive and offensive stats. Get
Hexdrinker before
Phage if facing an AP top.
-
: // Always win, never die, huehuehuehuehue. Jokes aside, this item gives good defensive stats for its price and the revive component is quite handy too. People will be reluctant to attack you when you have the Aura on, which means you can do more damage.
: // By the time you get this item the enemy Bruiser/AD Carry will have build some armor of themselves, use this item and laugh when they realize that armor is not helping them by a long shot.
: // This item is for the late-late game only. Sell your
Wriggle's Lantern for this, as it will give you much more sustain and damage. This synergizes well with your
Lightning Field / Hyper Charge at later levels, as you can do very good damage and restore a good chunk of health with it too.
Alternative Items
: // Swap out icon=Maw of Malmortius for this if the enemy team has mostly AP Champions in game and you need to be more of a tank. The HP Regen is quite good and the movement speed is a nice bonus to your already high movement.
: // Get this if you are REALLY far ahead of the enemy and are pubstomping them, swap either
Guardian Angel or icon=Frozen Mallet our for this. It provides good all around stats and pretty much every stat this item provides has some sort of benefit for Jayce.
: // I get this before
Wriggle's Lantern when facing a very aggressive
Renekton or against any
Garen. This item counters the stacking of
Doran's Blade which some toplaners like to do.
: // Bot lane failing? Enemy
Vayne or
Tristana wrecking your team? Get this, jump on their faces and make them eat their own damage. Swap out
Maw of Malmortius for this
: // If you feel you are running behind it might be worthwhile to get this item. Skip
Wriggle's Lantern and farm safely with this item ticking in the background. Upgrade it to
Randuin's Omen later on as your Sixth item.
: // If the enemy team has a lot of auto-attack reliant champions, get this. The armor is amazing and it's passive is good too. Get
Glacial Shroud instead of
Wriggle's Lantern in the laning phase.
: // A situational item, I would drop
Maw of Malmortius for this if you feel that teamfights will take longer then usual and you need to be up in their faces longer. Synergizes well with
Hyper Charge to get stacks on it.
// Atma's Impaler did see a bit of a nerf, that doesn't mean it is not viable as an item. I would only recommend getting this item if you have a
Frozen Mallet and a
Randuin's Omen. Get this if their Ap is weak and the rest of their team is physical. The stats are not bad and at 3000 Health the passive will give you a free
B. F. Sword
// If you feel you are in a bad lane matchup, of feel as if you are going to lose the lane against a physical damage dealer, then get these boots. The cost-efficiency of this item is just ridiculous, always get these boots when facing
Fiora,
Renekton or
Garen.
// These are a hit and miss in my opinion. The cooldown reduction is pretty nice, the only time when I would get this would be when our AD Carry would be fed and we would need more of a physical caster like
Pantheon or
Talon
Laning
- As long as the laning phase is ongoing, you will want to farm farm farm farm and farm. Jayce' range makes this easy, and the combination of
Acceleration Gate and
Shock Blast will easily clear our waves.
- Try to save the
Acceleration Gate into
Shock Blast to harass the opponent, it does quite a bit of damage and has great range.
- If you are being ganked,use
Acceleration Gate behind you to run towards your tower. If you are still being chased, switch to Hammer Stance to get the extra movement speed and use
Thundering Blow to create some more distance.
-
Thundering Blow can create a lot of distance between you and your enemy, if the enemy wants to trade with you and you don't feel comfortable in fighting, just pop this and knock em back, always use
Thundering Blow if you feel you want to get out of a situation.
- You can use switch to Hammer stance after using the attack speed boost of
Hyper Charge and maintain the attack speed boost.
- A very damaging combo for Jayce would be:
Hyper Charge >
Transform: Mercury Hammer >
To The Skies! > Three Auto attacks >
Thundering Blow.
This combo can be followed up withTransform: Mercury Cannon >
Acceleration Gate into
Shock Blast
- Remember that
Shock Blast gives vision on explosion, so use it to facecheck brushes. It also allows you to leap over walls with
To The Skies! towards an escaping enemy.
- WARD. Always Ward the river with a sight ward if you don't have
to do it for you. Buy a Ward. Stop a Gank. Save a life.
- When your jungler comes to gank,
To The Skies! followed up by
Thundering Blow towards your tower will almost guarantee a kill.
- In teamfights, always try to poke the enemy down with your basic
Acceleration Gate into
Shock Blast combo. Don't overdo it though, you don't want to run out of mana.
- When the fight breaks out, try to get to the enemy AD or AP carry using
To The Skies! while
Lightning Field is active. Depending how scattered the fight it, you may want to force the enemy carry away or towards your team using
Thundering Blow.
- It's also wise to use
Thundering Blow to force away the biggest direct threat that is in your faces. You really don't want a
Morgana,
Amumu or
Dr.Mundo in the middle of your team doing AOE damage.
Top Lane Opponents


































































Then Olaf hits Level 6 and spams lightning like a boss like he's Odin with
















(More to Come soon)
Update Log
09/07/2012: Guide Created
10/07/2012: Items added, Top lane opponents added
Patches
Closing Words
I would like to thank anyone who took the time reading this guide, I hope it will help both newer Jayce players, as well as more experiences ones. If you used this guide feel free to use screenshots showing your results! I like to showcase those ;) Any comments and critiques are highly appreciated!
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