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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction



The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint: his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain’s measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor’s recommendation of magical treatment for the leg’s inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus’ proud legion, but the records indicate his first designation was that of a ranking officer.
The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.
"If you haven't yet lost the ability to ask, you may not yet ask for relief."
-
Swain
The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.
"If you haven't yet lost the ability to ask, you may not yet ask for relief."
-

If you're up against a AP heavy team build a
Abyssal Mask and
Rylai's Crystal Scepter after your
Rod of Ages.
If you're up against a AD heavy team then rush a
Zhonya's Hourglass after your
Rod of Ages.
You should always adjust your build after what you're up against.



If you're up against a AD heavy team then rush a


You should always adjust your build after what you're up against.
Runes




Greater Mark of Magic Penetration is a MUST. The MPEN is required for being able to do some damage to your opponent.
Greater Seal of Scaling Ability Power can be swapped for more survivability from runes like Greater Seal of Vitality as the AP benefit isn't really a huge game-changer. Some may also prefer
Greater Seal of Scaling Mana Regeneration for the increased sustain.
Greater Glyph of Scaling Ability Power The early AP bonus isn't really much, don't get zoned and you'll be noticing that your AP is increasing steadily, even without AP items. Can be swapped with
Greater Glyph of Ability Power for a stronger earlygame.
Greater Quintessence of Ability Power gives you a good burst of AP for every phase of the game, and is a lot better than
Greater Quintessence of Scaling Ability Power. With 3x
Greater Quintessence of Scaling Ability Power you'll need to get to at least level 11 before benefiting the same amount AP as
Greater Quintessence of Ability Power grants you at level 1.
Level 6 AP from Runes = 30 | Dont read | Level 11 AP from Runes = 42 | This text | Level 16 AP from Runes = 54 |

Explanations:





















Max it second for increased damage output and slow.




Max it last as the snare duration doesn't increase with levels.






Max it first, it's your primary ability as it will make early game harassing very easy and it increases the damage you deal with everything.





I level it up at level 6, 11 and 16 as it's a sustain/farming tool and is really good for teamfights, does damage and gives you a lot of health, making you somewhat tanky.















At level 18 your runes grant you 60 AP and 8,5 MPEN.
Your masteries grant you 4 AP from
Mental Force
, 18 AP from
Blast
, 5% increased AP from
Archmage
, 4% CDR from
Sorcery, 10% MPEN from
Arcane Knowledge
and 5 AP and AD from
Summoner's Wrath
when
Ignite is on CD]].
Your Runes and Masteries give you 91 AP, 8,5 + 10% MPEN and 4% CDR. If you combine your AP bonus from Runes and Masteries with
Rabadon's Deathcap you'll be getting 114 AP.
Your typical harass/poke in lane combo should be:
Torment >
Decrepify >
Nevermove
This will drain your mana and that's why it is important too keep up your farm with
Carrion Renewal.
When you feel like going for the kill:
Torment >
Decrepify >
Nevermove >
Ignite >
Ravenous Flock > go behind your opponent and wait for CDs >
Torment >
Decrepify >
Nevermove > they should be dead by now.
In Teamfights (targeting their carry):
Flash (if needed) >
Nevermove (stopping them from moving, making it easier for the rest of your team) >
Ravenous Flock >
Torment >
Decrepify >
Ignite.
You can also initiate Teamfights when you got
Zhonya's Hourglass and
Rylai's Crystal Scepter while still focusing their carry like this:
Flash into the enemy team >
Ravenous Flock >
Nevermove, try to hit as many as possible >
Torment >
Decrepify >
Ignite >
Zhonya's Hourglass, wait for your team, your ult keeps on going even though you're un-targetable > win
Your masteries grant you 4 AP from







Your Runes and Masteries give you 91 AP, 8,5 + 10% MPEN and 4% CDR. If you combine your AP bonus from Runes and Masteries with

Your typical harass/poke in lane combo should be:



This will drain your mana and that's why it is important too keep up your farm with

When you feel like going for the kill:








In Teamfights (targeting their carry):






You can also initiate Teamfights when you got










To make the most out of
Swain I recommend you to enable smartcast on all of your abilities as they all should be cast in a rapid succession.
Smartcasting is done by re-binding all of your buttons (Q, W, E, R, D, F) from cast ability to smartcast ability. Smartcasting is really efficient as it casts your desired spell as soon as you let go of your button, the spell will hit whatever your mouse targets (no need for clicking). Skillshots go flying wherever your mouse was when you let of go the button. Non-skill shot abilities will only be cast if your mouse is hovering over a target.
Thanks for at least reading through my guide, feel free to leave a comment to why you upvoted/downvoted the build, I'm open for suggestions and critic.
I would like to thank Jhoijhoi for a whole guide on how to make guides, I would also like to thank Flensson (EUW) for giving me a lot of tips.
26/11/12: I will be reworking and updating the content in this guide, the primary build is getting revamped.

Smartcasting is done by re-binding all of your buttons (Q, W, E, R, D, F) from cast ability to smartcast ability. Smartcasting is really efficient as it casts your desired spell as soon as you let go of your button, the spell will hit whatever your mouse targets (no need for clicking). Skillshots go flying wherever your mouse was when you let of go the button. Non-skill shot abilities will only be cast if your mouse is hovering over a target.


Thanks for at least reading through my guide, feel free to leave a comment to why you upvoted/downvoted the build, I'm open for suggestions and critic.
I would like to thank Jhoijhoi for a whole guide on how to make guides, I would also like to thank Flensson (EUW) for giving me a lot of tips.
26/11/12: I will be reworking and updating the content in this guide, the primary build is getting revamped.

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