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Introducion




Pros
Switcheroo! increases her Attack Speed when using Pow-Pow, which built on, can make her clear out waves of minions in an unbelievable short amount of time, and also gives her great DPS.
- She can be built to hunt down and destroy champions without taking more than a scratch (done this before, trust me on this).
- Her passive,
Get Excited! allows her to chase retreating champions after winning a Team Fight with ease, and both
Zap! and
Flame Chompers! will allow your team to catch up to clear out a lane of champions with ease.
Cons
- She is an AD Carry, and therefore extremely "squishy". When targeted, she needs her
Support to stun champions and protect her whilst retreating, else she can be easy pickings.
- Champions with an invisibility ability (like
Teemo) can easily lie in wait until you pass, and surprise you. This can lead to you going down pretty easily. To counter this, take
Vision Wards with you to reveal invisible enemies, or bring someone with you - that way, the champion should go down in a 2v1, or not even attack you, knowing they are likely going to die.
- She does not have an escape ability, and so relies on well timed
Flame Chompers! and accurate
Zap!s to get away. This can be helped by taking
Flash, but it needs to be used at precise times where they cannot use theirs to easily catch you.
Runes





9x Greater Mark of Scaling Attack Damage
This is going to add to your Attack Damage by giving you an extra 21.87 Attack Damage - It gets that extra bit of Attack Damage that will, with my usual build, put you at over 350 AD. Doesn't seem much to what others get, but I'll expand on this later.
9x Greater Glyph of Scaling Magic Resist
This will increase your Magic Resist so those pesky AP champions aren't doing too much damage to you - but be aware, I usually have this as my only Magic Resist, and it can be the fatal flaw in this build.
9x Greater Seal of Flat Armor
The boost to your armor is similar to that of Magic Resist - it gives you slightly better chances in team battles. I choose this as a Flat rune because it helps more in Early Game Laning against the opposition.
1x Greater Quint of Flat Attack Damage
This is to simply boost your Early Game Attack Damage, and help you out-lane your opposite ADC.
2x Greater Quint of Scaling Attack Damage
By now, you're gaining significant Attack Damage from your runes, which makes all the difference in your final build.
Offensive
I picked
Fury
to max out first. This deals in specifically Attack Damage, which you want. Pretty simple there. Then I got
Sorcery so that your spells and abilities will take less time to cooldown, which can make the difference when you're being chased and you need to lay down your
Flame Chompers!. As for
Butcher
, you'll likely be picking off the weakest minions whilst farming, and it gives a little extra damage, which you'll find useful. It also opens up
Feast, which will then restore some health and mana whilst farming. I then max out
Brute Force
and
Executioner
, as well as grabbing
Martial Mastery
so that you deal a good amount of extra damage to half-injured champions. After all, you're gonna want to take them out quicker when they've got lower health to get away before a gank or they themselves escape.
Dangerous Game
is extremely helpful in team fights as well, if you've taken significant damage, and
Warlord
does increased bonus damage to allow you to do even more damage; after all, who doesn't like to bring pain? Finishing off the champions will restore a nice section of health and mana, preparing you for the next champion to kill. I finished this tree by maxing
Devastating Strikes
and adding
Havoc
, just so that you get the most you can from this tree.
Defense
I gave only 4 points into this mastery tree, so that you have some amount of protection.
Block
will slightly reduce your oppositions attack onto you, and you want to deny them as much damage as you yourself can without effecting your own build.
Enchanted Armor
will then add a little extra protection too. I don't particularly like the standard 21/9/0 mastery other ADC players use, as I like to utilize the Offensive Tree a bit more.
Utility
I only picked
Scout
for this mastery for one pure reason - supports hiding in bushes with their AD Carrys waiting for you to get close enough to pull in. Trust me here, I have been dragged into bushes many times, and only just managed to escape alive, when I am trying to simply ward it.
Scout
gives you extra distance between you and them, and can truly be a life-saver.
I picked












Defense
I gave only 4 points into this mastery tree, so that you have some amount of protection.


Utility
I only picked


First things first, you want to grab a
Long Sword, as many [Health Potion]]s as possible, and a
Stealth Ward. The
Long Sword gives you a slight increase to damage, which is useful early game, and the potions will heal you and keep you fighting. I picked a
Stealth Ward so that you can ward the bushes on Bot Lane and prevent their team from hiding in them.
When you first come back, try to buy the
Vampiric Scepter first to soon build into
Bloodthirster. This will give you Life Steal, which is highly recommended by many (or so I think). You want to get this as early as possible, as if you're dealing damage and healing at the same time against an enemy ADC, you can beat them. Try and grab
Boots as well. Extra movement speed is useful when retreating.
Then you'll want to continue to completing your
Bloodthirster. Buy a
B. F. Sword, and if you have enough money, a
Cloak of Agility. You will now have some Critial Strike chance, which is highly useful, as well as more Attack Damage. When you have enough money, grab yourself your
Bloodthirster, and start healing significantly off each attack.
As
Jinx, her
Switcheroo! ability
Switcheroo! will increase her Attack Speed passively when using Pow-Pow. This is why you need to work up to getting
Runaan's Hurricane and
Berserker's Greaves. Trust me,
Runaan's Hurricane may be an item people do not view highly, but it does get you dealing a lot of damage to multiple people, and greatly increases your Attack Speed. If you do not wish to use this, switch to a
Statikk Shiv or a
Phantom Dancer, instead; any of them work, I just find that
Runaan's Hurricane is the better item. By the time you have bought these, you should have maxed out your
Switcheroo!, or nearly have done, and this will get you to over 2.00 Attack Speed, as well as dealing damage to multiple enemies per attack. You also get a true feeling for using a minigun.
Soon, buy a
Pickaxe. It's just a little extra Attack Damage, which is very useful. If you have enough, buy another
B. F. Sword instead. Get an
Infinity Edge as soon as you can, and then upgrade your Totem. 1 in 4 hits will now do a lot of damage, and you will heal a lot from them too. With the current build, you should be doing a Critical Strike once every two seconds!
The items you currently have are the main builders of Attack Damage. Now, you want Armor Penetration. Get a
Last Whisper first so that you are doing a good amount of damage to their champions, and then finish the build with a
Black Cleaver. With your final build, you should be going into Team Fights doing massive amounts of damage, especially against their less armored champions.




When you first come back, try to buy the



Then you'll want to continue to completing your




As










Soon, buy a



The items you currently have are the main builders of Attack Damage. Now, you want Armor Penetration. Get a












When you finally reach their Nexus, target the turrets as much as possible whilst staying alive - they should go down easily with you there, but be wary for enemy champions attempting to disrupt this.
If, however, you are defending, stay next to your Nexus so you have the protection of two turret. Keep the melee champions away from the turrets using your


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