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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Introduction

I'm no pro here, but I've tried to jungle


Pros
|
Cons
|
Offense
- 1 point
Double-Edged Sword : We are a melee champion so we benefit more from this mastery than ranged champions.
- 4 points
Sorcery: The extra 5% cooldown reduction is important, our main damage comes from abilities, not autoattacks, so we want to use them regularly.
- 3 points
Mental Force : This will boost our ability power while we level up so our abilities will become stronger.
- 1 point
Arcane Mastery: This will gives us an extra 6 AP for our early game damage.
- 3 points
Executioner : This will help us deal more damage to low health enemies to finish them off easier.
Defense
- 2 points
Tough Skin : This will help us survive longer in the jungle at early levels.
- 1 point
Bladed Armor : In order to clear faster the jungle camps.
- 2 points
Enchanted Armor : We will build resistances so the bonus armor and magic resist will be useful.
- 3 points
Veteran Scars : The extra 36 HP will help us survive longer in the jungle and the lanes.
- 1 point
Juggernaut : We will also build lots of health so this mastery comes in handy.
Utility
- 2 points
Meditation :
Galio is mana hungry, so this early mana regen is useful.
- 3 points
Fleet of Foot: Gives us a nice movement speed bonus for easier ganks as simply move faster.
- 3 points
Summoner's Insight : This allows us to use both
Smite for faster jungle clears and
Flash for teamfight positioning more often.
- 1 point
Runic Affinity : Blue buff is important for
Galio at early levels so This will make our red and blue buffs last longer.
- x2
Greater Quintessence of Ability Power: We will start of with an extra 10 AP, this will make
Resolute Smite stronger for a faster jungle camp clear.
- x1
Greater Quintessence of Movement Speed: For a more efficient gank, this will help us position faster to successfully land
Resolute Smite or use
Idol of Durand whenever we don't have
Flash. We can also opt to switch it for another
Greater Quintessence of Ability Power.
- x6
Greater Mark of Attack Speed: Galio's main jungle camp clear ability is
Resolute Smite, however you cannot spam this because of cooldowns and mana costs so quicker autoattacks will help clear the jungle faster.
- x3 greater mark of hybrid penetration: We need magic penetration for more efficient magic damage, not to mention we will throw in a couple of autoattacks every now and then so the armor penetration does not hurt.
- x6
Greater Glyph of Scaling Magic Resist: We need magic resistance at least later in the game which is why we pick scaling instead of flat MR runes, remember magic resist triggers Galio's passive
Runic Skin so we will also recieve some scaling ability power.
- x3
Greater Glyph of Scaling Magic Resist: A bit more of scaling ability power to become stronger during the late game.
- x9
Greater Seal of Armor: Must have, will help you survive longer in the jungle early game, besides AD mid assasin are popular in season 4 so having armor is really good
This is my preffered item build, please keep in mind this build is not ABSOLUTE, you can switch off items or purchase order depending on the situation.
Spirit of the Ancient Golem: gives you a faster jungle camp clear, CDR for more constant abilities, a nice 20 armor and 200 health, plus the passive that will give you a
ward and extra health with incoming items.
Mercury's Treads: Of course you need the 45 MS, it gives you 25 MR which
Runic Skin will use to give you an OUTSTANDING extra 12.5 AP, plus it gives you tenacity which is helpful against strong CC teams. You can switch this item for
Ninja Tabi if they are AD heavy, or
Ionian Boots of Lucidity for more CDR.
Rod of Ages: When fully stacked, you get 80 AP for more damage, you don't have mana regen items so the extra mana is nice, and the health it will give you will make
Spirit of the Ancient Golem grant you bonus HP.
Spirit Visage: Gives you 10% CDR which is nice, 400 health which will make
Spirit of the Ancient Golem grant you more extra health, 55 MR which
Runic Skin will use to grant you 27.5 AP, and a decent health regen. It's passive will make
Bulwark heal you much more which is cool.
Iceborn Gauntlet: Again, gives you some nice extra mana to compensate your lack of mana regen, 30 AP, 60 armor, 10% CDR. It's passive will make your autoattacks a bit more useful.
Liandry's Torment: 50 AP, 300 health,
Spirit of the Ancient Golem will grant you bonus health. gives you 15 magic penetration which is good. Works good with
Resolute Smite since it slows enemies down, making
Liandry's Torment passive DoT do double damage.
Approximate stats summary with this build/runes/masteries at level 18:
(These are from the top of my head, they are approximates so it might be a little more a little less.)
~4k HP
~250 AP (~300 with
Bulwark active), ~18 magic pen
~110 AD, ~3 armor pen
~130 armor (~220 with
Bulwark active),
~150 MR (~240 with
Bulwark active)
35% CDR
~390 MS
Liandry's-hard-to-calculate DoT
Again, keep in mind you can take different items depending on the enemy team comp.
Zhonya's Hourglass,
Thornmail,
Frozen Heart are good armor items,
Abyssal Mask works great with
Idol of Durand reducing the MR of close enemies,
Athene's Unholy Grail is perfect if you feel you still lack mana regen, etc.

















Approximate stats summary with this build/runes/masteries at level 18:
(These are from the top of my head, they are approximates so it might be a little more a little less.)
~4k HP
~250 AP (~300 with

~110 AD, ~3 armor pen
~130 armor (~220 with

~150 MR (~240 with

35% CDR
~390 MS
Liandry's-hard-to-calculate DoT
Again, keep in mind you can take different items depending on the enemy team comp.






Buy
Hunter's Machete and one
Health Potion, yes, one. Start by leveling up
Resolute Smite, it is your primary damage source and jungle clearing ability. Preferably start red buff, ask for someone to watch over your blue buff or place a
ward at around 1:50 if possible, you need this blue or you will get behind. Anyways after you finish up red buff level up you
Righteous Gust, make your way to wraiths and clear it, use your single
Health Potion if needed.
Go back to base and buy
Quill Coat, you might have to wait for 10 gold depending on how fast you cleared red buff and wraiths. Use
Righteous Gust to speed your way to blue buff, you can now clear faster with
Quill Coat and get decent health/mana regen.
After you are done with blue level up
Bulwark, head to clear wolves, wraiths and golemns using
Bulwark to heal, you should hit level 4 now, level up
Resolute Smite and seek oportunities to gank. If there are no opportunities keep clearing camps until level 6, ganks should be easier with
Idol of Durand






Go back to base and buy



After you are done with blue level up




Use
Resolute Smite while walking to the camp.
Example: while walking from red buff to golemn, Use
Resolute Smite from the other side of the wall.
Advantage: Deal damage from afar while on your way to the camp,
Resolute Smite will begin its cooldown earlier while you take no damage.
Use
Resolute Smite while
Bulwark is active.
Example: Pretty self explanatory, anyways, self cast
Bulwark, then use
Resolute Smite.
Advantage:
Bulwark grants a 4 second armor and MR buff,
Runic Skin will convert 50% of that bonus MR to AP, making
Resolute Smite stronger during that 4 second interval for a faster camp clear.
Position and use
Righteous Gust to finish up the jungle camp.
Example: while clearing wolves, position yourself to cast
Righteous Gust in the direction of the wraiths or wight and finish clearing wolves off with it.
Advantage: You will arrive faster to the next camp with the MS buff.

Example: while walking from red buff to golemn, Use

Advantage: Deal damage from afar while on your way to the camp,

Use


Example: Pretty self explanatory, anyways, self cast


Advantage:



Position and use

Example: while clearing wolves, position yourself to cast

Advantage: You will arrive faster to the next camp with the MS buff.
You will need to have your
Flash and
Idol of Durand for this to be easier. Your ultimate combined with
Smite can instantly deal tons of damage to dragon/baron, making steals easy. Try to cancel your channeled ult early (just move) to synchronize your damage and smite to go off at the same time to secure the objective.



Overall,
Galio can work pretty good in the jungle with some experience as him. He can use
Bulwark to self heal while clearing camps, has AoE damageIf you have a support with good or great CC like
Leona or
Alistar you can almost guarantee a kill or two by locking them down with the help of your support and your ultimate, making them rage because of it. He might not be so fast at clearing jungle camps or soloing baron/dragon like other junglers, but he compensates this greatly in teamfights with his game changing ultimate or protecting your caught allies.




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