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Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction

Welcome to The Void.
Kassadin is an assassin-mage who excels at taking down other AP Carries thanks to his silence via



This guide was inspired after following some of the top Kassadin guides out there and getting three shot by a

In this guide I'm focusing on a build that gives you some survivability, enough mana to get the job done, as well as the AP to deal the damage you need to, and CDR to play like a guerrilla jumping in and out with

Also, bear in mind this is not a glass cannon build. It's not designed for you to jump in and blow someone up by dumping your abilities on them. It is capable of that, but it's primary purpose is for you to be able to get in and out of team fights and survive, deal a lot of damage, and most importantly be disruptive.
Please remember this is a guide. I feel it works well about 80% of the time, however there are situations in which you need to deviate. Sometimes you need damage. Sometimes you need defense. Build the items you need in the order you need to beat your opponent. Don't build the items just because I suggest them and then complain that the overall concept doesn't work because you failed to be adaptable.
Pros
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Cons
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Pros
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Cons
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9

9 Greater Seal of Replenishment To help your early game harass and late game

9

3

Note: We'll get enough CDR from



Reasonable Alternatives


Best Options
![]() Exhaust Gives us a good way to deal with ADs, by cutting out their damage as well as reducing their magic resist thanks to ![]() |
...... |
![]() Ignite Is very helpful to close your ganks without exposing you to any more danger than necessary. Also, don't forget about the healing reduction. This will stop a lot of annoying sustain abilities, health pots, and Ults like ![]() ![]() |
Reasonable Alternatives
![]() Cleanse I rarely take this because I usually have ![]() |
...... | ...... | ...... |
![]() Ghost Can be nice to help get into position to gank or possibly get out of a bad situation when your mana is low, but you should always be paying attention to your mana and know how many stacks of ![]() |










Tip: If you're smart casting, wait until you've finished Riftwalking and completely reappeared before popping Force Pulse or you're going to cast it behind you every time.


Summation
If you're paying attention, with this build you're going to end up with a 2.6 second silence on



Usually you want to




The Core
8515 gold.................... | ...... | ...... | ...... | ..................... |
Usually I find a game doesn't make it much past these items, but they give you a good combination of survivability, mana, CDR, and AP. They also snowball, becoming more powerful as the game progresses without the risk of true snowball items like

This raises the question, why not use



Building Your Core





After that you want to get your






At no point during this is an

Should The Game Continue...
The next item I suggest you build depends a lot on playstyle and preference. All are viable.
.............................................. |
![]() Quicksilver Sash |
...... |
![]() Banshee's Veil |
... or ... |
![]() Guardian Angel |
.............................................. |
All three allow you the extra edge to get out of a bad situation.
This is what I usually take in games, because it allows you to get out of jail free on YOUR call. It replaces


This is a great item, and the blocked ability is nice, but it's too easy for an enemy team to knock down that bubble and leave you vulnerable to CC. It's much more expensive than

I prefer this over both the Sash and the Veil ideally. However it's the cost and cooldown that tends to make me lean towards the Sash. The armor and magic resistance are nice. Especially because with this build I intentionally take more armor due to Kassadin's innate ability to shut down AP, as well as his passive,


If you're totally steamrolling and/or the enemy team has little to no CC, you can opt out of all of these for


Really? Still not done?
......................................... |
![]() Rabadon's Deathcap |
...... |
![]() Frozen Heart |
...... |
![]() Elixir of Brilliance |
...... |
![]() Oracle's Elixir |
.............................................. |



If the game still isn't over, remember to grab some Elixirs, like


Summation

Let's say you just completed your Core Item build of




Mana: 2840
AP: 233
Now, let's say your AA is up to 500 extra mana and you've built your

Mana: 3090
AP: 495
Full build?
Mana: 3665
AP: 517
You get this with 2700+ Health, a lot of Physical and Magic Damage Reduction (176 Armor and 105 MR plus your passive and Mastery bonuses), 32% CDR without Elixirs or Golem, 28.55 flat plus 10% Magic Penetration, and 10% Disable Reduction.
Going Mid
This is where you should be. I've included brief statements about playing Kass in other lanes, but unless you're very low Elo, sub-30, or want to be hated by your teammates, play the Meta and take Kass mid.
Last hitting with Kassadin is tough, because you are melee against range usually. In order to last hit you need to be aggressively poking with



Basically, levels 1-5 have two purposes. First, you need last hits, and a lot of them. Secondly, you are setting up your first kill at level 6. You want your opponent to be a little under half health so that as soon as you hit 6 you can

It doesn't take much to be overextended against Kassadin. If they're midway and at half health you should be able to poke once more with






After you secure your first kill, you should finish off your current minion wave so you go MIA. If you absolutely have to B, do so, but if you can go to top or bottom and gank wherever is most ripe, you should be able to get your team an early lead. You're going to want to continue pushing mid back and roaming between lanes at this point to give your team the advantage.
At no time should you ever forget to keep up your CS (Creep Score). I cannot stress enough how important it is to ABC: Always Be Creeping. Depending on what stage of the game you're in, two waves of creeps is nearly equivalent to a Champion kill. Remember that. Write it down. Last hit everything.
Troublesome Foes



Other champs that provide issues are those with good sustain, such as




Solo Top 1v1


Solo Top 1v2
Duo Laning

This game is far from perfect and I'm not proud of my CS at all, but I made up for it with a lot of kills, and it's a pretty entertaining match that I end up 28/4/12. You'll see a lot of what you should do as a Kassadin, and a few times you'll see what not to do.
Pay attention early for me to fail to watch my mana and miss a gank on Pantheon at top because of it. Also, I get greedy a couple times and it costs me and/or my team. The Anivia in mid played poorly and allowed me to dominate this game.
I feel this build compensates for Kassadin's weak early-game, gets him what he needs to have a solid mid-game, and by end-game you'll have plenty of AP, Mana, Armor, and CDR. You should be blowing up just about everything and getting out without being touched much. Following this you should make people cuss and rage, and you'll have a blast doing it.
If you disagree with something I said in the guide, please first remember that while I believe this is a well rounded guide, it is only a guide and may not work in all situations. Secondly, please leave me a comment before voting down and give me the option to review the fact that you may be a better and smarter player than I am and give me a chance to change the guide and make it better. If I still refuse and don't change the guide, feel free to flame and downvote. I'm a big boy, I can take it, and if you need to vent, get it out!
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