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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction

Welcome to my

This is my first guide on Mobafire so I wanted to share it with you guys.
Legend
(for any abbreviations you don't understand)
Mouse-over any items or abilities to see their tooltip.
Sorry for any spelling and/or grammar errors,because English is not my native language.
Hope you like it!
spaaaaaaaaaaaaaace |
Pros
![]() + Very fun to play! + An anti-mage character! + An anti-carry character! + Strong nuke! + Almost infinite Flash! + Easy to snowball with! |
space |
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Cons
![]() - Kinda squishy. - Your W is almost useless. - Meele. - Can't do much in a team fight (because you're always targeted first). - Not so easy to master him. - If you snowball, and die, you lose many stacks on your items. |
Main rune set
Other runes worth considering
So the runes above are the optimal runes on

1.) If you're not going in a solo lane.
2.) If you want a stronger early game.
And about the quints use them in these cases:
1.) If you prefer magic pen over AP.
2.) If you think you will be OK early game without the bonus AP,and would benefit more from the magic pen.


Cost: 9*205= 1845 IP

The same explanation as for the seals...
Cost: 9*410= 3690 IP

After I thought about it,they are actually very good,combined with the 9x


You could also combine them with the





Cost: 3*1025= 3075 IP
![]() Ignite Great for finishing your enemies who are running away with 50-100 HP early game and it's also useful for the late game because of the reduction of your target's healing effects by 50% meaning you can counter supports with it (throw it on your target and laugh at the support champion as he can't do anything to help his/her precious AP/AD carry). ![]() Flash Very good for getting out of trouble when you don't have ![]() ![]() ![]() ![]() ![]() ![]() UPDATE: It has always been my main pick,and it always will be,so I still pick ![]() ![]() ![]() ![]() |
_____ |
![]() Exhaust Very good for shutting down that pesky AD carry,and also slowing enemies allowing you to run away/catch up to them and kill them easier.But I don't like it on ![]() If you're gonna take it read the Masteries section again. ![]() Teleport A good spell for ganking enemies,especially when there is a ward in a bush and you ![]() |

Cleanse
Well never used it on

UPDATE: I put it now as viable because it's op now (it now cleanses


Demon Cleaner wrote:
"In ranked you can see what you may need, for example against





Well I'm kinda 50% with you on that one.If I see a high CC team I would buy



Don't take under any circumstances
Anything else that isn't mentioned!
Not that bad actually,it makes mid lane easier because there is a 95% chance you will be facing an AP champion, but I think that AS bonus is useless.
Kassadin fires a void bolt, dealing (80 / 130 / 180 / 230 / 280) (+(0.7 per ability power point)) magic damage and silencing the target for (1 / 1.4 / 1.8 / 2.2 / 2.6) second(s).
One of the longest lasting silences in game,and also a great poke!
Passive: Kassadin's basic attacks draw energy from the void, restoring (8 / 11 / 14 / 17 / 20) Mana each hit. If the target is an enemy champion, the Mana restored is tripled to (24 / 33 / 42 / 51 / 60).
Active: Kassadin charges his nether blade for (5) seconds causing his basic attacks to deal an additional (30 / 45 / 60 / 75 / 90) (+(0.15 per ability power point)) magic damage.
Well this skill is almost useless. I say almost because it can only be used to charge your E,and also if you have Lich Bane you can activate it for the extra damage on the enemy,and that passive is good, but I feel that it is kinda hard to hit minions when facing a ranged champion (in 90% of cases).
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal (80 / 130 / 180 / 230 / 280) (+(0.7 per ability power point)) magic damage and slow enemies by (30 / 35 / 40 / 45 / 50)% for 3 seconds in a cone in front of him.
It's a very awesome spell for chasing, and also a very good spell for your damage output, but the only problem is it is not always available because it needs 6 charges to be able to use it.
Kassadin teleports to a nearby location dealing (60 / 90 / 120) (+(0.5 per ability power point)) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next (7) seconds costs (100) additional Mana and deals (60 / 90 / 120) additional damage, stacks up to 10 times.
Last but not least we have this ability which makes Kassadin who he is! Being able to constantly Flash is awesome and it also deals a nice portion of damage.
You might be asking yourself:"DeDovla,why do you get

Well my answer is that it's not that useless as you may think,it has a passive that regens 8 mana per autoattack (on first upgrade),and I can say the active is pretty much useless but IMO you can use it to last hit minions better,but the main use for it is:TO CHARGE YOUR

If you think that the mana regen you have early game is not enough (you're constantly OOM) then go down with this skill sequence.
This is the "I'm confident that I can charge Force Pulse without it/I have enough mana regen and I don't need it for that" skilling sequence.
And I'm okay with that,but I prefer the first one over these two.
For easier navigation:
1. Possible Builds
2. Starting Items
3. Legit Build Core Items
5. Rounding off your Build
Build 1-The Legit
Kassadin!






Recommended build 1 sequence:
Item Sequence






Build 2-The Forbidden
Kassadin,The Snowball
Kassadin






Recommended build 2 sequence:
Item Sequence











Back to Items

Boots of Speed

Health Potion

Health Potion

Health Potion
This is a pretty common start for




OR

Sapphire Crystal

Health Potion

Health Potion
This is also a very common start on



If you choose this start your first item is:
1.) Catalyst the ProtectorCatalyst the Protector if you use the Legit

2.)


There is also the

The only case when you don't go straight for the 2nd item with the



Back to Items
Back to Items
Legit Build:
So in this build you have 2-3 slots empty so this is the best way to fill them in:

Lich Bane
I added this item in because it is actually very good.Sometimes I'm having a lot of trouble nuking the tank or any other high HP champion.So for example if you have 500 AP,after using an ability,your next auto-attack will hit for that same amount (500 AP).So you can just



370+500+630+500+630+500+500 = 3630 damage!
(But I didn't include the enemy's mag res so you can say maybe about 2500-3000 damage depending on the target which is a lot)
Note: The underlined part can be done vice-verse!
Back to Items
1.11.2011 - Done adding all reference pictures for runes and for

If I missed any of them please tell me in the comments!
Added the Good Moments section (featuring my scores with these two builds),I can also add your scores,just post the screenshot in comments.
Fixed as many grammar and spelling errors as I could find.
8.11.2011. Added prices for runes.
Added

Fixed some more grammar and spelling errors...
16.11.2011 Added new masteries,and added an update about


Changed the name of the guide because it's the first

18.12.2011 Added a chapter about abilities (it's a huge WiP),and changed the guide name back. Removed the summoner spell nerfs/buffs from the Changelog (taking to much space and it was very unorganized). Also I changed the picture in the introduction, hope you like it!
29.12.2011 Added a Pros / Cons chapter.
30.12.2011 My guide reached the top 10 on the

Happy Holidays!
18.1.2012 OMG my guide reached the top 5 THANK YOU ALL FOR YOUR VOTES!
9.12.2012 S3 Updated.
19.1.2012 Updated the item builds for both, a little...
Upcoming update #1: I will probably add a chapter focusing on early game,mid game and late game! Stay tuned.
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