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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
*IN DEVELOPMENT - DO NOT DOWN VOTE FOR MASTERIES, MANA REGEN IS A PREFERENCE AND MAY NOT BE VIABLE IN ALL GAMES*Please leave a comment on elements you want to see or improved in the guide!
For Any players here who are unfamiliar with Ezreal's gameplay style, his job early game as an ADC is obviously to last hit every minion. In between doing this, its your time to abuse Ezreal's overpowered poking ability. Making his
Mystic Shot first gives you maximum damage and poke potential.
Once you hit level 6, always be looking at other lanes just incase you're able to snipe a kill with
Trueshot Barrage. Also this can be used to kill minions if they're pushing to hard or you want to quickly take a tower.
TEAM FIGHTS
As any ADC you're not meant to face tank the enemy team, your teach should protect you and its your job to stay safe. Don't use
Trueshot Barrage too early, you want to use this as the team fight is initiated so the fight is very condensed and you have a much higher chance to hit the entire enemy team with your Ult and obtain maximum stacks of
Rising Spell Force giving Ezreal as huge damage advantage coming into the fight.

Once you hit level 6, always be looking at other lanes just incase you're able to snipe a kill with

TEAM FIGHTS
As any ADC you're not meant to face tank the enemy team, your teach should protect you and its your job to stay safe. Don't use


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The Long sword and 2x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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An amazing Season 3 item. For me it completely replaces ![]() |
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This item is ideal for situations when you need to clear your lane quicker. In an outright 1v1 ![]() ![]() ![]() |
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The last Whisper item, is great if you're versing a heavily armoured team. This item would only be more viable over ![]() ![]() |
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Infinity Edge, is the single strongest damage increase item in the game. Although it is not viable to get first as Ezreal as you need the sustain from ![]() ![]() ![]() ![]() |
I take basic 9x
Mark of Attack Damage and 9x
Seal of Armor. Were this guide is different to most Ezreal builds is within the x9
Glyph of Scaling Mana Regeneration This allows for a lot more sustain damage with the greatly increased mana regeneration, especially towards late game.
Of coarse if this doesn't suit your play style or if you can not afford these ruins, the standard magic resist runes will work fine.



Of coarse if this doesn't suit your play style or if you can not afford these ruins, the standard magic resist runes will work fine.
You will notice the masteries I've chosen are probably different to how most of you would conventionally play an ADC. When you combine the 3 points into
Meditation
+
Glyph of Scaling Mana Regeneration, You'll be firing off
Mystic Shot all day! Allowing you to push faster and more often, poke consistently and constantly conserve enough mana to be able to escape those scary ganks!
21 Standard points in offence, feel free to change these around to what you feel will be most beneficial to you and your play style. But these that i have work best for me.



21 Standard points in offence, feel free to change these around to what you feel will be most beneficial to you and your play style. But these that i have work best for me.
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Flash is stock standard, this should never be changed, don't think because Ezreal has ![]() |
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Ignite gets early kills and can be 100% necessary in shutting down a hard carry on the enemy team that is stacking life steal. ![]() ![]() ![]() |
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Cleanse is viable, although with the new season 3 change to ![]() ![]() |
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Ghost, very uncommon on an ADC. Yet on Ezreal it is far more viable then on other ADC champions. But not nearly as strong as ![]() |
Ezreal's Early game varies greatly depending on which support you've acquired. The main goal stays the same; last hitting minions is your main goal, do not sacrifice minions for poking an enemy champion. Poke in between last hitting with
Mystic Shot
If You're versing a champion with a much stronger lane push than ezreal, e.g;
Graves
Sivir
Caitlyn, you will most likely end up losing minions to the tower. Either, call your jungler down and try to get a kill or you will have to push your lane back in order to maximise your minion count.
Playing Ezreal, i generally get first blood in 80% of games by harassing the enemy to a point were i can then
Arcane Shift +
Ignite with an auto attack or two and another
Mystic Shot for the kill.
If you're playing with a support like
Soraka you pretty much have endless amounts of mana and should abuse this power by harassing your enemy to the point were they cant move up to take minions. But ALWAYS focus last hitting over poke.
Taric if you're lucky enough to snatch this guy as your support, he makes one of the strongest duo lane teams in the game. You should definitely be able to achieve first blood with this combo, or at least first kill in your lane.
How much CS should i have?
If you're last hitting every single minion after about 10 minutes you should have equal to 9-10 minions a minute. So at 20 minutes in, if you have last hit well, you would have roughly 180, as there is not minions within the first two minutes.

If You're versing a champion with a much stronger lane push than ezreal, e.g;



Playing Ezreal, i generally get first blood in 80% of games by harassing the enemy to a point were i can then



If you're playing with a support like


How much CS should i have?
If you're last hitting every single minion after about 10 minutes you should have equal to 9-10 minions a minute. So at 20 minutes in, if you have last hit well, you would have roughly 180, as there is not minions within the first two minutes.
By this stage, more and more team fights will start occurring and its your job to stay safe. DO NOT FORGET that your creeps are still there. A lot of players roam for so long in this stage of the game, they gain next to no CS. So continue to farm your lane to a safe point.
Meaning;
If your first tower is gone, be extremely careful taking minions past your last standing tower. There is nothing more the enemy team would love to do then pick off the ADC with no consequence. So play smart, if you notice your team starting to form a fight and you're still in bot lane farming. Immediately start heading safely over to them as you are generally the main source of damage. If you definitely cant make it there in time. Sometimes
Trueshot Barrage is enough to change the dynamics of the team fight, so be sure to fire one of those off through the fight.
Wards! Make sure your support is warding clutch areas, like dragon and baron. Never feel safe if you're pushing without wards. Of coarse, exceptions if the enemy team is dead or in other lanes etc.
Meaning;
If your first tower is gone, be extremely careful taking minions past your last standing tower. There is nothing more the enemy team would love to do then pick off the ADC with no consequence. So play smart, if you notice your team starting to form a fight and you're still in bot lane farming. Immediately start heading safely over to them as you are generally the main source of damage. If you definitely cant make it there in time. Sometimes

Wards! Make sure your support is warding clutch areas, like dragon and baron. Never feel safe if you're pushing without wards. Of coarse, exceptions if the enemy team is dead or in other lanes etc.
If you're fully built at this stage or close to, you're definitely a force to be reckoned with. You MUST stay alive. Stand towards the back of team fights, using
Mystic Shot to poke the enemy team, this in combination with
Iceborn Gauntlet creates a slowing field, which allows for easier poking from team mates.
Remember to save
Trueshot Barrage for the perfect time when it will hit the most amount of enemies or possibly to clean up escaping enemies, thats up to you to decide. Try to save
Arcane Shift for as long as possible, no doubt there team is trying to kill YOU. So you have to have an escape, the longer the enemy team spends chasing you down, the more chance you have of winning the team fight. (If your team is actually alive still...)
PUSH, the amount of players that don't push towers after winning a team fight or killing ~3 enemies is ridiculous. Even if you just get a few hits on the tower, the hp isn't coming back endless its the two Nexus towers. Also look for Baron/Dragon after winning a team fight.
Im sure all of you have noticed a lot of the time after winning a fight, you then have to go and push all your lanes just to get close to the tower, (or had an extremely tanky team member to to soak the tower as you kill it) Well guess what. QUICK FIX! Push your lanes before you go into a team fight, or just a single lane so you can quickly go and tank a tower or two! Most late game team fights generally decide the game, it only takes a late game ADC a matter of seconds to kill a tower.
SUMMARY
[*] Stay Safe, back of the team fight
[*] Harass/poke so you come into the fight with a health advantage
[*] Try to hit everyone with
Trueshot Barrage
[*] Push lanes
[*] Take towers after winning a team fight!


Remember to save


PUSH, the amount of players that don't push towers after winning a team fight or killing ~3 enemies is ridiculous. Even if you just get a few hits on the tower, the hp isn't coming back endless its the two Nexus towers. Also look for Baron/Dragon after winning a team fight.
Im sure all of you have noticed a lot of the time after winning a fight, you then have to go and push all your lanes just to get close to the tower, (or had an extremely tanky team member to to soak the tower as you kill it) Well guess what. QUICK FIX! Push your lanes before you go into a team fight, or just a single lane so you can quickly go and tank a tower or two! Most late game team fights generally decide the game, it only takes a late game ADC a matter of seconds to kill a tower.
SUMMARY
[*] Stay Safe, back of the team fight
[*] Harass/poke so you come into the fight with a health advantage
[*] Try to hit everyone with

[*] Push lanes
[*] Take towers after winning a team fight!
PROS
CONS
[*] Strong, long range poke
Mystic Shot
[*] Good Escape
Arcane Shift
[*] Global Ultimate
[*] Attack Speed Passive
Rising Spell Force

[*] Good Escape

[*] Global Ultimate
[*] Attack Speed Passive

CONS
[*] Very squishy
[*] A huge target
[*] Requires more skill then other ADC's
[*] Slow Lane push
[*] A huge target
[*] Requires more skill then other ADC's
[*] Slow Lane push
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If you're versing a good Graves you will have a bad time, he will most likely just ![]() |
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Caitlyn is an extremely annoying ADC to verse as ezreal. She is able to outrange you in a huge way and push the lane a lot faster. You must always be careful entering bushes as she will probably have a minefield down of ![]() ![]() |
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Ashe, can be very strong in lane. Be especially careful of her if she has a ![]() ![]() ![]() ![]() ![]() |
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Tristana has a very strong lane presence, with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Draven.. Draven.. Draven... Everyone wants to know, how the hell do win against Draven! Honestly, he is one of those most faceroll adc's ATM. His ultimate ![]() ![]() ![]() |
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