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First off, get
In your cons, "Not a lot of escapability" and "No Way to Escape", are the same thing. No need to add both of them.
The biggest problem with your build IMO, is, you have no surivability at all! Absolutely nothing. Greater Seal of Alaricity is nice and all, but Greater Seal of Resilliance is much better. Trust me, damage is nice, but a dead Kogmow is useless. Also, CDR on Kogmow? I think your forgetting two things. 1. Kogmow is mana hungry. 2. And most importantly, Kogmow is an AD/AS Champion, not a caster. You will run out of mana very fast anyways if you spam with your CDR. And Kogmow is a right-click champion. Get
For your items, I would recoment taking of Madred's. Replace it with a
It is an amazing item, MR and Armor and a nice passive. If you don't want to lose damage,
Laning Champs and Game-Play needs to be more in-depth.
Nice work on the guide and nice lay-out. Awaiting your reply and will vote when I get a reply.
For my review, I would like you to review my
Thanks,
Vitigam
So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...
Firstly, thank you for reminding me about that actually. I have meant to put Zerk's before malady but it slipped my mind. Secondly, I will keep in mind the Armor seals, I didn't really think too much about them but after a few comments given to me stressing them, including yours, I will definitely try them out.
Haha, yes obviously his ultimate has incredible range, and I suppose I should stress that more. But what I wanted to do was keep
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?
Thank you for pointing that out, I will adjust it accordingly. As for the early game comment, the reason I did not explain what I meant by it can be hard early game, is merely because of the problem it had with my coding, as it made the entire section look off because of the length. I will, however add more information under the Information chapter regarding the pros and cons and explain them more.
-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx
On the contrary, I did in fact add alternative runes under my preferred one (although not armor seals yet). The alternative masteries I am working on thanks to Jpikachu1999's comment, and I have been testing each of the ones we discussed more. As for your comments on my situational items. That section does say depending on the team and the way the game is going. However I did in fact mix alternative with situational items, which I shouldn't have done and am editing to clear up some confusion. My only alternative items on there are the
I will adjust this section to split up the situational and alternative items. I am also editing the items to give more detail on the item and situation it should be used in.
-Should go more in-depth with the Laning partners chapter.
Thank you for the advice.
-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.
Adding more information about the situations. As for the vampiric scepter, I am actually taking it out. I don't like it as much as I did. It is not as viable as it was in less competitive matches.
-You didn't say anything about farming or last hitting, which is crucial on ad carries.
I did mention it once, but I didnt go into specifics and basically just said that you need to last hit. I will add a more detailed portion of that, thanks!
Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^
Thank you very, very much for criticizing my guide! Note, these above changes have not all gone into effect yet and I will PM you when I request a re-review. Thanks again!
So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...
On to the guide,
-First of all, you keep saying stuff like Amazing Range with his Bio-Arcane Barrage, the truth is that while W gives you a range boost the real amazing range he has is his ultimate (duh :p)
-Cons section is kinda off.
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?
-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx.
-Should go more in-depth with the Laning partners chapter.
-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.
-Didn't mention Late game
-Should put some space between the screen shots and the text in Tips and Screenshots chapter.
-You didn't say anything about farming or
Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^^
Short yet detailed with clips and images, not so boring like other guides~
Love it~
I would like to start of by saying thank you so much Jpikachu1999 for reading my guide. Thank you for the complements and advice. Here are my responses to your very well critic and suggestions:
I actually have taken notice to this issue. I do use a lot of on-hit magic damage abilities and I have been trying to figure out a way to properly balance my build. I have a choice between Armor Pen and Magic pen in my masteries. I do like the 10% armor pen perk from
I actually just recently changed it from those to
I am currently working on that section as well. I meant to do it but it just kind of lost itself in the back of my mind. I am working to more clearly state those that are also mentioned in my rune page that they are alternative.
Well, the thing is I do actually have it set up with float=left. It might be because I have it set up like this however:
With the picture code above the text opposed to it being next to it.
Good idea! Thank you for pointing that out.
Thank you for your recommendation, as I have put the Runes and masteries above summoner spells and abilities. However, I do like the Laning partner sections before the Item build. It might just be me but I think it looks better that way!
THanks again for reading and criticizing my guide! I will be sure to return the favor and +rep!
Switching from the ArPen mastery? Hmm, well, you do have
Assuming you do 200 normal, which I think is realistic:
200 * 2.6 = 420 damage
200 * 2.5 (
As you can see, it's only 20 damage with a base of 200 damage per hit. While that may add up over many hits, so does your extra magic damage from the magic pen.
Fair enough on
Interesting, well, if you like it that way, keep it that way! Personal preference is something that is very welcome in guide creation :)
I'm glad I could help you with your guide! I gave it a +1. Good luck on your guide; it definitely deserves a higher spot than it has right now.