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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Caitlyn
Caitlyn (and Ashe) are your biggest counters in lane. You outscale them eventually, but they will make sure that your early game is infuriatingly annoying. The range from your W eventually allows you to outrange her but she has incredible zone control with her traps when you need all of the space you need.
Introduction/Why Play Kog'maw
This guide is a in-the-works. It will look shinier and prettier later on, so please bear with me! :)
Why Play Kog'Maw?
Kog'Maw is a fun champion that, while may look easy, is difficult to master due to the intense care that the player and team needs to play around to fully unlock his hyper-carry potential. He may not snowball as hard as a Jinx or have as much AoE as Sivir, but he can damn well shred everyone on the enemy team in a matter of seconds. So without further ado, let's get into it!
Pros!
![]() Kog'maw is a hyper carry. He has a weak early game but an AMAZING late game. He's flexible with his builds, as he can go full AD, full AP, full On-Hit (in my opinion, the most rewarding and useful build), hell he could probably go full tank (please don't do that in ranked). His kit is very rewarding, and getting a kill on his ult just feels so satisfying. His passive also can force a flash out of an opponent or even kill them, meaning you didn't always die for nothing. Most builds these days are also prone to shred tanks, meaning the only people you really need to worry about our those who simply out 1v1 you such as Vayne. |
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Cons
![]() While Kog'maw has his strengths, he has weaknesses. Namely, his early game is perhaps the weakest early game in the game. His W isn't that good since you don't have much attack speed, and his only escape is either team help, his E, or using a summoner spell, which isn't ideal. He's also incredibly immobile. Late game you are basically a walking turret that attacks really fast, and positioning to you matters the most among any other ADC, perhaps tied with Jinx. Most importantly, however, you absolutely NEED to play around your W. You will still do damage full build, but your W expands your safety net two fold, meaning when it's not up you are basically a sitting duck. Lastly, Kog'maw is limited to only a few team comps, mainly poke comps and Protect-the-ADC comp. An example of the Protect-the-ADC comp is here. |
TL:DR, here's a quick rundown.
PROS
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CONS :(
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You want to rush







For boots, you have three options:













I still rush










Usually, now the last two items are situational, mostly either being an offensive and defensive or two defensive items. Below are the options.
For offensive items, you have 5 options:





















Unfortunately, due to the changes, I do not buy















Your last item could very much be a defensive item such as


vs. AD
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vs. AP
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While all of the supports are useful for


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Ferocity Tree
As an ADC, Ferocity is your tree of choice (unless you are Corki). First off, as Kog'maw,

Next, you can take either

















On to the weird part of the guide, I take 2 points in


Lastly, the great debate between








Cunning Tree
To start off, I am a fan of going 18/0/12 or 18/12/0. The Resolve tree can give some tank stats and increase the healing you get from the likes of




I prefer going


Lastly, I prefer going


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In this composition, the team sacrifices a multiple-carry composition and solely focuses on allowing Kog'Maw to fire away from afar while keeping him protected. This composition differs from the Jugger'Maw composition where the team lacks disengage but solely relies on engage and hard CC to protect the Kog'Maw from the enemy carries and CC.
Generally, this composition runs Tank Top Lane, Jungle, and Support, with a utility midlane. The utility generally is







Here are viable champions should you go this composition
Top Lane | Jungle | Mid Lane | Support |
Generally, if




The second comp is perhaps one of the hardest compositions to pull off in the entire game. This composition is only recommended for 5 man premades, and the player playing

I am, of course, talking about...
SPACESPACESPACESPACESPACESPACESPACE The Jugger'Maw
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There it is. The Jugger'Maw. One of the most original concepts in the game yet one of the hardest to pull off. What's hard about this composition is that there's so many needs that are required. The composition falls apart without





Basically, Jugger'Maw makes











The reason why this is strong is because late game






Generally, counters to this build are flankers like











If your team has/needs...
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If the enemy team has/gets countered by...
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Excuse my awful photoshop skills. I'm not a graphic designer. As well, I understand that LCK and LCS games do not accurately reflect the chaos of solo queue, however addressing how a competitive team thinks around a team comp could help solo queue players. If you disagree, then move on :)
In the first example, Kog'Maw is drafted as the fourth pick by KT Rolster in their first game against SKT in the LCK Semi-Finals.

In this game, KT have drafted a rather typical Protect-the-ADC composition. They have three tanky front liners (










However, a very keen problem arises, and that is















KT Rolster lost the game due to a final fight at the end of the game, where they misposition super hard and

Continuing on in the series, SKT decide to take


This draft from SKT is, in my opinion, superior to KT Rolster's draft in Game 1. They have great engage with









The composition is also great against what KT Rolster drafted in Game 2.















Drafting!
If you have ban duty in your games, here is a quick list of who you may want to ban! All of these are viable bans, but it is up to you who to ban based on personal playstyle, general distaste for a certain champion, or one that can really ruin a team composition.
(FoTM stands for Flavor of the Month. This champion is currently popular and is often played and can counter Kog'Maw pretty hard, so it is possible you may run into this champion more often if they are considered FoTM or FotP (Flavor of the Patch), and is thus recommended moreso than other ban suggestions on this list!)
HWR stands for High Win Rate (according to champion.gg). Please bear in mind that these win rates are for Platinum players and higher and may not accurately reflect the entirety of the League community. These champions may be slightly stronger in the current patch but may not be played much, so watch out!
- A draft "quiz". Generally, this would mean that I would have some scenarios on screen to quiz the reader on if it's an appropriate time to pick a Kog'Maw. I am unsure how I would like to do this, whether it be in simple video format or pictures on the guide with a spoiler clicks. This is #1 on my priority list for this guide but will take the longest to complete.
- How to properly play Kog'Maw. It's one thing to tell people what to build on Kog'Maw and another to show them how to play Kog'Maw. It is true that LCS games and solo queue teamfights can be similar, however the laning phase and mid game is almost always wildly inconsistent. To add on, my experience and advice will not help much since I am only a Silver 2 pleb :P.
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