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Choose Champion Build:
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Kog'Maw - Attack Speed make al
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Kog'Maw - Lifesteal make all t
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Kog'Maw - AP Nightmare on the
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Kog'Maw - kill the enemy As So
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction - Why Kog'Maw ?

Edit#
since my last revision, I have a lot of negative feedback for my build because apparently someone thinks that dealing 12% of health per second at 1.8x times per second PLUS base damage is not strong enough to kill a mundo, I shall state in the following revision about why you areWRONG
.>>>>>>>>>>>>>> This guide is currently in re-working and not yet 100% complete <<<<<<<<<<<<<<<

Once the clock hit 25 minutes and on is when Kog'Maw's true ability starting to shine in both AD and AP Kog'Maw ( Though if you get kills early game as him, it will only benefit you as you can apply pressure to the lane constantly ).
Keep in mind that Kog'Maw's weakness is the same for both AD and AP in that Kog'Maw is an extremely squishy low-mobility glass cannon in the way that he can deal EXTREME amount of damage from far but couldn't help himself what so ever in close range fight.
Because of this reason, Kog'Maw suffer when fight against strong burst enemy with gap closer (











> AD Kog'Maw <
Attack Speed Kog'Maw
Pros - Can kill tank as fast as carries - High Sustain - Strong against new high HP meta Cons - Extremely Squishy - Susceptible to CC and Eminent doom - Lost power significantly when reduced attack speed - Require teammate to protect him. |
Lifesteal Kog'Maw
Pros- High Sustain - High damage early game and late game - Doesn't lose too much power when attack speed reduced Cons - Slow - Extremely Squishy - Susceptible to CC and Eminent doom - Require teammate to protect him. |
> AP Kog'Maw <
Attack Speed AP Kog'Maw
Pros - Can kill tank as fast as carries - Clear minions FAST - Strong against new high HP meta Cons - Extremely Squishy - Susceptible to CC and Eminent doom - Lost power significantly when reduced attack speed - Rely on 8 seconds of his Bio arcane barrage |
AP Kog'Maw
Pros- extreme range Poke with high magic damage - High damage early game and late game - Extremely fast farmer Cons - Extremely Squishy - Susceptible to CC and Eminent doom - Can't do much after initial burst combo |
Spells that you SHOULD CONSIDER TAKING
![]() SPACESPACESPACESPACE |
As a squishy ADC who doesn't deal burst damage but deal high sustain DPS, exhaust give ![]() |
Like every other carries that can deal high damage, ADC ![]() ![]() ![]() |
Spells that you SHOULD NOT CONSIDER TAKING
No, unlike ![]() ![]() ![]() |
...
|
NOT a support
|
AD Kog'Maw
For AD Kog'Maw, Lane phrase is quite easy as he have moderate farming power and moderate auto attack range ( for 8 second ). Use Bio-Arcane Barrage to Auto attack the enemy that get too close into range and lock them in the range longer with Void Ooze, do not worry about the return fire as with your Bio-Arcane Barrage on, the only person that can out-damage Kog'Maw is Draven. Keep in mind at all time that if you pushed too far, Kog'Maw is one of the champion in the game that couldn't do anything if the enemy is right in front of him. For both AD Build that I suggest, Once you complete the two core item, you are ready to deal damage and should be able to Out-Damage any champion in a 1v1 fight. Make sure, if that happen, you are the first to fire with your Bio-Arcane Barrage buff on.
AP Kog'Maw
AP Kog'Maw works a little differently with both build in that one will work almost the same way as AD Kog'Maw in the laning phrase in that if you go ASAP Kog, you will have 8 second gap in which you are super-buffed and can kill anything but because you are an AP Kog'Maw, your auto attack will deal little to no damage against minions. Meanwhile if you play Pure AP Kog'Maw, even without auto attack, your Void Ooze should clear the entire minion wave nicely ( if not, apply ultimate to finish them off ). Your lane phrase should be you using your Caustic Spittle[Q] and follow by Void Ooze immediately after if the enemy get too close, those two skill will deal huge amount of burst damage to the enemy champion and prevent them from getting back close to you and attack you back. Once you hit level 6, you can apply your Living Artillery right after you use your Void Ooze to maximize your damage. If the enemy is too far for using your Caustic Spittle, use your Void Ooze follow by Living Artillery aimming at the tip of your Void Ooze will usually net you easy poke. And here is the different between the two AP build, for Pure AP Kog'Maw, your [Q] -> [E] -> [R] is an extremely strong poke combo in which can get stronger if you have Lich Bane and AA right after then run away for strong long-range poke every 5-10 second. But for ASAP Kog'Maw, after you get through your [Q] -> [E] -> [R] which deal moderate damage, the scary thing comes right after which is your [W] where you use your AA to deal most of the damage to the enemy, not the skill itself.
For AD Kog'Maw, Lane phrase is quite easy as he have moderate farming power and moderate auto attack range ( for 8 second ). Use Bio-Arcane Barrage to Auto attack the enemy that get too close into range and lock them in the range longer with Void Ooze, do not worry about the return fire as with your Bio-Arcane Barrage on, the only person that can out-damage Kog'Maw is Draven. Keep in mind at all time that if you pushed too far, Kog'Maw is one of the champion in the game that couldn't do anything if the enemy is right in front of him. For both AD Build that I suggest, Once you complete the two core item, you are ready to deal damage and should be able to Out-Damage any champion in a 1v1 fight. Make sure, if that happen, you are the first to fire with your Bio-Arcane Barrage buff on.
AP Kog'Maw
AP Kog'Maw works a little differently with both build in that one will work almost the same way as AD Kog'Maw in the laning phrase in that if you go ASAP Kog, you will have 8 second gap in which you are super-buffed and can kill anything but because you are an AP Kog'Maw, your auto attack will deal little to no damage against minions. Meanwhile if you play Pure AP Kog'Maw, even without auto attack, your Void Ooze should clear the entire minion wave nicely ( if not, apply ultimate to finish them off ). Your lane phrase should be you using your Caustic Spittle[Q] and follow by Void Ooze immediately after if the enemy get too close, those two skill will deal huge amount of burst damage to the enemy champion and prevent them from getting back close to you and attack you back. Once you hit level 6, you can apply your Living Artillery right after you use your Void Ooze to maximize your damage. If the enemy is too far for using your Caustic Spittle, use your Void Ooze follow by Living Artillery aimming at the tip of your Void Ooze will usually net you easy poke. And here is the different between the two AP build, for Pure AP Kog'Maw, your [Q] -> [E] -> [R] is an extremely strong poke combo in which can get stronger if you have Lich Bane and AA right after then run away for strong long-range poke every 5-10 second. But for ASAP Kog'Maw, after you get through your [Q] -> [E] -> [R] which deal moderate damage, the scary thing comes right after which is your [W] where you use your AA to deal most of the damage to the enemy, not the skill itself.
AD Kog'Maw
Keep in mind that your Ultimate only cost 40 mana for the first shot and is spammable, so use it to explore the map because you don't want to risk yourself to get bushwhacked by the gap closer. Kog'Maw is also a very strong ganker in that he can make a slow wall ( much like Karthus ) and can deal much of his damage before the enemy can attack him back. Eventhough gap-closer can kill Kog'Maw easily, they need to be in certain range to jump in which Kog'Maw's auto attack is always much further than the jump's range so keep in mind that you can deal at least 2 or 3 auto attack before the gap closer will get into the jumping range. Kog'Maw need to be guarded with at least 1 tank with CC that will peel off the enemy on Kog'Maw's back so don't get cocky even if you are in the lead. Because Kog'Maw is a hyper carry, he will ALWAYS get focus down in the team fight no matter what, so your positioning need to be pitch perfect in order for you to stay alive, if you want you can bait the enemy team to get into your team by staying closer in front then run back the moment someone come too close and make the enemy lost their positioning. Also, Kog'Maw is one of the STRONGEST 1v1 champion in the game, literally NO ONE in the game can Out-Damage and Out-Sustain the fed Kog'Maw so if thing come to worst, believe in your AA power, your lifesteal will help you in the fight and always remember to use the active on Blade of Ruin King.
AP Kog'Maw
- Pure AP -
for Pure AP Kog'Maw, all your damage is from your range skill so you should never be in the position where the enemy is right in front of you, use your [R] to reveal the map, heck, if the enemy have HALF his health left, chase him down with your [R], yes, your [R] is that strong. your [Q] can melt down even the strongest tank's armor and magic resist. with -25 armor/mr, your team can deal damage even to a tank. Kog'Maw is best when he is running away from the enemy team in the team fight as the Void Ooze have travel time and can reach extreme range if shoot and run away at the same time. your Void Ooze also have a HUGE area damage with low cooldown so don't hesistate to use it even if you think it will not hit.
- ASAP -
ASAP Kog'Maw took a riskier route to deal damage in that he need to be in range for AA in which is a little shorter than his "E" on max range, though his entire skill combo deal considerably less damage than the pure AP Kog'Maw, ASAP Kog'Maw can deal a much bigger damage as sustain DPS damage instead of poke-and-run style of pure AP Kog'Maw. With Lich bane in the inventory, your first AA after a spell will deal huge damage so don't hesitate to open up the team fight with your "W" and just sit there auto attack the enemy.
Keep in mind that your Ultimate only cost 40 mana for the first shot and is spammable, so use it to explore the map because you don't want to risk yourself to get bushwhacked by the gap closer. Kog'Maw is also a very strong ganker in that he can make a slow wall ( much like Karthus ) and can deal much of his damage before the enemy can attack him back. Eventhough gap-closer can kill Kog'Maw easily, they need to be in certain range to jump in which Kog'Maw's auto attack is always much further than the jump's range so keep in mind that you can deal at least 2 or 3 auto attack before the gap closer will get into the jumping range. Kog'Maw need to be guarded with at least 1 tank with CC that will peel off the enemy on Kog'Maw's back so don't get cocky even if you are in the lead. Because Kog'Maw is a hyper carry, he will ALWAYS get focus down in the team fight no matter what, so your positioning need to be pitch perfect in order for you to stay alive, if you want you can bait the enemy team to get into your team by staying closer in front then run back the moment someone come too close and make the enemy lost their positioning. Also, Kog'Maw is one of the STRONGEST 1v1 champion in the game, literally NO ONE in the game can Out-Damage and Out-Sustain the fed Kog'Maw so if thing come to worst, believe in your AA power, your lifesteal will help you in the fight and always remember to use the active on Blade of Ruin King.
AP Kog'Maw
- Pure AP -
for Pure AP Kog'Maw, all your damage is from your range skill so you should never be in the position where the enemy is right in front of you, use your [R] to reveal the map, heck, if the enemy have HALF his health left, chase him down with your [R], yes, your [R] is that strong. your [Q] can melt down even the strongest tank's armor and magic resist. with -25 armor/mr, your team can deal damage even to a tank. Kog'Maw is best when he is running away from the enemy team in the team fight as the Void Ooze have travel time and can reach extreme range if shoot and run away at the same time. your Void Ooze also have a HUGE area damage with low cooldown so don't hesistate to use it even if you think it will not hit.
- ASAP -
ASAP Kog'Maw took a riskier route to deal damage in that he need to be in range for AA in which is a little shorter than his "E" on max range, though his entire skill combo deal considerably less damage than the pure AP Kog'Maw, ASAP Kog'Maw can deal a much bigger damage as sustain DPS damage instead of poke-and-run style of pure AP Kog'Maw. With Lich bane in the inventory, your first AA after a spell will deal huge damage so don't hesitate to open up the team fight with your "W" and just sit there auto attack the enemy.
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