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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction
What's a bit special with this guide is that I'm going to introduce you to something new; the combo part. Yes that's right. Read on and figure out what it is.
Please test before voting. Thanks.
Acronyms:
MR: Magic Resist
MP: Magic Penetration
AP: Ability Power
It's just basic knowledge.
If you followed my guide correctly, you should end up with results like this, most of the time.

^Medium-ELO's.
Want your pic here? Comment on it, of course I'll include credits.
Just a quick word.
Build #1 is the original build with this guide. As I can see, some of you are not a big fan of
Tear of the Goddess, and I can also understand why. Therefore, I've added Build #2, where
Tear of the Goddess is excluded, and additionally, I added
Deathfire Grasp - a great item (See the situational items-section under "Items" for why it's a great item).
Therefore, Build #2 is a bit different, but still AP. But for gods sake, remember to actually USE
Deathfire Grasp! If you don't use your actives, a
Morello's Evil Tome would be way better - which actually costs a bit less, gives minor more stats but doesn't have the active.
Please comment on them, and remember that if you don't like build #2, don't blame me. It's your choice; that's why I put two of them there!
Another build can pop up whenever though.
Build #1 is the original build with this guide. As I can see, some of you are not a big fan of



Therefore, Build #2 is a bit different, but still AP. But for gods sake, remember to actually USE


Please comment on them, and remember that if you don't like build #2, don't blame me. It's your choice; that's why I put two of them there!
Another build can pop up whenever though.
Pros:
- INSANE burst damage output after level 6 and throughout the whole game.
- Can double-dash with W and R if you need to escape.
- Has several cc's; Two silences or two snares. Two silences and one snare also.
- Her passive is awesome to confuse enemies.
- Can damage her enemies without being damaged herself.
Cons:
- Very squishy (your double-dash should get you out of most situations though)
- Only does burst damage.
- Doesn't have much to do in a teamfight.
- People will rage over your silences. Wait, this is a good thing...?
- INSANE burst damage output after level 6 and throughout the whole game.
- Can double-dash with W and R if you need to escape.
- Has several cc's; Two silences or two snares. Two silences and one snare also.
- Her passive is awesome to confuse enemies.
- Can damage her enemies without being damaged herself.
Cons:
- Very squishy (your double-dash should get you out of most situations though)
- Only does burst damage.
- Doesn't have much to do in a teamfight.
- People will rage over your silences. Wait, this is a good thing...?
9x
Greater Mark of Magic Penetration is chosen because MP is awesome for any caster. It is magnificent help in early/mid game, before people gets MR. It helps a lot after people gets it aswell.
9x Greater Seal of Replenishment for the need of mana regen. With a
Meki Pendant and these runes you should be able to stay in lane for a great amount of time.
9x
Greater Glyph of Cooldown Reduction is awesome. You have two very useful, high CD spells. Your
Distortion and
Mimic. It'll significantly help, along with a blue buff if you can get someone to help you with that aswell. Can be swapped for AP runes, or mana ones.
3x
Greater Quintessence of Ability Power for a great boost in AP early-game. With the Magic Penetration, it'll make your spells quite a lot stronger early on.

9x Greater Seal of Replenishment for the need of mana regen. With a

9x



3x

First off, we'll start out with a
Meki Pendant. It's great along with your runes and as long as you don't overdo your skills, it'll maintain your mana pretty good. With it, buy two health potions.
Do NOT be afraid to go back to base whenever you have
Teleport ready. You will barely lose any exp. Try to push the lane a bit up, then
Recall to base, and
Teleport back.
The next time you go to base, buy
Mejai's Soulstealer. Late game, this will boost your AP incredibly much along with rabadon. Also, if you can afford it, buy
Tear of the Goddess.
If you didn't get to buy
Tear of the Goddess last time, but it now. If you did, head on and get
Sorcerer's Shoes. After that, you'll get Catalyst the Protector for a little surviability boost. It's now time to get the well-known
Rabadon's Deathcap.
After getting
Rabadon's Deathcap finish
Rod of Ages and get
Void Staff.
Void Staff will really help you to tear down MR-addicts.
Finally, get
Archangel's Staff if the game ain't over yet.
Explainations:
Why
Tear of the Goddess? First of all, it'll increase your mana A LOT. Secondly, this is the way to get the most AP in the game by buying
Rabadon's Deathcap and 5
Archangel's Staffs. Therefore, it'll give you a great boost late game.
Why
Archangel's Staff last? Well, for LeBlanc your
Tear of the Goddess won't stack up too quickly, so getting
Archangel's Staff too early won't give you any boost at all. It's just a waste. It's better to get
Rod of Ages and
Void Staff which will actually help you good, than rushing an
Archangel's Staff without gaining much benefit from the bonus of it.
Optional/Situational items:
- Another
Archangel's Staff can be swapped with e.g.
Void Staff if you find yourself in need of great AP and the enemy tank doesn't stack up much Magic Resist.
- Troll: If you're really really well fed, and your
Tear of the Goddess or
Archangel's Staff is near 1000, you can try getting 1
Rabadon's Deathcap and 5
Archangel's Staff to just see what insane damage you can do with that. You wouldn't even need surviability because everyone you meet should be dead within Q>R>E.
-
Zhonya's Hourglass is another good item if you're playing vs. a heavy dps team. It provides good armor, with a good amount AP aswell. It also has a great passive if you ever find yourself in trouble; either waiting for CD's or low hp in a teamfight etc. Using this when you're about to die in a fight will confuse the enemy team, as if they have melee attacks they can't attack you and will stand there doing nothing for 2 seconds. I'm not even sure if they automatically attack you after the invulnerable-effect wears off either.
-
Deathfire Grasp is maybe a quite underrated item by casters. At least ones like
LeBlanc. You see, with your
Distortion you can actually take 30% of the enemy's current HP, BEFORE casting your combo. It'll increase your output WAY more, actually. This isn't as useful very early on though, so if I would get it, I'll put it in somewhere around where you get
Rod of Ages in build #1 here.
-
Haunting Guise if you're doing very well and have some spare gold, and want to maximize your damage output, this is one of the items you might wanna get and sell later. It'll provide you with some MP and AP. It's good.
-
Will of the Ancients gives both Spell Vamp and ability power, to your teammates aswell. It'll stack with your
Rabadon's Deathcap and give you a good percent of Spell Vamp to stay in lane longer. If you find yourself easily harassed, it might be great to get, considering you can combo without receiving damage. So basically it'll turn your combos into life-drain spells.
-
Lich Bane isn't one of my personal favorites on
LeBlanc, put if you're pretty fed it can come to good use. I mean, wouldn't you like to do an additional 800 damage by an auto-attack just for fun? Very well.
-
Morello's Evil Tome gives AP and CD reduction. I don't see why you don't need it, but if you don't get any other CDR items or runes, it can make your Sigil of Silence at a ridiculous low cooldown.
-
Rylai's Crystal Scepter has a good HP boost, some AP and puts a slow to your spells. How awesome. However, you already have your
Ethereal Chains (+
Mimic), so it isn't very needed for the slow. However, the HP boost is awesome.
-
Abyssal Mask's passive is awesome. In addition, it gives you a good boost of AP and MR. It's a great item, and if you get it early on it'll help a lot due to its passive and AP. Will also help you vs. other casters due to the MR, and the increased dmg you do from it with reducing enemies' MR. It's basically the same as getting 20 Magic Penetration.
Items that you should not get:
-
Hextech Gunblade isn't imo a good item for casters like
LeBlanc.
-
Doran's Ring is nerfed, so it ain't as useful anymore. I'd rather go with a
Meki Pendant which will build to something.

Do NOT be afraid to go back to base whenever you have



The next time you go to base, buy


If you didn't get to buy



After getting




Finally, get

Explainations:
Why



Why






Optional/Situational items:
- Another


- Troll: If you're really really well fed, and your




-

-




-

-


-


-

-



-

Items that you should not get:
-


-


A


One point in





It's two ways to go;
This is ALL personal opinion, therefore I did it kind of balanced in the skill sequence's cheat sheet.
- You can max

- You can max

It's all up to you. Myself I like to max them at the same time, like W>E>W>E>W>e, if you know what I mean. I think both the


Your decision.
-
Flash is amazing. Chasing, escaping, tricking. My favorite of all.
-
Teleport even if you're mid, solotop, or in a duo lane, this will help you a bunch. It'll make you go back to base to heal or whatever, and get back without barely losing exp at all.
Other spells that can be used:
-
Clarity if you don't have mana runes, it's good to have. Also if you like to spam spells or anything. Good for any caster if you find yourself having mana problems.
-
Ghost is always a good choise, to chase a low-hp enemy or just run away after dashing/double-dashing.
-
Heal can also be great support.
-
Cleanse if it's against a cc team, it's a great spell.
-
Exhaust can be good for escaping an enemy while you run away. Also if you find yourself 1v1'ing quite a lot, it's also good. Can also be used for chasing someone.
-
Ignite can be used if you have the +10 AP when it's on CD. However, it's only good early game, as +10 AP isn't much mid/late-game. Make sure to always use it though.
Spells that shouldn't be used:
-
Revive won't be needed as you're not supposed to die a lot. Rather never.
-
Rally gives AD-boost. I don't think this is really necessary.
-
Clairvoyance should be taken by the support.
-
Fortify should be taken by a tank, or none.
-
Smite - and what do you think you'll be needing this for?
Again, I say... Personal opinions.

-

Other spells that can be used:
-

-

-

-

-

-

Spells that shouldn't be used:
-

-

-

-

-

Again, I say... Personal opinions.
You will have to stay back and try to last hit your creeps. Your attack animation isn't too slow, so you should do well.
If you use your spells to last hit, your mana is gonna drop like Gragas' mood when he doesn't get his daily beer. However, after getting
Tear of the Goddess it shouldn't be too much of a problem. But do not over do it whatsoever.
If you see a creep-wave, preferably of the ranged minions, use
Distortion on them. If no enemies are in sight and you didn't kill the minions, feel free to use your
Mimic on them with
Distortion aswell, for an extra 100 gold.
You should always use your
Mimic to harass. Whenever you see an enemy in range, harass them so badly that they won't even go close again. With that, next time you can just use
Distortion to get to them also. Be sure to throw
Ethereal Chains to trigger the
Mimic's mark though, for extra damage.
See the combo section for combos to harass with.
If you use your spells to last hit, your mana is gonna drop like Gragas' mood when he doesn't get his daily beer. However, after getting

If you see a creep-wave, preferably of the ranged minions, use



You should always use your




See the combo section for combos to harass with.
If you're in a duo lane, try to get good communication with your lane-mate. Ask him to try to get the enemy down to low hp, so you can finish him off with your insane burst damage.
Or the opposite.
In team fights, you can't really do much. Your
Mimic has a high CD, and without it, you're nothing. You can Sigil of Silence and
Distortion on an enemy to create a silence though. Also, remember to use your snare.
But yes, you're doing burst, so after doing it once you can't do much. Stay back and cast Sigil of Silence.
But in a team fight, look for an enemy with low hp. Combo him to kill him, and you've done what you can. It's 5v4 now, and you can just stay back and cast your spells as it's then 4v4 with you in the back doing some damage aswell.
Or the opposite.
In team fights, you can't really do much. Your


But yes, you're doing burst, so after doing it once you can't do much. Stay back and cast Sigil of Silence.
But in a team fight, look for an enemy with low hp. Combo him to kill him, and you've done what you can. It's 5v4 now, and you can just stay back and cast your spells as it's then 4v4 with you in the back doing some damage aswell.



So basically, do your damage, and fire a chain against him. He should be snared for 2.2 sec if you maxed it, and by that he's screwed. Run up to him as you stand on the side of him/her, so that you can continue chasing him/her in a great range.
If the enemy is low hp, you can even use your ultimate to snare him twice.
Below you will see a list of combos to use to harass, kill, farm etc.
If you have any suggestions, please comment on the guide with them and I'll look at them.
I will specify the mana cost aswell, but make sure that you always have over the max cost of it. I don't know what exact skill sequence you currently have when using this, so make sure to have maximum cost or above.
If you have any suggestions, please comment on the guide with them and I'll look at them.
I will specify the mana cost aswell, but make sure that you always have over the max cost of it. I don't know what exact skill sequence you currently have when using this, so make sure to have maximum cost or above.
This is a really basic combo for
LeBlanc. If the enemy is a bit out of range, use this.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Good+
Sigil of Silence
You will cast
Distortion to get to your target, followed by Sigil of Silence,
Mimic and
Ethereal Chains.
Ethereal Chains is to trigger the
Mimic's mark, and also if the enemy is very low on hp after this, do NOT press
Distortion again, but stay and wait for the snare to come, follow him and cast another Sigil of Silence.
Optionally, use
Distortion again to get back to where you were.

Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Good+



You will cast






Optionally, use

Another basic combo, but this however is used if your enemy is in range.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Excellent
Sigil of Silence
Firstly cast your Sigil of Silence and
Mimic on your target, for a silence. This means no escape.
Cast your
Distortion on him, and throw
Ethereal Chains on him.
If the enemy is low hp, stay and wait for the snare. If he didn't die from that, cast another Sigil of Silence on him.
Optionally, use
Distortion again to get back to where you were if the target died or didn't have low HP.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Excellent
Sigil of Silence



Firstly cast your Sigil of Silence and

Cast your


If the enemy is low hp, stay and wait for the snare. If he didn't die from that, cast another Sigil of Silence on him.
Optionally, use

Another sequence to cast, to snare earlier in case the target has
Flash or another spell to escape.
Also awesome if your whole team is chasing someone with high HP.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Good
Sigil of Silence
Distortion to get to your target, and immediately throw
Ethereal Chains at them.
Cast Sigil of Silence and
Mimic as quickly as you can. If you were quick enough,
Ethereal Chains's snare will trigger the mark of
Mimic to deal extra damage with the snare.

Also awesome if your whole team is chasing someone with high HP.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: Good





Cast Sigil of Silence and



A great chasing combo.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: OK
Sigil of Silence
For chasing, use
Distortion to get to the target, and throw a Sigil of Silence to leave a mark. Throw
Ethereal Chains on him, which will trigger the mark and silence him. Now, wait for the snare to come. At once the snare came, throw your
Mimic to snare him again.
Best used when your team is chasing someone.
Mana cost: (60-80) + (80-120) + (80) + (0-100) = 380
With all skills maxed. 330 when you are level 6, if you followed my skill sequence.
Damage output: OK



For chasing, use



Best used when your team is chasing someone.
This is for using on creep waves/groups to get the gold. Also can be used on Wraiths etc.
Mana cost: (80-120) + (0) = 120
With all skills maxed. 180 when you are level 6, if you followed my skill sequence.
Use
Distortion on the creep group, followed by
Mimic. If you feel like it, dash back by pressing
Mimic again.
This will reward you with good gold.
Mana cost: (80-120) + (0) = 120
With all skills maxed. 180 when you are level 6, if you followed my skill sequence.



Use



This will reward you with good gold.
- When running away, if your enemy is very close you you, run into a bush. Now throw
Distortion at the place you are, and keep running. JUST before the timer for using
Distortion again expires, use it. Your enemy will keep running while you actually are behind him, running the opposite way.
- Your
Mirror Image clone can be controlled with Alt+Right click. This will control ONLY the clone, not yourself. Therefore, you can confuse enemies by sending your clone running in one direction, and yourself in another. Try to send your clone with moves that they think only you can do, e.g. make a small turn when running. To do this easily without danger, click where the actually YOU will go (straight forward, as you look like you are a clone). And send your clone running to a bush on the side or something. If the clone dies / comes back to you (it does when it goes too far away) while it's IN a bush, it's GOLD.
- Do NOT use the
Mimic of
Ethereal Chains while you wait for the
Ethereal Chains snare to come. This won't double the effect, it will only cancel the
Ethereal Chains original snare, and replace it with
Mimic's
Ethereal Chains.
- Use
Distortion as you walk, from base etc. Even use your ulti at once your exit the base, for two reasons: 1. You travel faster and both cd's should be replenished by the time you walked back to lane; 2. It'll stack your
Tear of the Goddess.
Comment suggestions and I'll review/add.


- Your

- Do NOT use the






- Use


Comment suggestions and I'll review/add.
TL;DR: Read the cheat sheet...?
Anyway, I've included a lot of combos, tips and tricks, and how-to's. Therefore I'd really appreciate if you try it before voting/commenting!
I will update this with combos/tips and tricks as the time goes and I figure out others.
Of course there are a lot of combos, but I added the most basic ones I think. You can mix it up any way you want.
Thanks for reading, and happy combobreaking!
Credits: Neiths for picture.
Anyway, I've included a lot of combos, tips and tricks, and how-to's. Therefore I'd really appreciate if you try it before voting/commenting!
I will update this with combos/tips and tricks as the time goes and I figure out others.
Of course there are a lot of combos, but I added the most basic ones I think. You can mix it up any way you want.
Thanks for reading, and happy combobreaking!

[5/9/11] - Created change log. Also added damage output to the combos.
[5/9/11] - Edited Glyph-runes; Swapped mana with CDR runes. Figured it's highly more useful, at least for myself.
[6/9/11] - Added some more situational items and a "not-to-use"-items section. Thanks leaguesdf - kind of forgot. ;>
[6/9/11] - Added a build #2, along with the Abyssal Scepter to the Situational Items section.
[11/9/11] - Fixed a few mistakes, +1 Do-Not-Get item aswell.
[14/9/11] - Added a picture to the introduction part.
[5/9/11] - Edited Glyph-runes; Swapped mana with CDR runes. Figured it's highly more useful, at least for myself.
[6/9/11] - Added some more situational items and a "not-to-use"-items section. Thanks leaguesdf - kind of forgot. ;>
[6/9/11] - Added a build #2, along with the Abyssal Scepter to the Situational Items section.
[11/9/11] - Fixed a few mistakes, +1 Do-Not-Get item aswell.
[14/9/11] - Added a picture to the introduction part.
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