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Recommended Items
Runes:
Spells:
Ghost
Teleport
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Darius
You need to be so extremely careful against Darius. You cannot fight him level 1, he will smash you, so play passively. Try to flip him into your turret for some free damage, and freeze lane outside your turret so your jungler can more easily gank. A large part of winning this lane is the W-Flip combo, so that you don't get smashed by his 50% true-damage ultimate. Dodging the blades of his Q is difficult at first, but if you do it then you can more easily fight him. I usually grab Warmog's as a third item in this matchup because it's better against his true damage.
Introduction
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Greetings friends. My name is David, otherwise known as Biosphere, and I used the split-pushing god which is Singed to reach Gold. I'm still climbing with him, and have a lot to learn, but I would love to share what knowledge I have gained with the community. Singed, in my opinion, is one of the most annoying, rage-inducing, and enjoyable champions in the game. His ultimate can be used to dive in on enemies in outrageous situations, he has a really annoying laugh and dance, and his play-style is very unique. You can splitpush, and 1v1 almost anyone as long as they aren't insanely fed. You can proxy farm behind turrets, and escape very dangerous situations once you learn the ![]() ![]() If you have the time to learn Singed, you can truly carry most games with your un-paralleled splitpushing. I hope you enjoy reading my thoughts on this uniqe champion, and if not, I welcome you to bring up your opinions in the discussion below. Thank you for your time, and I hope you enjoy Singed as much as I do! |
Pros
+ Very strong late-game + Mechanically simple + Can win lane against anyone with proper knowledge + Underestimated all the time + Easy to get picks on unwary enemies + Tons of map pressure Singed is unique among any other champion in the game. He can get in very dangerous situations, and slip out easily with ![]() ![]() ![]() ![]() |
Cons
- Many terrible top-lane matchups - Typically a low KDA - Misunderstood by many players - Gets wrecked by True Damage - Not nearly as useful as other carry champions if fed - Can be countered by smart peeps Singed almost always loses lane, and has to play passively until his enemy makes a stupid move. Once you kill them once or twice, you can generally start fighting them in a 1v1, but until then you need to outplay them heavily by flinging them into turret, or dodging their skillshots. |
and occasionally even reported for inting. As long as you know what you're doing (hopefully you will after you read this guide), you can just ignore them. Be sure to practice Singed plenty of times before taking him into Ranked, or else you will not know what you're doing. In order to make full use of Singed, you need to know the crucial


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Noxious Slipstream (Passive): Though easily forgotten, this passive gives you huge chasing potential early game, and makes bush juking quite effective. Additionally, in mid to late game teamfights, if you pass by all champions in the game in quick successions, you gain 180% movement speed temporarily, which, combined with ![]() ![]() ![]() |
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Poison Trail (Q): This ability is ![]() ![]() ![]() |
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Mega Adhesive (Q): Shoots out a heavy area of effect slow which can also be comboed with Singed's E, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Fling (Q): Fling is an amazing ability, for not only does it deal percent max-health magic damage, it also displaces enemies, interrupting their abilities as well as tossing them into bad situations. Not only does this make getting picks quite easy for Singed, it also pisses people off, and can be used to throw them into your ![]() ![]() |
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Insanity Potion (Q): Do you want a impactful and flashy ultimate that changes the course of the game? Then don't play ![]() |
Early game for Singed is all about not dying. Focus on farming safely and carefully. You have many options to do this, but in lanes which bad matchups, such as ![]() ![]() Should you be going against someone you counter, or someone you go even with, it's typically better for you to stay in the lane and trade with them until you get your ![]() ![]() |
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Should you be going against someone you counter, or someone you go even with, it's typically better for you to stay in the lane and trade with them until you get your





Another important variable to think about is the enemy jungler's gank potential, as well as their starting clear. Example, should you be starting from Blue Side (Bottom Left Side of the Map), and the enemy is an AD champion, such as a




Finally, before trying this in a Ranked, or even a Normal game, I would highly recommend practicing the Level 1 Proxy a handful of times in League's Practice Tool. Make sure to try from both sides of the map by switching sides.
For the following pictures I will be demonstrating the Proxy from the Blue Side, but I also have a picture of the mini-map for which path you would take from each side respectively. Also, remember that the location of minions on the map is mirrored for both sides, so if you ever want to know how far along the lane the enemy minions are, just look at the location of your friendly minions and compare.
Remember, always be on the lookout for missing enemy laners, or a jungler coming to stop your $$$C45H$$$ party.
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Step A: Pre-Minion Spawn

Before minions spawn, regardless of which side of the map I start on I stand here. This location gives me plenty of escape routes should I see someone come, lets me watch the friendly jungler's top-side buff, and also puts you in a good position to rotate to the correct locations once minions spawn. Once I hear that minions spawn, I walk to the next location.
Step B: Minions Spawn

Just before minions spawn, begin moving to the the next location in preparation for the first minions (If you're using the Surfer Singed skin, you want to go "Catch the Wave, bro"). Early levels, you're very weak to minions, so you want to move in a zigzag pattern, and every time you zig you want to toggle on your



Step C: Ward and prepare for the Second Wave

You generally don't have much time to get to the next Proxy location, which is dangerously located between the enemy T2 and T3/Inhibitor Turret. On the way there, drop a ward at either the Bush above Red Buff if you're on Blue Side, or at the Crossroads to the left of Wolves and Blue Buff if you're on Red Side as you make your way to the next location. Practice doing this quickly and fluidly, because the entire proxy is ruined should you miss the next wave.
Step D: Proxying the Second Wave

You've arrived behind the enemy T2 turret, and now proxying is difficult because you don't have much room to work with. I generally walk into the wave from the exit of the jungle, cross it and touch the north or west side of the map's wall, then circle back to the exit of the jungle, occasionally stopping to Auto Attack the enemy Melee Minions. As you do this, consume the second charge of your

Step E: Awaiting the Third Wave

Now go to the next location marked and wait for the third wave. Should you have done everything correctly with no interference, you should have roughly half of your max health remaining for the last wave, the Cannon wave. As you proxy the third wave this is the time where enemy junglers most likely gank you, so be on the lookout. As a side-not, a tell-tale sign that your getting ganked is the enemy top laner leaving his turret, because there isn't a reason for him to stop farming unless they're trying to kill you.
Step F: The Slow Death (Third Wave)

The third enemy wave has a Cannon minion, and for you to afford a

What was listed above is the ideal outcome of a successful Level 1 Proxy. It lets you get



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