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Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction






Pros:
>Great damage output early game.
>Amazing mobility throughout the game.
>Strong ganker at all levels.
>Versatile team fighter.
>Disengage/Engage with
Dragon's Rage and
Sonic Wave.
>Strong early game burst damage.
>Decent clears all game.
Cons:
>Not much snowball potential unless extremely ahead.
>Ultimate can ruin/make a team fight.
>Damage comes out in bursts and falls off the later the game goes on.
>Great damage output early game.
>Amazing mobility throughout the game.
>Strong ganker at all levels.
>Versatile team fighter.
>Disengage/Engage with


>Strong early game burst damage.
>Decent clears all game.
Cons:
>Not much snowball potential unless extremely ahead.
>Ultimate can ruin/make a team fight.
>Damage comes out in bursts and falls off the later the game goes on.














When clearing with
Lee Sin you should use your passive, not only does it increase your attack speed for two auto attacks but it gives you almost all the energy you used on the ability back. This is what gives
Lee Sin such good sustain in the jungle unlike other champions who use mana.
When clearing you should use your
Sonic Wave +
Smite +
Resonating Strike this makes the most use of the 8% missing health bonus damage.
Lee Sin has to take advantage of his early game power spike which is level 3 and level 6, at level 3 he has access to great mobility and gap closing, and at level 6 he has a large spike in damage and potential to displace enemies.
When you play
Lee Sin you are going to want to start on the side with the red buff as this makes your ganks more potent. You want to buy 3x
Health Potion which will give you more health than a refillable potion and level up your
Sonic Wave first, you will need this so you can gank on a decent amount of health. You then want to go to chickens and clear them, making sure you take the smaller monsters first then level up your
Safeguard, this will help to keep you healthy. I then usually head to rift scuttle, you want to keep activating your
Iron Will which will give you life steal, because the scuttle doesn't hit you back this means that you can get back a lot of health. Then go and take the red buff, take one of the smaller monsters first and then the main buff, you should hit level 3 after taking one of the monsters which will give you a high damage boost. Then go and look for lanes to gank, this is the most important thing, don't spend too long waiting for gank opportunities as this will set you behind.
After you have ganked some lanes at level 3 you should go back to farming, I like to go back and buy any items I can. Then head to blue side and take all the camps, by the time you have done this your red buff should have almost spawned, take it and any other camps you need to get to level 6, then start to dominate lanes with your
Dragon's Rage, because of its low cooldown you can gank lots of lanes with your ultimate in a small time.


When clearing you should use your




When you play





After you have ganked some lanes at level 3 you should go back to farming, I like to go back and buy any items I can. Then head to blue side and take all the camps, by the time you have done this your red buff should have almost spawned, take it and any other camps you need to get to level 6, then start to dominate lanes with your

The most important thing when playing a champion is knowing how to play them, in this section I am going to tell you the basics of playing
Lee Sin. When playing
Lee Sin one of the most important things is knowing how to ward hop, to ward hop you need to place a ward (I use 2 to place a ward), and then use your
Safeguard to fly towards it. This is the basis of
Lee Sin's mobility.
The second combo is the InSec, this move was founded by InSec, a legendary
Lee Sin player. The InSec is the basis of
Lee Sin's play making, allowing him to kick an enemy carry into your team. To perform the InSec you will need to land a
Sonic Wave on an enemy, it doesnt have to be a carry, however if you are starting out it will be easier to land if you hit your
Sonic Wave on the enemy you wish to displace. This is where the InSec can change, you can either perform a
Flash InSec or a ward hop InSec.
The flash InSec is the easiest to hit as you do not have to do as much however you only have flash every 5 minutes. To perform the
Flash InSec you want to hit your
Sonic Wave on an enemy and then
Flash behind them and use your
Dragon's Rage to kick them into your team. A more experienced player can
Dragon's Rage and then
Flash to make sure the enemy cannot react to the move.
The ward hop InSec is the most common InSec combo, you land your
Sonic Wave onto an enemy and then place a ward behind the enemy you wish to displace mid air, then use your
Safeguard to hop to the ward and use your
Dragon's Rage to kick them into your team.
When you are in a 1v1 situation, the combo that does the most damage is to use
Sonic Wave +
Tempest +
Dragon's Rage +
Resonating Strike, this combo give the highest damage output possible in
Lee Sin's kit. This is because
Resonating Strike deals 8% of the targets missing health as physical damage, so the more missing health, the higher the damage from
Resonating Strike.
In the early game the best combo for skirmishing pre level 6 is
Sonic Wave + Auto Attack + Auto Attack +
Tempest + Auto Attack + Auto Attack +
Resonating Strike. This combo gives the highest damage output pre level 6 because of he missing health bonus from
Resonating Strike that I talked about before. To get the 4 auto attacks in takes a lot of skill and timing, at the start you probably wont be able to get this down so just go for one Auto Attack in-between moves.




The second combo is the InSec, this move was founded by InSec, a legendary





The flash InSec is the easiest to hit as you do not have to do as much however you only have flash every 5 minutes. To perform the






The ward hop InSec is the most common InSec combo, you land your



When you are in a 1v1 situation, the combo that does the most damage is to use







In the early game the best combo for skirmishing pre level 6 is






Thanks for reading this guide, if you enjoyed it or found it useful, please vote this guide and share it with other

Thanks, Tom.
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