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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Welcome to the guide!
- About the Guide -![]() |
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- About the Author -![]() |
The Fae Sorceress
- Lore -
She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
- Lulu

These are links that I have through out the guide, that I brought together into one chapter :)
Links that help for making guides or supporting:
Guide and BBC Code info
What's a good time for me to use Lulu?
What's a good way to use Clairvoyance?
How can I effectively use Wards?
Where can I get cool art for my guide?

PROSGood harass Provides shields and buffs that can be used both defensively and offensively Fun to play as Can initiate and peel from team fights with ease |
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PROS AND CONS |
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CONSIs a squishy champion Destroyed when silenced A difficult champion to master Need to know when and where to use abilities |
TIP:Remember, Lulu isn't always good with your team! Look at this link to get a better idea of when and where to use her!

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Beginning with the ![]() ![]() ![]() ![]() |
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The ![]() |
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Lastly, the ![]() |
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DEFENSE SECTIONNot very much here, but let's discuss what IS here. ![]() ![]() ![]() |

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OFFENSE SECTIONWithin the Offense Section, points into ![]() ![]() ![]() ![]() ![]() |

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UTILITY SECTIONLastly, the most important section for a support, is the Utility section. Here I split up the sections based on their effects and conditions: Need for Speed:![]() ![]() ![]() ![]() Saving Money:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mixing masteries:Here, I will talk about masteries you can switch out and mix up for the best use of your situation. Taking a point in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TIP: If you aren't in draft pick and can't see who you're going up against, I'd put at least one point in a health regen mastery, to be safe!

Discussing Abilities
Pix, Faerie Companion:
Lulu's passive gives an easier time at getting last hits on minions, but more importantly, is a good harass on enemy champions. Also, keep in mind that the bolts shot from Lulu's Pix can be blocked by other units. Try using this to your advantage with Lulu's

Glitterlance:
Her Q lets her check bushes, slow enemies, harass enemies, and has a whole other assortment of uses. But the main use is for checking bushes and harassing enemies, lowering that health bar, then using her Q again to slow them, and have your ADC land a kill. Having to check bushes, of course, is important (but dangerous). Try to get close to it, but (depending on your enemy champion) not close enough for them to pull you in (yes, we're looking at you

Whimsy:
Whimsy is a great ability with the enemy casters in your lanes. Silencing them while slowing them, preventing any harm done to you or your ADC. Try using it on the enemy support while attacking the ADC, and then they can't support! Now let's look at the other side of Whimsy. Let's your champion gain speed as well as a boost of their ability power(AP). Use this on your ADC (a good example is





Help, Pix!:
Another good combo with her Q, Lulu's E grants a different angle in which to shoot from, and gives a boost in range as well. Cast on a minion your enemy will attack, then use Q to shoot a blast of magic into their face! Or cast on your adc while they're chasing someone to then aim your Q at the enemy and slow their prey. Or slow their predator, if they're running away. Something useful to know is enemies with Lulu's Pix ability cast on them reveal enemy wards when they pass by them. Try luring a minion into a bush then place this ability on it to check the bush!
Wild Growth:
A real game changer as well as a great ability in team fights, Wild Growth can be a combo with (not her Q!) some champions' abilities. A good example is








TIP: Communicate with your team to know when their ultimates are ready, then see if your ultimate is ready to make an ultimate combo and win the team fight!

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SPAC | As a support, you need to make sure your defenses are the most effective. Since you will be constantly shielding your ADC, you should make sure that it's as effective as it can be. |

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Whether you take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

GOOD SUMMONER SPELLS FOR SUPPORTING
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Because of ![]() ![]() ![]() |

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Exhaust is useful, even though ![]() ![]() |
OTHER GOOD SPELLS

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Sometimes you can be paired with a champion with just as many slows as you (e.g. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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For further detail into using ![]() ![]() ![]() ![]() |
TIP: When using



Click on each one to see more detail!
Brief summary






Purchase Order(Main Lulu)![]() ![]() Provides nice sustain early game and warding. philosopher's stone ![]() ![]() ![]() For mobility, sustainability, and increased warding. ![]() ![]() ![]() More mobility, cooldown reduction, healing and increased gold income. ![]() ![]() ![]() More map awareness and sustainability. ![]() ![]() Sustainability and more mobility. |
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Item Explanation(Main Lulu)
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Purchase Order(Tanky Lulu)![]() ![]() Nice health regeneration for getting your health back together when being harassed or focused. philosopher's stone ![]() ![]() You have a similar start to main Lulu, but with more defensive items and more health regeneration. ![]() ![]() ![]() More defense, mobility, and sustainability. ![]() ![]() ![]() More defense when being focused, and more map awareness. ![]() ![]() Defense and sustainability for your team. |
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Item Explanation(Tanky Lulu)
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Purchase Order(Mana Lulu)![]() ![]() ![]() Sustain, 2 health potions and 1 mana for more mana regeneration. philosopher's stone ![]() ![]() ![]() Same as main Lulu for now, sustain, mobility, and map awareness. ![]() ![]() ![]() ![]() A bit different now, more mana regeneration now, and cooldown reduction as well as mobility. ![]() ![]() ![]() More mana regeneration, map awareness, and defense. ![]() Defense and sustainability for you and your team. |
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Item Explanation(Mana Lulu)
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Purchase Order(AP Lulu)![]() ![]() Very different start, you'll need to be careful with mana and ganks, but better harass. ![]() ![]() ![]() ![]() More map awareness, mobility, and ability power. ![]() ![]() ![]() Ability power, some more slow, and magic penetration, health. ![]() ![]() ![]() Ability power, more warding, health, and passive that's good against tanks. ![]() More ability power and armor, plus the active which can work somewhat with ![]() |
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Item Explanation(AP Lulu)
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Item Explanation(Enchantments)
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Communication![]() Ganks/GankingEarly GankingMost of the times Junglers will want to gank as soon as possible to get first blood, and usually because supports don't place wards until later. If your jungler intends to do so, be ready. Although you don't have ![]() ![]() |
Later GanksBeing able to gank becomes easier after you have ![]() ![]() Avoiding GanksAvoiding ganks is equally as important as ganking. You're the main asset in this part. Warding is the basic counter for ganks. Always have a close eye on the mini map, and be aware of any MIA's or activity around sight wards. Pinging your ADC to fall back is the quickest way to tell them to get back (unless you're on a chat/call). Press V then right click to use a careful signal. Make sure all enemies are accounted for! In the event of being ganked, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The following are the ganking areas of a lane:


Basic Warding Info


In-Depth Warding Info



TIP: Want more detail on how to ward effectively? Click here!

NOTE: Bottom lane is very hard to know match ups for because it depends on two champions, and you could get any two at any time. That isn't even considering that your ADC could be different, and that changes things too.
Key:
Easy: A lane you will want to be aggressive in. (Unless the other enemy is hard)
Medium: An even lane, you will likely want to be passive, but don’t be afraid to stand your ground. (Unless the other enemy is Hard or Easy.)
Hard:A lane opponent that is hard to deal with, and will likely kill you if you make a mistake. Usually, surviving this lane will result in a win, even if your ADC loses in CS. (Unless the other enemy is easy.)
Table of contents
Laning Against Common AD Carries
Laning Against Common Supports
COMMON AD CARRIES

ASHE



This lane depends on the enemy support more than anything.
You: Focus on poking her the best you can, there isn't much she can do, just make sure to dodge




Your ADC: Just shield him if he is about to get hit by



Level 6: At this point she becomes a strong presence in lane. Always be on the lookout for an


CAITLYN



You: Stay back, she will try to harass as much as she can. DODGE



Your ADC: Do everything in your power to keep him from getting zoned from CS.
Level 6: Always be ready to body block her

CORKI



You: Just play passively and punish him with your harass if he tries to trade with your ADC. He has really good burst, so avoid getting caught at all costs. You will melt to him in a second.
Your ADC: (See above) If he ever tries to do a full engage, chances are it's a losing fight. Unless your ADC is




Level 6: Nothing much changes here. He gets a little bit of poke and more damage in a full engage, but you play the same way. Don't shield his ult unless it's a big one.
DRAVEN



You: Max


Your ADC: Protect him!



Level 6: Nothing new other than a new shill shot you should try to dodge. If he hits you with


Remember that it stops traveling shortly after hitting a champion, that means that are certain situations where you can block it for a teammate. It still travels a good 700 distance further after hitting a champ.
EZREAL



You:



Your ADC: Put your



Poking: Poke him if you get the opportunity, but be very careful as

Level 6: Doesn't change much. Be ready to



GRAVES



You: See the Corki Match up. It's mostly the same tactics.
Your ADC: See the Corki Match up. It's mostly the same tactics.
Level 6: Always be weary for




KOG'MAW



You: Make sure to harass him as much as you can, since he is weak early but is such a nightmare late game. Keep the big slow from



Your ADC: Try to set up situations for your ADC to take down



Level 6: Watch out for


MISS FORTUNE



You: Be careful for




Your ADC: Just try to shield him from



Level 6:





TWITCH



You: He has short range, and not much CC, so you are relatively safe in poking him. Just remember, if you let him put too many stacks of



Your ADC: Twitch is relatively weak before level six, and is a monster late game, so try to be aggressive if you can, and set your ADC up to get a kill when possible.
Level 6: You HAVE TO HAVE TO HAVE TO keep him inside your ADCs range when


VAYNE



You: She doesn't have many ways to respond to your harass, so you need to be harassing her as much as you can. STAY OUT OF YOUR BUSH, IF SHE

Your ADC: Try to set him up to kill

Level 6: Do NOT underestimate her with




COMMON SUPPORTS

BLITZCRANK



You: Whatever you do, DO NOT get hooked. If you do, you will die instantly. Make sure to always have a Sight Ward if he is hiding in the brush. Don't try to ward when he's in the bush, he'll just hook you and you're dead! Stay behind minions so he can't hook you.
Your ADC: If



If you are not in range of


Level 6: The lane gets better for you here. Use

JANNA



You:







Your ADC: The only thing



Level 6: Always keep her ult in mind, as it can really make a difference if used probably. Do NOT get between her and her turret if you are close enough for her to



LEONA



You: Make sure you do not get caught by a


Your ADC: Try to stay behind him, and take





Level 6: The lane gets scarier and easier at this point. If she lands a





NAMI



You: Make sure you do not let yourself get hit by




Your ADC: Do not let



Level 6: Her




NIDALEE



You: If she maxes her




If she maxes

Your ADC: If she maxes




Level 6: At this point, you pretty much cannot fight the enemy lane in a straight up fight. Her new skills set from






SONA



You: She is REALLY squishy, so focus on harassing her instead of their carry. This should make her think twice about harassing, or even make her max heal. If she starts playing defensively, you are winning lane, but DO NOT get greedy, otherwise the lane can go south in an instant. Her sustain is pretty good, so you playing aggressively isn't worth the risk.
Your ADC: If




Level 6: Your






SORAKA



You: SNOOOOOOOOOOOORE. Bring a good book, because this will be a farm lane. No matter how much harass you land, she will heal it right back. The only thing you can do is ward well, and try to get a good engage. Keep in mind that without


Your ADC: Make sure to punish





Level 6: Be careful not to get baited to far, as the heal from



TARIC



You: Do NOT get caught by





Your ADC: Do everything you can to protect him. If they get an engage with


Level 6: Your ult is more useful than his, but they will still win in a straight up fight. Only turn it on them, if they are REALLY stretching for the fight, you can't escape without


ZYRA



You: You HAVE to doge her



Your ADC: If she goes up to harass your carry, punish her for it by using




Level 6:






Here are some things that I'll be adding in the future for a better experience for readers like you!
Before I work on these, I'll work on any corrections you guys find!
-
Edit any typos I find
Add more pictures
Might replace the video if I find a better, Season 3 one
Currently under Construction
Adding Synergies (Postponed for later)
Editing abilities a bit (Working on)

Key
Thing changed: Date changed
Opening of the guide: November 2, 2012
Reopening of my guide: November 23, 2012
Fixing of PROS/CONS: December 2, 2012
Added Line Dividers (thanks jhoijhoi): December 3,2012
Fixed guide for Season 3: December 7, 2012
Changed rune, mastery, and ward choices: December 9, 2012
Added a link for effectively warding, and gave the links their own chapter: December 11, 2012
Swapped some of the runes around: December 12, 2012
Slightly tweaked some chapters (Introduction and Summoner Spells): December 14, 2012
Made the Masteries chapter more presentable: December 23, 2012
Cleaned up Items, added some, added pictures and "Currently Under Construction" part: January 7, 2013
Added Match Ups Chapter, Changed Runes: January 8, 2013
Cleaned up Thanks You Guys chapter and edited both masteries and runes, ADDED COMMON SUPPORTS TO MATCH UPS: January 9, 2013
Added some stuff to Introduction: January 13, 2013
Added stuff to Skillsequence, Introduction, and Summoner Spells: January 15, 2013
Added a warding video: January 16, 2013
Cleaned up and worked on items, added some stuff to matchups: January 19. 2013
Finished Tanky Lulu / Being Focused item stuff, and fixed a big error I overlooked: January 20, 2013.
Finished items chapter: January 21, 2013
Worked on some chapters: January 23, 2013
Changed headers, added enchantments: February 1, 2013
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