This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
![]() Hey guys, I'm jhoijhoi (Gold V), and this guide was written in collaboration with Warlemming (Gold V) and Patchness (Silver III); the text is colour-coded so you can see three opinions throughout the guide. We just wanted to share an effective way of building and playing the safest female AP carry on the Fields of Justice, ![]() ![]() ![]() ![]() ![]() ![]() ![]() - More content coming soon! |


As all champions,

![]() |
+ Great Crowd Control + "Ungankable" + In-built Sustain |
- Unreliable Damage - Low Mobility - Unreliable CC |
![]() |
Morgana has particularly strong disabling power against an individual or an entire team. Her standard combo, ![]() ![]() ![]() ![]() ![]() ![]() |
Morgana's main failing is her low mobility; for Morgana this means two things. One, she can't successfully gank lanes as often as other mids and two, she can't reposition herself after casting her ult - she's right smack bang in the middle of a fight. When compared to other AP carries, who have gap closers or reliable slows in their arsenal, Morgana is sometimes found lacking. Her two CC's are hard to get off if incompetent, or unlucky. ![]() ![]() ![]() |


![]() |
Why ever max ![]() ![]() Maxing your second ability is obviously situational. There will be games that an enemy AD will go mid, especially based on your ELO/Level. If that is the case, maxing ![]() ![]() |

![]() |
S |
Soul Siphon (Passive): Passive allows her to stay in lane forever, even when being harassed. Pretty much all you can say about this passive, is that it is epic awesome, and champions like ![]() ![]() |
S |
![]() |

![]() |
S |
Dark Binding (Q): With enough AP, ![]() |
S |
![]() |

![]() |
|



![]() |
S |
Black Shield (E): ![]() ![]() ![]() ![]() ![]() |
S |
![]() |

![]() |
|

![]() |
S |
Soul Shackles (R): This is a mind-boggling ultimate. While it does far more damage than the traditional immediate stuns/snares/taunts, such as ![]() ![]() ![]() |
S |
![]() |

![]() |
|

![]() |
C-c-c-c-c-c-ombo Breaker
|


- New Morgana (pre-12):
Ghost +
Heal
- Intermediate Morgana:
Barrier +
Flash
- Expert Morgana:
Ignite OR
Teleport +
Flash
- Support Morgana:
Exhaust +
Flash

![]() |
Space |
Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a must have on all squishy champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Flash is a fantastic summoner spell for almost any champion, and ![]() ![]() ![]() ![]() ![]() ![]() |
Space |
![]() |

![]() |
Space |
Ignite: Ignite helps pack that extra little punch at any point in the game. It can make the difference between a ![]() |
Space |
![]() |


![]() |
Space |
Exhaust: If you are going Support, ![]() |
Space |
![]() |



// As Morgana is a champion who relies heavily on killing enemies with one spell rotation, it is necessary to grab all the magic damage amplifiers in the Offense Tree. There are several key masteries that Morgana should try and grab in her mastery page. She needs magic penetration (
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


Q
|
![]() ![]() ![]() |

M
|
![]() ![]() |

S
|
![]() ![]() ![]() ![]() |

G
|
![]() ![]() ![]() ![]() ![]() |


![]() |
ARMOUR |
![]() ![]() ![]() ![]() ![]() |
![]() |
M. RESIST |
![]() ![]() ![]() ![]() ![]() |
![]() |
HEALTH |
![]() ![]() ![]() ![]() |
![]() |
DAMAGE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
![]() |
![]() |
![]() |
![]() |
SUSTAIN START Starting ![]() ![]() ![]() ![]() |

![]() |
SITUATIONAL SUSTAIN Grab ![]() ![]() ![]() |

![]() |
MAGIC PENETRATION This is the cheapest magic penetration item in the game. The main reason to run ![]() |
![]() |
TENACITY There are games when you are being caught out by CC, or if you're getting destroyed by ability power damage; this isn't uncommon, but it can be slightly mitigated. Grab these boots instead of ![]() |

![]() |
ARMOUR + INVULNERABILITY ACTIVE This is easily the most common item to buy when building for Morgana. One of the core items to your build thanks to firstly the massive AP it provides, secondly to the armour boost it gives and thirdly the fact you can go invulnerable for two seconds while ![]() ![]() ![]() ![]() |

![]() |
MR, MANA REGEN & CDR This is an overall great item on Morgana. It allows for long term sustain on your lane thanks to the mana regen that allows you to spam Tormented Soil and proc your spell vamp. Theoretically, it can give you everything you need, mana regen, survivability via MR, cooldown reduction and damage for your spells. Be aware that you don't have to follow the build exactly. ![]() ![]() |
![]() |
MANA REGEN, CDR & BURN A lot of changes have happened to make this a very viable pick. It's substantially cheaper than Athene's and gives you the stats you really want, as well as a pretty good passive that reduces healing on low health targets. Against high sustain opponents or those with a lot of lifesteal like ![]() ![]() |

![]() |
MAGIC PEN + %HEALTH DAMAGE The problem with listing Liandry's under "Magic Pen" is that it is so much more than that; the same argument could be made for the other items under this banner. Magic Pen = Damage, but the sake of convenience, I've separated Magic Pen and Damage. This item synergises well with ![]() |
![]() |
PERSONAL PERCENTAGE MAGIC PENETRATION An age-old debate that has sparked arguments since Season One... The tl;dr version is: If the enemy team has a lot of magic resist and you want more damage, buy ![]() ![]() |
![]() |
TEAM ORIENTATED MAGIC PENETRATION This item is particularly good if the enemy team has two AP-based champions, as it'll mean you take less damage when trying to land your ult. The 20% magic pierce, on top of the magic pierce mastery ( ![]() ![]() |

![]() |
ATTACK SPEED DEBUFF As ![]() ![]() ![]() |



As you can see from the diversity of items in the above builds, there are many different ways of building




![]() |
![]() ![]() ![]() |
![]() |
Buy your starting items, grab your
![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
Not every game will be ideal. Far from it, if anything. While there will be games where your opponent lets you free farm till you are insanely powerful, in other games, your opponents will recognize the danger of a freefarming
![]() ![]() ![]() |
![]() |
Jungle Morgana?: Farming WraithsMorgana can be known as the "afk-farm mid, push all day" champion. This is due to her impressive minion wave clearing ability, ![]() |
![]() |
Early game, you should be aiming to either harass your opponent off the lane (if possible, and it isn't always), and farming up your
![]() >>> Go for the kill. Your level 6 strength is REALLY high, and with good use of your ![]() ![]() >>> Or, wait for a new wave of creeps to arrive, and drop ![]() Either way, recall straight afterwards. With the allied minion wave so pushed, you will be able to shop without the enemy wave pushing to your tower, if you buy quick and start walking back up. |
![]() |
Gaining an Advantage: Blue BuffAs ![]() |

![]() |
Team Objectives: DragonYou will want to be taking dragon as soon as your jungler has reached level 6 and bot lane has pushed their minion wave to the enemy tower. Push your own wave to the enemy tower with ![]() ![]() |
![]() |
By now, you should have your boots of choice, and a solid AP item to go with it (
![]() ![]() Your Ultimate will allow you to initiate on your opponents every time, and due to the high slow it causes, either force a ![]() |
![]() |
At this time of the game teamfights and ganks lurk around every corner. You want to be to reason they happen. If you see your enemies grouped up near your team, drop
![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
Team Objectives: BaronBaron is the game-changing buff on Summoner's Rift. It is also commonly the bane of the game, trapping many players into over-committing to securing the buff, despite the circumstances surrounding the attempt. A few rules/things to think about when considering taking Baron: 0) First and foremost, do you have ![]() 1) Do you have vision around the Baron pit/of the enemy team? If no, don't attempt it. You need to clear Baron pit of wards too, to prevent possible ![]() 2) How many enemy players are still alive? This depends on #1; if you can see all the enemies in their base, and you have ample time to take baron, it can be worth it to rush baron despite having the entire enemy team alive. Alternatively, if all enemy players are alive and you can't see where they are, do NOT attempt baron. 3) Are you and your allies on good health? If you are low, Baron is a trap. Baron has heaps of damage, and can lower the health of the tanking champion. When they tap out and someone else steps in, that person can also be rendered low. If it takes too long to kill baron, everyone could get low, and ONE SINGLE ENEMY could waltz in and kill you all, AND get baron. If you are successful in taking Baron, put the buff to use. Group up and take down towers and inhibs if possible. But don't get cocky with a Baron buff. Baron buff is useless if you are dead. |



![]() Our guide is reasonably long, so we'll end on a few short words. Morgana was a top ban at high elo in Season One and Two for a reason. She punishes grouped-up enemies, and her snare is 3 seconds long, tied for the longest in the game. She is hard to master, as you need to have some sort of skill with... skill shots :P ______I hope this guide helped you with your endeavours to maliciously murder with Malevolent Morgana... May Malevolent Morgana meander merrily onward, valiantly vexatiously vanquishing villainy! ______Sincerely, jhoijhoi, Patchness, and Warlemming. ______PS: If you were wondering, LaCorpse made all the banners/signatures/lines in this guide. Please shower her with love and praise by visiting her shop. |

You must be logged in to comment. Please login or register.