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Choose Champion Build:
-
BALANCED
-
AP
Recommended Items
Runes: ONE AND ONLY PAGE
Resolve
Sorcery
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Chilling Smite
Flash
Items
Ability Order MAX E-W-Q
Cursed Touch (PASSIVE)
Amumu Passive Ability
Champion Build Guide
> UNDER CONSTRUCTION! <
0. RECAP!
1. Introduction
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Our little friend... ![]() |
My name is Boukster aka. Mr Amumu. It's very cheesy to name yourself similar to a champions name, but w/e! Sooooo I decided to write a guide on Amumu, just because I really enjoy helping others with this amazing and fun to play champ..

2. Pros/Cons

Pro
His passive makes tanks vulnerable for magic damage. It converts 13% of the magic damage received as true damage. As soon as a fight starts, make sure you activate


(Q)
Pro
Perfect ability to engage, with its long cast-range and the 1 second stun, it creates a nice opportunity for players to join the fight or to re-position.Con
If you miss, you'll have to wait quite a long time for the ability to cool down and be reused. It's cooldown is a big downside of this ability, during this period make sure you play defensively and do not overextend.
(W)
Pro
Great AoE pool. Activate this ability to keep your passive

Con
With all the AoE potential, the damage is disappointing when build as a tank. This is mainly used just to activate your passive

(E)
Pro
This is your main ability to deal a damage burst to enemy's with a lower hp maximum preferably. The damage is okay when building as a tank, but with a couple of Ability Power items like

Con
As it your main damage burst output, you rely on hitting this ability which shouldn't be hard with the range (AoE) it has. Once again, the cooldown on this ability is fairly long, without any minions around you it wouldn't be wise to 1v1 anyone.
(R)
Pro
Your ultimate, lets say,, what an amazing ability.

Con
If you miss your ultimate, you'll be close to useless in teamfights if you do not have a proper build or when you're behind in the game. The massive cooldown is a real setback.
Pros- Alot of Crowd Control - Great engage - Amazing team fight potential - Okay AoE Damage - Tanky and also a tank killer - Very strong mid- and lategame - Great for nuking down ADC/APC's |
Cons- Very weak early game - Very long cooldowns - Relies heavily on team - Counterjungle - Requires a lot of mana - Reliant on his Ultimate - Reliant on landing his Bandage Toss |
3. Ability explanation
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4. Item Explanation
Keep in mind that every player has his own style and that not every build or item combination will work for his/her style. I'll try to explain my thoughts and style as good as I can.
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![]() ![]() ![]() nearby). Combine ![]() ![]() |
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Most players swear to get ![]() ![]() ![]() ![]() ![]() |
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5. Jungling from Blue Side
Overall Paths
**Updating Image
JUNGLE PATHS |
SIDE PATHS |
GANK PATHS |
(Normally you'll walk away with 200hp at
Gromp, but I did not have a pull @
Red Brambleback.
When you're jungling, you'd always like to optimize your DPS and experience/min. While you're doing




Because



Keep



You should be finished around 03:05 +/- 5 sec, continue your way to


6. Jungling from Red Side
7. Important Combo's
Q-R-FLASH Combination
Regular Ultimate
Optimized Ultimate
Comparison
The difference of speed at the flash + ultimate in both of these video's are quite significantly. If you're watching closely you can see there is a channel in the ultimate of 0.5 seconds. In this window you want to cast your flash, because as soon as your flash lands you instantly cast your ult, instead of 0.5 seconds later. Doing this will minimize the window of the enemies respond time.
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