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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
My name is Josh, I have mained Nautilus for the past month and had huge success with him, losing very few games and usually ending with no deaths. I've decided to write my first guide, this is my first time posting so any help or suggestions are appreciated, thank you and I hope you enjoy my guide. :D
Nautilus is a Heavy tank champion who even looks the part. His slow movement speed and attack speed can make this champion look unappealing although when one looks past his sluggish movement and attack speed, his large pool of CC and tankiness can be seen. 3 out of 4 of his abilities offer some sort of CC as well as his passive causes a stun. When played correctly Nautilus can be an important asset to a team causing the enemy grief with every harpoon.
For his runes I went with 9x armour and 9x scaling magic resist, I am aware of the nerf to the armour seals although I stick with them because I feel with Nautilus they are still effective because of his shield which is effected by armour causing the enemy to have to break through the shield before even starting at your health. For marks I went with attack speed which is pretty standard for Naut, although for Quints I prefer to use attack speed as well instead of movement speed, I find it to be hugely beneficial to jungle clear times as well as allows you that one extra hit in before your shield runs out.
Pro's
Nautilus's Build can be quite expensive and usually if you want to snowball and ensure your team succeeds it means you have to gank by level 4. It's also almost near impossible to counter jungle him, by level 3 your shield absorbs 150 hp + 15% of your hp which is quite a high health boost plus the extra damage on those attacks makes you scary to attack in the jungle not to mention the slow and if they are stupid enough to attack you at level 4 you can keep them cc'd until a teammate can assist with the kill.
Con's
Nautilus can require a little bit of fines when playing, his Q can get you into trouble if missed as well as long CD's on abilities can cause you to suffer if you can't land a skill shot. He is incredibly slow which is why I take ghost so i can get that extra speed when initiating for a gank or straight out chasing to get them into range of my Q. Most of the time Nautilus won't be taking the kill unless you build AP. With this build he is pretty weak when compared to other champions although what he lacks in damage he makes up for in his stun's / knock ups.
-
Faster then anticipated Jungle times with attack speed runes
Can't be counter Jungled
Brings huge cc to your team
can help gank from level 4
the later the game the tougher he gets
Snowballs if played correctly
Nautilus's Build can be quite expensive and usually if you want to snowball and ensure your team succeeds it means you have to gank by level 4. It's also almost near impossible to counter jungle him, by level 3 your shield absorbs 150 hp + 15% of your hp which is quite a high health boost plus the extra damage on those attacks makes you scary to attack in the jungle not to mention the slow and if they are stupid enough to attack you at level 4 you can keep them cc'd until a teammate can assist with the kill.
Con's
-
Can make or break a team
Slow movement speed
Can't really gank on his own
Really expensive build
Can be hard to master
He's not a killer, He's a lover
Nautilus can require a little bit of fines when playing, his Q can get you into trouble if missed as well as long CD's on abilities can cause you to suffer if you can't land a skill shot. He is incredibly slow which is why I take ghost so i can get that extra speed when initiating for a gank or straight out chasing to get them into range of my Q. Most of the time Nautilus won't be taking the kill unless you build AP. With this build he is pretty weak when compared to other champions although what he lacks in damage he makes up for in his stun's / knock ups.
Inside the jungle you will require Blue most of the time in early game, I find usually 3-4 consecutive blues are enough until Nautilus no longer requires them as much. From blue you will want to move to wolves, using your first potion after wolves move down and get your red buff. I usually find myself with a slight cool down still left on my smite at this point. once you get red finish off the ghosts and kill the golems , moving back to wolves and hitting level 4. once level for look for ganks constantly seeing as your initiations are powerful and you can already tank a decent amount of damage. While jungling ensure your W is up all the time, while spamming E whenever it comes off cool down.
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