NeroZYN's Graves Toplane Guide NEW BUILD UPDATED [S12] | EUW UK | OTP Diamond !






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Recommended Items
Runes: Standard / VS Burst
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Darius
If played incorrectly, Darius can stomp you. Any slight miss positioning and you can easily die. You need to be able to dash into his Q to reduce the damage taken , and to fully commit to the fight. Do not try and kite away from him! His E is also buggy (in my opinion) making it really hard to dodge. Other than that, the matchup is actually very easy.
Nautilus
Not just nautilus, but any front line champions. They soak in damage and allow you to do heavy amounts to the enemy team! Without having a frontline leads you to waiting for an engage or a miss positioning from the enemy which becomes rare to see the higher up the ladder you go
Nautilus
Not just nautilus, but any front line champions. They soak in damage and allow you to do heavy amounts to the enemy team! Without having a frontline leads you to waiting for an engage or a miss positioning from the enemy which becomes rare to see the higher up the ladder you go
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- Can bully laners due to range advantage + Armor Increase from E making him tanky.
- Flexible in terms of what items you can buy.
- Can become a split pusher or a teamfighter.
- Can feel VERY out of place within the game. (Your role becomes very confusing in terms of your responsibility within a teamfight or in general)
Cons:
- If your BEHIND your practically useless unless you pick up some kills. Champions like Jax would literally farm you lol.
- Wave control is infinitely harder!
- Somewhat difficult to decide on what to build



Standard Crit Build
The Standard Crit Build is one of Graves's most comfortable and successful builds. When in doubt on what to build, you generally shouldn't be building anything else but either Crit or Lethality. Building Crit is alot easier due to the variety of items that come with it, with the downsides of it being really expensive.
I tend to go crit alot more than lethality, especially against bruisers and tanks because I will be utilising my auto-attacks alot more than my abilities; I cannot fully utilise Lethality with my abilities if they dont one-shot or do a lot of damage to the point where I can finish them off without any troubles. This is also why I use PTA rather than

The core three items i'm building at the moment have been:



Collector / LDR: Despite imLS ****ting on







Navori Quickblade: For some reason after using

Now that I have listed my core three items, I will then talk about other items that can fill up the remaining slots. before that, I would like to mention; almost every game is different. There will be times where YOU will have to build outside the norm in order to win the game. Maybe you build Last Whispers first item into Shieldbow, or buy Executioners early because of Mundo/Olaf. These decisions are for you and only you to figure out, and you will get used to it the more experience you gain !
When playing Crit Graves, I normally prefer to buy atleast one defensive Item at full build. These normally consist of either Wit's End or Death's Dance. However you can also build



At this point in the game, you most likely already have the damage and could do with getting Defensive Items to prevent being one-shotted. THIS IS NOT MANDATORY; DO WHAT YOU THINK WILL WIN THE GAME
Other Crit items that I normally build are;
Essence Reaver: Not properly tried this item yet, but similar reasons for the

Phantom Dancer: I used to love this item, however it's not something I'd buy often due to the fact that It feels way more rewarding prioritizing an Item that provides more damage. Although it's cheap and easy to buy, you dont want to be shooting pea's, you want to hit like a truck, hence why I feel PD isn't as great. It's amazing for its mobility though, and if you feel you can utilize that then go ahead!
Stormrazor: I strictly only buy

Rapid Fire Cannon: Amazing item, I preferably build it towards the end of the game. A multi-use item, as it can be used to Attack Ranged champions as well as kite from tanks/bruisers you name it! Severely underrated and you should consider this item if your deaths are ramping up towards the end of the game.
Sunderer/Shieldbow Bruiser Build
As you can see, this build is very strict and linear; there is barely any room for you to replace one item in the build for another. For the Bruiser Build my aim was to somewhat give Graves another role within the game that does not consist of solely providing damage. The problem with Graves is that sometimes teamfights are not solved by just dealing more Damage. Champions like Yone, Riven, Soraka, Malphite where they are really tanky, have alot of utility or contain alot of sustainability/healing within their kit or items can always win teamfights over the team with 'more offense'
As a result, this build was made to counter that. Personally I'm a big fan of the interaction between Titanic/Ravenous Hydra and




Using





The downsides of this build is the fact that you definitely dont deal as much damage as you used to, so beware of that when engaging on the enemy alone. Hope you guys enjoy this build as much as I do.
Stridebreaker-Lethality Build
Initially this build was for fun, however if your early game is played well It can creat a dangerous snowball effect.
The idea is to fully utilise the


Utilising PTA
With laning, you want to be able to fully utilise your



Here.
Here I explain how to handle 2v1 situations.
Combos with PTA.
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Press the Attack |
As shown in the videos above, Press the Attack can be utilised in a special way in which Graves can easily poke through minions to attack the enemy laner and gain 1 stack. This can be comboed with an Auto


I choose this over






In my opinion these runes are standard, and are always required when picking Precision.
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These runes are needed to prevent Graves from being a Glass Cannon (Does alot of damage, but is really weak and vulnerable to getting one shot). Boneplating makes it bareable to take poke from ranged champions


Overgrowth will become more important further on into the game as it gives you alot of health to tank more damage, along with



For the same reasoning as the previous runes, however this is also great if you are mainly looking to build the bruiser build. Conditioning allows you to get more armor/mr from your items as well as from your E.
Teamfighting Guide:
Camille Guide:
Gwen Guide:
Irelia Guide:
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