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Choose Champion Build:
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AP Carry
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AD Carry
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

Hello, and welcome to my first guide. Teemo was not one of my first champions, but he's certainly been one of my more fun and exhilarating champions. In this guide, I will cover a useful AP carry build, as well as an AD carry build near the end. Viewers, you are free to leave your comments, questions, and suggestions for the build, because a build can only get better with the view of different people and their different playing styles.
Thank you, and I hope my build helps!
On top lane, he mostly counters every melee, AD champion. As a mid lane Champion, Teemo goes well against some Champions, mostly melee casters, since his range isn't great. This can mean he can be out-harassed, certainly if attacked correctly by the enemy jungler. On bot lane, carry Teemo can struggle as his blind does not do much to an ADC. Teemo is not recommended as an ADC Champion due to how much he can struggle against others, and as such I won't focus on ADC Teemo really other than the one section.
- Brilliant escapist (


- Blinding skill (

- One of the fastest Champions (Great for split pushing, ganks, and saving turrets)
- Free warding!
- Great farming abilities
- Global Taunt (Hue~)
Cons
- Squishier character
- Almost always focused first
- Short range (in comparison to other ranged Champions)
- Can be countered with



Other Possible Choices

If you're an ADC Teemo, you may be better off with masteries like






Being a squishy based character, however not aiming for defences but more damage, you should not really look towards the Defence section of the masteries. As well as this, most of the Utility section is based more on a supportive role, and thus should not necessarily be used by a Teemo.
Runes





- OR -


- OR -

- OR -


- OR -


- OR -

- OR -




Even though you have




This spell is good for securing even more kills, especially when this person has



I only really recommend this spell if you're a new player who's finding themselves focused in team fights. That way they can take some damage and continue dishing out enough to take a kill or escape.













CamouflageCamouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
This passive is a brilliant way to escape a bunch of enemies. You can use it as you rush into your lane at the start of the game for quick poke, become a living ward, or use it for sneaky attacks. It also increases your attack speed by 40% for 2 seconds once you reveal yourself, so the surprise poking works even better. (NOTE: Remember to press "S" to prevent auto attacking anything within range.)

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
While this skill is good for poking, and leveling extends the range of the harassing while doing better damage and a longer blind, I find I like to put one point in this and leave it until 2nd. If you find your enemy is gathering more gold farm than yourself, or they're a melee Champion chasing you down, it can be better to focus on this skill rather than


Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
This skill is useful for its passive and its active. It allows you to move between nexus and turrets easily, including the lanes of other champions for ganking. The active allows you to escape pretty much most ganks. Personally I don't place too much priority over it, and I put one point in then leave it till last, however if you find you're getting ganked plenty and need that bit more of movement speed, add points as necessary.

Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.4 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
I always place my first point here, maxing it first. The majority of your damage will come from the passive of this skill, as well as securing you easier gold feed should you be slightly behind with your timing. While the skill does not stack, it is refreshed upon each auto attack. This skill is brilliant for killing off enemies as they try to escape, and is even boosted by our AP which helps take even bigger chunks off the enemy Champion's health.

Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.
Since this is Teemo's ultimate, a point should be placed here whenever there is one available. As well as this, with being an AP Teemo these mushrooms can cause some good kill-securing damage. These mushrooms can fetch you kills when you're not in the area, be it if you're dead or just at another section of the map. These should always be planted whenever possible in high-traffic areas of the map. Most Teemos plant mushrooms only in bushes, however I find placing them outside works just as effectively, as some people steer clear of bushes when a Teemo is around.
AP Starter Items
Item Sequence




















Hybrid Starter Items
Item Sequence









Personally I prefer








Final Items
Item Sequence










With these items, not only will your attack speed be great for dealing numerous damage with the passive of your




Later on in the game, you'll have a better idea on what your 6th item can be, based on the damage or defenses you're looking for. You can see your enemy's final build much better at this point, and you can focus on what's necessary for how the game is being played. For this, you can switch your














Runes




While these may be probably the most used rune combination among AD carries, I am recommending them for Teemo too. While offering survival tactics from the enemy AD carry, their support and ganks, it also offers sufficient attack to start off your poke.

Item Sequence
















AD carry Teemo is not something that is recommended, and is quite rare due to his disadvantages against other Champions that roam the bot lane as an AD carry. Since none of his abilities scale with AD, this gives him more reason to be pushed back from this role for a recommended AD carry Champion. However, if you wish to try this build, these are the items I would recommend. These items give much needed life steal for constant poke wars, as well as necessary attack speed and damage.

Some people don't consider stealth when they're trying to run from an enemy, or think it's too risky. Don't forget about this useful passive when you have Champions chasing you down - It can be life saving. You're better off using this in the middle of an open area, however, than in a bush.
You can use your stealth to pretend you're not in lane, then sneak behind your enemy with good burst damage. This kind of damage is a great way to lower your enemy's health for an attack later on, or to secure a kill on a weakened champion.

19th March 2013 - Hybrid Starter items have been re-ordered slightly.


20th March 2013 -

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