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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Threats & Synergies
Rengar
Ban this champion! Rengar is stronger than Nidalee at 1v1 in all parts of the game if you fight him near brushes. You need to gank a lot before Rengar hits level 6, since Nidalee's early ganks is far superior to Rengar's, but once he hits level 6 he's going to come for your butt. If Rengar gets fed early you can go for Zhonya as your second or third item to prevent him from deleting you. Ward your jungle entrances early so he can't invade you.
Intro
This guide will be focusing on Nidalee in the jungle role, so if you're looking for a midlane or toplane Nidalee guide, im afraid you'll have to keep looking.
I decided to main Nidalee the first time i played her, which was when i was around level 20. So far i've played approximately 800 ranked games with her and probably atleast 400 normal games, so i feel like i know the champion pretty well.
Twitch.tv/Casperjoee
These are the only Marks you should ever consider on Nidalee jungle.
Going for Greater Mark of Magic Penetration is in my opinion the better choice, since it makes you scale better into the mid and late game than the Greater Mark of Attack Damage does. The downside is, that jungle monsters doesn't have magic resist, so the Greater Mark of Magic Penetration does nothing to help your clear.
While Greater Mark of Attack Damage doesn't scale very well into the later parts of the game, it does help you a lot with your first clear and gives you a little more damage at the early ganks in case you miss your spear.
Conclusion: Go for Greater Mark of Attack Damage if you're new to Nidalee jungle and doesn't feel too comfortable in your ability to land Javelin Toss. If you're an experienced Nidalee player go for the Greater Mark of Magic Penetration
9 Greater Seal of Armor. Is ALWAYS the option to go for as Nidalee jungle. The jungle monsters does a lot of damage and the enemy team will always deal physical damage, especially at the early stages of the game, where most of the damage come from auto attacks.
9 Greater Glyph of Ability Power. Again, there is no other option than these. Greater Glyph of Ability Power straight up outclasses the other runes in this category.
All of Nidalee's abilities scale well with ability power.
3 Greater Quintessence of Ability Power. Like their glyph counterpart, these runes are by far the best option for Nidalee jungle. Going for 3 Greater Quintessence of Scaling Ability Power will only give you 7.5 ability power more at level 18 than 3 Greater Quintessence of Ability Power does, which isn't worth the significantly weaker early game.
Also, make sure you run through brushes when you move around the map, since Nidalee's passive Prowl increases her movement speed by 10% for 2 seconds when she moves through a brush and 30% when moving toward a nearby visible enemy champion.
You should always try to gank from the point closest to the enemy champions tower, giving him/her no choice but to run towards you. By doing this it will be much easier to land your Javelin Toss since he/she will be at point blank range.
Keep in mind that the enemy champion will most likely try to dodge your Javelin Toss, so try to keep auto'ing while running near him/her for as long as possible before throwing it. By doing this you can do a lot more damage than you would be able to if you threw the Javelin Toss instantly, since it will take longer for the enemy champion to get to a safe spot because he will be running zig-zag rather than straight toward safety.
Make sure you run through the lane brushes to get the passive movement speed from Prowl when ganking bot- or toplane. When ganking midlane its better to come from the spot closest to the enemy tower rather than through the brushes, since they are often warded and you will get more time to close the distance by doing so.
Remember that you can use your Bushwhack to check if the enemy jungler is in the lane brushes, when you gank bot- or toplane.
You can also use your Bushwhack in the lane brushes, to get vision for a short time if the enemy champion runs through them while trying to escape your gank.
Using your Bushwhack in the lane brushes to get vision of a fleeing enemy champion, is especially useful if you have red buff, since the vision lasts long enough for you to auto attack the target and by doing that refreshing the red buff slow and true damage burn.
- Great clear speed and sustain
Nidalee has one of the fastest clears of all jungler's, once she gets her Tracker's Knife - Runic Echoes. This makes it easy to get back in the game if you fall behind early, since you can get a lot of gold by keeping your jungle cleared. Her Primal Surge gives her a lot of sustain which means she doesn't have to back as long as she have a blue buff.
- Amazing early pressure
Nidalee have perhaps the most early game pressure of any jungler due to her great mobility from her Pounce, her high damage from her Aspect Of The Cougar abilities and her chasing potential, when she hits a Javelin Toss to enable her Prowl passive (especially with red buff). You can use this to snowball the game out of control.
- Utility/Mobility
You can put Nidalee's Bushwhack in the enemies jungle's brushes to keep track of where he/she is and effectively shut him/her down by doing so. Her Pounce allows her to get around the map fast, making it easy for her to put down insane map pressure and control the map.
Cons.
- Skillshot reliant
Nidalee is extremely skillshot reliant, if you miss your Javelin Toss you will have a hard time pulling off your ganks and 1v1'ing.
- Vulnerable to hard engage
You shouldn't buy defensive items on Nidalee since it greatly minimizes her damage/utility, this leaves her very squishy and vulnerable.
- Slightly falls off late game
Nidalee scales awkwardly into the late game. She's too squishy to go in when she hits a Javelin Toss in teamfights, so she can only poke with her Javelin Toss and heal people with her Primal Surge, which basically makes her a weaker Xerath with more utility.
The second mechanic you want to master is the ''double jump'', basically what you need to do is use your Pounce right after you use your Takedown on a minion or champion with low health. Since the Takedown takes some time to hit, you can Pounce before it kills the target, giving you the kill credit AFTER you Pounce. This means that you get the cooldown on Pounce reduced to 1.5 seconds.
Videos on how to do ''Double jump'' and ''Instant ward clear'' below :)
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