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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
So here I'll list a couple of pros and cons to Nidalee.
- Pros -
Fast Movement, especially with the brush
Quick ganks, if you land your combos
Healing, which can be a value to the team
Easy allowance for traveling through the jungle
Long range attacks (Javelin)
Can pounce through many of the map walls
- Cons -
She is and can be very squishy throughout the game
Slow clearing during the start
No crowd control
Has trouble soloing dragon during early levels
Eats mana like no other
- Pros -
Fast Movement, especially with the brush
Quick ganks, if you land your combos
Healing, which can be a value to the team
Easy allowance for traveling through the jungle
Long range attacks (Javelin)
Can pounce through many of the map walls
- Cons -
She is and can be very squishy throughout the game
Slow clearing during the start
No crowd control
Has trouble soloing dragon during early levels
Eats mana like no other








For my
Nidalee jungle, I start off at Gromp. Remember all these terms and monsters can be seen in "Jungle Minions, Info & Respawn".
Starting at the Gromp you might need a pretty good leash. Cast your
Smite early to get the shield on you ahead of time, because the poison shield will help kill Gromp faster.
After Gromp I head to the Blue Sentinel, grabbing the blue buff and moving on straight to the Red Brambleback.
After I get red, I move to gank lanes. Try to gank while you have your buffs up, and don't forget to kill the Rift Scuttler's for the free health and mana regen.
After I get the Scuttles and gank, I move back to the jungle grabbing Gromp if it's up, then going to wolves then Krugs (The rock thingies).
After all this I generally back. Then from here it's totally up to you what you do :). Starting off the way I do with Nid, it helps with your maximum damage output (Poison shield, blue, red, gank). However you can also start at the rocks and do a bunch as well, due to the six hit stun. Blue just helps
Nidalee a **** ton because then you can cast
Primal Surge without the worry of mana.

Starting at the Gromp you might need a pretty good leash. Cast your

After Gromp I head to the Blue Sentinel, grabbing the blue buff and moving on straight to the Red Brambleback.
After I get red, I move to gank lanes. Try to gank while you have your buffs up, and don't forget to kill the Rift Scuttler's for the free health and mana regen.
After I get the Scuttles and gank, I move back to the jungle grabbing Gromp if it's up, then going to wolves then Krugs (The rock thingies).
After all this I generally back. Then from here it's totally up to you what you do :). Starting off the way I do with Nid, it helps with your maximum damage output (Poison shield, blue, red, gank). However you can also start at the rocks and do a bunch as well, due to the six hit stun. Blue just helps


Early farming can be hard for Nid because of her squishiness and her lack of attack damage and ability power. This makes it a little bit of a challenge, but being careful will easily fix this. Far as early farm goes...you might be a bit slow till you get the hang of her. Once you do though, you'll be able to move as fast as the other junglers <3. Once the game gets a little later, and you get your Devourer's you do a lot more damage and things die a lot quicker.
As far as Team Work goes, Nid can be a hard champ to have around. Due to her lack of crowd control, fighting with her as a jungler might be a hard task. Having good crowd control on other lanes will easily fix this though. Nidalee can be useful to teamfights due to her
Primal Surge, and her ability to assassinate champions. While a team fight is going on, you could always use the assassination skills she has to get to the mid laners or adcs, making the fight easy to win.
Another important thing to realize is that your adc will need peels, so you need to watch for if they need the help. Many people forget that the adc is an essential member to your team and helps to win the fights. So throughout every fight, make sure you keep a close eye and you are ready to toss your
Primal Surge out to the adc before you go into fights.

Another important thing to realize is that your adc will need peels, so you need to watch for if they need the help. Many people forget that the adc is an essential member to your team and helps to win the fights. So throughout every fight, make sure you keep a close eye and you are ready to toss your

As far as skill sequence I use the following to Jungle:
-
Javelin Toss To provide the
Prowl buff.
- After the
Prowl buff, you will do increased damage to the target.
- Once you get the
Javelin Toss into it, cast
Primal Surge.
- After casting
Primal Surge you can either use
Bushwhack and place a trap for once
Javelin Toss runs out, or you can use
Aspect Of The Cougar and engage on the target.
- I prefer to use
Bushwhack before I go into cougar to provide a longer
Prowl buff duration.
- After I use
Bushwhack, I use
Aspect Of The Cougar turning me into a cat then I
Pounce the target.
- From
Pounce I go into
Swipe then into
Takedown.
That's the jung combo I use. I'll add more to this section later, but I basically repeat that sequence. The reason I use
Takedown last is because of it's damage. The more damage you do to the minions before you use
Takedown, the more damage your going to do when you use
Takedown.
-


- After the

- Once you get the


- After casting




- I prefer to use


- After I use



- From



That's the jung combo I use. I'll add more to this section later, but I basically repeat that sequence. The reason I use



So here I will provide I little bit of info for the people who don't know very much about this new jungle. This jungle can be somewhat hard to learn at first if you are new to it.
So first we will start with what the "Gromp" does.
1. Gromp (Large Monster)
Smite Bonus: Grants Poison Armor that damages an enemy that attacks the owner.
The gromp can do ranged attacks that are rather painful, and most people tend to start off with him due to the shield...so a good leash helps.
2. Blue Sentinel (Large Monster - Buff)
Smite Bonus: Restores a large amount of mana.
Provides: Crest of the Insight.
Crest of the Insight: This buff greatly increases Mana Regeneration and Cooldown for 2 minutes.
This would be the minion that most people consider the "Blue". Lots of mid laners will tend to want this buff, and some give it up some don't. It's 100% your choice considering the jungle will be yours.
3. Greater Murk Wolf (Large Monster)
Smite Bonus: Summons a Rift Spirit that patrols the nearby area for up to 90 seconds.
This would be the wolf pack. If you are on blue side, it's under the Blue Sentinel on the map, and if you are on the red side it is above the Blue Sentinel.
4. Crimson Raptor (Large Monster)
Smite Bonus: Alerts and gives unit Magical Sight if spotted by an enemy ward.
Don't forget to check around the area when this smite bonus goes off, because finding the ward can be a little tricky, especially if they placed it in a hidden zone.
5. Red Brambleback (Large Monster - Buff)
Smite Bonus: Restores a large amount of health.
Provides: Crest of Cinders
Crest of Cinders: This buff will increase your health regen and it also slows and burns enemies. It lasts 2 minutes.
This buff is considered "Red" by most people, and it is normally given to your adc due to their ranged attacks. It gives them a better bonus then it will probably give to you.
6. Ancient Krug (Large Monster)
Smite Bonus: Grants gift of the heavy hands.
Basically what this gift does is every 6 hits you stun your enemies.
7. Rift Scuttler (Large Monster - Area Buff)
This is what I like to call the "Scuttle bug". After killing him, he will provide a small circular area in front of dragon or baron that will give off speed to allies and ward the area.
8. Dragon (Epic Monster - Team Buff)
Provides: Dragonslayer.
Dragonslayer Ranks:
1 - Dragon's Might: +6% Atack Damage and Ability Power
2 - Dragon's Wrath: +15% damage to Towers and Buildings
3 - Dragon's Flight: +5% Movement Speed
4 - Dragon's Dominance: +15% Damage to Minions and Monsters
5 - Aspect of the Dragon - Doubles other bonuses and attacks burn enemies for 150 true damage over 3 seconds. This lasts for 180 seconds.
This guy is often called "Drag" for short. It is critical that your team gets this buff because of the amount of increasing damage you or the enemy team will do.
9. Baron Nashor
Provides: Hand of Baron
Hand of Baron:
- Empowered Recall (Reduces recall time)
- Increased Attack Damage and Ability Power
- Nearby Allied Minions are vastly enhanced
This guy is normally the "End game" buff. When players are looking to end the game, or just get a nice lead on their team, Baron is generally the one they look towards.
Spawn Timers:
So first we will start with what the "Gromp" does.
1. Gromp (Large Monster)
Smite Bonus: Grants Poison Armor that damages an enemy that attacks the owner.
The gromp can do ranged attacks that are rather painful, and most people tend to start off with him due to the shield...so a good leash helps.
2. Blue Sentinel (Large Monster - Buff)
Smite Bonus: Restores a large amount of mana.
Provides: Crest of the Insight.
Crest of the Insight: This buff greatly increases Mana Regeneration and Cooldown for 2 minutes.
This would be the minion that most people consider the "Blue". Lots of mid laners will tend to want this buff, and some give it up some don't. It's 100% your choice considering the jungle will be yours.
3. Greater Murk Wolf (Large Monster)
Smite Bonus: Summons a Rift Spirit that patrols the nearby area for up to 90 seconds.
This would be the wolf pack. If you are on blue side, it's under the Blue Sentinel on the map, and if you are on the red side it is above the Blue Sentinel.
4. Crimson Raptor (Large Monster)
Smite Bonus: Alerts and gives unit Magical Sight if spotted by an enemy ward.
Don't forget to check around the area when this smite bonus goes off, because finding the ward can be a little tricky, especially if they placed it in a hidden zone.
5. Red Brambleback (Large Monster - Buff)
Smite Bonus: Restores a large amount of health.
Provides: Crest of Cinders
Crest of Cinders: This buff will increase your health regen and it also slows and burns enemies. It lasts 2 minutes.
This buff is considered "Red" by most people, and it is normally given to your adc due to their ranged attacks. It gives them a better bonus then it will probably give to you.
6. Ancient Krug (Large Monster)
Smite Bonus: Grants gift of the heavy hands.
Basically what this gift does is every 6 hits you stun your enemies.
7. Rift Scuttler (Large Monster - Area Buff)
This is what I like to call the "Scuttle bug". After killing him, he will provide a small circular area in front of dragon or baron that will give off speed to allies and ward the area.
8. Dragon (Epic Monster - Team Buff)
Provides: Dragonslayer.
Dragonslayer Ranks:
1 - Dragon's Might: +6% Atack Damage and Ability Power
2 - Dragon's Wrath: +15% damage to Towers and Buildings
3 - Dragon's Flight: +5% Movement Speed
4 - Dragon's Dominance: +15% Damage to Minions and Monsters
5 - Aspect of the Dragon - Doubles other bonuses and attacks burn enemies for 150 true damage over 3 seconds. This lasts for 180 seconds.
This guy is often called "Drag" for short. It is critical that your team gets this buff because of the amount of increasing damage you or the enemy team will do.
9. Baron Nashor
Provides: Hand of Baron
Hand of Baron:
- Empowered Recall (Reduces recall time)
- Increased Attack Damage and Ability Power
- Nearby Allied Minions are vastly enhanced
This guy is normally the "End game" buff. When players are looking to end the game, or just get a nice lead on their team, Baron is generally the one they look towards.
Spawn Timers:
:Respawn Timers
All Minions - 1:55
5:00 - Buffs
Dragon - 2:00
6:00 - Dragon
Baron - 20:00
7:00 - Baron
-
Prowl is a good spell to use because of it's hunt ability.

The hunt ability helps you catch prey -
- It helps you move faster in the brush
When you land a spear or trap, moving toward the target speeds you up -
- This spell will also grant you sight for 2 seconds, of the enemy
This is usable on jungle minions -
- Good for quick engages
- Can cause the
Prowl buff

Good for ranged damage and poke -
- Once you land a good spear, engaging is easy
Easy to throw a stealthy spear for a gank -
- Makes face checking not needed

- Can be placed in brush to avoid ganks
Place them all over your lane to let them slowly kill themselves -
- Also provides the
Prowl buff to targets

Good for a free engage, especially if they don't think you will -
- Place them in the jung to avoid counter jungle
- Nice for sustain
Increases attack speed -
- Good boost for when you want to push fast
One of the most powerful heals in game
- Allows transformation into a cat
Boosts your spells as it levels -
- Cooldown resets when you land
Prowl

- Bonus damage with
Prowl

Quick attack -
- Can be activated before
Pounce and lands instant attack

Does more damage the lower the health of the target -
- Allows you to escape easier
- Good space closer
Quick escape (Through wall jumps and such) -
- Goes in the direction your mouse is pointed
Makes farming easier -
-
Takedown does a bit more damage after you lower the health slightly with this

- Allows transformation into a cat
Boosts your spells as it levels -
- Cooldown resets when you land
Prowl




































































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