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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Threats & Synergies
Fizz
This is one of the worst match-up for Talon. Fizz's early game is not really strong but he can still do lot of damage and dodge your W poke. After level he can kill you easily. I recommend to roam often or get hexdrinker to survive his burst.
Introduction
Talon is real definition of


Again like any other champions. He doesn't instantly win a game. Usually it is not because of certain champion in enemy side. But a team compositions that counters Talon's playstyle. To ease you, I'm gonna tell you that this doesn't happen much often in solo queue. Additionally in solo queue there is less teamwork than in ranked team games. In solo queue he can carry well if played right way.
ps. Sorry for my english as it's not my native language.

Pros
+ Good waveclear
+ Excels at catching people
+ INVISIBILITY
+ Escape potential
+ Kills any squishy champion instantly
+ Makes enemies hate you
+ Hard snowballing
Cons
- When behind, kinda useless
- Squishy
- All-in champion. Kill or be killed



Alternative spells













Runes






I use flat runes, because of early game boost they provide. Talon needs to survive laning phase. Most of the time you will have against poke mages. And Talon as a melee champion is prone to be poked a lot. Since armor runes were nerfed I started to use flat health instead as AP mages won't deal significant damage with their auto-attacks anyway.
As for armor penetration, I see much better options than flat AD on marks (still have AD on quintessences). Coupled with brutalizer you will have 20 flat armor penetration that's is huge boost when enemies won't have much armor in the early game.
Versus attack damage using champions
Runes






For the glyphs I prefer scaling cooldown reduction(CDR). That 7,5 flat CDR doesn't help that much since I'm still quite limited by mana pool. And by level 18 I will have nice 15 CDR. That's huge! But that's up to you. I have seen many people flat CDR too. Use it if, you like a bit different playstyle.
It's not worthy to spend on this mastery because there is much better to offer.

Talon's passive. Gains 10% increased damage to auto-attacks against opponents who are slowed, suppressed, immobilized or stunned. Pretty decent passive.

Talon's Q. Activating gives you next auto-attack to deal bonus physical damage and apply bleeding on enemy. While enemy bleeds you a get vision over that enemy for 6 seconds and it works like

Cooldown- 8/7/6/5/4
Mana Cost- 40/45/50/55/60
On Hit Damage- 30/60/90/120/150 + .3(Bonus AD) + Auto Attack Damage
Bleed Damage(Over 6 Seconds)- 10/20/30/40/50 + 1(Bonus AD)

Talon's W. Sends out valley of daggers in a cone which then quickly returns dealing damage on both times when passes through enemy. At laning phase W works as a poke and a farming tool. Deals lot of physical damage and applies slow on enemy. Works with Mercy. This is main ability for damage so I max it first.
Cooldown- 10
Mana Cost- 60/65/70/75/80
Range- 600 Units
Damage per Hit(Potentially hits twice)- 30/55/80/105/130 + .6(Bonus AD)
Slow- 20/25/30/35/40 %
Cutthroat
Talon's E. Blinks instantly to the target increasing his damage on that target for 3 seconds. As well applies slow on target by 99% for 0.25 seconds. Good gap closer ability. On lane you should be careful, when you use it as enemy will probably throw



Cooldown- 18/16/14/12/10
Mana Cost- 35/40/45/50/55
Range- 700 Units
Damage Amplification- 3/6/9/12/15 %

Talon's R. Talon disperses blades outwards in a 500-radius ring and gains stealth for up to 2.5 seconds while gaining 40% movement speed. After 2.5 seconds or if pressing R again, stealth ends and blades return back to Talon. Deals damage when blades expands and contracts. This ability can be used in many ways. To deal tons of damage you will probably use all abilities all together. Besides that Talon's ultimate is good for escaping and engaging. Good way to engage with ultimate, is use it in the brush and run toward the enemy and use Cutthroat. They will not see that coming! Keep in mind that, you have to kill the target as you will not have any ability to escape. Due to movement speed bonus



Cooldown- 75/65/55
Range- 500 Unit Radius
Mana Cost- 80/90/100
Damage per Hit(Potentially hits twice)- 120/170/220 + .75(Bonus AD)
Fastest way to kill an enemy (unless tank) is to SPAM all abilities all at once. Use the combo (combintaion of abilities) in this order E Q W R or E R W Q if enemy tries to escape. I try to press W and R simultaneously. That deals millions of damage and the enemy won't have time to react. Combo can be extended but try to use it in 3 second at the latest because of the damage amplifier of Cutthroat which lasts just that long. Of course it is not always the wisest choice if the enemy is already half dead. For instance if at lane enemy is pretty damaged, you can easily kill him/her suing this technique. When talking about regular



These boots are just best for Talon. Other boots can be used in rare situation. Why these boots? Because they give that insane mobility, which makes Talon a roaming monster. After




Usually I will try to finish this item first as it gives huge damage boost. When I said first I meant as my first damage item. I usually get



I love this item. Nice active and the armor penetration is very useful. While 30 AD and 15 % are not seems to be big. It is enough for early game. And coupled with


I see this item rarely on Talon. People tends to underestimate this item. I rush this item sometimes first if I'm fed, if not the last. Very good item on Talon. Gives 80 AD, 25 critical strike chance and critical strike will deal 250 % damage. With




Must have on any AD assassin. Will not let armor stop you from murdering people. This usually my 4th item.

Over all defensive items I prefer this item. It will give you chance to survive if you go down during killing an enemy. If you are fed, enemies will most likely save

Pretty good choice, maybe by the end of the game. When you feel like you need more CDR than a mobility.

Also not a bad choice, If enemy have lot of slows. Upgrade to



They are useful for











Good defensive item. Get it only if enemy have lot of




I buy this item sometimes if I'm doing poorly against some mages or assassins.

As Talon is not front liner you won't be focused down until you actually jump on enemy in the of teamfight. Even then that active from this item probably won't save you. You get maybe from



Early Game/ laning phase
Talon is pretty weak pre-level 6. It's quite hard to kill anybody at lane if enemy won't tower dive or make any other mistake. Talon's kill potential increases when he gets his ultimate




About wards. Please guys and girls buy wards! This advice is mostly for low elo rank. But even in high elo games some people buy wards rarely. They are not made just for support, you need to buy them and keep vision for your team as well. Nobody gonna protect your butt when you are solo laner! Trinket

There is one trick I like to use when playing especially Talon. When I'm still in laning phase and I got

Mid Game/Roaming
After you get few items like




Most of time I get


Splitpush is not always a good choice. If you are fed you are really needed in teamfights. You can kill fed enemy carry and thus carrying game for your team. Splitpush if you see enemy can't really retaliate to that. I mean by not forcing teamfights or taking objectives.ยง
Late game
Late game is when all players start to gather and move together. When playing


Teamfight
Teamfighting is not really simple. As Talon you need to kill that carry in the enemy team. I find easiest target



So briefly about concept of teamfighting. The main targets are Marksmans and Mages. In order to kill your target fast and with no retaliation of enemy team, you have to know your position. So when teamfight breaks up Talon should not be in front line. Otherwise it usually will cost your life. As an


There is always another way. The tactic I like to use is flanking.







Thanks for reading! :D
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