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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

Welcome to my Nocturne Guide! I am Jimboom and Nocturne is my main Champion, since I started jungling. I have done a lot of matches with Nocturne and in my opinion he is one of the best junglers. This is not an In-depth guide but I will explain everything which is important like my very aggressive jungling route.
I think Nocturne is a very good Champion for those players, who jungle for the first time, because of his survivability and easy ganks. But he is also played a lot on tournaments.
This guide shows, how to play Nocturne as an Offtank, what I prefer. If you want to play him as a Glass cannon you have to read another guide. I only play Glass cannon if I went 10/0 very early and I know that the game is won. With my itembuild you won´t deal tons of damage (Sorry Phreak!), but you can help your team very good.
The runes I´ve chosen are quite standard.
Greater Mark of Desolation: In my opinion these are the best (AD) Marks in the game. They raise your jungle speed and are even more useful in Lategame.



Offtank
9/21/0 is the best setup for junglers in general. You get a lot of damage for faster jungle speed and also much defense for better sustain.
Glass cannon
This guide is not about playing him as a Glass cannon, but I would suggest 21/0/9 for it. Make sure you get

"Ohh you have chosen
Flash and
Smite, this is so common!"
Right! But it is the best choice for nearly every jungler, except




Other Viable choices









Non viable choices







I usually max this skill first. I start by putting one skill point at level one for AoE and more Attack Damage. This skill is Nocturnes most important skill, because it tunes your jungle speed into a new level, lets you chase champions and escape.

At the start of the match this skill isn´t so important. The passive Attack Speed Bonus is nice, but one skillpoint at level 2 or 3 is enough. Remember: Jungle Creeps don´t use abilities ;-)

This is your main gank skill before level 6. I max it at level 13 to get a longer fear. If you want to do a level 2 gank, what I approve, (See Aggressive Route at Jungling) you will need to put one point at level 2 into it.

Nocturnes ultimate is very strong and as every ultimate I max it as fast as possible. This will be your main ressource for ganks and initiates.
Core
Earlygame
General






You should buy boots on your first trip back. You can travel faster from camp to camp and gank even stronger.

Best item for junglers. Attack Damage, Armor, bonus damage versus creeps and a free ward every 3 minutes. What do you want more?

Expensive, but the best counter against CC. It offers a nice amount of Magic Resistance, too. It is viable on every Champion.

Rush this item! You will need it later for

Other options

I buy this item, if i got a successful level 2 gank and want to be the early game nightmare or counterjungling hard.


Midgame
General



These three items are good in Midgame. It is too expensive to upgrade them early so wait a bit. You will build them later to




You are the initiator. With Captain people can follow up quickly.
Other options

Your Attack Speed is low with a tanky build, but this item can help you increasing it. The magic damage helps against armor heavy teams.
Lategame
General




After the S3 Patch this item is really great! Exspecially if your team deals a lot of AD damage you can shred the enemy's armor. All stats are very useful. If your team does not deal tons of AD damage, you should consider


I tried this item right after the release and I realized how great it is although not many players used it. Without this item Nocturne is missing Magic Resistance. 36 is not much, but the passive magic shield has saved me many times. Also this item gives 55 Attack Damage and even more, depending on your missing health. In a 1 on 1 this item gives you so much power to turn a fight lately.

Feel free to sell your


Other options

To finish off your build

Situational

If you are getting focussed too often and need more defense.

Good alternative for


I prefer


It is very useful against




The spellshield cooperates great with your


Take this against heavy AP teams.

I prefer



Best counter against heavy AD teams.

Useful against Armor stacking teams, otherwise not.

Another counter against heavy AD teams.
Aggressive Route

This is the usual route I take (View of Blue Team).
Only do this route, if their jungler probably starts at their Blue Buff (





At first you wait in the near of your Blue Buff. Make sure, your Botlane is covering your Red Buff. At approximately 1:30 run to their Wraiths (If they covered it then turn and do the normal Blue Buff route!) with your mid- and top-laner and clear them. Let your teammates get exp, it is more important, that you clear the camp fast. After that head over to red buff. Get a pull, send your team back to lanes and last-hit with smite. In most cases you aren´t detected, because the enemy jungler should kill Blue Buff while you are killing Red Buff. After finishing Red skill

Why such an early gank?
I have performed this level 2 gank many times and often succeeded, because:
- Laner is level 1, you level 2
- He don´t anticipate that you come from behind so early
- You have red buff
- You already skilled your
Unspeakable Horror
- Most people don´t skill their escape spell at level 1, e.g
Vladimir´s
Sanguine Pool




It´s ok, if you get one tower hit and secure a kill, but don´t overestimate yourself! After a successful gank Toplane is nearly won. If they get away with low life, the lane has also a big advantage. So don´t tower dive!
If you have enough health left, kill your Blue Buff and Wolves or go directly to your red, if you think, the enemy jungler tries to steal it. Then you can go back to base and buy

- He has already stolen it
- He is stealing it, when you arrive
- He arrives, when you are doing it
- He doens´t care
In the second case don´t hesitate to attack him. You already went buying and with your

In the third case there are two actions to note: Pull the Lizard into the brush and use your Smite to last hit, not at the start. When the enemy jungler arrives attack him instantly, and finish the Lizard later on. You have the advantage of the first attack, because you are in the brush.
In the fourth case: Be happy
Summary
With this route you can easily dominate the whole jungle. You and your Toplaner get an early advantage. The route is very risky, but that is the only disadvantage. You can´t fail if you perform it right.
Aggressive Route 2
Saintvicious doing this route with Nocturne:

This is another very aggressive route. You should only perform it if you know, that you are much stronger in an 1 vs. 1 / 2 vs. 1.

At first your Supporter should ward the enemy wraiths, so that you know when their jungler is at the red buff.
Start at your wraiths. Let your Midlaner / Supporter pull the Lizard Elder. After you killed your Red Buff you should be level 2 and skill your

Summary
A very risky route. A whole premade team is recommened, or at least the Supporter and Midlaner. If you don´t manage to kill the enemy jungler the reward is relatively low.
Blue Buff Route

This is the most common route. I don´t think I have to explain a lot:
To do this route starting items like



Start at wolves. Let your teammates do damage, but they shouldn`t get experience, otherwise you wouldn´t be level 4 after the route. Don´t use smite!
Head over to Blue Golem at 1:55. Let midlane pull and, if possible deal some damage. Use Smite. After you cleared the whole camp put a skill point into


Summary
This route is very old but still ok. It is not risky at all, but you level very fast and are earlier on level 4 than solo lanes in most cases.
Champions















In general: Champions with CC. This can stop your


How to prevent: Just don´t focus these Champions or gank other lanes. The AD carry is the best target in most cases.
Items




Armor. Nocturne is only doing physical damage, so armor counters him. Randuims Omen and

In general: Armor
How to prevent: This shouldn´t be a problem, if your team has enough AP, too. If they begin stacking armor then you should consider buying

Mechanics




How to prevent: If you really need to get the fear of




Champions that Nocturne counters









Counters taken from lolcounter.com
Ok, now you have learned a lot about Nocturne. You are really good, but you aren´t winning every game, because of your teammates? That is why I will mention Champions, that collaborate well with
Nocturne. In the best case your premades are playing these Champions.
The first Champion to note is
Shen. Yes, Shen! You don´t know why?
Stand United +
Paranoia = Ultimate Wombo Combo!
And here is the explanation:
Nocturne activates
Paranoia. This is the signal for Shen to cast his
Stand United on him. Nocturne then has to jump into a crowd of enemies, exspecially the carrys. If performed right Shen will be teleported there, when Nocturne arrives. That is the moment for him to use
Shadow Dash. Your other teammates have to follow up quickly. Whole enemy team taunted. Teamfight won.
In general good teammates for
Nocturne need to have an ability to close gaps. If you initiate a teamfight with
Paranoia and noone of your team can follow, you will simply be dead.
Flash and
Ghost should work, but an additional ability like
Tryndamere's
Spinning Slash would be perfect.
Nocturne has not much CC. So your team should contain Champions like
Kennen or
Alistar, otherwise winning teamfights will be hard.

The first Champion to note is



And here is the explanation:




In general good teammates for









It is often discussed, if the jungler has to give the kills to the laners or if he can take them for himself.
In my opinion it depends on the lane when to take the kill or not:
The Supporter does not need much gold. He has his Gold per second items (
Heart of Gold, Kage's Lucky Pick etc) and is not taking much benefit from kills.
The Top Lane is in the current Meta mostly tanky and has a supporting role e.g
Cho'Gath or
Singed. In those cases I would give them about 40% of the kills from ganks. It can be more or less, depending on their need of gold.
The Jungler. Yes, YOU! Early kills speed up your jungle clear time and give you an advantage on ganks. This helps all lanes. On your first trip back you can buy
Wriggle's Lantern directly sometimes. Then you don't need further
Health Potions. This is very useful. I think it is a great advantage if you get the first or second kill, otherwise you will fall behind in level.
The Mid Laner. The Midlaner / AP Carry needs gold to win the lane, so giving him about 70% of the kills seems suitable, but not all, because he benefits from you, too. But if the lane is already won I would take more kills myself.
The AD Carry is very farm dependend. You should give all kills to him, so that he can carry you in lategame.
Supporter - Top Laner - Jungler - Mid Laner - AD Carry
Nothing - Some - Average - Most - All
In most cases: Securing the kill has the top priority! If you aren't sure whether the ganked player has flash up or not then make sure to kill him.
In general underfarmed teammates should also get some kills more as well as snowballing Champions (
Master Yi,
Olaf) or players with snowballing items (
Mejai's Soulstealer,
Sword of the Occult).
This is my personal opinion. Every player has his own point of view.
In my opinion it depends on the lane when to take the kill or not:
The Supporter does not need much gold. He has his Gold per second items (

The Top Lane is in the current Meta mostly tanky and has a supporting role e.g


The Jungler. Yes, YOU! Early kills speed up your jungle clear time and give you an advantage on ganks. This helps all lanes. On your first trip back you can buy


The Mid Laner. The Midlaner / AP Carry needs gold to win the lane, so giving him about 70% of the kills seems suitable, but not all, because he benefits from you, too. But if the lane is already won I would take more kills myself.
The AD Carry is very farm dependend. You should give all kills to him, so that he can carry you in lategame.
Supporter - Top Laner - Jungler - Mid Laner - AD Carry
Nothing - Some - Average - Most - All
Notice
In most cases: Securing the kill has the top priority! If you aren't sure whether the ganked player has flash up or not then make sure to kill him.
In general underfarmed teammates should also get some kills more as well as snowballing Champions (




This is my personal opinion. Every player has his own point of view.

v1.0.0.143 - 2012-07-19
• Shroud of Darkness◦Shield duration reduced to 1.5 seconds from 2
• Paranoia◦Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100
◦Updated Umbra Blades tooltip
v1.0.0.140b - 2012-06-05
•Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25
v1.0.0.139 - 2012-05-01
-Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether
v1.0.0.129 - 2011-11-15
-Unspeakable Horror
-Cast range reduced to 425 from 500
-Tether range reduced to 465 from 525
v1.0.0.125 - 2011-09-14
-Unspeakable Horror leash range reduced to 525 from 550
v1.0.0.123 - 2011-08-09
-Paranoia ◦Nocturne will now attempt to attack the target after using Paranoia
-Paranoia no longer grants assists for limiting enemy vision
v1.0.0.116 - 2011-04-25
-Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
v1.0.0.115 - 2011-04-11
-Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
-Unspeakable Horror ◦Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
-Fixed a bug where breaking the leash near the end would still trigger the fear
-Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
-Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
v1.0.0.114 - 2011-03-28
-Made Shroud of Darkness shield brighter and easier to see
Source: lol-patch.com
• Shroud of Darkness◦Shield duration reduced to 1.5 seconds from 2
• Paranoia◦Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100
◦Updated Umbra Blades tooltip
v1.0.0.140b - 2012-06-05
•Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25
v1.0.0.139 - 2012-05-01
-Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether
v1.0.0.129 - 2011-11-15
-Unspeakable Horror
-Cast range reduced to 425 from 500
-Tether range reduced to 465 from 525
v1.0.0.125 - 2011-09-14
-Unspeakable Horror leash range reduced to 525 from 550
v1.0.0.123 - 2011-08-09
-Paranoia ◦Nocturne will now attempt to attack the target after using Paranoia
-Paranoia no longer grants assists for limiting enemy vision
v1.0.0.116 - 2011-04-25
-Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
v1.0.0.115 - 2011-04-11
-Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
-Unspeakable Horror ◦Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
-Fixed a bug where breaking the leash near the end would still trigger the fear
-Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
-Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
v1.0.0.114 - 2011-03-28
-Made Shroud of Darkness shield brighter and easier to see
Source: lol-patch.com
Do you think Nocturne is OP?
No. He is very strong, but not overpowered. I think they could nerf the passive Attack Speed Bonus of

Edit 6.5.2012 (Draven Patch): "

Edit 19.7.2012: Another nerf... This sucks >.>
I am constantly loosing with Nocturne
You need to play Nocturne as much as possible to master him completely. Hitting an enemy with


What champions are you playing beside Nocturne?
Will you create guides for playing them?
I am always jungling.



Who is the best jungler?

This was before the recent nerf of

At the moment there is no single dominationg jungler.




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