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Choose Champion Build:
-
Midle laner
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Top laner
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Jungle
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Support
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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
GUIDE STATUS
Developement: Under serious update
Last Update: 22 May 2016
Game Patch: Season 6 - Version 6.10
"Who are you?"
Hello everyone im Reitan Hitokiri from uNiQue Freestyle Multigaming (uNQue) on EUW server.
I play League of Legends since it came out, or before that... as DOTA.
Im an unranked player because i choose too, but when i play on normal games i get teams full of Diamonds.
I think it means something...
"What is your experience with Cho'Gath?"
Well it's my main champion for as long as i remember.
And i think i have mastered it.
With almost 600.000 Champion Points and consistant S Grade, even when defeated.

"Why are you doing this guide?"
Well i did this guide years ago in an act of madness...
This was the number 1 guide of Cho'Gath for along time.
At this moment it has almost 3.000.000 views, 200 comments and 200 votes with a high percentage of likes.
So i diceded to update the Guide to deserve it's place betwen all the other guides.
I remind you that all the contents of this guide are merely suggestions.
Standard Rune page
This is my personal standard rune page for Cho'Gath.
Increase survivability & AP DPS.
Runes




Rune page adaptation
Flat Armor Seals Vs AD
Generally used in Jungle, Top, Midle, Support.
Flat Health Seals Vs AP
Generally used in: Midle, Top, Support.
Health Scaling Seals
Better suited for solo lanes / lanes where you know you will be fine until you 'break even' with the scaling stats).
Jungle
For jungling i pick MARKS of Flat Attack Speed instead of Magic Penetration, so this way you make damage more fast with your basic attacks + Vorpal Spikes.

Runes
Runes





Masteries


Summoner Spells
Standart:

[*] Good escape mechanism
[*] Good engage mechanism (Expecially combined with basic attack + Vorpal Spikes)
+ Low cooldown (210 secs - 3 mins & 30 secs)

+ Good escape mechanism
+ Good engage mechanism (Expecially combined with basic attack + Vorpal Spikes & Spells)
+ Increase you CC in teamrights
+ Decrease enemies mov. speed, attack speed, attack damage & ability/items damage
+ Low cooldown (210 secs - 3 mins & 30 secs)
This is a utility spells combo... you main task on teamfights is to protect your carrys and deal damage, i think this spells helps cho'gath acomplishing that objectives.
Optional:

+ Good escape mechanism
+ Good engage mechanism (Expecially combined with Rupture & Feral Scream)
- High cooldown (300 secs - 5 mins)

+ Map control
+ Good for surprisse attacks or destroying enemy estructures.
- High cooldown (300 secs - 5 mins)

+ Good to prevent high HP regen champs from healing during fights
+ Good to finish off low HP champs
+ Low cooldown (180 secs - 3 mins)

Skill Sequence

Items
__________________________________________________
Starting items

Doran's Ring
Standart start item for Cho'Gath.
Making you start with more HP, Mana regen per 5 and Ability power.


Boots of Speed & 3 Health Potions
Optional start item for Cho'Gath.
Pros: You will start with less AP and health but you gain Movement Speed and Sustainability.
Cons: You will not be able to spam skills.

Doran's Shield
This is my last choise.
I only use this incase i have to play against a Counter(AD) or Duo Lane(AD).
Frist Trip Base Goals: (1900 GOLD)

Early Game Goals:


Mid Game Goals:



Mid Game Goals:



__________________________________________________
Core items

Mercury's Treads
Dont need to explain why.
The only otpion here is Ninja Tabi against heavy attack damage enemys early game and Sorcerer's Shoes if you are AP Mid.

Rod of Ages
This is a good items for a AP Bruiser like Cho'Gath.
Gives you some decent HP, mana to keep spamming skills and ability power to make you even more powerful.
You only need this item and Fest with 6 stacks to be a meat shield.
__________________________________________________
Normal Build

Frozen Heart
One of the best Armor items around.
Great armor and incredible utility for you team.

Abyssal Scepter
Increase you magic resist, gives you some AP and utility for your team.
(+ 20 Magic Reduction for nearby Enemy Champion)

Rabadon's Deathcap
You only need this and Rod of Ages to reach 350 ap and start making Feast's with 800 True Damage.

Void Staff
Last item for some extra AP and some incredible Magic Penetration (%).
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Build Adaptations

Ninja Tabi
This is an otpion for boots.
I only do this against heavy AD early game before i build Mercury.

Sorcerer's Shoes
You can take this if you are playing AP Mid.
I thing i dont need to explain why...

Force of Nature
This is what i do when i need a little more survivability and magic resist late game.
I choose this over Wit's End because it gives more resistance, some extra movement speed and the OP health regen.

Wit's End
Viable you can get this instead of Force of nature to help your team dealing damage.

Banshee's Veil
I only use this early game when the enemy AP Mid is dealing tons of damage.(Karthus)
If you have finished the Rod Of Ages dont do this, buy 2 negatrons instead.
(1 for Abyssal and another for FoN or Wit's End its ur choise)

Guardian Angel
A option for a late game item against Physical Attacks.

Randuin's Omen
A great item for utility.
This can easly replace Frozen Mallet so... its you call.

Thornmail
I rarely do this... this is used against heavy Attack Damage.
(This means you will end with 300 Armor...
3500 Health
195 Armor
180 Magic Resist
400 Movement Speed
550 Ability Power
8,5 Magic Penetration (flat)
50 Magic Penetration (%)
{+ 20 Magic Reduction(flat) - Abyssal Scepter}
24% Cooldown Reduction
Well there are alots of game play styles out there... but mine is focused on Rupture.
Since i can land about 90% of them and rupture does more damage Feral Scream.
Alots of people max FS frist i dont thinks its so important to max a skill to get more 1 second of silence.
So here goes:
If you want you can max Feral Scream instead of Rupture its ur choise.
Since i can land about 90% of them and rupture does more damage Feral Scream.
Alots of people max FS frist i dont thinks its so important to max a skill to get more 1 second of silence.
So here goes:
If you want you can max Feral Scream instead of Rupture its ur choise.
__________________________________________________
Standart

Flash
The best escape/engage method on the game.

Exhaust
Since your job is disrupt and crowd control this is a great tool to achieve objective.
__________________________________________________
Optional

Chost
After Flash this is the best escape/engage method.
This is mainly used to take advantage of Vorpal Spikes.

Teleport
You can take this to help your team with map control, teleporting from lane to lane getting kills/assists.

Ignite
I only use it when im playing OP'Gath as AP Mid...
(Dont need to explain why right?)
Level 1 Expected Build (
Doran's Shield
Level 6 Expected Build
Level 11 Expected Build
Level 16 Expected Build
Level 18 Complete Build
* Good Survivability
* Good Crowd Control
* Good Pusher/Farmer
* Good Mage

Level 6 Expected Build
Level 11 Expected Build
Level 16 Expected Build
Level 18 Complete Build
Pros
* Good Survivability
- High Health Points
- High Health Regeneration per 5 seconds
- High Physical Damage Resistance
- High Magic Damage Resistance
* Good Crowd Control
- Knokup's
- Slow's
- Exhaust
- Silence's
- (( Your size scares them! ))
* Good Pusher/Farmer
- Rupture + Feral Scream combo can easily kill a minion wave or monster camp
* Good Mage
- Around 550 Ability Power
- 49% Spell Penetration
- 25% Cooldown reduction
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