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Recommended Items
Runes: Runes
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order order
Living Forge (PASSIVE)
Ornn Passive Ability
Champion Build Guide
Intro
Ornn jungle is one of the funnest and most effective jungle picks i have ever played. His good cc lets him have healthy jungle clear and deadly ganks. On top of that he has good early game damage and his tankiness scales extremely well, plus a passive that lets you shop at anytime during your clear, allowing him to hit early power spikes quicker than enemy junglers.
Abilities
Were going to take w first because its extremely good for your first buff with the damage resist.
We max W first because the damage resist and damage scale well against his other abilities
Next well max his Q. This is simply for the extra damage on it.
Finally, we will max ornns E. We max this last because its primary use is mobility and cc, and leveling it up does not improve either of these things.
We will put points into his R at levels 6, 11, and 16.
We max W first because the damage resist and damage scale well against his other abilities
Next well max his Q. This is simply for the extra damage on it.
Finally, we will max ornns E. We max this last because its primary use is mobility and cc, and leveling it up does not improve either of these things.
We will put points into his R at levels 6, 11, and 16.
Items
Yes, were building full tank, as it will scale the best to the mid and late game.
First up: cinderhulk. it gives us health and better clear, which is why we build it first item. Your going to want to build this while also build your mobi boots. We choose mobi boots because of its out of combat movement speed, which will help us get to potential countergank oppurtunities in time. After these, your either going to build Sunfire cape or spirit visage. if they have no ap, still build spirit visage, just for the passive. after that, you should have enough health for warmogs armor. The warmogs heart passive plus the spirit visage passive PLUS your passive will make it so you never have to recall again. You can dip out of fights, heal up, and then come back in. If you get these items and you still find yourself dying, get gargoyle stoneplate for the armor, Mr, and supertank passive. If you dont, grap iceborn gauntlet for its extra damage and cc. For masterwork items, upgrade whatever you need.
First up: cinderhulk. it gives us health and better clear, which is why we build it first item. Your going to want to build this while also build your mobi boots. We choose mobi boots because of its out of combat movement speed, which will help us get to potential countergank oppurtunities in time. After these, your either going to build Sunfire cape or spirit visage. if they have no ap, still build spirit visage, just for the passive. after that, you should have enough health for warmogs armor. The warmogs heart passive plus the spirit visage passive PLUS your passive will make it so you never have to recall again. You can dip out of fights, heal up, and then come back in. If you get these items and you still find yourself dying, get gargoyle stoneplate for the armor, Mr, and supertank passive. If you dont, grap iceborn gauntlet for its extra damage and cc. For masterwork items, upgrade whatever you need.
Runes
runes runes runes
For our ketystone were taking predator. ornns slow move speed limits him when ganking, but with predator we can gank even through wards this will allow him to get to ganks swiftly and to quickly capitalize on counterganks. Next we take cheap shot, as it will allow him to do alot of damage to cc targets. Zombie ward is going to help us with vision and with ultimate hunter we will have our ultimate up more often for teamfights. Next we will be taking sorcery. We take Manaflow band for the increased mana capacity. Against assasins or other tanks, well take waterwlking to contest scuttle, but against fighters, well have no chance of contesting scuttle, so we take scorch instead. The stat runes are slef explanatory, but take Mr over armor if facing an ap jungler.
For our ketystone were taking predator. ornns slow move speed limits him when ganking, but with predator we can gank even through wards this will allow him to get to ganks swiftly and to quickly capitalize on counterganks. Next we take cheap shot, as it will allow him to do alot of damage to cc targets. Zombie ward is going to help us with vision and with ultimate hunter we will have our ultimate up more often for teamfights. Next we will be taking sorcery. We take Manaflow band for the increased mana capacity. Against assasins or other tanks, well take waterwlking to contest scuttle, but against fighters, well have no chance of contesting scuttle, so we take scorch instead. The stat runes are slef explanatory, but take Mr over armor if facing an ap jungler.
Pathing
Red side; red, scuttle( if possible, dont fight for it),raptors, crugs, gank. if you cant gank, go clear blue side or look for counterjungling.
Blue side; Blue, gromp, scuttle(dont fight), wolfs, gank, if you cant gank, go clear red side
Blue side; Blue, gromp, scuttle(dont fight), wolfs, gank, if you cant gank, go clear red side
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