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Recommended Items
Runes: Standard Spellbook
1
2
Inspiration
Precision
+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Summoner Spells
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Ideal
Strong
Ok
Low
None
Champion Build Guide
Pros and Cons
Pros
|
+ Powerful endgame power spike + Give your team 1000g worth of stats for free + Can stay in lane far longer than other champions due to his passive ![]() + One of the best engage/peel Ultimate's in the game. ![]() + ![]() ![]() + Very tanky |
Cons
|
- Melee, susceptible to poke teams - Pre 6, has a fairly telegraphed engage/peel - Reaches full potential at level 12 and full team potential at level 16 - Hard to play from behind |
Runes
What is
Unsealed Spellbook? Why play it on Ornn? Will I be able to use it properly? Do not worry! If you have questions like these, that just means there is more to learn!
Unsealed Spellbook gives the most versatility of any keyrune. Allowing you to grab
Smite when contesting Dragon or
Teleport to flank an unsuspecting enemy. Since Ornn is already a strong team fighter, this just compliments his kit perfectly.




![]() | How does this Rune work? Every couple of minutes, you will have an arrow above each of your summoner spells. If you click on this arrow, it will pop open a small menu displaying all available summoner spells. Once you select one, it becomes equipped with a small 5s cooldown. Once you use this swapped spell, you original summoner spell then gets swapped back. |
![]() | The new 12min timer on this rune hurts, but it is still the best rune in this row. Free boots help the supports low gold income. |
![]() |
Although it only has three stacks, this item helps give you and your ADC much needed experience in lane. Save the charges to secure Cannon Minions. Ensure you have a stack on your ![]() |
![]() | The additional 5% CDR on everything is a subtle but powerful difference to your kit. CDR is your most important stat! |
![]() |
This is one of the best runes you can get on Ornn. ![]() |
![]() | Passively being more immune to CC throughout the game helps ensure you land your own CC. |
Items
Boots



Most games you will want


- Is the enemy team mostly AD? ( go Ninja Tabi)
- Enemy team has a very aggressive lane with duo Auto-Attack champs? (go

- Is there a fed enemy mage who is 7/0? (go

- Is there a lot of Roots/Stuns/Other CC that prevents me from using my ult? (go

These are just some of the things you should ask yourself while playing to determine what will work best. Making early boots with Ornn's passive

I also listed

- Cheaper boots
- Early CDR
- CDR on your Summoner spells. (Great synergy with Spellbook Rune)
So it is worth a mention since you can hit the CDR cap much sooner than normal.
Putting Ornn's Passive to work





These are a list of starting items that will branch into almost any item in your kit. It is important to have a rough plan early, then build items to give you the strongest lane presence.
After sharing some gold with my ADC/APC I can normally build the

When Ornn builds Health/Mana items, he gains that much health and mana. This is important to know since you can heal up after a trade with


Build


Finish Support Item ASAP and build towards first Masterwork









First and foremost, finishing your Support item

- Will more CC be useful (YES)? Does enemy have at least 2 AD? -> Build


- Enemy team have a lot of spell poke? Do you have at least 2 AP on your team? -> Build


- Does your team need help slow pushing waves? Does the enemy Team have a fed AD? -> Build


- Have you fallen far behind? Do you need more Teamfight utility? -> Build


Ornn's Masterwork








These items once upgraded by Ornn's passive

Some of these items have better synergy than others, so it is worth noting here:
-



-








5th & 6th item utility






I highly recommend always getting

For the 6th item, I normally save for

- Is our team grouping reliably for teamfights? -> Build

- Do you have a bruiser/tank/ADC that is doing quite well? -> Build

- Do you need another tool to engage the enemy team? -> Build

- Enemy team has too much healing! Or heavily reliant on Auto Attacks? -> Build

- Do you already have crazy armor and Magic resist but need to live longer? -> Build

A Note on Health versus Armor/Magic Resist
All Armor and Magic Resistance points on

10
20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 |
9%
17% 23% 29% 33% 38% 41% 44% 47% 50% 52% 55% 57% 58% 60% 62% 63% 64% 66% 67% 68% 69% 70% 71% 71% |
As you can see, there starts to be a fairly steep diminishing return after about 150. This is important to keep in mind when buying items.
The next important aspect of this is making sure you have a decent amount of Health. If you have a low Health pool, having 55% damage reduction will not be as effective.
So make sure you finish your Support item first! This gives some much needed Health!
Ornn's Abilities

- You passively gain +10% more Armor and Magic Resistance
- You can forge items while out of combat! (I recommend getting familiar with your Shop keybinding so you can quickly browse for what you need.)
- You and your team get access to the Masterwork items.

-



- If












Be mindful of your positioning when you use

To be continued....
Hello Everyone, this is my first guide and I will likely come back to add more details to my fav champ
Ornn in this guide such as: Combo's and Team Synergies. For now I will publish what I have so I can take the feedback and improve my guide.
Please leave a comment! Happy Forging!

Please leave a comment! Happy Forging!
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