





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Against poke
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Exhaust
Heal
Items
Threats & Synergies
Senna
Ban or dodge.
Kalista
Kalista is rarely played so there is way less data, but in theory you also excel with her.
Kalista herself is very supporty so you kind of support each other nicely. You can proc her W passive fairly easy and with her R is basically a dual invincibility for both of you.
This of course in theory, but is a good theory.
Kalista
Kalista is rarely played so there is way less data, but in theory you also excel with her. Kalista herself is very supporty so you kind of support each other nicely. You can proc her W passive fairly easy and with her R is basically a dual invincibility for both of you. This of course in theory, but is a good theory.
Champion Build Guide
A Quick Reminder before starting
As I continue to update this guide, I aim to keep it both detailed and easy to follow. Each section begins with a general and detailed idea of what to do, laying out the key steps and strategies for playing Kayle Support effectively.
Afterward, you’ll find a more specific section diving into the reasoning behind these choices—why I recommend certain things or avoid others. If you feel like you’ve grasped the general idea and don’t need the additional details, you can always click the collapse button (the little minus icon to the right of the header) to skip ahead to the next main section.
This way, I feel like the guide isn’t bloated by unnecessary text that might not tell you anything new, making it more reader-friendly while allowing me to go deeper into the details for those who want to explore further.
Now, having said that, let’s begin the actual guide, shall we?
Nothing of interest
![]() |
It is I, the author. Kalakaua they call me. I have been playing league ever since the beta finished, and I have a long history of experimenting with off-meta builds, one of whose is Kayle support, as you will see here. Unrelated but if you wanna know more about me then look at this presentation page I made with most of my links, not all of em though. I am not the creator of the playstyle nor am I the most knowledger of it, I am a mere believer of their words and might be considered a prophet of it all even. If you want to discuss it in more detail then I invite you to the place where I discovered it for the first time, an off-meta discord server by a streamer that surprise surprise, is unrelated to this build.
https://discord.gg/63wXSKT
![]()
Also if you want, check out this discord server more focused to Kayle Support.
|
Pros
![]() |
|
Cons
![]() |
|
Your holy protector

Kayle has always been a good solo pick along with a support, though since her rework that she got her solo capabilities have been not stellar, support has also gotten through some tough times but somehow remains constantly strong. Instead of focusing on CC like a lot of other supports, Kayle has a huge peeling potential with a small resistances shred from



You can think of Kayle as a reverse Taric actually, both have nice heals, allow one fighting team to have more resistances than the other would in normal circumstances, and both have invincibility ultimates. Though they differ in some key points like Taric's heal is more spammable but with less power, his resistances situation makes your ally have more protection instead of the enemy having less, and his ultimate has AoE protection but its slower and more telegraphed. I think that these differences make Kayle come out on top.

A guardian angel




Both these abilities don't have much mana cost and in fact they share the same mana expenditure at each rank from level 1 to level 5, both going from 70 to 90 mana at level 1 to level 5. Though I still recommend to not spam them early on before you get your main core item, specially






Finally


Why no damage though?
You might be thinking that you should go regular AP for huge heals and such, but

Something noteworthy to think about is the idea that you trade your own power to add power to an ally, since your allies can make a great use of your entire kit it feels like you have added your own kit on an ally's kit while they still keep their own.
Ok but what's with the summoners dude?
You might think these summoner spells are the dealbreaker but honestly Support Kayle doesn't make great use of many of them.
The big one is "Why no


Now for the rest, for











Pure protection
![]() ![]() |
![]() Guardian is why you're going Resolve. The best protective keystone for enchanters without much poke power. Plus you don't really get much of anything if you go Sorcery tree. |
![]() |
![]() Demolish helps you take structures down faster and is more reliable than Font of Life. |
![]() ![]() |
![]() Second Wind helps grant nice survivability against poke matchups, while Bone Plating helps you survive engage or burst matchups. Pick accordingly. |
![]() |
![]() Revitalize makes the healing better. You will pick it pretty much every single game. |
space |
![]() |
![]() Magical Footwear's boots are better than regular boots and give you 300 gold for free. |
![]() |
![]() Cosmic Insight makes you able to use your items and summoner spells quicker after you already used them. |
space
![]() ![]() ![]() |
![]() Haste for heals, and Scaling with Flat HP to survive better at most points in the game. Tenacity if you think you wil need it. |
Many of the runes focus on enhancing utility and offers unique ways to gain advantages outside of pure combat stats. However while many of these runes may sound appealing on paper, only a few truly benefit Kayle's playstyle in practice.
Lets go analyze each one of these ok:














And lastly, you don't really gain much from any other rune in this tree so it really is a big waste honestly.
The core of everything is the core



↓
First back



↓
Core






Keep in mind however that while one more core item boosts your healing power, your mana regen will outclass your mana output at pretty much every moment. This is reserved only for those games where you are confident that you are tanky enough as you miss one extra slot for another tank item.
Speaking of:
Options












![]() |
As a healer you are naturally inclined to buy this item, better protection from your heals and a little boost for the damage they will do. |
![]() |
In the case that you think rushing Frozen Heart is gonna be a good idea then you can buy this one instead for a first back, if you have the gold for it, else it's still good to get the components. Armor is akin of Ruby and flat mana is not very less useful than mana regen. Though keep in mind that rushing Frozen Heart is an extremely situational position you might not find yourself in ever. |
This is your most important decision of the entire game, you got many variables to consider: Does your teammates like to teamfight a lot? Do you think you will stick to bot lane helping your ally marksman but still want to help from far away? Do the enemy have a lot of CC? Do the enemy like to dive in and fight close by?
Choose an item, or two, accordingly on which one you think will be the biggest factor of the game.
![]() |
Moonstone is great for when there is constant teamfights as you can heal more people with each cast of ![]() ![]() |
![]() |
This is my favorite item in the game, a semi global small Soraka ult + small Karthus ult in an area that also gives vision, lovely. Pick this one if you think the rest of your team needs a bit of push to get their way or if they are getting attacked by the enemy jungler at any moment, just make sure you are in the range of half the map away. It also makes for a nice "keep fighting" moment after a teamfight, if the enemy retreats but your team is still wounded, just use it on the floor and keep applying pressure. Also, if you time it just as your ![]() |
![]() |
This is the most difficult one to consider, back when this item was ![]() I pick this item if the enemy botlane likes to go in and fight closeby, and likes to do it often, think Lucian matchup. HOWEVER after thinking about it lately I do not think the item is worth it anymore. Will have to do more testing to say for sure but for now it stays in very situational. |
![]() |
Mikael's main appeal is the removal of CC, but also has a tiny heal on it, bet you didn't know that, how many people do you think actually buy Mikael? This one is very straightforward, pick this item if the enemy has a lot of CC or if they require a bit of CC to be able to deal big damage to you. |
![]() |
Locket is your main option among these regular options, the default item for tanky supports. A somewhat respectable shield that can save your allies in many situations, very straightforward. You will get this item most of the time. |
![]() |
A second favorite of mine, though not as strong as it used to be its still pretty nice. Allows you to implement your tankiness into your marked ally even more than before, excellent option if you have an ally who is doing well though not as good if your team is doing poorly. |
![]() |
This item is the prime option for surviving magical damage as the shield massive considering both the size of it and the availability of it in every fight. Pick this if they have threatening magical damage. |
![]() |
Spirit Visage's passive can somewhat help if the enemy has grievous wounds, though not entirely. Get this item if the enemy has wounds or has magical damage that is not as bursty to justify Kaenic instead. |
![]() |
Frozen Heart is a strong pick against lots of autoattackers that rely on attack speed, think Jinx for example. Also the extra mana can come in handy too if you are required to cast a lot of heals. Get this item if you are going against heavy AD autoattackers. |
![]() |
Banshee is a good pick if they have sneaky mage picks that need to catch you off-guard or picks that require to land one ability to then deliver their full combo onto you. Also the extra ap gives your heal a nice little boost as well. Pick this item if you need to block one single ability to better survive a champion. |
![]() |
Thornmail is your choice for grievous wounds as you are going tanky and you don't scale well with either ![]() ![]() |
![]() |
Jak'Sho is a nice option if the enemy has a lot of hybrid damage, or if you want to survive even more during teamfights. Get this if you want more general survivability. |

Which items I do not recommend and why








Items aiming to increase your solo utility, like Rylai


![]() |
Celestial opposition makes sense on paper if you are playing as a tank, more defenses is better right? The issue is that Dream Maker is too good to consider any other option, and even if you do find yourself in a situation where you do need that extra tankiness instead of better healings, like if the enemy team is full of assassins for example, tests have shown that the protection of Celestial Opposition just does not do nearly enough to be worth it. |
![]() |
I feel like this item is bait, simply said, it gives you AP and movement speed which you don't really need, since your heal doesn't scale very well with AP and you move quite fast without it. The main appeal of this item is the passive which gives you and your healed ally extra attack speed and 20 magic damage per auto attack.} I don't think this passive on yourself is gonna do wonders considering your role in the team, you might do about 100 extra damage per fight or so, which leaves your ally marksman. At early levels specially I don't think that the passive on your ally is gonna be the dealbreaker on trades, though its difficult to test this at the moment so it might need more testing. I would say that you can get better items than this one. |
![]() |
Staff of Flowing Water feels very situational to even be considered, you'd want a team that scales well with AP, which is not ideal for team composition. If you don't have an ally marksman that has an AP scalig ability then it is wasted on them, but you still get the AP for yourself, so what can you do with it? Passive attack speed is too small to make a difference, assuming your autoattacks did a difference to begin with. Your Q gets an extra 18 damage, your E gets an extra 9 damage, your W in theory gets an extra 11 healing if it weren't for the fact that the item passive only lasts for 4 seconds, meaning you cannot use the extra AP for your healing as you need to heal to activate the extra AP. In all regards this item is even worse than Ardent Censer, but something extra to consider on both of these items is that these buffs are more aligned to yourself in theory rather than your allies, and the gameplay that comes from these items is an offensive style, since if you heal from a position where you can't fight for the duration then the passive is completely wasted and thus mentally forces you to start healing for offensive situations rather than for protective situations as you would usually do. |
![]() |
Shurelya's battlesong is often bought for Kayle for some reason, but it has no real use for you, the AP is not needed, the Ability Haste is too small to consider, the passive movement speed is not needed either. The reason you buy Shurelya is to speed up your team, which you can do with Trailblazer ![]() ![]() In short, this item gives you nothing of what you want other than mana regen and AH, which you can get from better items. |
![]() |
Dawncore is the quintesencial item for enchanters, as it gives healing power according to your mana regen, which every enchanter item gives also. But considering that it needs mana regen to do better thus rushing it does not do enough, and the fact that Kayle has little mana issues so you won't usually buy more than one mana regen item. Getting this item is a bad choice for Kayle. |
![]() |
Spirit Visage was in your option for items because I assumed the passive made your heals on allies work better, but as it turns out, the passive only works on heals on yourself, not heals that you do onto others. |
![]() |
Rylai's Crystal Scepter might seem like a good utility item for its slowing passive, but it falls short for Kayle Support. Your Q already slows effectively, making the additional slow redundant. While it’s possible to proc the passive using your [E (Starfire Spellblade)] auto-attacks or the splashes from your passive waves, this is highly situational due to your low attack speed and the need to prioritize assisting your team over attacking. The extra HP and AP are lacking for your role as you can find better items that help your team more and give you similar stat values. Ultimately, the item fails to deliver enough value or impact to justify buying it. |
![]() |
Malignance may seem like a strong option for Kayle, offering 85 AP, Ability Haste, flat mana, and even extra AH for your ultimate, along with area-of-effect damage when your ult hits enemies. While 85 AP is a solid amount, it’s not quite enough to make a significant impact on your healing or damage. The item’s overall utility doesn’t align well with Kayle's needs. Your mana issues can be effectively managed with a single mana regen item, so the flat mana from Malignance doesn’t add much value. The extra AH for your ultimate sounds good, but early in the game, you won't often find yourself in situations where you need your ult urgently, making the passive less useful. In the late game, your ultimate’s cooldown is reduced enough that this passive becomes almost. Ultimately, despite the appealing stats, Malignance and Rylai both fall short of offering enough value for Kayle. They are too selfish for her kit and don’t provide the necessary utility to justify their purchase. |
That said, even some of the items I do recommend should be chosen with caution, like Helia or Mikael. They too require specific conditions to truly make an impact.
But what do you DO?
In the early game, your goals are to
- Survive first and foremost
- Try to get poked on purpose so the enemy wastes mana pointlessly
- Use Celestial Blessing when you both have low health
Don't just stay back the entire time however: You still want to be of use despite your fragility, be it active utility or just with the threat of being there. You don't want to stay under tower and heal at every opportunity, that will only lead you to your defeat.
Bait the enemy to focus you: As with your mana, your health is also a resource, if you don't see the bar filling up then you are not using it correctly. What you want during lane phase is for the enemy to attack you and waste their resources on you, then back off for a while to recover. You recover your health faster than they recover mana in most cases, so it's not much of an issue.
Get the most use from your heal:

Bait even more: Kayle Support has a misleading amount of heal that the enemy team constantly underestimates, they will constantly think they can all-in and kill you at many points of the game. How wrong they are. If you are brave enough you can go in and receive some damage, then lead them to your team or tower and watch them die while you survive all of it, with your




What you really want in this phase of the game is survive, don't mind the constant poke that is a good thing, you will end up with more mana and health eventually. You can also try to bait them into trying to kill you only to then die themselves due to underestimating how much you can survive. But don't overestimate how much you can survive either, is a lot but not a ton.
As the laning phase ends, so does your role as a single target healer.
- Group with the team
- Use Celestial Blessing to speed allies to locations
- Save up your Radiant Blast more than your Celestial Blessing
- Peel off your squishier teammates
- Try to time up your Divine Judgement so you can make the enemy waste the most resources
Don't be stingy with your abilities: At this point with your core item finished, you should have enough mana regen to constantly spam your heal and slow with little consquence. Try to keep your team near full health before fights, also a little trick that I like doing is using Celestial Blessing not for the heal, but rather for the movement speed to get my allies faster to an objective for example.
Stick with your allies: Your utility range is huge, your fighting range not so much, so during fights you should stay an average distance from everyone, close enough to help but not close enough to get hit easily. As opposed to laning phase where you wanted to receive damage to create an advantageous situation, now you want to react to their attempts to kill your team.
Use your items quickly: If you have Redemption or Locket you might want to use them when an enemy champion goes in before the rest of his team can catch up, since by the time they do catch up your team might be in a dire situation and thus protect them from a huge portion of the danger. Though sometimes it is wise to save up redemption for after a fight is over and you are pushing into their towers to heal the minions as well and get more objectives.
Save your Divine Judgement for just the right moment:

In this phase you want to keep your team healthy, go around the map helping any teammates that need it, redemption allows this from half the map away and moonstone allows you to heal more people at a time. Save your teammates with Divine Judgement in teamfights and win em over. If you are caught you have an opportunity to survive the punishment the enemy sends your way and lead them to a bad situation where your team has the advantage, don't worry much if you die as you will trade 1 life for possibly 3 or more, they WILL focus you as they only see a squishy out of position Kayle.
Here's a little trick: Locket has a decaying shield but moonstone extra shield does not decay, you can also proc up to 4 extra non-decaying little shields on top of each other if every ally is in range of each other.
Your roles from mid-game remain, but as your items and AH increase and your mana costs decrease, so too does your impact
- In fights, you should basically never stop casting your spells
- Nothing else to discuss
- Just do your usual things
- That's how you win the game
Max level is not the goal: Kayle Support is not a scaling champion, once you get lvl 13 and have your Q at max level you only have one more power-up, at level 16 your passive is maxed out which means you move faster at all times and your ultimate lowers its mana cost to 0. Its a fine upgrade but reaching this point is not vital at all, you can absolutely be just as relevant with a couple levels lower.
I have tried to share it with little effort before, like firsthanded experience by playing with random people, maybe they'll look at it and think of giving it a go some day. Or sharing some of my clips with some league streamers, this guy absolutely loves it when I show it to him. This other streamer also got to experience the ridiculous heal and survival ability that Kayle has, but this clip is not from my own gameplay.
I can't write, i'm not a writer I can barely speak properly, but I decided to finally give it a go with writting a mobafire guide since the last patch arrived, so here it is, got some help from a teacher and a friend who showed me how to have a proper organization and this is the result.
If you want to discuss this build with me or some other folks, or some other unrelated off-meta build as well, come join this discord server.

Also if you want a more Kayle Support focused discussion, join this other discord server.
-First published.
-Edited further to make it look better.
01/January/2025:
-Added a quick reminder before the guide begins.
-Prepared to start updating for more details.
05/January/2025:
-Finished up a rough base for the items that I do not recommend.
04/February/2025:
-Fixed a line position.
12/February/2025:
-Changed name of the guide.
-Added a sample of champion in "Ok" section of the synergy part.
23/February/2025:
-Expanded on the choice of your core item.
-Started a basic small list of variables for choosing even further.
-Passed 75 thousand characters.
-The word Kayle is properly colored.
26/February/2025:
-Fixed most typos.
-Better coloring for the stages of the game.
18/April/2025:
-Adjusted the items a bit.
-Changed the description of the runes.
-Moved the section of more details of core items into a spoiler inside the section of items in general.
You must be logged in to comment. Please login or register.