Please verify that you are not a bot to cast your vote.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Good Thresh is always a menace. That being said, Pantheon isn't as helpless as it would seem.
Key to success is playing reactively. It'll be impossible to engage if he's good (flays you off, unless you get Edge of Night's spellshield).
But if he goes in for engage himself, or messes up the hook, that's when you can mess him up.
Assuming he landed a hook, he's got only two things left, and both of them you can counter - flay and ult. If he fleys you - empowered w engage on his adc or himself if nothing else is in range. One auto, or ability and phase rush is up. He can't peel you off unless he uses ult or exhaust - both will fail in front of of your phase rush + E charge. Then you can introduce your target to concept of running like hell, only to eat a spear :3
If he misses a hook, you can try to engage, if he flays you off before you get Phase Rush - too bad. If not - chase & kill!
Blitzcrank
Recommended rune set: Conqueror.
Well all know the hook play. He hooks you or adc, and they get free ticket to base.
Pantheon however is one catch Blitz may regret. When he hooks you, you usually have enough time to pop your E before getting grabbed. Aim it torwards his adc, but take into ac**** you'll be in front of blitz when you land. So torwards his adc from that position. This will let you negate a ton of abuse. Then jump on adc and start doing damage.
Staying at 4 stacks of passive, so you can do empowered w after shielding their initial damage is the optimal method.
Draven
Recommended build: Hail of Blades. Well all know Draven - insane kill potential lvl 1. But guess what. Same goes for you. Engage on his *** with ignite and he'll quickly learn he's no longer on top of the food chain. Denying him first blood (or better yet getting it for your adc or self) will be a good start:3
He can disengage with his stand aside! but that thing has a hefty cooldown. One advice i would give is to be wary of your E. Draven can get a nice speed boost and just walk around you. Don't automatically use it - see when it makes sense to, and then use it.
Also pay attention to what type of support he has. If it's some strong lockdown supp like Leona or Tresh you may opt for different runeset (Phase Rush or Conq) and play more safe.
Caitlyn
Recommended Rune set: Phase Rush speedster.
Cait is hard to catch and win trades with, due to net+ headshot combo.
This is why Phase Rush is the rune set for her. Jump her with empowered W, then into E activating Phase Rush. You'll deny her the headshot, deny her the slow and be back on her in moments.
She will not expect such aggression!
Other then that, be wary of her traps (no need to feed her free headshots) and remember that with your huge base movement speed you don't have to eat her every q.
Also keep in mind that this runeset provides extra speed when casting summoner spells! Hexflash, Flash and ignite all can be used for that extra boost!
Ashe
Recommended runeset: Phase Rush Speedster.
Slows slows and more slows are the issue here, which Phase Rush addresses nicely. Her attack range is exectly the same as your shield vault's, so...if she can basic attack you, you can engage her!
Another sweet thing to do is to ult from fog of war behind her, leaving her trapped between yourself and your turret! Ofc care not to be too reckless feeding her 1v2 kill if her support is around and your adc is not.
Don't foget to grab executioner's calling, as she'll often build Blade of Ruined King first for lifesteal.
Biggest issue with Ashe is usually her support not herself, so pay attention to that and play/choose build approprietly.
Vayne
Recommended Rune set: Hail of Blades or Phase Rush
Vayne is a nasty piece of work for Pantheon. Early game you can and absolutely should crush her. Late game - let's hope it doesn't come to that part.
First off she will usually condemn you off herself when you go for engage. That's good, don't let it deter you, as her condemn has a far bigger cooldown then your W and trading a w for her condemn is a good trade.
She will also usually run PTA giving her a nasty damage burst with 3rd shot she lands (PTA + silver bolts). That however can work in your favour - if you E that particular moment, you will negate a ton of burst and make this trade horrible for her!
Tumble is another big issue - she can use it to escape from your engage, or reposition herself to flank your E.
For that reason, unless you're close to your tower and have nearly no health, it is recommended you use E only for negating a auto or two, and quickly shut it down, so it's slow when reatreating doesn't kill you. If you're using Phase Rush and did manage to trigger it - that's a different story.
When she ults she becomes super mobile and invisible most of the time. use Oracle Lens to get at least a rough idea where she is, and try to land a q on her, when she's invisible, and w when you can see her.
With your movement speed you may try to just get away (especially if you're running Phase Rush), but with her tumble and 90 extra movespeed to enemies when ulting that will be quite hard.
Ofc do not forget about your ignite and buy executioner's calling if you see her building Blade of the Ruined King. Shutting down her lifesteal always helps!
Generally you will aim to abuse her early and kill her as much as possible, while in late game act more like a stunbot to let your team finish the job, while you hold her down, shut down her lifesteal and help locate her if she's ulting.
Ezreal
Recommended rune set: Glacial tank or Phase Rush.
I remember a dia Panth supp main saying he's one of the two must bans. Well i don't play in Dia so can't say for that elo, but over in gold/silver there is a way to deal with this annoyance - Righteous Glory + Glacial augment.
Ez loves to blink away at sight of danger, and that would make your W useless. If you however have nother engage that can catch up to his escape, that's a different story.
Run at him with Righteous Glory active and he'll either blink away too soon (leaving you in speed boost mode to catch and slow him) or too late (eating the slow, letting you just walk up and w engage).
This works great because both engages are basically point and click and void his single escape. It's flash or death for him.
The flaw is that you need to build that Righteous Glory first and not feed before that, also it means your damage will suffer greatly, as you're best off with damage items, not pure tank ones.
Still for this slippery eel that's one of the best tactics.
Lulu
Recommended rune set: Conqueror
I will never Not kill a yordle!
When you use Aatrox quote in Pantheon guide you know times got desperate!
You're a 1v1 engage/kill support. She's a single target peeling support - your hard counter.
Her shield will negate your damage and with her passive on top will give her adc major bite to fight back against yours.
Her polymorph will make you useless for up to 2.25s and her ult will make you cry tears.
That being said this isn't a guide on how to give up! Because of her shields and passive the fights will be longer and require sustain - that's why conqueror is picked. Another good reason is for legend:Tenacity in precision tree - to counter her polymorph to a degree.
Your Aegis Assault can go a long way in countering it as well - you'll still be morphed, but the barrier is a separate entity and will still be up, and when it's up only thing you can do is move around anyway...so that's one way to address it.
To break through her shield you will need damage, and that's another reason for conqueror.
The real issue here is her speed boost. If you can match her ounce per ounce in 2v2, then she still has the option to just disengage and run away (or help her adc flee).
Frozen Mallet can help you prevent that scenario, and nice ult from fog of war into your lane behind the both is always nice:3
That being said that is a very unfavourable matchup for Panth.
Pyke
I'll be frank - he is my ban. Pyke is disgusting with how he can escape punishement for misplays (camouflage, dash, passive) and for Pantheon it is nearly impossible to catch and kill him, unless adc contribues meaningful cc to lock him down.
And that's just Pyke alone. Let's not forget there's enemy adc in the mix. I personally never won vs a Pyke as Panthoen.
I can speculate that going aggressive on enemy adc, forcing pyke to use his skills to peel, rather then engage (and doing solid damage before he manages to peel you off) can help win the lane.
Still....vs Pyke Pantheon is just very ill equipped and does not bring things you need to send this zombie back to it's watery grave (heals for both self and ally, solid cc lockdown).
Ban this ****!
Malphite
Recommended rune set: Conqueror or Phase Rush.
Malphite is always an extreme threat because of his ult. Trying to kill him as much as possible pre-6 is the obvious strategy, but still he will get there eventually and become a huge menace off that alone.
You can't protect your adc from his engage, but then again no support can unless they're Tahm Kench or Kayle with lighting reflexes.
You can however protect yourself with Maw of Malmortus, since supp Malphites love to go Ap for 1 shotting you and adc. Merc Threads, Maw, Black cleaver, some armor, executioner's calling....you want to be tanky for this. If he can't 1 shot you, you can prove to be major asset to team by spreading grievous wounds and armor shread in teamfights, while commiting damage and some tankyness with your E.
Not getting one shotted by this guy is already winning half the battle!
Other thing you can do is to deep ward and care for your vision. Malph loves ulting from fog of war. Being able to see where he is is half the victory!
Also since malph is malph...splitpushing is the way to go! He will crush teamfights, but if there is no teamfight to be had, he loses that much of his impact.
Sanguine Blade is a great splitpush item, as well as trinity force, but those are some expensive buys, that you must balance with your defensive purchases...so it's up to you what and when to buy.
Lux
Recommended Rune Set: Hail of Blades.
Not much to talk about here - Lux is Lux. Don't eat her q and you're golden. Given that you have highest base movement speed ingame you don't have any excuses for getting caught. Practice your dodging skills if you're still getting trapped way too often.
Other then that this matchup is plain easy - once her q missed, engage and kill her ***.
Oh and try not to use your E too often - nothing is more juicy then watching her ult get reduced to 0 by a well timed Aegis Assault - you don't wanna miss out on that fun cause you used it earlier just to look cool!
Oh, and another nice and nasty way to curbstomp her blonde *** - red wards and oracle lense. Kill her vision! Lux snowballs off landing ult snipes thanks to deep wards in your jungle, brushes, dragon pit and whereer she can plop a ward down (or her teammate). Deny her vision and watch her cry tears as she's just falling more and more behind...
Soraka
Recommended Rune set: Hail of Blades or Conqueror.
Goat is so much of a threat with her constant healing, it's basically a rule of thumb to focus and kill her first rather then the adc.
Ignite and early executioner's calling are a must here. What you wanna do is either burst her down then move on to adc (hail of Blades is good for that). or brute force your way through the matchup, expecting the heals and trying to overpower them with damage and sustain (conqueror choice).
Be wary of her silence field (can't use any skills while in it and it'll root you if you stand it when it expires), and q pokes - they heal her, and you don't want that, since healing her allies costs her health and you want it to stay low and burned.
Catching her outta position is crucial and letting enemy botlane push the wave to your tower so the jungler can gank, or you can just ult behind them is a good start to making that goat bleed.
Leona
Recommended rune set: Conqueror.
Also be sure to buy Black Cleaver!
Nasty machup this one. She has extreme tankyness that scales hard into late game while you fall off over time.
They way i see it number one method is to engage her adc when she engages yours. She builds tank and more tank while you build damage and more damage.
This puts you in advantage - her potential to 1v1 kill your adc falls off, while yours to murder hers stays the same or even gets better if you don't feed.
You should go for enemy adc kill or driving them off with sliver of health, then help your adc with leo ensuring your adc get that kill - he needs the gold.
Later into game she'll be far more useful with her cc lockdown and tankyness unless you put her severly behind before that.
You may stay with your adc as stunbot peeler, or you may opt to splitpush - once again your damage is one thing she does not have and you gotta take advantage.
Heimerdinger
Recommended rune set: Hail of Blades (quick passive charge for leaving the fight fully stacked or with empowered E)
Alternatively Phase Rush - to grab his aggro and then make a swift retreat outta turret range with E, once you've tanked all you could.
Don't ask. I don't know how that abomination ended up bot, but it happened in large enough number of games to put him here.
Buy Maw of Malmortus and merc threads. Try to all in him, then quickly go into E to tank the HUGE abuse that is sure to follow. You can also try q tapping his turrets to dismanle this fortifications. Generally the rule here is to engage, do damage quickly, tank the retalliation while your adc will finish the work since all his turrets are focused on you.
Still this guy is just plain cancer bot.
Alistar
Recommended rune set: Conqueror.
Cow is great a peeling and engaging. The trick here however is that he can only do one at a time. If he peels you off, he doesn't have tools to engage unless he flashes for it. If he engages and you both survive this - enemy botlane is screwed, because he has nothing left and is now officially just a walking punchbag.
Cow suffers from very nasty and long cooldowns. Once he blows his load, you want to chase and kill. Still with potential damage you two may eat from his engage you'll need sustain to turn the tables, not just damage. That's why your adc should build lifesteal and you should equip conqueror rune.
Jhin
Jhin has great synergy with offmeta supports and that goes for Pantheon as well.
You got point and click stun, he can follow up with his root (which otherwise could miss), then it's TONS of damage because you're both strong early and later on he'll just become a monster if fed.
On top of that his traps can provide him vision and some self peel and his ult can help him kill low enemies under tower. And if not you can just dive that turret and ensure there's dead bodies everywhere!
Yasuo
Yasuo usually likes a good kill lane...but let's be honest. Most Yasuos are morons and you can't have a good partnership with a moron.
He'll mostly just dash like mad, pushing the wave 24/7 and making enemies extremely wary of approching either of you.
Which ends up with enemies under their own tower and you being unable to engage. And so you can spend entire early game on being useless, because Yasuo couldn't hold back and made them play safe even if normally they wouldn't.
Ashe
Yeah...this is a surprisngly good pairing. Ashe is squishy and immobile and usually needs good peelling.
That may not be Pantheon's greatest forte, but here it does not to be. With Pantheon's very strong early, he can just focus on killing enemy adc rather then dealing with enemy support.
And point and click stun is always good for stopping an enemy assassin in their tracks. Even if that's all you got in terms of hard cc, it's enough to help Ashe land her R for a stun of her own.
With her constant high damage and your burst damage + both of your stuns you can shut down any squishy easily.
Kai'Sa
Kai'sa is kinda ok on her own. She does not have a crazy wombo-combo with Panthen, but has strong burst damage and mobility of her own, letting her quickly join your engage and burst targets together.
Your strong early can get her fed, and her strong late can win the game.
Jinx
Jinx is one of the more defenseless adcs that needs strong protection early. This is not Pantheon's forte. He can crush early game with his damage, letting the otherwise weak jinx get kills and get fed.
But he lacks strong peel or prolonged hard cc windows that she usuallly needs, making him a suboptimal pairing for her.
Varus
A very nice adc to have! Varus has huge range on his q, and it's also quite damaging. To make things better he has a slow field that also inflicts grievous wounds and great hard cc ult to boot!
With your burst engage style, Varus will have easy time picking up the kills with his q, or at least forcing them off farm/lane.
Grievous wounds on his slow field mean you don't have to buy executioner's calling and can start investing into other damage item early - 800g in your pocket.
Hit ult is what really steals then show - you engage them, he'll make sure they'll stay there and die!, on top of that he can catch more then one target with it, giving you both ample chance for multikill!
Tristana
Awesome. Trist is very self reliant and greatly enjoys all in bursts. Exactly what you excel at as Pantheon.
She can easily chase with rocket jump resets when you two get a kill and can even peel for both of you with ult if things get hairy. Also she's amazing at wrecking towers, which is great news for you - Pantheon is an early-mid game champion and doesn't want the game to drag out. Her ability to take objectives down swiftly is a huge boon for you.
Vayne
Pantheon's very strong early can really help a Vayne take off and snowball.
That being said this champ has one major issue - it's playerbase. There'a s lot of mental kids playing this champ that will fly off the handle just becuase you got the kill (not that hard when you're pantheon with weak adc in early game).
Other then that the late game might be less the optimal. Fed Vayne (that part you can do fine) is a menace, but in late game she needs some mass cc support or other very impactful distraction to keep enemies off her.
Late game Pantheon is much more about single target elimination and splitpushing, not about mass 5v5 cc lockdowns or being a threat that cannot be ingored and gets prioritized even over adc..
Lucian
Pantheon is Lucian's spirit animal.
Lucian is strong early and needs to get fed early to stay strong. Pantheon understands that all too well, and with his bursty damage oriented engage style, he's exactly what Lucian needs to get the ball rolling.
Both of them have similar mobility, similar power spikes, similar win conditions. So by nature they will get along and synergize well.
Caitlyn
Cait is very self sufficient and oppressive in laning phase. This is good for Pantheon who wants to dominate a lane and kill enemies, not babysit a helpless adc.
That being said, she has the huge pitfall of having weak mid game and being too oppressive for her own good.
Because of very limited mobility and huge range, cait players are usually great at shoving the wave and poking enemies, but bad at getting the jump and killing the enemies.
This huge range and focus on sieging are bad news for Pantheon. Enemies tend to play safe and stay under tower making it hard to get any kills. You can play the cait's game and throw spears along with her own poke, but you run at risk of spear exectuing the enemy and stealing her kill...one that she'll need badly, due to her weak midgame unless fed.
Be sure to get hexflash when playing with her so you can go some surprise long range engages.
Miss Fortune
Nothing particularly great nor abysmal about this pairing. Can't call it great, since mf enjoys aoe cc lockdowns for her ult. Something Pantheon does not serve, unless you go glacial augument + Righteous Glory.
Then again Miss Fortune is rather safe to play, with focus on poking, has nasty damage of her own and very good mobility to join your engage or make her escape.
Draven
Straight up kill lane starting lvl 1. Your damage can be just as absurd early as his. Combine the two together and it's a blood bath.
Draaaaaven has a slow of his own and speed up of his own to quickly catch up to your engage and do what he does best.
Only thing to watch out for is to not push the lane too hard. With such extreme kill lane potential, last thing you want is enemies farming under their tower wating for their jungler to deal with you two.
Ezreal
This matchup can go so many ways it's frustrating.
There are two kinda Ezreals - Poke overlords landing their combos and killing everything in sight, and **** Ezreals that just want to farm till minute 30...
Pantheon can help Ezreal with early game immensly - the adc's missing damage is filled by you, with point and click cc in the mix to help him get his combo off and start getting kills before minute 20.
You can give him more power at expense of your own if you go Glacial augument. If he misses his combo after stun and huge slow, then he's an ape.
Then again if you're stuck with one of those "don't hit me" Ezreals that will farm even if you present them with kills on a silver platter - then you're pretty much screwed - your whole early game potential goes to ****ter...
Aphelios
This guy has tricks for every situation. Jumping on enemy with cc and burst damage may not be as varied, but it's effective.
Pay attention to his guns. With calibrum he can get nice extra damage by marking enemies you cc and then detonating the mark regardless how far they are.
Gravitum means he can apply a root of his own following your engage, or on his own, giving you a free engage.
Infernum has nasty range and pierces in AoE. Most likely you won't get much action when he whips that out, cause enemies will want to stay miles away from that.
Crescendum has highest 1v1 dps output and can let him setup auto turrets of his own. Still it's range is limited and the closer he gets to enemies the higher it's dps, but it puts him at greater danger of being all inned. You may want to position aggresively to discourage ideas of jumping him, or alternatively hide in bush and try hexflash engage using him as bait for enemy adc (provided you're sure he will survive the ordeal).
Severum lets him heal himself for a ton when he casts his special skill, so you may want to be more eager to make a play when he's got it equipped.
Synergies
IdealStrongOkLowNone
Jhin
Jhin has great synergy with offmeta supports and that goes for Pantheon as well.
You got point and click stun, he can follow up with his root (which otherwise could miss), then it's TONS of damage because you're both strong early and later on he'll just become a monster if fed.
On top of that his traps can provide him vision and some self peel and his ult can help him kill low enemies under tower. And if not you can just dive that turret and ensure there's dead bodies everywhere!
Yasuo
Yasuo usually likes a good kill lane...but let's be honest. Most Yasuos are morons and you can't have a good partnership with a moron.
He'll mostly just dash like mad, pushing the wave 24/7 and making enemies extremely wary of approching either of you.
Which ends up with enemies under their own tower and you being unable to engage. And so you can spend entire early game on being useless, because Yasuo couldn't hold back and made them play safe even if normally they wouldn't.
Ashe
Yeah...this is a surprisngly good pairing. Ashe is squishy and immobile and usually needs good peelling.
That may not be Pantheon's greatest forte, but here it does not to be. With Pantheon's very strong early, he can just focus on killing enemy adc rather then dealing with enemy support.
And point and click stun is always good for stopping an enemy assassin in their tracks. Even if that's all you got in terms of hard cc, it's enough to help Ashe land her R for a stun of her own.
With her constant high damage and your burst damage + both of your stuns you can shut down any squishy easily.
Kai'Sa
Kai'sa is kinda ok on her own. She does not have a crazy wombo-combo with Panthen, but has strong burst damage and mobility of her own, letting her quickly join your engage and burst targets together.
Your strong early can get her fed, and her strong late can win the game.
Jinx
Jinx is one of the more defenseless adcs that needs strong protection early. This is not Pantheon's forte. He can crush early game with his damage, letting the otherwise weak jinx get kills and get fed.
But he lacks strong peel or prolonged hard cc windows that she usuallly needs, making him a suboptimal pairing for her.
Varus
A very nice adc to have! Varus has huge range on his q, and it's also quite damaging. To make things better he has a slow field that also inflicts grievous wounds and great hard cc ult to boot!
With your burst engage style, Varus will have easy time picking up the kills with his q, or at least forcing them off farm/lane.
Grievous wounds on his slow field mean you don't have to buy executioner's calling and can start investing into other damage item early - 800g in your pocket.
Hit ult is what really steals then show - you engage them, he'll make sure they'll stay there and die!, on top of that he can catch more then one target with it, giving you both ample chance for multikill!
Tristana
Awesome. Trist is very self reliant and greatly enjoys all in bursts. Exactly what you excel at as Pantheon.
She can easily chase with rocket jump resets when you two get a kill and can even peel for both of you with ult if things get hairy. Also she's amazing at wrecking towers, which is great news for you - Pantheon is an early-mid game champion and doesn't want the game to drag out. Her ability to take objectives down swiftly is a huge boon for you.
Vayne
Pantheon's very strong early can really help a Vayne take off and snowball.
That being said this champ has one major issue - it's playerbase. There'a s lot of mental kids playing this champ that will fly off the handle just becuase you got the kill (not that hard when you're pantheon with weak adc in early game).
Other then that the late game might be less the optimal. Fed Vayne (that part you can do fine) is a menace, but in late game she needs some mass cc support or other very impactful distraction to keep enemies off her.
Late game Pantheon is much more about single target elimination and splitpushing, not about mass 5v5 cc lockdowns or being a threat that cannot be ingored and gets prioritized even over adc..
Lucian
Pantheon is Lucian's spirit animal.
Lucian is strong early and needs to get fed early to stay strong. Pantheon understands that all too well, and with his bursty damage oriented engage style, he's exactly what Lucian needs to get the ball rolling.
Both of them have similar mobility, similar power spikes, similar win conditions. So by nature they will get along and synergize well.
Caitlyn
Cait is very self sufficient and oppressive in laning phase. This is good for Pantheon who wants to dominate a lane and kill enemies, not babysit a helpless adc.
That being said, she has the huge pitfall of having weak mid game and being too oppressive for her own good.
Because of very limited mobility and huge range, cait players are usually great at shoving the wave and poking enemies, but bad at getting the jump and killing the enemies.
This huge range and focus on sieging are bad news for Pantheon. Enemies tend to play safe and stay under tower making it hard to get any kills. You can play the cait's game and throw spears along with her own poke, but you run at risk of spear exectuing the enemy and stealing her kill...one that she'll need badly, due to her weak midgame unless fed.
Be sure to get hexflash when playing with her so you can go some surprise long range engages.
Miss Fortune
Nothing particularly great nor abysmal about this pairing. Can't call it great, since mf enjoys aoe cc lockdowns for her ult. Something Pantheon does not serve, unless you go glacial augument + Righteous Glory.
Then again Miss Fortune is rather safe to play, with focus on poking, has nasty damage of her own and very good mobility to join your engage or make her escape.
Draven
Straight up kill lane starting lvl 1. Your damage can be just as absurd early as his. Combine the two together and it's a blood bath.
Draaaaaven has a slow of his own and speed up of his own to quickly catch up to your engage and do what he does best.
Only thing to watch out for is to not push the lane too hard. With such extreme kill lane potential, last thing you want is enemies farming under their tower wating for their jungler to deal with you two.
Ezreal
This matchup can go so many ways it's frustrating.
There are two kinda Ezreals - Poke overlords landing their combos and killing everything in sight, and crap Ezreals that just want to farm till minute 30...
Pantheon can help Ezreal with early game immensly - the adc's missing damage is filled by you, with point and click cc in the mix to help him get his combo off and start getting kills before minute 20.
You can give him more power at expense of your own if you go Glacial augument. If he misses his combo after stun and huge slow, then he's an ape.
Then again if you're stuck with one of those "don't hit me" Ezreals that will farm even if you present them with kills on a silver platter - then you're pretty much screwed - your whole early game potential goes to shitter...
Aphelios
This guy has tricks for every situation. Jumping on enemy with cc and burst damage may not be as varied, but it's effective.
Pay attention to his guns. With calibrum he can get nice extra damage by marking enemies you cc and then detonating the mark regardless how far they are.
Gravitum means he can apply a root of his own following your engage, or on his own, giving you a free engage.
Infernum has nasty range and pierces in AoE. Most likely you won't get much action when he whips that out, cause enemies will want to stay miles away from that.
Crescendum has highest 1v1 dps output and can let him setup auto turrets of his own. Still it's range is limited and the closer he gets to enemies the higher it's dps, but it puts him at greater danger of being all inned. You may want to position aggresively to discourage ideas of jumping him, or alternatively hide in bush and try hexflash engage using him as bait for enemy adc (provided you're sure he will survive the ordeal).
Severum lets him heal himself for a ton when he casts his special skill, so you may want to be more eager to make a play when he's got it equipped.
Welcome fellow Spartan, I am gold support main EUNE who hates meta supports and classic idea of supporting in general. Hoping each game you get a good adc so your 0 waveclear, 0 damage and 0 solo potential support can shine is not my cup of tea!
If you want a MANLY support that builds damage, does DAMAGE, clears waves like boss, takes objectives solo if needed (drakes at least), can splitpush like a beast and wins games himself with good backdoors, then you came to the right place.
I bring you not just one, but FOUR support Pantheon builds to make your enemies realize dodging was the better option!
Why Pantheon Support?
I already mentioned some good reasons above, but here's a manly bullet list for you:
* Manly & Epic af
* Huge damage/kill potential in early levels
* Amazing ult for roams, ganks, and backdoors
* Q execute for securing kills and objectives
* Point & click stun for all those dashing cancers
* Can tower dive even at lvl 2 with Aegis ***ult
* Builds damage - if your adc sucks you're not helpless!
* Synergizes well with so many runes it's plain obscene!
* His items often provide huge support value despite being damage ones.
Reasons to not play Pantheon Support:
* high skill ceiling - depite what you may think, Pantheon support can be challenging.
* team may think you're trolling - less honors if you win, more reports if you lose.
* adcs will hate you - their mermaid support fantasy got shattered :]
* your team really needs a tank, and only you got brain big enough to understand this.
* You wanted to be a mermaid support - even if with beard and beer gut irl :(
Four builds - the Preface
In botlane you can encounter a lot of enemy comps...and sometimes some weird **** that makes no sense but that didn't stop it from being there.
With things like hook tanks, mage supports, enchanters, mobile assassin style supports...one runeset will not cut it. Your full damage build may be useless in face of slippery adc with speed boosting support. Your full speed build may fail in front of enchanter support that will negate your already lowered damage.
You need builds tailored for given situation and wits about you to pick right tool for the right job, which often may not be so clear. None the less - if you want your Pantheon to be able to face nearly everything enemies throw at you, you need to have a set of tried and true builds to rise up to the challenge!
So far i have 4 builds that i use and i will provide each with short description of it's purpose and situations it shines.
Ps. Read the notes on builds and items they're not empty placeholders ;)
Hail of Blades Pantheon
This is the default Panth build i use. If i see no solid reason to use one of the other three - this build gets picked. It's focused on dominating early game with short, extremely damaging hit & run (or hit & kill) engages.
Go in with empowered W, get 4th stack of passive (and an auto) easy tnx to Hail of blades, then pull out with E, or continue to mow them down with it for empowered Q finish! Even without any abilities - if you want, landing 5th auto for full passive reacharge without usage of any skills is also quite doable, because it too will be under effect of this keystone.
Hail of Blades provides the most potent early game kill potentia, making first bloods very real, and helping dominate the lane from first minutes. But that alone would not justify it in face of choices like PTA or Electrocute.
No, there is another huge reason it gets picked - the management of your passive. Empowered Panth abilities are no joke, and having fast, easy access to them is critical. Empowered q or e are the difference between getting a kill or surviving enemy busrt.
With hail of blades you'll be stacking your passive very quickly, even if not starting with empowered w. On top of that it lets you stack huge portions of it with autos, saving you from having to burn precious abilities just to stack it up faster for that one critical empowered cast.
Conqueror Pantheon
Sometimes despite your best efforts your burst is just not enough. Be it because of enemy tank support or echanter one healing and shielding enemy adc - a simple hit and run will not cut it.
When fights are bound to be prolonged you need more then just damage, you need sustain. Here's where conqueror shines and lets you engage vs threats that hail of blades would not allow you to, due to lack of sustain. Not only does conqueror itself provide lifesteal, but it a rock's throw away from other great sustain options in the precision tree - Legend: Bloodline and Triumph. Another big mention is Legend: Tenacity if you're afraid of dying to enemy cc abuse.
Conqueror heavily favours building bruiser items with both attack and defense. Black Cleaver synergizes greatly with this rune on all fronts. You get beefy 400hp, shred enemy's armor for more damage (and lifesteal), get passive to move faster when hitting enemy so you can stay on them - exectly the things this rune wants you to do.
Sterak's is also a great pick up. Hp, damage, big shield, extra damage (and lifesteal!) + tenacity. As a conqueror user you want to be beefy, not easy to cc, and stay in the fight as long as you can.
The not so tanky but still viable options are trinity and sanguine blade. Trinity is a great damage powerspike and with that life steal spike. Sanguine has lifesteal it it's own and massive attack speed boost if facing no more then one enemy champion. The latter part is great for splitpushes where neither conqueror nor trinity will provide any healing when clearing minions and structures, and you sure don't want the enemy to catch you with 30% hp because all of the abuse you took from minions and towers!
With all that lifesteal you'll try to get - building Spirit Visage vs heavy ap comps might actually make sense. Something on any other build I would not recommend and considered a waste of Pantheon's gold.
Phase Rush Pantheon
Phase Rush is a crazy fun build that makes you feel like you're playing a different champ all together! Your ability to chase and disengage goes through the roof!
Little is more fun then watching enemy pull you in (morde, blitz, whatnot), then go WTF when you pop this rune and E away at insane speeed because Phase Rush turned your self slow into an actual speed boost!
Be sure to equip boost of swiftness to maximize effect of this rune to the point any slows are completely useless once you activate it!
That being said this speed comes at hefty price of damage. Your not stronger, you're actually weaker when compared to Conqueror or Hail of Blades builds. You're not tankier, you're just faster when compared to Glacial Augument one or Conqueror one.
So in short your adc will have more work with winning the lane and you yourself rather then being an assassin or a bruiser are more fit into the role of chaser or a rodeo clown. As derrogating the latter may sound, at times it can be an amazing contribution to your team. Fooling enemies into thinking you're an easy catch and making them waste their cc (Phase Rush) and ults (your E) can take a lot of pressure of your team.
Also it is far better to be faster then stronger or beefier when dealing with a slippery target that otherwise would just escape no matter how hard you hit or how well you can tank their abuse. Caitlyn with her net disengage is one iconic example. Other being Thresh - Phase Rush is great vs him, while the more damage oriented runes would get nothing to say in front of his peeling potential.
Glacial augument Pantheon
This is my least used build for special cases (read: Ezreal enemy adc). This build is the tankiest and synergizes extremly well with two pure tank items - Righteous Glory and Randuin's omen.
This build will work best with adcs that have mass wipeout potential such as Miss Fortune or Twitch and needs you to hold a lot of enemies in place. Arguably it'll also be much better for them in lane due to your higher ability to peel compared to other builds.
It's also great for pinning a single enemy down after your engage - the 3 mini autos after empowered w will apply the slow, making it easy to chase your enemy as well as to fully stack your passive for empowered q with even more slow after glacial augument run it's course.
The downsides of this build are both low damage and standard Pantheon mobility - you need your adc to work with you here, because you're most reliant on them. Also while mass freeze ray slows are amazing for teamfights - you must first not botch the early game and get enough gold to buy both some damage to stay relevant and one of the above mentioned tank items to get that massive teamfight cc potential.
You can also forget about splitpushing - both the keystone and tankyness make you more a teamfighter with little gold or reason to build stuff like trinity and sanguine to just go sidelane later on.
You must be logged in to comment. Please login or register.