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Recommended Items
Runes: Sorcery + Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Threats & Synergies
Elise
Champion Build Guide
General Tips Playing as Ryze
General Tips Playing against Ryze
Ryze Abilities - Patch 10.4

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Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Cooldown: 6
Cost: 40 mana
Range: 1000

Cooldown: 13/12/11/10/9
Cost: 40/55/70/85/100 mana
Range: 615
Instantly deal 80/100/120/140/160 (+60% bonus Ability Power) (+4% bonus mana) magic damage and slow an enemy by 35% for 1.5 seconds. If the the target has Flux on it, it is rooted instead, consuming Flux in the process.

Cooldown: 3.25/3/2.75/2.5/2.25
Cost: 40/55/70/85/100 mana
Range: 615
Fire an orb that deals 80/90/100/110/120 (+30% bonus Ability Power) (+2% bonus mana) magic damage, spreading Flux to the target and all nearby enemies for 3 seconds.
If attempting to apply Flux to an enemy that already has it, it further spreads.

Cooldown: 210/180/150
Cost: 100 mana
Range: 3000
Passive: Overload damage bonus against targets with Flux increased to 40/70/100%.
Active: Ryze opens a portal to another location. After 2 seconds, all allies near the portal are teleported to that location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
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