A difficult lane as Ahri is the opposite of Aurelion looking to skirmish early game with their jungle. Standing still makes you vulnerable to charm but if her charm is on cooldown you can use W Q on her. As Ahri is currently building ROA in this meta her waveclear and damage are lower making it easier for Aurelion to match waveclear early and follow her around the map. Shove wave in to stop her roaming. Aurelion hard outscales.
Akali
Bit of a skill matchup but her early game burst can make a single mistake ruin the lane. Never fight her in her W as she gets more energy. Don't try and 1v1 her and focus on getting HP items to stay alive. Zhonya is a good item vs Akali. Like all assassins, Aurelion hard outscales.
Akshan
Akshan has a very strong early game and will look to E on you when you try and Q the wave. Treat the lane the same as Talon and give up some CS early. Akshan needs early game kills to snowball or he will be weak later. Don't give him those early kills and outscale him.
Anivia
Good Anivia players will give you a hard time. Both her Q and W (only if she displaces you by placing wall directly under you, otherwise you fly over wall like any other wall) can stop your flight and E (600 units) is nearly as long as Aurelion Q (750 units) early game. Don't try to 1v1 and focus on farming up. Her low kill pressure makes the lane more manageable. Gathering storm and ROA are good options just like in other scaling matchups.
Annie
Difficult laning phase due to her very high burst and Q (625 units) being point and click. Pay attention to her passive stacks to avoid stuns. Baiting her stun makes her vulnerable to ganks. Banshee's Veil can be useful to break up her combo.
Aurora
Annoying matchup due to her poke but her lack of cc makes her easy to W Q and bait for ganks. Take cookies for the sustain and a refill pot on first base.
Azir
Annoying matchup due to his poke but his lack of cc makes him easy to W Q and bait for ganks. However, be aware of him ulting you or your jungler under his turret. Take cookies for the sustain and a refill pot on first base. Azir lacks kill pressure early but he can set up ganks with his shuffle. Both Azir and Aurelion scale very well. Probably the best example of a skill matchup for Aurelion.
Brand
His early game waveclear and poke will keep you under turret, see if you can get your jungle to gank him. Stand away from the wave so he can't reach you with his E. If he uses W E to shove a wave he is vulnerable. Brand is one of only a few champions that can match Aurelion in terms of late game teamfighting.
Cassiopeia
Difficult lane due to her high range Q (850 units). She will look to run you down whenever you stand still. Her W will cancel your W. If you ever get a gank, fly at her from the opposite direction of your jungler so she can't ult both you and your jungler.
Cho'Gath
Movespeed or AP Cho is an equally impossible lane. Both his Q and W cancel Aurelion Q and W. The only way to win is hide under turret and hope you can outscale him because you will melt him after 25 minutes. Symbiotic soles are a good option here because you will constantly need to reset.
Corki
Mainly a farming lane, but he will tank your Q when using his E and win the trade. Focus on farming up and scaling.
Diana
Avoid her Q poke and you will be fine. Buy HP to reduce her all in potential. If you go equal in lane you win the game because Diana is feast or famine. After level 6 don't use your W till after her ult otherwise she will cancel flight.
Ekko
Really hard lane, almost impossible to trade with Ekko. Hail of blades Ekko with his passive movespeed makes him the Garen of midlane with the non-interactive playstyle. Be respectful and back off if you hear him use W. I recommend a defensive summoner instead of TP in this lane. Be careful with Zhonya against Ekko as it can set up his W or R. Ekko also scales quite well for an assassin making this harder than most assassin matchups.
Fizz
Probably the hardest lane for Aurelion, defensive summoner instead of TP is recommended. Bone plating can reduce his combo damage. Take scorch and try and poke him down in the early levels while he is farming to make him all-in-ing you more risky. Take Zhonya third for if you get by his R so you can completely dodge the damage.
Galio
The first few levels can be difficult because of his surprisingly high damage and waveclear but he won't be able to kill you at any point. Galio will have one mission all game, shove the wave quick and look to ult to a sidelane. Try and match his waveclear as quick as possible and follow his roams. After 25 minutes with 300 stacks and either Void Staff or Bloodletter's you will melt him. A good matchup for Gathering Storm as you probably won't interact much.
Heimerdinger
Annoying early game but you can both move and clear his turrets with your E. Turrets dying in your E count as a passive stack. Let him push and clear the wave under your own turret. You can out roam and outscale Heimer so the matchup isn't too bad.
Hwei
Can be annoying early but if he uses Q on you (orange abilities) he has no waveclear. Take cookies and get a refill pot. If he ever misses fear you can use W Q. Recent nerfs to Hwei have made the matchup a lot easier.
Irelia
Early game is really difficult, must dodge her E or you will lose half your HP. Getting boots early combined with bone plating will help you survive. You will hard outscale.
Jayce
Mainly farming lane, but he will look to poke you when you Q. His knock back will cancel your W so try and wait that out before flying.
Kassadin
Non-interactive lane, both champs looking to scale with minimal damage early. He does have a silence so he can cancel your Q. Don't try and 1v1 after level 6. Take ROA and Gathering storm and scale up.
Katarina
Highly mobile assassin with high burst makes the lane difficult. Never try to 1v1 and stack HP early to survive. If she is perma roaming you will want to get a Fated Ashes to shove waves and get vision around midlane river, usually botside. Do your best to reduce her map impact and you will outscale.
Kayle
One of few easy matchups but don't get too aggressive and die to ganks. Remember you are weak early and it's not just a free lane. Rush BFT, shove waves to put Kayle under turret and roam the map with Jungle
LeBlanc
Personally I don't think this matchup is as hard as others say. If she ever combos on you she has zero waveclear, so just shove the wave and recall, Good matchup for symbiotic soles. Take cookies rather than bone plating because she will proc BP with autos. This might be the matchup Aurelion outscales the hardest.
Lissandra
Mainly farming lane. Stand away from directly opposite wave so her Q doesn't hit you. Lissandra is mainly an ult bot for her jungle so be very aware of ganks.
Lux
Similar to Hwei or Syndra, the whole lane revolves around their one CC ability. Take cookies for poke. Getting hit by her Q after level 6 will be 70% of your HP with her R.
Malzahar
Simple lane, farm and scale. Rush BFT and stack on his voidlings (each voidling is one passive stack). Stay away from wave to not get hit by his E. His Q silence will cancel your Q but sometimes you can bait it with a Q tap. Good matchup for precision second.
Mel
Take second wind and overgrowth in secondary tree and you can't be poked down. Her execute means she will get kills by default in early and mid game fights but you will always outscale her. Her W can't reflect any of your abilities but can block Q pop damage and R damage.
Naafiri
Unfun matchup as her pet dogs can block your Q so you can't ever really damage her. Rushing ROA and playing for scale is the only way to win. Getting ganks is risky as you can't contribute much to help. Late game you hard outscale.
Nasus
Very easy matchup, Aurelion is stronger at all stages of the game. Take a mana item, BFT or ROA, and stack on him whenever he tries to get his own stacks. You can get 300 stacks at 20 minutes in this matchup. Precision secondary is good in this matchup.
Neeko
Similar to Ahri matchup, will try and combo you when you use Q. Count minions in wave all game so she can't cheese you. Press tab and look for question mark over her icon on scoreboard, if there is no question mark but she is not visible on minimap, then she is disguised, most likely as a minion or enemy champ.
Nunu & Willump
Very unique laning phase, will oneshot wave with W then look to roam. Be careful of level 1 cheese into red or blue buff before minions spawn. Treat it like a Blitzcrank invade and a 5 man stack in bush might be good. BFT rush good here for waveclear and Gathering Storm as you won't interact much. Ask team to help you get vision around mid river for Nunu roams.
Orianna
Orianna's low CD Q W poke makes the lane really difficult. Second wind and overgrowth in secondary runes is helpful but the lane will still be hard. Orianna also has great teamfight potential making this one of the hardest mage matchups for Aurelion. Symbiotic soles good in this matchup.
Qiyana
A good Qiyana player will make your laning phase hellish. A mobile assassin with CC makes for a nasty combo against Aurelion. Stack HP and play respectfully if you are unable to poke her down in the early levels. Like all assassins if you can stop her getting too ahead early you will have more impact late.
Quinn
Quinn mid is all about roaming once she has level 6. Quinn E will cancel your Q. Focus on shoving in waves so Quinn is forced to stay mid and try and scale. Similar to the Kata matchup, reduce her map impact and you will outscale.
Ryze
ROA good option here. Both champs looking to scale. W poke in lane can be annoying, take cookies. In lower ranks can probably get away with precision secondary if you feel confident and they have tanky comp.
Smolder
Probably Aurelion's easiest matchup. Solo lane Smolder is already quite weak and Aurelion is just a better version in every aspect. Rylais rush is good for stopping Smolder from flying away from your own flight. There is an in-game quest that spawns around 15 minutes in where the winner gets bonus stacks so try and win that.
Swain
Swain won't let you stack with his E making this a frustrating matchup. He will also W you when you Q. Best to focus on scaling and once you have 250+ stacks you'll do some serious damage to him. Good matchup for antiheal.
Sylas
Must take bone plating vs Sylas. Do not underestimate his healing in the early game, he can easily go from 20% to 80% HP in one trade. Similar to the LeBlanc matchup, if you can survive the first ten levels you will massively outscale. If he's building ROA match it. Never try and 1v1 Sylas.
Syndra
Similar to Hwei or Lux, the whole lane revolves around their one CC ability. Take cookies for poke. Getting hit by her E after level 6 will be 80% of your HP with her R. Surprisingly you massively outscale Syndra even with her stacking passive, mainly cause her ult is single target.
Taliyah
Taliyah has been OP for nearly a year now and is still somehow escaping nerfs. That on top of her skillshots makes the lane really difficult. Treat the lane like Anivia lane because her E cancels your W. Don't try to 1v1, get waveclear, try and match her roams. Good matchup for symbiotic soles as Taliyah will probably also do that.
Talon
Talon is the first blood king and you have to respect him for the first few levels, especially if he has ignite. You will probably have to give up some CS and farm what you can with E. After surviving the first few levels treat the lane like a Kata or Quinn matchup. Get vision around mid river and shove waves.
Tristana
When Tristana jumps on top of you hold your ground and use Q for the full 3.25 seconds and you will chunk her. Then you can use W to Q her more. If she is shoving fast with her passive you can use e near your turret to stop the wave preventing her from getting plates. Remember her ult will stop your W.
Twisted Fate
W Q him if he uses W on the wave. Try and shove waves in to stop him ulting to side lanes. Late game teamfights you are way stronger.
Veigar
Just focus on farming, you can't really interact because his E will cancel your flight. Don't let him stack on you. ROA viable.
Vel'Koz
This lane will make you feel useless. Vel'Koz out ranges you with Q, will shove waves faster with double W, and knock you up with E whenever you try to use Q 100-0-ing you with R. Sit under turret and hope for ganks. You cancel his R with your own R. You do outscale after 3 items.
Vex
Vex's early game is difficult to lane against due to Aurelion's huge hitbox. Be careful standing still for extended periods. Let her push the wave and farm under turret. Vex needs to snowball so don't give her kills. She can cancel your W if you fly too close to her.
Viktor
Second Wind + Overgrowth to survive the lane. Good matchup for symbiotic soles. Annoying but won't be able to kill you. Not worth trying to 1v1 because he will catch you with W and silence with R. Match his ROA if he builds it.
Vladimir
You won't have the damage to poke Vlad down in the early game and he won't have the damage to kill you. Focus on farming. You can use W Q on him if an opportunity arises as he has no CC but be aware you probably won't have enough damage to get through all his healing. Gathering storm good in this matchup.
Xerath
Really annoying, second wind and overgrowth or cookies are both viable. Good matchup for symbiotic soles. Can cancel his R with your own R. Late game teamfighting you have way more impact if you and your team don't let him poke you out beforehand.
Yasuo
Good Yasuo players will make the lane difficult, try and stand away from your own caster minions. Don't take scorch because of his passive shield and lifesteal. You will hard outscale but not as hard as previously after his crit 10% reduction modifier was removed. His windwall cannot block any of your abilities.
Yone
The same as the Yasuo matchup but if he had Ekko R on a basic ability. Not much you can do but buy ROA and pray he doesn't get any kills in skirmishes. Early boots are useful for dodging his Q and R. You will outscale him but like with Yasuo the removal of the crit modifier has made it a little harder to outscale.
Zed
This matchup is decided on whether you can dodge his Qs when he uses W. His W has a long CD and he is vulnerable during the CD. His all in kill potential is high and I recommend Barrier or Exhaust instead of TP if you don't feel confident.
Ziggs
A harder version of Xerath in my opinion. Aurelion's large hitbox makes dodging his Qs difficult. You can't fly at him cause he either cancels with W or puts down E in your flight path. Sit under turret and hope for ganks when he is at your turret. You will hard outscale.
Zoe
Zoe's early game damage based on skill shots is difficult for Aurelion to deal with. Take cookies to heal through her damage. Get HP early and maybe symbiotic soles if needed. You may want to take cleanse instead of TP to get out of her bubbles.
Hi! I'm Event Horizon #Solar on EUW, and I'm a Master Tier Aurelion Sol OTP. I've been playing Aurelion for about a year now and have thousands of games played with him. I made this guide out of passion for the champ and hope it is useful for both new Aurelion players and those looking to improve and climb. If you're on EUW feel free to add me on the client.
The style of this guide is text heavy rather than lots of visual aids so take your time as there is lots to learn.
Pros and Cons
Pros
1. He's a space dragon. Do I need to say anymore?
2. He has an awesome in-game power fantasy of going from one of the weakest laners to the best scaling champ that will single-handedly take over the game.
3. Aurelion Sol has a large variety of viable items and can easily adjust to enemy and ally compositions.
4. Infinitely stacking passive means you will always be useful late game even if the early game doesn't go well. He rewards patience and a strong mental.
5. His kit allows him to be viable in any meta as he is equally good at killing squishies and tanks.
6. His empowered ult, The Skies Descend, might be the most powerful ability in the game and can completely flip a losing game into a win when used correctly.
7. Great roaming potential. His Astral Flight resets on takedowns allowing him to roam to a sidelane, get a kill or assist, and fly back to mid.
8. His huge AOEs on Singularity and Falling Star allow him to control teamfights and skirmishes from a distance.
1. Harder than might be expected. He's not easy just because you stand still and press Breath of Light, he's very vulnerable and only has Falling Star for self-peel.
2. His weak early game contributes to his difficulty but also gives you very little agency in the first 15 minutes of a game. In higher elos a weak early game is better punished.
3. Breath of Light requires you to stand still. Anyone that plays League will know standing still makes you vulnerable to skillshots and CC. Learning when you can safely use Breath of Light and Astral Flight is key to being a good Aurelion Sol player.
4. Aurelion Sol will usually lose lane because of the nature of his kit. Understanding and respecting this is also key to being a good Aurelion player.
5. Assassins and gap closers cause big problems once they get into melee range. Use your long range to stay safe.
Summoner Spells
Flash
Flash is essential. Aurelion Sol has very little CC and Astral Flight is not a reliable escape due to its cast time. Flash will help you get out of tricky situations or help pick up kills.
Teleport
95% of games I take Teleport. Its great for getting back to lane and general game macro.
Barrier
Great for keeping you alive in those really difficult lanes. Fizz, Ekko, and Zed are good examples of Barrier matchups.
Cleanse
If you particularly hate the Zoe matchup cleanse can help you get out of bubbles.
Arcane Comet is by far the best keystone rune for Aurelion and must be taken every game. It's great for poke in lane with Q taps and it scales decently. By the end of the game it will have done serveral thousand damage.
Manaflow Band is essential for Aurelion because of his mana issues and must be taken every game. It can be stacked quickly in lane with Q taps.
Scorch is generally better than Gathering Storm. The early game damage is more important than further increasing your late game damage. Gathering storm is best suited for the matchups where you won't be interacting with the laner so much or they heal through poke such as Yasuo, Yone, Vladimir, Galio, and Kassadin.
Precision is a high risk high reward option. The lane is riskier because you have no sustain but you have more damage. This should be a niche pick in the right conditions. If you think you can survive the lane and the enemy composition will have a lot of HP then the Precision tree is a good choice. Take Presence of Mind and Cut Down.
Blackfire Torch is a good first item in lanes with low kill pressure because it gives enough mana to let you farm waves without running out. The trade off is no HP so you are very vulnerable which is why you can't rush this item vs assassins. When buying Blackfire Torch in lane you can either go for Fated Ashes first for wave clear or Lost Chapter if you want more a bit more AP. Most of the time Fated Ashes + Sapphire Crystal is better.
Zhonya's Hourglass is a great third item against heavy AD comps or high burst. Aurelion has no self peel except Falling Star so Zhonya's Hourglass can be a great way to stay alive or bait enemies. Can be useful against certain AP burst champs such as Syndra and Fizz as you completely dodge their R damage with good timing.
After the recent buff Rod of Ages is viable again on Aurelion Sol. Rod of Ages must be bought first item for it to be worth it. Rod of Ages will make you weaker than usual before 20 minutes but once you get the level up on the 10th stack you spike hard. Will help keep you alive in difficult matchups while also giving mana. Follow it up with Rylai's Crystal Scepter and Liandry's Torment for a high HP battlemage build.
Archangel's Staff. I don't really recommend this item in the current meta, I think Rod of Ages is the better scaling item. If you bought a Tear of the Goddess in the early game and the enemy comp has a lot of burst or dive then the item can be worth buying for the shield.
Void Staff is great for getting through magic resist especially on tanks. Best when you are solo AP due to the 95 AP. Can be bought as early as 3rd item.
Banshee's Veil is a good item vs heavy AP comps or engage. Useful for stopping charms and hooks.
Shadowflame is ideal against squishy comps or when you need to kill an enemy quickly. I usually prioritise defensive items after Rylai's Crystal Scepter > Liandry's Torment but Shadowflame is a good source of flat magic pen. The ability crit below 40% max HP is useful against sustain champs as they get less time to heal.
Bloodletter's Curse is a great magic resist counter item when you have other AP champs on your team as it reduces the targets magic resist. Aurelion Sol can reach 6 stacks with Breath of Light or Singularity in just 1.8 seconds. As a Haunting Guise item it naturally synergises nicely with Aurelion's kit. Build this 3rd or 4th depending on how urgently you need defensive items.
Horizon Focus is a popular item in Korean high elo. This item is good if you are behind and need a cheap damage amplifying item. The vision passive can be really useful in jungle skirmishes and teamfights.
Riftmaker is a personal favourite item. Really good when teamfights are long because of tanky or high sustain comps. Synergises great with the other Haunting Guise items. Build 3rd or 4th. Paired with a Void Staff or Bloodletter's Curse you will melt tanks.
Morellonomicon is an antiheal item and Aurelion Sol is great at applying antiheal because of his huge AOEs and item burns. It's best to sit on the Oblivion Orb component as it applies the same antiheal passive and then upgrade to Morellonomicon as your 6th item.
Lane Phase and Early Game
The early game for Aurelion Sol is all about being patient. You must respect your weak early game.
Grab your Doran's Ring and Health Potion and head to midlane. Before minions spawn your role is to help get vision of the enemy jungle. Carefully, see if you can get a Stealth Ward down at the enemy raptor camp around 1:20-1:25 into the game. This ward will stay alive long enough for you to get vision on the enemy jungle. Once the enemy jungle is spotted at the raptor camp, press tab to check their creep score. 8 CS mean they started at red buff, 12 means they started at blue buff and full cleared that side of their jungle. You can use this knowledge to work out which direction they are clearing. This is known as jungle tracking. Position in lane away from the side of the map the enemy jungle is in to reduce the chances of getting ganked. At 3:30 the junglers will have finished their clears, taken rift scuttler and will be looking to gank, so be aware of this when trading and hitting minions.
For your first recall there are a few gold amounts to reset with:
Your first buy is dependent on the lane matchup and the first item you are going for. Dark Seal is a very gold efficient item that can quickly become powerful after a few stacks. If you fall behind and can't get stacks it sells for 140g so only 210g is lost. The risk is low but the item should be treated like a starter item so you should keep it in your inventory until you need the gold or item slot. I don't recommend upgrading to Mejai's Soulstealer as Aurelion Sol is a vulnerable champ but it depends on the game and your playstyle.
If the lane is rough focus on getting HP and Refillable Potion. Boots can also be a useful choice against some matchups like Zoe and Yone.
For the higher ranks try and time your recalls so you are back in lane with HP and mana ready for fights at objective spawns. The first drake spawns at 5:00 and voidgrub spawn at 6:00. Remember you are weak early so giving objectives can be a good option if your team is not ahead.
Mid Game
In the mid game your main job is to push sidelanes and be ready for objectives. The bot lanes will move to mid lane usually after an outer turret is taken bot. Astral Flight becomes a powerful ability at this stage of the game as you can look for catches using Rylai's Crystal Scepter and Falling Star.
Try and stack up and get your empowered ult ready for big objective fights like atakhan and drake
Once you have completed two items, around 18 to 20 minutes into the game, you spike hard and become a useful asset for your team. Before this spike be cautious and play safe.
Late game / Teamfighting
This is where the fun begins.
At 25 minutes you should be at, or approaching, 300 stacks on Cosmic Creator and your third item.
Continue to push sidelanes; if you have Teleport make sure you're pushing on the opposite side of the map of the upcoming objective unless your toplaner is doing that for you.
In teamfights you should be aiming to combo on the highest priority enemy. This is usually whoever is doing the most damage, most likely the adc or midlaner, but it could also be a carry champ in another role such as Viego jungle or Kayle top.
The alternative is using Falling Star for peel or zoning. For example if your adc is a fed Caitlyn and the enemy has a Vi looking to use her ult Cease and Desist, you can ult Vi as she finishes her ult animation to help keep Caitlyn alive or you can ult the rest of the enemy team as they try to follow up the Vi ult.
Use your Astral Flight resets after takedowns to keep flying inbetween kills but be careful to not fly into danger.
Outro
I hope this guide is a useful tool for anyone that wants to play Aurelion Sol. I've stuck mainly to topics that specifically impact Aurelion rather than things such as macro because this is an Aurelion guide rather than a mid lane guide but I may add information in the future.
Have fun on the Rift and good luck with your climbs!
Logs/Patch History
[25.08] - Cryptbloom buff unlikely to make it any better on Aurelion because he doesn't really need Ability Haste. Void Staff and Bloodletter's Curse still the better options for magic pen.
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