Click to open network menu
Join or Log In
Mobafire logo - Happy Holidays

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Happy Holidays 🎄 Share Christmas stories and pictures to enter the Special Christmas Giveaway! Less than 24 hours left. ❗
Sett Build Guide by Phrxshn

Top Phrxshn's Guide To Sett[14.2] - Press R on ADC

Top Phrxshn's Guide To Sett[14.2] - Press R on ADC

Updated on January 15, 2024
7.7
54
Votes
14
Vote Vote
League of Legends Build Guide Author Phrxshn Build Guide By Phrxshn 54 14 239,453 Views 10 Comments
54 14 239,453 Views 10 Comments League of Legends Build Guide Author Phrxshn Sett Build Guide By Phrxshn Updated on January 15, 2024
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Phrxshn's Featured Video
Close

Runes:

Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Resolve
Demolish
Second Wind
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

1 2
Playermaker Sett
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
Pit Grit Sett’s passive is a two-parter. First, his Heavy Hands innate ability doubles up his melee-range auto-attacks. His basic attack is a normal left punch, dealing a normal amount of damage based on his Attack Damage stat.

His attack right after, however, is a right straight over eight times faster than his normal attack speed and gains 50 bonus range, plus it deals bonus damage based on his level and bonus AD stats.

The second part of Pit Grit encourages you to wade in with the one-twos.

He gains extra health regeneration per second based on every 5% of his missing HP, meaning he actually gets tougher the more people fight back.


Knuckle Down When activated, Knuckle Down boosts Sett’s next two auto-attacks with bonus physical damage scaling with the enemy’s maximum health, making it especially deadly versus tanks and fellow bruisers.

To help him actually land those punches, Sett also gains a solid 30% bonus movement speed when approaching enemy champions.

This actually combines with Pit Grit’s damage as well, so a right-handed Knuckle Down is going to hurt quite a bit.


Haymaker Sett has no mana, and his abilities cost nothing to use.

He does, however, have a Grit resource bar that’s only available after he’s leveled Haymaker for the first time.

Grit tracks how much he’s taken in a fight, storing up to 50% of his maximum health, then decaying if he hasn’t taken further damage in a four-second window.

That Grit you’re storing does two things when you finally press W. First, he’ll gain a three-second shield equal to 100% of the Grit expended – similar in function to Tahm Kench’s shield.

Second, everything in a wide cone gets blasted for damage equal to a percent of the stored Grit plus extra physical damage based on his bonus Attack Damage. Everything in the dead center of that blast will take it all as true damage, ignoring all of the armor they might have stacked.

Unfortunately, you’ll have to lead the punch a bit, as Haymaker has a short cast time that lets people walk out of the true damage zone.

Facebreaker You’re not much of a melee bruiser these days if you can’t drag folks into a fight.

Sett is more than happy to start a brawl with Facebreaker – anybody on both sides of Sett get dragged toward him, hit with physical damage, and slowed for half a second.

If he happens to get at least one person each on both left and right, they’ll get smashed into each other and stunned for one second on landing – meaning Sett with Flash up may very well be a team’s worst nightmare.

Doubly true if there’s a Yasuo on the team to extend that stun with his own ultimate.



The Show Stopper Sett grabs hold of one champion, suppressing them, and throws them down a direction for a good old fashioned WWE-style Neckbreaker.

However, The Show Stopper has some travel time, dragging the targeted champion a fixed distance before dunking them down for a huge burst of damage scaling with their bonus health.



This can either be used as a way to ambush a player, dragging them toward Sett’s team… or to throw them at the enemy team instead, dealing damage to everybody near the impact area and slowing them for 1.5 seconds.

As they’ll be slowed for 99% of their movement speed, this literally stops the show for the enemy team.
You will start the game with Doran's Shield and a Healing Potion in order to sustain easily in lane. If you are going to roll over your opponent, feel free to pick up Doran's Blade to be more aggressive.

Choose Plated Steelcaps for a high physical damage match-up, or the Mercury's Treads when the opposing team has plenty of controls to immobilize you.
If you want to easily reach mobile carries, you can go for Boots of Swiftness.

Sett is a champion who relies heavily on his basic attacks and excels in long-lasting fights. Sett likes to stay in close combat and has very little mobility.


Sett is a tanky champion able to inflict very heavy damage while applying good CCs. All these assets are limited by his low range and lack of mobility spells. To be effective with Sett, it is essential to manage your position as well as your opponent's vision.

Runes

Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand
Resolve
Demolish
Second Wind
10% Attack Speed
6 Armor



As most of you know the standard rune for Sett is Conqueror. In the early game, Sett's cooldowns on his abilities are fairly long. So most of your trades would be engage with Knuckle Down Facebreaker, and Auto-Attack resets, and end with Haymaker. However the value Conqueror brings is significant since keep autoing your target after your combo.

Conqueror shines on Sett in the mid-late game. He can stick on targets and he really bask in the true value of Conqueror as much as other champions can.
The first thing to know about is Sett intiation is what sequence have the best initiation. The intiation tools are his Facebreaker and his ulitmate, The Show Stopper. Facebreaker is an ability that pulls enemies on either side of you towards Sett and, if there are enemies on both sides that collide, they will be stunned. Sett can catch a champion who is running as well as creating a time window enemy cannot react as the stun lasts for one second.

Basic The Show Stopper Combo

Practically involves Sett tossing the enemy champion via The Show Stopper into the backline then using Facebreaker to stun other nearby champions so your team can follow up with their abilties and auto-attacking. Using such Combo will allow Sett to build up Grit for his ability Haymaker.

Pretty much this sequence will be The Show Stopper + Auto + Facebreaker + Auto + Build Up Grit + Haymaker if Grit is full or low health.


Flanking Combo

Involves Sett being behind enemies line. This will allow you to use your The Show Stopper into your team since Sett The Show Stopper is a enhanced version of Singed Fling if used in this manner. Using this combo will allow you to isolate that champion from your opposing team.

Auto-attack sequences is the most important factor that will separate good Sett players from excellent Sett players.

All of Sett abilities are considered an auto-attack reset just like Riven abilities.

Pre-6 Sett combo -

Knuckle Down + Auto + Facebreaker + Auto + Knuckle Down/ Haymaker
Note: That Haymaker relies on Grit and should be saved, but if you can execute that target feel free to use Haymaker

Haymaker + Flash - You can charge up your Haymaker and Flash to align the center of Haymakerto deal true damage to a target.
If you think you have a easy lane oppoennt and want to win trades, opt for Doran's Blade. If the opponent is ranged or Darius abuser that will clap you, grab Doran's Shield.

Haymaker making it quite tough to burst Sett down from low health. Titanic Hydra is recommended as Sett is health dependent and health on Sett and you want the added waveclear and auto reset via Titanic Hydra.

Grab some situational items depending on what you’re facing and who is the strongest on the enemy team. An early Spirit Visage can pair well with the Heart of the Half-Beast passive, amplifying your health regeneration against a heavy magical based team. Dead Man's Plate can aid you in closing gap between you and those pesky Vayne top mains.




Early Game Items




Excellent against harass champions
Buy this on your first back





Boots




Against hard crowd control composition and AP top laners.


Excellent against physical composition or oppressive AD top laners.


Good against team with no hard control crowd.



Early Core




Excellent for auto-pushing the lane if you're top laner is roaming

Excellent against physical composition or oppressive AD top laners with sustain.


Pick up against true damage dealers or heavy artillery harass.


If you want to snowball your lead and place emphasis on split-pushing


For against magic damage heavy composition or laner.


Excellent for gaining movement speed.
Legendary Items

Core




Excellent core to make up for lack of push pressure on Sett. Synergize well with defensive items since they give out health thus increasing damage on Titanic Hydra since the damage is based on health. Ravenous Hydra can be good alternative if your teammates are lacking damage or have no hands.

It gives a shield which helps you heal up from your sustain as the shield decays. Also it gives bonus AD and not base AD . It's a comparatively cheap item.

Brought back to life as this item gives extra Ability Haste for champions' Non-ultimate spells along with getting movement speed percentage based on your missing health which is capped at 33%

Excellent synergy with your offensive abilities as it provides CDR and gives it 30% more healing than usual. Good for those pesky AP Carries and Assassins.


Build Giant's Belt first as it is more cost effective than getting a Chain Vest. This item will definitely allow you to maneuver across the map and go straight for their Marksman.


Both magic resistance and armor plus the damage reduction makes it a perfect defensive item on any AD champ. Synergize well with Spirit Visage and [Blade of the Ruined King].


Feel free to build this if their team is stacking health.




Situational Items




Anathema's Chains is a very cheap item that’s accessible to both solo laners and supports. It is also the second-highest single health item (+650 health) in-game after [Warmog’s Armor] (+800 health). Let's you take 1% reduced damage per stack of Vendetta from your Nemesis, up to 30% reduced damage. At maximum stacks, your Nemesis has 20% reduced Tenacity.

Situation you should build this item: When you’re up against a split-pusher or if you're dealing with a fed Marksman or Mid Laner. Does not reduce true damage, not blocked by spell shield nor counts as a spell activation.


Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.


Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.


Excellent against Critical Damage dealers that are rushing Infinity Edge or any type of critical damage items.


Excellent against heavy magic damage team composition.


Now a legendary item as it still provides Health and Armor, but as a flat stats. Provides tank stats against physical damage dealer. The lack of magic resistance, might not be ideal to build this item against very heavy magic damage composition.


Supportive Items




Helps your Marksman or AP Carry from dying by healing them and migrating damage. Excellent item due to your sustain. Also consider this item if there is less than two Knight's Vow on your team.


Excellent to have a AOE slow whilst using The Show Stopper Facebreaker allowing to stick on the opposing Marksman and AP Carry. Consider buying this item if the support does not have Zeke's Convergence.
Legendary Items Extended

Legendary Items Extended





Gives you a charge attack just like Deadman's Plate, just think about it like Nasus Siphoning Strike but you get health instead synergizes well with Titanic Hydra and various high armor or magic resistance item that normally would not give too much health



Stridebreaker will be the best option for Sett due to enabling gap closing on the carries. This provides movement speed per legendary item instead of ability haste. Meaning you have 3% movement speed bonus and it will cap at 15% movement speed bonus or 18% movement speed bonus if you choose to sell your boots for a legendary item.




Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. Passive - Voidborn Resilience as you gain 2 stacks of armor and Magic Resistance.


Very niche item to build if your Marksman is not doing anything as the bonus you gain 10% attack speed per legendary. Probably not the most optimal item to get on Sett, but still can be viable.


Very niche item to build if opposing team is stacking armor as the bonus you gain 4% armor penetration per legendary. Probably not the most optimal item to get on Sett, but still can be viable.
Now, Flash is almost guaranteed to be chosen as one of your primary Summoner Spells, with very few moments calling for a replacement. Flash gives your champion a boost forward, allowing you to escape sudden death, or for you to initiate a team fight. You can Flash through certain barricades, like into the Nashor's Pit or out of abilities that could lead to your death. You can also use Flash offensively, gap closing to an enemy champion to engage on them, or close enough to an ally to support them. You can use Flash to escape in sticky situations, Flashing into a bush that your enemy may not have expected can help you get away safely. When using Flash offensively, be sure that you are not just sending yourself to the intentionally feeding report list. The enemy's team could be just around the corner to stop you, or you could get too far away from the assistance of your allies.


Ghost is in excellent spot at the moment in the current meta. The usefulness of Ghost in the past was especially relevant on champions that dealt a sustained amount of damage. Ghosting passive that allows you to walk through minions is available through Phantom Dancer and other champion abilities. Still, when an enemy has Ghost you should focus on your health in encounters more than with other spells, as you’ll find it more difficult to disengage with a champion chasing you down with 10 seconds of 28-45% increased movement speed (based on their level).


In the current meta, Teleport presents itself as a excellent secondary summoner spell for solo laners across the Rift. By simply taking Teleport, you generate a gargantuan amount of threat that your opposing team need to consider when making a play. A 4v5 at Drake can quickly turn into an even teamfight with the use of a smart Teleport from a split-pushing top laner.


When going Top, Ignite can be useful for 1v1 match-ups that Ignite could help you win with the kill edge, especially if your champion is not an effective split pusher, and does not benefit from Teleport in comparison to other champions. Ignite is a execution summoner spell when your enemy is escaping, is low HP, and you have no cooldown nor mana left to use on them. You should not use Ignite at the start of the fight, and at the earliest, it should be used when the enemy is at half HP. Using Ignite at half HP is helpful when your target is being constantly healed by their items or their teammate's abilities, as it will make those heals less effective.
Overall, This Sett Guide includes mainly skill sequence, summoner spells, the most important aspect which is the match-up against each champions.I will be constantly updating this guide from now on. I hope that you guys will contribute your comments to make the Sett Guide better.



Warwick is a powerful champion that fulfills the role of offensive tank and initiator. Sett is one of the best champions in the game at forcing an engagement and taking people in and out of the fight. Building him offensively/defensively enables you to spread havoc all over the battlefield as you pursue and avoid pursuit yourself.

Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom.





Phrxshn's Trovo
Phrxshn's Twitch Channel
Phrxshn's Discord
Phrxshn's Twitter
Phrxshn's Instagram
Phrxshn's Youtube
Download the Porofessor App for Windows
League of Legends Build Guide Author Phrxshn
Phrxshn Sett Guide
Vote Vote
Phrxshn's Guide To Sett[14.2] - Press R on ADC

League of Legends Champions:

Teamfight Tactics Guide