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Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Kennen
This is a true pain in the... Just farm, don't think about poking or risk you life for a minion. You are very likely to lose it. You can't rotate him because of this stuns and he dodges Q and E very easy. Farm and hope for junglers help
Introduction

My name is Dyros and I hereby present you a guide for Urgot. Please note that this guide is completely my own play style and I do not claim this guide to be the best or so in any way. Everyone has their own preferred way of playing and this is mine.
I play him in lane with most of my focus on farm and looking out for engages of my opponent. I play him relatively defensive and wait for my enemy laner to make a mistake, rather than engaging and pressuring lane a lot.
Late I play him as a disruptive bruiser. I try to look for kills with my


Please keep in mind that I want to keep it simple and don't post huge pages full of text. Everything regarding pages and skills has notes, hover over them with your mouse to see my motivations. Basic information about what abilities do can be found when clicking on the champion in your client. This guide is made for people that try to build on basic knowledge that is already there.
Furthermore, I believe that the new runes do quite well on Urgot. Looking at his early potential with




Patch 7.24 did not bring any significant changes to Urgot or this guide. Please do note that with the changes of


+ Has great execution power
+ Easily under estimated
+ %Max health damage on AA's
+ Shreds tanks relatively easy
+ If mastered, can provide quite some disruption
+ If mastered, can 'dodge' stuns and snares with E
+ Strong mid-game
- Small mistakes easily punished early
- Will get kited if E misses
- Ult is a relatively hard skill shot
- Loses a lot of value in deep-late
- Item reliant
- Often still seen as a 'troll pick'
- Low natural mobility

I think that








For some reason I am also a big fan of the




Since he already lacks quite some mobility and global presence I would definitely suggest Teleport as a secondary summoner spell. Do keep in mind that his

A good alternative for Teleport is Ghost. Do keep in mind that you stick to your team in mid-game if you chose this. You are already a toplaner with little mobility so try to stay grouped and grow from there. Ghost provides you with a lot of mobility in teamfights and allows you to keep up with chases and get to targets in combination with

As long as you play







when you have all your

Generally, early, you do not want to be the one engaging. Them running away makes you proc no legs and if the jungler comes there is no escape. Try to bait out their engages and



In team fights, try to avoid the first initiation from both teams. All the CC that flies around can shut you down, unable to















Your


I am no pro, I still learn. Feedback is much appreciated and I love a good discussion if any of you disagree on something. Love to hear your thoughts!
Hope to encounter you all at some point on the rift.
Best regards from top,
Dyros

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