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Introduction

The runes i picked are kinda weird for a support and you are probably asking why not just use the [quint of gold]. Reason being is that i like the [quint of experience] better because you get your ult faster and if your lucky and have enough lane time you can get to level 18 before most people get to level 16 i shouldn't have to explain the rest please [/tell me if i do]
The items on this build work surprisingly well the first two items you need to get (after the basic items) are the philosopher's stone and the kage's lucky pick. Not only because they build into the rest of the items but they also let you get there quicker. after that the only two items out of line are the
Rod of Ages and the
Ionian Boots of Lucidity. To put it simple so you can go back to playing the
Rod of Ages gives you a boost in health mana and lets you hit harder meanwhile healing you during laneing phase i recommend getting this first as it will help you as i said in laneing phase. Then comes the
Ionian Boots of Lucidity i also included the enhancement [/distortion]. The
Ionian Boots of Lucidity are for 1 red and also give you a boost of cool down reduction in laneing phase. The enhancement distortion gives you a boost for your teleport so you can help your team faster. the next few items are actually good support items.
Morellonomicon gives you spammable ability's and is a great item for bastards like
yi
sion and mundo
and basically any bastard that trys to heal off all your damage. Then comes
Twin Shadows for extra vision and ohmwreker for making turrets useless!!! Then vision wards for team vision.










Okay heres the thing I dont care about the skill sequence. I simply get my
Flay up first because it provides a nice poke due to the passive and deals damage in fights along with a slow the reason i dont like his dark passage] it is mostly just to get allies out of tough spots and to get souls. Even if you do give your adc a sheild it wont do nearly as much of an impact as a simple poke from the [[flay]'s passive. If you chose to still get [[dark passage its fine by me.

I use
Clairvoyance so i can engage on the enemy's in bot bush provide early game vision on our enemy jungler and provide vision when needed on chases. i use
Teleport so i can get into lane quickly and get exp. Its up to you if you want to get
Exhaust or
Heal as a item this is just 2 spells i use.




Use the first
Vision Ward to kill the enemys support early ward unless she pinks and kills it first. Use
Clairvoyance to keep the enemy support in check and save 75 dollars on wards each 3 minutes. use
Teleport to get into lane faster. And use your red passive from
Flay to poke.




pros:
Has a great ability to work as supportive and
provides wards.
Can make you get some kills based upon exp and
if you fed your adc well enough gold.
Allows you to provide constant support to allies
Secures kills with clairavoyance
cons:
Your not much of a tank
Your only supporting in this build so i dont
reccomend 1v1.
Has a great ability to work as supportive and
provides wards.
Can make you get some kills based upon exp and
if you fed your adc well enough gold.
Allows you to provide constant support to allies
Secures kills with clairavoyance
cons:
Your not much of a tank
Your only supporting in this build so i dont
reccomend 1v1.
I recently set up a few new builds for thresh. The adc one is all about provideing constant dps utilizeing your e for damage. Meanwhile I dont suggest to use the apc thresh its fun to do when your in normals and provides the most damage output you can get. The full on support build is all about being decently tanky and provideing aura hell. One thing you might notice on the tanky thresh build is there is no boots. Theres a reason for this. I find that on thresh his q does quite alot of mobility and solves all the late game problems you might have. You will be basically a big block of hp that doesnt move around alot. Just jump in with your q and you will be able to tank much more then you normally would.
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