Ahri has a good combo damage, try to avoid her charm and trade when her abilities are on cooldown
Akali
Maintain a distance so she can't hit you with her abilities, and if she does, back off so she can't hit her empowered auto attack on you. Use your E to dodge her E. Fight when her shroud is on a cooldown
Akshan
Don't let him poke you with his auto attacks, trade when his swing is on a cooldown. Easier after level 6
Anivia
Dodge her stun with your E to prevent most of her damage, she is very hard to kill due to her passive, focus on cs and trade when her stun is on a cooldown
Annie
Watch out for her passive stacks before trading, she is hard to fight if she has Tibbers with her. Buy Mercury's Treads Early
Aurelion Sol
Focus on cs early, tell your teammates immediately if he isn't on the lane as his roams are pretty surprising and deadly. Don't let him push the lane and only trade if he is low on mana and doesn't have his E up
Aurora
Aurora has a great poke so you should try to dodge it (it is hard tho). Her W is also annoying but has a long cooldown, so you can use your E in that time frame for a greater chance to hit her. You win Aurora in melee fights, but getting in close range with her can be problematic.
Azir
Maintain a distance so he can't poke you, wait for him to use his E (dashing to his soldier and shielding himself) to trade, he isn't very strong if you get close to him
Cassiopeia
Cassiopeia has a great damage, a ground and is a lane bully. She also has a great scaling. Wait for your chance, don't do stupid all-ins. Ban potential
Corki
Don't let Corki poke you, wait for your chance to trade and when the chance comes, destroy him as he isn't strong early
Diana
Try to dodge her Q poke and trade when her W is on a cooldown. Diana has a very good ult to steal
Ekko
Don't let Ekko farm and control the lane, your ult basically ruins his game as his combos won't do any damage. If you don't get caught in his W you should be fine
Fizz
The first 3 levels are hard for you as he can do quite a bit damage to you with his abilities, but after that you can take control over the lane. When he is about to get level 6, be aware as he can destroy you with his ult if you are low health. Fizz's ult is very good to steal
Galio
Try not to get hit by his poke, keep your farm up, dodge his taunt with your E and copy his ult to follow him when he ults
Heimerdinger
Farm, don't fight unless Heimer is low or doesn't have his abilities up. Wait for your chance and don't go for stupid all ins
Irelia
Look out for Her passive stacks as she is hard to win when she has full stacks. Dodge her E with your E and once she misses her E go for a trade. You can't win farm against Irelia but try to keep up with her
Kassadin
Unplayable matchup, he can outfarm you, outdamage you and outscale you. Keep your farm up and don't go for trades if he doesn't use his Q first.
Katarina
Win her in farm and you will win the lane. Tell your teammates immediately if she isn't on the lane, copy her ult for easy kills and punish her when she picks up her daggers
LeBlanc
Avoid getting hit by her Q + dash combo, it deals a lot of damage. You can't land your E on her, focus on farm and wait for your chance
Lissandra
Be aware of her Q as it can go through minions, buy Mercury's Treads early as they completely counter her, pressure her on lane to prevent her from getting a gold lead
Lux
Try to all in her when she wastes her Q on you, try to dodge it with your E and then reuse E to gap close her, she is really squishy. Keep your farm and gold income up
Malzahar
Use Q to break his shield, don't get caught in his poke, destroy his voidlings with your passive, focus on trading and fighting early. When you get level 6, steal his ult immediately and use it to get an easy kill
Neeko
Neeko can turn into a minion so you can't get close enough to farm, she has a great ult and great damage, pretty much unwinnable. Try not to give her XP lead early. If she misses her root, go for a trade as she is weaker then. Ban potential
Pantheon
You will have very hard time laning against Pantheon as can easily win trades against you, can outfarm you but falls off late game. Don't give him too much lead in the early game and you should do well later. Ban potential
Qiyana
Farm, don't get hit by her abilities and trade when she doesn't have her dash up. Qiyana has an amazing ult to steal. Bit of a skill matchup, a good Qiyana can make it significantly harder for you to farm against her
Seraphine
Pressure her a lot early and dodge her poke with your E, she has an amazing ultimate to steal. If she isn't close to her turret and doesn't have her E up, go for a trade
Syndra
Syndra can push you away if you try to trade, her poke also makes it harder for you to farm. Her ult is pretty much useless as you don't have her orbs
Talon
Don't get hit by his W and you should be fine, but if you do, he will make you recall with one combo. Pressure him early, farm and punish him if he loses his W
Twisted Fate
Try to bait his stun, then you can trade. You can outfarm Twisted Fate but he will still have a gold lead because of his passive, so it is a good idea to fight early. His ult is amazing for early roams
Veigar
Veigar is a really annoying matchup as his poke also gives him permanent ability power. Try to bait his cage and if you do, go for a trade as he has no chance of winning you without his cage. His ultimate is a great damage dealer so if he goes low use it to secure a kill
Vel'Koz
Dodge his poke with your E and farm, if he uses more than one ability, go for a trade as most of his damage is already gone. Vel'koz is a massive lane bully against Sylas
Vex
If she misses her empowered ability, go in for a trade, otherwise she is really hard to outdamage. Dodge her poke with your E. You can outfarm her, so focus on cs early
Vladimir
Farm and back off when he gets his empowered Q, that is pretty much all you can do against him as his W prevents you from using E on him and he can heal your poke back easily with his Q
Xerath
Wait for him to use his W or E, then go for a trade. Use your E to dodge his poke and outfarm him. His ult is really good for securing kills
Yasuo
Yasuo outfarms you and you can't hit your E on him if there are minions nearby or if there weren't minions, he can still windwall it. Yasuo can also windwall your ultimate
Yone
Once he uses his Q dash, punish him as you will probably outdamage him. His ult is really good to steal as you can both secure a kill and run away with it
Zed
Dodge his combos and you should be fine. When he uses his shadow, go for a trade as most of his damage and his mobility is gone
Ziggs
Try to farm and dodge his poke with your E and when he uses his minefield, you can try to trade him. His ultimate is really good for securing kills
Zoe
Only trade her if her E is on a cooldown, avoid using summoner spells and try to outfarm her. Her ultimate is pretty much useless for you
Aatrox
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Solo carry ultimate, not one of my favourites but still good
Ahri
3 casts = 3 passive stacks = great damage and mobility
Akali
Great mobility and execute damage
Akshan
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Good against low enemies, otherwise useless. Don't steal it unless you need it. Sylas can cast Abscond, but doing so ends the channel prematurely. If the ultimate is cast after Abduct but before the chains hit a target, Sylas isn't pulled to the target and the channel continues as usual.
Alistar
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Great for tankiness and also works as a cleanse
Amumu
Great area of effect ultimate that can turn teamfights upside down
Anivia
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Very mana hungry and short range
Annie
"you will never walk alone, you can always reach me"
-Ghost, Call Me Little Sunshine
Aphelios
weapon dependant
Ashe
Infinite range and longest stun in the game if shot from far
Aurelion Sol
Weird stacking, but a good ultimate anyways
Azir
Great area of effect push, can win your team teamfights if used correctly
Bard
Depends on if you can use it or not
Bel'Veth
Weird ultimate, I don't steal it often if I have other options
Blitzcrank
Great AoE silence with a lot of damage, makes you even better at frontlining
Brand
Great area of effect damage. However, it isn't as strong as if cast by Braum as it doesn't stack his passive as you don't have it
Braum
I don't like this ultimate a lot, but it works well anyways in some cases. If Braum blocks your ultimate with his shield, you will steal his ultimate instead of the target's ultimate
Caitlyn
Like Akshan's ult, only works if the enemy is low
Camille
Good for dueling
Cassiopeia
Great stun
Cho'Gath
Infinitely stacking and great damage. If you execute minions/dragons with it you will still get the stacks, but only up to 6 stacks, the rest must be gathered from champions chomped
Corki
Boom boom boom. Sylas gains max charges when he steals Corki's ultimate
Darius
You don't have Darius' passive, but it deals ok damage anyways. If you get to rank 3 Noxian Guillotine (the ultimate), you can hold onto it for up to 300 seconds
Diana
Great AoE damage
Dr. Mundo
Great healing
Draven
Good for finishing enemies, but hard to use and mostly useless
Ekko
Very good for survivability and teamfights
Elise
Sylas transforms into the spider form when using it, gaining the same abilities as Elise would. Not a great ultimate to steal in my opinion as you are more important to your team as Sylas
Evelynn
Great AoE damage/execute
Ezreal
Great skillshot, but useless in melee combat/1v1
Fiddlesticks
Great AoE damage
Fiora
Great for dueling
Fizz
Good damage and great combo starter
Galio
Good for roaming. The amount of shield from Galio's W (it works on Sylas too somehow) depends on your W's level
Gangplank
Good for finishing enemies, even on another lanes
Garen
great damage for single target
Gnar
This is not it, take something else
Gragas
great knock for teamfights/chasing enemies, but you must know how to use it
Graves
Good damage, bad scales
Gwen
Great amount of damage and casts
Hecarim
Good CC
Heimerdinger
The abilities you gain are the buffed Heimerdinger's abilities, which can be really good in certain situations
Hwei
Great damage upon completing, AoE
Illaoi
Great AoE damage
Irelia
Great damage
Ivern
DAISY
Janna
Somewhat good healing in teamfights, but your team needs you as a fighter, not as a healer
Jarvan IV
Great for dueling
Jax
Stat buff
Jayce
Sylas transforms into Jayce's other form when using it, gaining the same abilities as Jayce would. Not a great ultimate to steal in my opinion
Jhin
Good for finishing enemies
Jinx
Good damage and infinite range
K'Sante
Good cc and great for 2/3v1s
Kai'Sa
Sylas' auto attacks, abduct and allies' immobilizing abilities gain stacks of Plasma (Kai'sa's passive). The damage is ok, but the ultimate is really situational
Kalista
Only works if you buy Link from the shop (costs 0 gold but still makes it worse as you don't always have the time to buy it)
Karma
Sylas gains Karma's upgraded abilities instead of his own abilities
Karthus
Damage to everyone
Kassadin
Teleport, but only provides one use of the ability so it is basically another Flash. Not recommended
Katarina
Great AoE damage
Kayle
Invincibility
Kayn
Good for dodging skillshots
Kennen
Great AoE, applies the passive stacks
Kindred
Like Bard's ult, only works if you know how and when to use it
Kled
Good for split push, chasing etc.
Kog'Maw
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Only provides one use of the ability, really bad
LeBlanc
Buffs the last ability SHE used, not your last ability
Lee Sin
Don't kick the enemies away, kick them towards your team
Leona
Great CC
Lillia
Not good in my opinion
Lissandra
Good AoE cc
Lucian
Good damage, requires some skill to use. You can use Abscond and Abduct during the channel, which makes it a lot better
Lulu
Buff your jungler during a gank = takedown
Lux
Great damage
Malphite
Great damage, AoE and cc
Malzahar
Good for single target fights and taking down carries
Maokai
good AoE cc
Master Yi
Just for chasing, but bad
Milio
Useless if not used in a teamfight
Miss Fortune
Strong AoE ultimate
Mordekaiser
The one way ticket to Brazil
Morgana
Good especially if combined with stopwatch
Nami
Good AoE cc
Nasus
Strong
Nautilus
Great CC
Neeko
Great AoE cc and damage. Always steals Neeko's ultimate, not the champion she's disguised as
Nidalee
Sylas transforms into the cougar form when using it, gaining the same abilities as Nidalee would. Not a great ultimate to steal in my opinion
Nilah
Good for teamfights
Nocturne
Dash across the map to an enemy, works incredibly well with Sylas' kit
Nunu & Willump
Great AoE damage
Olaf
Strong against hard CC, otherwise pretty useless
Orianna
Game changing in teamfights if used well. Cast is on Sylas himself as he doesn't have Orianna's ball
Ornn
Good cc and ok damage
Pantheon
Good for roams
Poppy
Swing the enemy carry out of the fight
Pyke
Gold and takedowns for everyone
Qiyana
Good damage and cc if used correctly
Quinn
Just for chasing, pretty useless. However, Skystrike (the second use) isn't cast if Sylas attacks an enemy champion, but it can be used manually
Rakan
Good charm, though it's only good in teamfights
Rammus
Great for teamfights
Rek'Sai
Not very good, but can help in duels. Your attacks against enemy champions will apply a mark which can be used to cast the ability.
Rell
Great for teamfights, make sure you can take the damage
Renata Glasc
Great for teamfights if used correctly
Renekton
Great for carrying fights
Rengar
Weird but works well with Sylas' kit
Riven
Great damage
Rumble
Great damage
Ryze
Use it wisely, then it is good. Needs some communication to perform with team
Samira
Can be really good if used correctly. You don't need her grades to use
Sejuani
Good cc
Senna
not very good damage, but shields allies
Seraphine
Great especially in teamfights
Sett
Take carry out of fight to get killed
Shaco
It is easy to know which one is the real one, but still good ult to steal
Shen
Good for roaming
Shyvana
Sylas transforms into the dragon form when using it, gaining the same abilities as Shyvana would. The abilities deal great damage, but you have to worry about fury when using which can be a bit overwhelming to new players
Singed
Good for longer teamfights
Sion
Good for split pushing
Sivir
Now worth stealing in my opinion
Skarner
Great for taking down carries. Can use Abscond during the use
Smolder
Great damage and easy hit, area of effect
Sona
Great AoE ultimate
Soraka
Great heal though it isn't your job to heal teammates
Swain
Great for longer teamfights/fights with multiple enemies
Syndra
Not enough orbs to be worth stealing
Tahm Kench
Save a teammate or eat an enemy, not too good. Your auto attacks apply a stack of Tahm Kench's passive so you can eat an enemy when they have max stacks on them
Taliyah
Good for roaming and splitpushing
Talon
Invisibility and damage
Taric
Great for teamfights, invincibility
Teemo
not very good, but surprising. Gains you max stacks when acquired
Thresh
Good in teamfights
Tristana
Good for taking out carries
Trundle
Good for carrying teamfights. Be the main character
Tryndamere
Yes! I am invincible!
-Boris Grishenko, 007 and the Golden Eye
Twisted Fate
Good for roaming, otherwise pretty useless
Twitch
Like, who doesn't want green chains?
Udyr
I don't like this ultimate
Urgot
Good execute
Varus
Good cc and damage for single enemies and teamfights. It also applies stacks of Varus' W's passive that you can detonate with your other abilities
Vayne
Not worth stealing
Veigar
Great single target damage
Vel'Koz
Great damage for teamfights, make sure you aren't in the frontline so you can cast the whole thing. Could be even better if it applied Vel'Koz' passive stacks
Vex
PTSD giving experience
Vi
Good for taking out carries/roaming
Viego
Weird combination, try it out
Viktor
Great ultimate overall
Vladimir
Great AoE damage
Volibear
Great for diving and roaming
Warwick
Great healing
Wukong
This is not it
Xayah
Not good as you can't recall the feathers to you
Xerath
Good in finishing enemies and stealing drakes
Xin Zhao
Good overall
Yasuo
Works well with your E if you combine it with the knockup
Yone
Good for roaming and teamfights
Yorick
Great for splitpushing and dueling
Yuumi
This is not it. Only good thing is that you can use any of your other abilities during the cast
Zac
Good cc
Zed
Great damage, but the shadow left behind doesn't mimic your abilities. However, you can still switch places with it
Zeri
Good overall
Ziggs
Great range and AoE damage
Zilean
Save yourself or an ally
Zoe
You don't need this ultimate
Zyra
Great damage and cc for teamfights
Synergies
IdealStrongOkLowNone
Aatrox
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Solo carry ultimate, not one of my favourites but still good
Ahri
3 casts = 3 passive stacks = great damage and mobility
Akali
Great mobility and execute damage
Akshan
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Good against low enemies, otherwise useless. Don't steal it unless you need it. Sylas can cast Abscond, but doing so ends the channel prematurely. If the ultimate is cast after Abduct but before the chains hit a target, Sylas isn't pulled to the target and the channel continues as usual.
Alistar
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Great for tankiness and also works as a cleanse
Amumu
Great area of effect ultimate that can turn teamfights upside down
Anivia
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Very mana hungry and short range
Annie
"you will never walk alone, you can always reach me"
-Ghost, Call Me Little Sunshine
Aphelios
weapon dependant
Ashe
Infinite range and longest stun in the game if shot from far
Aurelion Sol
Weird stacking, but a good ultimate anyways
Azir
Great area of effect push, can win your team teamfights if used correctly
Bard
Depends on if you can use it or not
Bel'Veth
Weird ultimate, I don't steal it often if I have other options
Blitzcrank
Great AoE silence with a lot of damage, makes you even better at frontlining
Brand
Great area of effect damage. However, it isn't as strong as if cast by Braum as it doesn't stack his passive as you don't have it
Braum
I don't like this ultimate a lot, but it works well anyways in some cases. If Braum blocks your ultimate with his shield, you will steal his ultimate instead of the target's ultimate
Caitlyn
Like Akshan's ult, only works if the enemy is low
Camille
Good for dueling
Cassiopeia
Great stun
Cho'Gath
Infinitely stacking and great damage. If you execute minions/dragons with it you will still get the stacks, but only up to 6 stacks, the rest must be gathered from champions chomped
Corki
Boom boom boom. Sylas gains max charges when he steals Corki's ultimate
Darius
You don't have Darius' passive, but it deals ok damage anyways. If you get to rank 3 Noxian Guillotine (the ultimate), you can hold onto it for up to 300 seconds
Diana
Great AoE damage
Dr. Mundo
Great healing
Draven
Good for finishing enemies, but hard to use and mostly useless
Ekko
Very good for survivability and teamfights
Elise
Sylas transforms into the spider form when using it, gaining the same abilities as Elise would. Not a great ultimate to steal in my opinion as you are more important to your team as Sylas
Evelynn
Great AoE damage/execute
Ezreal
Great skillshot, but useless in melee combat/1v1
Fiddlesticks
Great AoE damage
Fiora
Great for dueling
Fizz
Good damage and great combo starter
Galio
Good for roaming. The amount of shield from Galio's W (it works on Sylas too somehow) depends on your W's level
Gangplank
Good for finishing enemies, even on another lanes
Garen
great damage for single target
Gnar
This is not it, take something else
Gragas
great knock for teamfights/chasing enemies, but you must know how to use it
Graves
Good damage, bad scales
Gwen
Great amount of damage and casts
Hecarim
Good CC
Heimerdinger
The abilities you gain are the buffed Heimerdinger's abilities, which can be really good in certain situations
Hwei
Great damage upon completing, AoE
Illaoi
Great AoE damage
Irelia
Great damage
Ivern
DAISY
Janna
Somewhat good healing in teamfights, but your team needs you as a fighter, not as a healer
Jarvan IV
Great for dueling
Jax
Stat buff
Jayce
Sylas transforms into Jayce's other form when using it, gaining the same abilities as Jayce would. Not a great ultimate to steal in my opinion
Jhin
Good for finishing enemies
Jinx
Good damage and infinite range
K'Sante
Good cc and great for 2/3v1s
Kai'Sa
Sylas' auto attacks, abduct and allies' immobilizing abilities gain stacks of Plasma (Kai'sa's passive). The damage is ok, but the ultimate is really situational
Kalista
Only works if you buy Link from the shop (costs 0 gold but still makes it worse as you don't always have the time to buy it)
Karma
Sylas gains Karma's upgraded abilities instead of his own abilities
Karthus
Damage to everyone
Kassadin
Teleport, but only provides one use of the ability so it is basically another Flash. Not recommended
Katarina
Great AoE damage
Kayle
Invincibility
Kayn
Good for dodging skillshots
Kennen
Great AoE, applies the passive stacks
Kindred
Like Bard's ult, only works if you know how and when to use it
Kled
Good for split push, chasing etc.
Kog'Maw
NOTE : All synergies here are about enemy ultimates to steal, not real ingame synergies. If there are any special interactions with the ultimate, it is covered in the description.
Only provides one use of the ability, really bad
LeBlanc
Buffs the last ability SHE used, not your last ability
Lee Sin
Don't kick the enemies away, kick them towards your team
Leona
Great CC
Lillia
Not good in my opinion
Lissandra
Good AoE cc
Lucian
Good damage, requires some skill to use. You can use Abscond and Abduct during the channel, which makes it a lot better
Lulu
Buff your jungler during a gank = takedown
Lux
Great damage
Malphite
Great damage, AoE and cc
Malzahar
Good for single target fights and taking down carries
Maokai
good AoE cc
Master Yi
Just for chasing, but bad
Milio
Useless if not used in a teamfight
Miss Fortune
Strong AoE ultimate
Mordekaiser
The one way ticket to Brazil
Morgana
Good especially if combined with stopwatch
Nami
Good AoE cc
Nasus
Strong
Nautilus
Great CC
Neeko
Great AoE cc and damage. Always steals Neeko's ultimate, not the champion she's disguised as
Nidalee
Sylas transforms into the cougar form when using it, gaining the same abilities as Nidalee would. Not a great ultimate to steal in my opinion
Nilah
Good for teamfights
Nocturne
Dash across the map to an enemy, works incredibly well with Sylas' kit
Nunu & Willump
Great AoE damage
Olaf
Strong against hard CC, otherwise pretty useless
Orianna
Game changing in teamfights if used well. Cast is on Sylas himself as he doesn't have Orianna's ball
Ornn
Good cc and ok damage
Pantheon
Good for roams
Poppy
Swing the enemy carry out of the fight
Pyke
Gold and takedowns for everyone
Qiyana
Good damage and cc if used correctly
Quinn
Just for chasing, pretty useless. However, Skystrike (the second use) isn't cast if Sylas attacks an enemy champion, but it can be used manually
Rakan
Good charm, though it's only good in teamfights
Rammus
Great for teamfights
Rek'Sai
Not very good, but can help in duels. Your attacks against enemy champions will apply a mark which can be used to cast the ability.
Rell
Great for teamfights, make sure you can take the damage
Renata Glasc
Great for teamfights if used correctly
Renekton
Great for carrying fights
Rengar
Weird but works well with Sylas' kit
Riven
Great damage
Rumble
Great damage
Ryze
Use it wisely, then it is good. Needs some communication to perform with team
Samira
Can be really good if used correctly. You don't need her grades to use
Sejuani
Good cc
Senna
not very good damage, but shields allies
Seraphine
Great especially in teamfights
Sett
Take carry out of fight to get killed
Shaco
It is easy to know which one is the real one, but still good ult to steal
Shen
Good for roaming
Shyvana
Sylas transforms into the dragon form when using it, gaining the same abilities as Shyvana would. The abilities deal great damage, but you have to worry about fury when using which can be a bit overwhelming to new players
Singed
Good for longer teamfights
Sion
Good for split pushing
Sivir
Now worth stealing in my opinion
Skarner
Great for taking down carries. Can use Abscond during the use
Smolder
Great damage and easy hit, area of effect
Sona
Great AoE ultimate
Soraka
Great heal though it isn't your job to heal teammates
Swain
Great for longer teamfights/fights with multiple enemies
Syndra
Not enough orbs to be worth stealing
Tahm Kench
Save a teammate or eat an enemy, not too good. Your auto attacks apply a stack of Tahm Kench's passive so you can eat an enemy when they have max stacks on them
Taliyah
Good for roaming and splitpushing
Talon
Invisibility and damage
Taric
Great for teamfights, invincibility
Teemo
not very good, but surprising. Gains you max stacks when acquired
Thresh
Good in teamfights
Tristana
Good for taking out carries
Trundle
Good for carrying teamfights. Be the main character
Tryndamere
Yes! I am invincible!
-Boris Grishenko, 007 and the Golden Eye
Twisted Fate
Good for roaming, otherwise pretty useless
Twitch
Like, who doesn't want green chains?
Udyr
I don't like this ultimate
Urgot
Good execute
Varus
Good cc and damage for single enemies and teamfights. It also applies stacks of Varus' W's passive that you can detonate with your other abilities
Vayne
Not worth stealing
Veigar
Great single target damage
Vel'Koz
Great damage for teamfights, make sure you aren't in the frontline so you can cast the whole thing. Could be even better if it applied Vel'Koz' passive stacks
Vex
PTSD giving experience
Vi
Good for taking out carries/roaming
Viego
Weird combination, try it out
Viktor
Great ultimate overall
Vladimir
Great AoE damage
Volibear
Great for diving and roaming
Warwick
Great healing
Wukong
This is not it
Xayah
Not good as you can't recall the feathers to you
Xerath
Good in finishing enemies and stealing drakes
Xin Zhao
Good overall
Yasuo
Works well with your E if you combine it with the knockup
Yone
Good for roaming and teamfights
Yorick
Great for splitpushing and dueling
Yuumi
This is not it. Only good thing is that you can use any of your other abilities during the cast
Zac
Good cc
Zed
Great damage, but the shadow left behind doesn't mimic your abilities. However, you can still switch places with it
I am Lategamer, and as my name suggests, I play a lot of late game champions like Sylas. I saw that there wasn't a "perfect" Sylas guide yet so I decided to create one.
Hopefully you read the guide and learn to play Sylas!
If you have anything to ask, feel free to dm me, I'm just happy if I can help someone!
✔ Amazing combo damage ✔ Very good if mastered ✔ High outplay potential ✔ Can steal enemies' ultimates ✔ Can oneshot enemies ✔ Short cooldowns on abilities from mid game onwards ✔ Great stat increases on abilities
✘ Melee champion ✘ Depends on hitting your abilities (Q and E) ✘ Requires knowledge of other champions' ultimates ✘ Mana thirsty in the early game ✘ Requires a lot of practise to master
✦ Train your combos in the practise tool ✦ Focus ingame ✦ Play some unranked before trying in ranked ✦ Target squishier enemies if you have a choice
✦ Get familiar with other champions' kits ✦ Control your mana use, don't waste it to farm if not necessary ✦ Aim to improve as a Sylas player
Electrocute is a great keystone for Sylas as it provides you combo damage and early game pressure. It is extremely popular right now and it is pretty obvious why.
Sudden Impact is the best option for Sylas because it provides you some magic penetration every time you use Abscond / Abduct or Flash which is a really nice help in both long and short fights
Eyeball Collection is the only option here as Sylas doesn't need the extra vision so much, but has a lot of use for extra damage.
Conqueror is a great keystone for Sylas as it provides you attack damage and healing. Additionally, your passive makes it fairly easy for you to proc it.
Presence of Mind is the best option for Sylas because Sylas is a very mana thirsty chamion especially in the early game
Legend: Haste is a good rune for Sylas because it gives you a good amount of basic ability haste.
Last Stand works well with your W as it heals more when you are low and it also gives you more survivability. You can also take Cut Down against tankier team comp
First Strike Main Runepage
Because Sylas has very lethal and fast combos, First Strike is a great rune for him. Apart from damage, it also provides you gold, which is great as you want to get every advantage you can in the early game and after that
Magical Footwear gives you free boots, so it is good as you save 300 gold with it. If you know you are going to buy Zhonya's Hourglass early, you can also take Perfect Timing as it saves you even more money
Because Sylas doesn't have too much mana early, Biscuit Delivery is a great rune for him as it both restores mana and gives bonus maximum mana
Cosmic Insight is a great rune for Sylas because it gives you both summoner spell and item haste, which you have good use for as you have high cooldown summoner spells ( Flash and Teleport) and you can have multiple item actives to use at once
Dark Harvest Main Runepage
Dark Harvest is not a keystone for ranked or high elo, but the snowballing power is great for low elo hyper carry games. Don't take it into a hard matchup.
Sudden Impact is the best option for Sylas because it provides you some magic penetration every time you use Abscond / Abduct or Flash which is a really nice help in both long and short fights
Eyeball Collection is the only option here as Sylas doesn't need the extra vision so much, but has a lot of use for extra damage.
Second Wind is one of the best runes for survivability as it is strong at all the stages of the game and the healing is percentage of your missing health, not just a number that stays the same no matter how low you are
Sylas loses hard against cc, and Unflinching provides you up to 25% tenacity and slow resist (based on your missing health) which is enough to save your life in many situations
Inspiration Secondary Runepage
Because Sylas doesn't have too much mana early, Biscuit Delivery is a great rune for him as it both restores mana and gives bonus maximum mana
Cosmic Insight is a great rune for Sylas because it gives you both summoner spell and item haste, which you have good use for as you have high cooldown summoner spells ( Flash and Teleport) and you can have multiple item actives to use at once
Sorcery Secondary Runepage
As Sylas is very mana thirsty champion especially in the early game, it is very important to have enough mana to fight if there is a situation you can't miss, and that's exactly why you should take Manaflow Band from the Sorcery rune tree
Transcendence is generally a great rune for any champion, and Sylas is not an exception. It helps you to have your abilities more often which is crucial when you are in a longer fight
Electrocute Secondary Runepage
Sudden Impact is the best option for Sylas because it provides you some magic penetration every time you use Abscond / Abduct or Flash which is a really nice help in both long and short fights
Eyeball Collection is the only option here as Sylas doesn't need the extra vision so much, but has a lot of use for extra damage.
Flash is a mandatory for Sylas as it provides so much survivability through all the stages of the game, and you can also use it to secure a kill or as a part of a combo.
Ignite is a great summoner spell for early kill pressure but pretty much falls off late game if the enemy doesn't have champions with a lot of healing as it gives the enemies it hits grievous wounds
Teleport is a very good summoner spell for more passive lane or if you don't need the kill pressure early. It is great throughout the game and can win you games if used well
Cleanse is only viable as a summoner spell if the enemy team has hard cc you need to cleanse because it can save your life more easily than Flash. If they don't have hard cc, it is useless
Doran's Ring is the "neutral" starter for Sylas as it isn't overly aggressive or passive. It is a great all-rounder as it provides health, ability power, damage to minions and mana restoring speed
Dark Seal is by far the most aggressive starting item in the game as it only works if you get takedowns early. It is also great for snowballing and builds into Mejai's Soulstealer. Only take it if you are sure you are going to win your lane
Doran's Shield is Sylas' passive starter item as it works extremely well against ranged champions poke mages and other champions that hit you a lot to poke you out of lane. Buy it into a harder lane matchup
Sorcerer's Shoes are the basic boots option for Sylas and all the other full ability power champions. It helps you to deal a lot more damage with its magic penetration which is very good for you
Plated Steelcaps are the first one of the two situational boots here, they should be built if you are facing hard AD and auto attack champions as it is really good against the and has a great unique passive against auto attack damage
Mercury's Treads are the second and last situational boots here, they should be bought against hard magic damage and crowd control as it provides you both magic resist and tenacity
Health Potions are the basic potions, they are very good for extending and are also very cheap. When you visit shop, consider buying some
Refillable Potion is the more expensive potion but can be very worth it if you use it regularly as it refills every time you visit shop (you need to be on fountain). It contains two potions which makes it even more worth it
Control Ward is a very important item and very underrated especially in the low elo. It both provides you vision and scans enemy wards and it also only disappears if an enemy destroys it
Stormsurge is a great new item that has quickly become popular for a good reason. It provides a really good amount of damage even in the early game and doesn't cost a lot
Rod of Ages is a good first item for Sylas as it provides a lot of different stats and scales well into middle game.
Liandry's Torment (earlier known as Liandry's Anguish) is a great anti tank item with its burn and extra damage passives. I don't usually build it, but it doesn't mean you shouldn't
Lich Bane is one of my favourite items in the game and also good for Sylas as it works really well with his passive.
Shadowflame is generally a great core item for Sylas and isn't situational, it provides you a good amount of ability power and also helps you ignore the enemies' magic resist
Cosmic Drive is another great core item for Sylas that isn't situational, it is great for longer fights but does also well in quick trades. It also provides you a very impressive amount of ability haste
Zhonya's Hourglass is a very good item overall for Sylas as it can save you from a lot of bad situationals with its passive and is good especially against enemies with hard attack damage as it provides you a lot of armor
Banshee's Veil is the best item for Sylas against hard ability damage as it provides you a spellshield and a lot of magic resist
If you started with Dark Seal and have a good start, you should definitely buy Mejai's Soulstealer as it can give you an enormous advantage, builds from Dark Seal and costs less than any legendary item listed here. It is the best snowball item in the game, use it well
Oblivion Orb is Sylas' antiheal item early as it isn't worth it to buy Morellonomicon yet. It is very worth it with its stats and grievous wounds. Only buy it against an enemy with hard healing
Void Staff is the item with most magic penetration, so it is generally good for any full ability power champion. It is good especially in the late game where you need that magic penetration
Rabadon's Deathcap is a must for any champion that builds full ability power as its stats are just too good and it is really game changing for Sylas
Lich Bane is an amazing item for Sylas and it can be built as a core item too. Sylas can proc it multiple times in a fight which makes it really gold efficient and worth purchasing
Cryptbloom isn't really an anti tank item but works well against them as the heal helps in longer fights and the magic penetration is good against tanks (but also champions that aren't that tanky)
Only buy Abyssal Mask against enemy team comp with a lot of magic damage as otherwise it will be useless. It also helps you reduce nearby enemies' magic resist
Banshee's Veil is another item that is great against magic damage team comp as it provides you a lot of magic resist and a spellshield
Only buy Frozen Heart against a team comp with very high attack damage, it has amazing armor stat but it otherwise kinda useless
Mejai's Soulstealer is the ultimate snowball item, only buy it if you are ahead and know that you will get a lot of takedowns without dying. If you can't stack the passive, it is a waste of gold
Morellonomicon is Sylas' antiheal item, only buy it against a team comp with a lot of healing or it will be completely useless. Don't finish it too early, only buy Oblivion Orb in the early game as it provides you the antiheal passive for less gold
Malignance is a somewhat good item for Sylas, but the passive is useful only if you use an AoE ultimate.
Spirit Visage offers a lot of magic resist, so don't buy it against enemies that deal physical damage. The passive is great if you have a healer support like Soraka and also increases the healing of your Kingslayer
Ability power is the most important stat for Sylas as his abilities have incredible ability power scalings, which makes it crucial for him to get enough of it
Ability haste is a very good stat for Sylas as his passive is based on using abilities often and with some ability haste you can use your abilities multiple times in a single fight
Health is the basic survivability stat for any champion and it isn't too important for Sylas as you can ignore most of the enemies' damage with armor and magic resist. However, if your team is squishy overall, you should consider choosing a tankier build path.
Mana is very important stat for Sylas as he is really mana thirsty especially in the early game, and with Seraph's Embrace you also get bonus ability power for mana
Attack speed is useless for Sylas as his passive already gives him a massive attack speed. If you don't have passive stacks, your auto attacks are useless anyways, so you don't have to speed them up
Armor is a great stat for any champion if the enemy team has a lot of physical damage dealing champions as it can ignore most of their damage. Sylas' main armor items are Zhonya's Hourglass and Plated Steelcaps
Magic resist is like armor but against magic damage. You don't have to build it at all if the enemy team doesn't have a lot of magic damage. Sylas' main magic resist items are Banshee's Veil and Mercury's Treads
Here are actually two options, you can buy one of the "situational" items if you feel like you need it, or you can buy Rabadon's Deathcap. Remember that if you build Rabadon's Deathcap now, it can be a bad choice if you needed the situational item instead, so think about it carefully
I put the Rabadon's Deathcap's icon here as in my opinion now is about time to build it if you haven't built it yet. You can also buy some of the other items if you already have it or a situational item if you really need it
As your last item you can build whatever you want as long as it is the best option for you. If you don't have Rabadon's Deathcap yet, now it's the time to build it
After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed
✦ Petricite Burst's damage to secondary targets executes minions below 25 health
✦ You can only have 3 passive stacks stored, so I suggest you to use at least one of them during your full combo and the rest after them to maximize damage input
Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. After a delay, magical energy explodes from the intersection point dealing damage
✦ You can farm safely with Chain Lash from far if you don't want to get closer to the enemy
Sylas steals an enemy's ultimate ability and can cast it freely. After some time or using the ultimate Hijack goes on a cooldown and you can't steal the same champion's ultimate again for a while, the champion cooldown is based on their ultimate's cooldown
✦ Get knowledge of different champions' kits so you know when to steal their ultimate
✦ Always think about what ultimate is the best one to steal at the moment so you will have the most game impact possible
✦ Try to predict teamfights and steal an AoE ultimate before them to maximize your damage input. On lane, single target ultimates are often more useful
Hijack is your ultimate, so you should upgrade it whenever you can. It is a great ultimate as it can be whatever ultimate you want and upgrading it massively reduces its cooldown.
Kingslayer is Sylas' main basic ability in fights as it deals a lot of damage, has a somewhat low cooldown and heals you. It also has a great ability power scaling which increases its damage a lot.
Abscond / Abduct is Sylas' both main mobility and cc ablity and it has the highest cooldown out of all Sylas' basic abilities, so it is important to decrease its cooldown. It also has a great ability power scaling
Though Chain Lash is a great ability, upgrading it isn't important as upgrading your other abilities as it doesn't have a too high cooldown or high damage that would make it worth upgrading before Kingslayer and Abscond / Abduct
Abscond / Abduct is generally Sylas' best level 1 ability as it deals a good amount of damage and procs your passive with both casts
Kingslayer is a great ability in the early game as it allows you to both deal damage to enemies and heal yourself with the same abilities. The heal is also increased based on your missing health
Chain Lash isn't an important ability in the early levels as its damage is low if the enemy doesn't get caught in the explosion which is unlikely to happen if you don't have Abscond / Abduct up, so you shouldn't upgrade it until level 3. If the enemy has hard poke and won't let you farm, you can also take it at level 1
This is a very effective combo, first you use your E1 to get E2 available, then Q the enemy, then E2 the enemy to make sure that Q's second explosion hits the enemy, after that you auto attack the enemy once, then W the enemy and after that use all your passive procing auto attacks you have left
This combo is very similar to the combo above as it has the same abilities, does the same amount of damage and takes the same amount of time. E1 to get closer to the enemy, W to the enemy, Q the enemy, hit one passive auto attack, E2 the enemy to secure Q's second explosion and use the rest of your passive stacked auto attacks
This is the hardest Sylas combo in my opinion, it has a great damage and is very fast when done right, but it takes some practise to master. First E1 to get near to the enemy, then W the enemy, use one passive AA, then everfrost the enemy, AA the enemy again, Q the enemy, AA the enemy, E2 the enemy to secure Q's second explosion and then use the last passive stacked AA
Stealth Ward is the basic trinket. When you place it, it will reveal the area around it for 90-120 seconds based on champion level. It is Sylas' go-to trinket as it is a good all-rounder that works well for any situation.
Oracle Lens is another basic option for trinket, but it is in my opinion slightly worse than Stealth Ward. When used, it reveals the wards and traps around it for 10 seconds. Wards will also be disabled, lingering for 2 seconds after no longer being revealed. That makes it a great trinket against champions like Teemo, but otherwise I prefer Stealth Ward.
Farsight Alteration is a less-used trinket for Sylas, but it has some features that make it worth considering. They last forever if not destroyed, they have a range of 4000 when placing, they don't count towards the ward limit and they have lower cooldowns than Stealth Wards
Control Ward is the most valuable trinket in the game. It costs 75 gold, but is definetely worth the price. They reveal area like Stealth Ward, reveal Stealth Wards and traps and disables them like Oracle Lens and last forever like Farsight Alteration. You can place them in important areas where you need vision to like river bushes, or put them to other places with a high probability of having an enemy ward nearby to reveal them instead of using Oracle Lens (dragon pit for example). I suggest you to buy one or two of them every time you go back to base as they are a really important source of vision.
Vision is a very important part of the game, as it can literally win you games. Players especially in the low elo are having a low vision score every game even though it is very easy to fix. When I talk about vision, I don't only mean vision score, but vision overall, spotting enemies etc. Here are some of the best tips for better vision:
Sylas' game plan in the early game depends a lot on his opponent. There are opponents you can't really win ( Cassiopeia for example) and then there are opponents you can win easily ( Malzahar for example) so I suggest you to check out the matchup section for more info.
Overall, in the early game you should focus on farming and trading, depending on your lane opponent. Try to help your team with objectives such as dragon and rift herald as you might regret it later if the enemy team manages to catch them. Ping when your opponent isn't on the lane, ward and watch out for enemy jungler. Always play with your team, it is always hard to solo carry games.
✦ Playstyle depends on matchup ✦ Focus on farming and trading ✦ Help your team with objectives ✦ Keep up your vision ✦ Play with your team
In the middle game your goal is to play towards objectives and gold income to increase your team's chance to win the game. Sylas starts to get really strong. If you got a bit fed in the early game, you can also start picking up enemies around the map, but you also have to keep up with your cs.
Split pushing is a really good way of gaining control over the game for your team. You can go to roam and help with taking turret down after that for example. Always keep your cs up, it is the most important source of gold in games where you don't get fed early. Also remember to ward a lot and buy Control Wards every time you visit the shop to gain vision control for your team.
✦ Play around objectives ✦ Don't be too selfish, help your team ✦ Keep your cs up ✦ Keep your vision up ✦ Try to split push/roam
In the late game you have to play with team, it isn't good idea to split push at anymore. In the late game there are a lot more team fights than in early or middle game, so your game pretty much revolves around them. Protect your team, focus on close enemies but don't focus tanks as Sylas isn't a great tank killer even with the tank killer items. Steal a good ultimate and use it to deal as much damage as possible.
You still have to keep your vision up, map control is a really important part of the game especially in the late game where you can lose games because you don't have enough vision. Of course you have to win the game, so after you win a team fight, try to push a lane as far as you can without dying to get better game ending opportunities in the following minutes.
✦ Play around objectives ✦ Play with your team ✦ Don't splitpush if it isn't safe ✦ Keep your vision up ✦ Target the frontline in teamfights though not tanks
As a Sylas player, you must understand your role as a fighter mage, or you may end up being completely useless for your team. On lane, your goal is of course to win, but also to help your team with objectives and roam. You also need to look out for your lane opponent's roams so the enemy team doesn't get easy kills. This is pretty much same for every champion in the game. In teamfights, you have to be able to stay in the frontline, as in the backline you are literally useless. Choose your ultimate well, as Hijack can be a really impactful ability especially in teamfights. Sylas isn't a very good tank killer champion, so you should try to target squishier targets while clearing space for your team. Don't try to tank all damage, that is your team's tank's job. When there is not an objective spawning soon and the enemy team is separated, you can try to splitpush a turret from the enemy team, it is pretty easy as Sylas because your attacks against turrets deal a good amount of damage in the middle / late game. You can also assassinate enemies that are alone as you can win most of duels from middle game on.
✔ Great damage input ✔ Very good if mastered ✔ High outplay potential ✔ Very good if ahead ✔ Can oneshot enemies (if they are assassins)
✘ Melee champion ✘ Bad when the enemies are further ✘ Generally need a lot of practise to master the combos ✘ Bad if you manage to ruin their combo
✦ Wait for the right moment to fight ✦ Play less aggressively if you know you can't trade against them ✦ Focus especially on Q + E timing to not miss the second explosion ✦ Wait until they miss an important ability so you can win a trade ✦ Use Abscond to bait out their important abilities ( Death Mark for example)
✦ Poke them with Q and possibly use E if it's safe ✦ Keep a safe distance if it's not safe to get close
✦ Don't use Abscond towards them if not necessary
✦ Keep your combos short as melee champions generally win you in long-term trades
✦ Start combos with Q so you don't need to approach them immediately
✔ Great damage input ✔ Very good in poking ✔ Very good if ahead ✔ Great if far from enemies
✘ Bad if behind ✘ Loses easily when close to enemies ✘ Tend to feed when behind
✦ Avoid getting poked ✦ Don't let them get a cs lead ✦ Focus especially on Q + E timing to not miss the second explosion ✦ Try to get close with Abscond
✦ Surprise them with Abscond ✦ Keep a safe distance when you are not going for a trade ✦ Always do full combos if possible
✦ Keep your distance when she uses her W ✦ Watch out for her E ✦ Try to trade when her abilities are on cooldown
Ahri is a ranged mage with a great combo damage. Her abilities are made to be used quickly together for a fast and effective combo. However, if you can dodge one or two of her abilities, she is very weak as she doesn't have other sources of damage.
Akali
✦ Keep your distance in order to not get hit by her Q's ✦ Try to bait out her W so you can win trades more easily ✦ Be aware of her level 6 powerspike
Akali is a melee assassin that deals magic damage instead of physical damage like most of the assassins do. Akali is really hard to play and her combos need a lot of practise. If you feed a good Akali, she can carry the game easily.
Akshan
✦ Be aware of his ultimate's damage ✦ Don't let him poke you with his auto attacks early, keep your distance ✦ Don't trade when he has his swing up, wait for your chance
Akshan is a ranged marksman that can be a real pain in the arschloch in the early game as his auto attacks attack twice and he is really hard to kill even if you get close. Don't trade against him unless he has used his E lately, otherwise he can just swing away from you. Ask your jungler for a gank.
Anivia
✦Dodge her Q with your E ✦ Pressure her a lot early ✦ Be aware of her passive
Anivia is a ranged mage that is hard to play due to the fact her abilities don't deal a lot of damage unless she hits her stun (Q) early. She can be a really tough matchup if she knows how to play as she can make a wall that separates you in the middle of your combo.
Annie
✦ Purchase Mercury's Treads early ✦ Watch out for her passive stacks before going to a fight
Annie is a ranged mage that can deal a lot of damage in the early game. Watch out for her passive stacks as she can win trades with her empowered abilities. When she uses her ultimate, steal her ultimate and use it so she doesn't get an advantage of it (of course only if you are fighting).
Aurelion Sol
✦ Focus on farming early ✦ Wait for your chance, don't go for stupid trades ✦ Try to setup a gank to get him off the lane
Aurelion Sol is a ranged mage that has had maybe the most legendary rework in the game lately, making him a really good champion especially in the late game due to his stacking passive. He is really hard to trade early due to his damage and the fact he can fly away at any time he wants to.
Azir
✦ Keep your distance ✦ Trade when his E is on a cooldown as he has no other escape ✦ Use his ult as a gank setup
Azir is a ranged mage that deals damage through his sand soldiers that he summons. Azir is known as an unwinnable champion because a good Azir doesn't come close to you and if you go close to him, he escapes with his E, so he is really hard to kill. He also deals a ton of damage early.
Cassiopeia
✦ Wait for your chance ✦ Her W grounds you meaning you can't use Abscond or Abduct ✦ Keep your distance, her poke is very strong
Cassiopeia is a ranged mage that is often refered to as Sylas' hardest matchup. Her poke is very strong, her W grounds you and she outdamages and outfarms you early. Keep your distance and don't go for stupid trades.
Corki
✦ Keep your distance ✦ Wait for your chance ✦ When you get your chance, use it well as Corki isn't really strong early
Corki is a ranged marksman. His abilities deal a good amount of damage like his auto attacks. His damage isn't easily countered with armor or magic resist as his damage is passively split to physical and magic damage.
Diana
✦ Be careful of her Q ✦ Trade when her abilities are on a cooldown ✦ Copy her ult for team fights
Diana is a melee fighter that deals mostly magic damage. She has healthy and impactful trades and can chomp half of your health on lane if you don't be careful. She can pretty much only be traded against when one or more of her abilities are on a cooldown.
Ekko
✦ Be aware of his W, you can use Abscond to get out of it ✦ Don't get poked by his Q, it is really easy to dodge when you focus ✦ You can steal his ult to ignore most of his damage in all-ins
Ekko is a melee assassin that deals mostly magic damage. He isn't a big threat to Sylas as you can dodge his abilities excluding his E. When you reach level 6, you can steal his ultimate to have more survivability as it can help you ignore most of his damage or survive an enemy jungler's gank.
Fizz
✦ Fight him when his E is on a cooldown ✦ Be careful of his level 6 powerspike ✦ His ult is great ult to steal in any situation
Fizz is a melee assassin that deals mostly magic damage. His damage is pretty much coming from his combos that are fast and impactful. Only trade Fizz when his E is on a cooldown as otherwise he can use it to escape without taking any damage.
Galio
✦ Be careful of being nuked by his E + W combo (dodge it with Abscond) ✦ After using your that you can try to trade him ✦ Focus on farming
Galio is a melee tank that deals mostly magic damage. He is pretty hard to trade early as his abilities can taunt you and also do a plenty of damage. When he uses his ultimate, steal his ultimate and follow him so he doesn't get any advantage.
Heimerdinger
✦ Absolutely focus on farming, no excessive fighting ✦ Take as much farm as you can without taking too much poke ✦ Wait for your chance, he falls of middle game if he doesn't get takedowns
Heimerdinger is a really frustrating ranged mage that can't be easily won early as his turrets and other abilities deal too much damage and because of that he is really hard to trade. Don't worry, if you don't give him kills, he will fall off and you can snowball later in the game.
Irelia
✦ Watch out for her passive stacks ✦ Use E to dodge her E ✦ Try to keep up with her farm and pressure her a lot
Irelia is a melee fighter that deals physical damage. Her cs is great due to her Q that can easily execute a lot of minions in a short time. She isn't too much of a threat to Sylas as you can dodge her stun (E) so she can't win trades easily against you. Pressure her with fast combos to gain control over lane. Don't extend trades or she will win them.
Kassadin
✦ Stay away from him to avoid getting poked ✦ Focus on cs rather than fighting ✦ Wait for your chance, don't feed
Kassadin is a melee assassin that deals magic damage. He can pretty much fully counter you as he has a magic damage shield and takes passively less magic damage. His ultimate is also a flash with a 3 second cooldown that also deals damage
Katarina
✦ Trade a lot but stay away from her daggers ✦ Try to win her in farm, she has a bad cs early ✦ Steal her ultimate for team fights and all-ins
Katarina is a melee assassin champion that is known for her pentakill potential as a fed katarina can deal enormous amounts of damage with nearly any build path. I suggest you to trade with her a lot early to gain control over the lane. Be aware of her level 6 powerspike.
Leblanc
✦ Be aware of her Q + W combo (level 2 powerspike) ✦ Trade her when her abilities are on cooldown (especially W) ✦ Don't steal her ult
LeBlanc is a ranged assassin that deals magic damage. She has a massive level 2 powerspike as her Q + W combo can chomp half of your max health if you aren't careful. She can also teleport back to the point where she used her W from that can be really frustrating. She can also copy her own abilities with her ultimate, but if you steal it, you will get the last ability SHE used, which isn't very good. You should win her easily in terms of farm.
Lissandra
✦ Buy Mercury's Treads early ✦ Watch out for her Q as it goes through minions ✦ Try to apply pressure with fast trades and all-ins
Lissandra is a ranged mage that deals magic damage. She is also known for her massive cc. She isn't easy to kill, but she will also have hard time trying to kill you. Your all-ins are very good against her as she only does damage through her abilities, after she has used them you can finish your combo safely.
Lux
✦ Watch out for her abilities ✦ Focus on farming ✦ Use Abscond to start trades when her abilities are on a cooldown
Lux is a ranged mage that deals magic damage. She is known for her damage, combos and cc. In my opinion Lux is definitely one of the most overpowered champions in the game. She can deal very serious damage with her Q + E combo, but loses hard in a close-range 1v1 when her abilities are on a cooldown, so that is the exact situation you want to get in. She is extremely squishy so you shouldn't have trouble killing her or pressuring her out of lane.
Malzahar
✦ Focus on fighting early ✦ Destroy his voidlings ✦ Steal his ult when you get level 6
Malzahar is a ranged mage. He has a really strong kit, but loses hard against Sylas as you can use Q against his passive and destroy his voidlings with your passive auto attacks so he can't take cs.
Neeko
✦ Watch out for excessive minions on lane - they are Neeko in a disguise ✦ Watch out for his Q and dodge it with E ✦ Focus on farming early, don't fight if her abilities aren't on a cooldown
Neeko is a ranged mage that has had one of the greatest (in my opinion) reworks in the history of league as now she can disguise as nearly anything on the rift - minions, monsters, wards and even a blast cone - so she is really strong and hard to play against especially as she has a root that only gets stronger when going through minions. Use her ultimate in duels and teamfights, it fits for both.
Pantheon
✦ Maintain your distance so he can't W on you ✦ Left click him to see his passive stacks before going for a trade ✦ Buy Plated Steelcaps early
Pantheon is a melee fighter that deals physical damage. He is really hard to deal with as he can deal enormous amounts of damage especially in the early and middle game and can prevent you from dealing any damage with his E. I suggest you to play something else or if you play Sylas, play safe early so he can't get kills, he will probably fall of in the late game if he doesn't get any takedowns.
Qiyana
✦ Buy Zhonya's Hourglass early ✦ Try to trade when she has used some of her abilities ✦ Steal her ultimate for both teamfights and duels, it works for both
Qiyana is a melee assassin that deals physical damage. She has a really good combo damage and is also very hard to play. By buying Zhonya's Hourglass early, you can prevent her from using her ult to you as long as you have reflexes to use it.
Seraphine
✦ Watch out for her poke ✦ Leftclick her to see her passive stacks ✦ Use E to start trades while also dodging her abilities
Seraphine is a ranged mage that is more known as a support but can be played as a midlaner and apc aswell. She shouldn't be too hard for Sylas to kill but her abilities can deal serious damage if she can hit you with them enough.
Syndra
✦ Try to avoid getting poked by her abilies ✦ Trade when she uses her abilities ✦ Try to build a gank setup as she is bad in escaping
Syndra is a ranged mage that deals magic damage. Her abilities deal a hefty amount of damage while also being pretty easy to hit. You can try to trade her when some of her abilities are on a cooldown. Her ultimate isn't very useful for you as you don't have her orbs and will just deal the basic damage.
Talon
✦ Try not to get hit by his W ✦ Trade when he has used his W ✦ Focus on farming but wait for your chance
Talon is a melee assassin that deals physical damage. Most of his damage comes from his W and passive. Remember that he can't proc his passive before level 6 if you manage to dodge at least one of his W's hits. When he has used his W, he is easy to trade. Remember that you can't chase him especially in jungle as he can jump over any wall with his E.
Twisted Fate
✦ Maintain your distance ✦ Try to build a gank setup ✦ Don't trade if he has his yellow card up
Twisted Fate is a ranged mage that deals mostly magic damage. Due to his passive, it is really hard to gain a gold lead, but remember that things only get worse if you feed him. His yellow card is a really good point and click stun that is great at interrupting your combos. Don't go too close to him while farming as he can deal a good damage to you with his auto attacks.
Veigar
✦ Use your E to not get caught in his cage ✦ When in cage, focus on dodging his abilities and not hitting the walls ✦ Try to gain control over the lane by trading often
Veigar is a ranged mage that deals magic damage. He has a really good passive that gives him permanent ability power whenever he hits an enemy with an ability or kills a minion with his Q. So, to prevent him from coming a late game monster in the middle game, you need to focus on farming and only trade when he doesn't have his cage. Ask your jungler for ganks, it's for everyone's good.
Vel'Koz
✦ Watch out for his ranged abilities ✦ Keep his E in mind when trading ✦ Win him in cs and no feed = win late game
Vel'Koz is a ranged mage that deals magic damage. His combos can deal a very serious damage to you and his E also interrupts your combos before you even get a chance to start them. I suggest you to buy Mercury's Treads early to prevent him from killing you on lane. Steal his ultimate for teamfights, it works really well if you manage to stay out of the frontline.
Vex
✦ Try to dodge her ranged abilities ✦ Watch out for her passive ✦ Try to build a gank setup as she's a bad escapist
Vex is a ranged mage that is known for her great poke and a passive that counters well any champion with a dash (sorry Sylas, that includes you too). On lane your most important task is to gain cs lead and wait for your jungler to gank. She is really hard to kill when you are alone as her abilities deal bonus damage against you when you dash. Use her ultimate to finish low targets, it isn't optimal for teamfights unless you are really fed.
Vladimir
✦ Be careful of his empowered Q ✦ Buy Oblivion Orb early ✦ Bait his W out and then trade him
Vladimir is a ranged mage that is known for his high healing that can sometimes look like he just says no to dying. Because of that, you need to buy Oblivion Orb early for a better chance to win him.
Xerath
✦ Avoid his ranged abilities ✦ Trade when his E is on a cooldown ✦ If you manage to build a gank setup, he is very vulnerable to ganks
Xerath is a ranged mage that is known for his very long range poke that isn't too hard to hit. He can be a real threat if you don't use your E to get out of his W before it hits you as after that he can easily hit the rest of his abilities you. His passive gives him incredible amounts of mana regain so don't count on him running out of mana, it won't happen.
Yasuo
✦ Be careful of his third Q ✦ His wind wall can block your Q, E and R ✦ Try to bait his wind wall out before going for a trade
Yasuo is a melee fighter that is known for his good damage, great ultimate for multikills and being Yone's brother. His ult can be great to steal for duels, but keep in mind that you have to use it during Abduct's knockup to cast it, which can be hard if you don't focus.
Yone
✦ Be careful of his third Q ✦ Focus on farming if you don't have a reason to fight ✦ Try to slowly gain control over the lane by csing and possibly poking him
Like Yasuo, Yone is a melee fighter and has a really similar kit compared to Yasuo. You really have to be careful of his third Q as he can engage pretty well with it. You can't win long trades against Yone as he is an AD champion. His ult works well for both dueling and teamfighting so don't think twice about stealing it when you see your chance.
Zed
✦ Be careful of his W + Q combos ✦ Trade once his abilities are on a cooldown ✦ Focus mainly on fighting
Zed is a melee assassin that is known for being a really hard champion to play as you have to keep in mind your shadow(s) while doing a combo. He is really hard to outfarm and he absolutely outpokes you. His ultimate is great for starting duels but is pretty much useless in teamfights.
Ziggs
✦ Trade when he gets close enough ✦ Keep your distance to not get poked ✦ Keep in mind his mythic item powerspike
Ziggs is a ranged mage that is known for throwing bombs and burning everything with Liandry's Torment. He can deal a great amount of damage even in the early game with his poke. Though he has all that, he loses hard to you when you get close to him. You can steal his ultimate to secure kills and deal damage overall or to steal objectives.
Zoe
✦ Be careful of her E ✦ Focus on farming ✦ Trade when she uses some of her abilities
Zoe is a ranged mage that deals magic damage. She is known for nuking enemies with long-range skillshots. You will be fine as long as you don't get hit by her E as it makes you fall asleep and that is enough for Zoe to hit her Q from a long range. Don't steal her ultimate, it is useless in my opinion.
If you win in early game, you have to play a bit differently from normal to secure the win for your team. Firstly, Sylas is a great snowball champion, meaning that if you get a couple kills early, you can turn into a late game monster. You need to play around minimizing the enemy team's gold income as your gold income doesn't matter if your enemy team has the same gold income. Roam a lot to help your teammates gain control over their own lanes, get vision control over the map to pick up enemies easily when they are too far from turrets. You should also buy Mejai's Soulstealer as it is the best snowball item in the game.
✦ Play aggressively ✦ Play around minimizing the enemies' gold income ✦ Buy Mejai's Soulstealer ✦ Roam on every lane ✦ Ward a lot
If you somehow lose the early game, you can't play normally as otherwise you would probably end up as a feeder. If you are behind, try to maximize your gold income by taking cs a lot. Your main goal is to have 10 minutes without deaths and a perfect cs for gold income. Don't join fights you know you can't win, and don't fight on your own, only with a team to minimalize the enemy team's gold income from takedowns. You can roam if there are lanes where your team is winning as sometimes it is better to gain control on other lanes for a more succesful late game.
✦ Play safely ✦ Play around gold income ✦ Don't fight if it isn't necessary ✦ Don't fight without help of your team ✦ Roam on winning lanes if it's worth it
Freezing is one of the most well known wave management tactics, but I think I will just try to tell you what is freezing in a nutshell so you get the point. Freezing lane is farming tactic in which you only last hit the minions to get the wave to your side of lane and then freeze it there. It is great against good early game champions as they can't kill you and you can't be ganked. Sometimes it is really hard to hold the freeze in the same place but it will get easier over time.
In-Depth Video
Fast pushing isn't really a tactic, it is basically just pushing the wave fastly to the enemy turret. Sylas has a great wave clear if he uses his abilities, so it shouldn't be too hard to perform. For example, when you kill the enemy, try to push the wave to the enemy turret before recalling, roaming or whatsoever. The turret kills your minions so the enemy can't kill them which gives you even higher gold lead. It also gives you a great chance to roam as the enemy needs to push the wave towards and the enemies don't probably expect you to roam right after a kill.
Roaming is often overlooked by players especially in the low elo. A good roamer can provide control over every lane to his teammates, gain a greater gold income for themselves and keep up the control over their own lane at the same time. This might sound like a lot, but it is really easy when you know how to do it. Roaming can both help you and your teammates, so it is a great thing to do as it can help a top laner win the lane against a hard matchup by giving them gold and time to gain more cs. Also, Sylas is a great roamer as he has cc, burst damage and can steal anyone's ultimate which makes him a really solid roaming champion.
✦ Help your teammates gain control over their lanes ✦ Get gold ✦ Decrease the chance of an enemy becoming fed later
There isn't a "timer" that tells you when to roam, but there are definitely some situations where roaming is a great option. For example, after you have killed your lane opponent. If you have enough health after getting a kill, you can roam pretty freely as most players expect you to recall after the kill. Another one, straight from base. Your lane opponent won't expect you to roam but to go back to your lane. It also is great to roam after power spikes which often revolve around visiting shop. Other great times to roam are when you have your ultimate up or the ally whose lane you are going to roam to has their ultimate up as it gives a good advantage to the roam based on the ultimate.
✦ When you have killed your lane opponent ✦ Straight from base ✦ When you/your ally has their ultimate up
There are a few things you should take care of before going for a roam to make it more succesful. Firstly, communicate with your team. Tell the teammates you are going to help that you are going to their lane before you go in or before you even leave mid lane. Also, clear your own lane before roaming. You can use your abilities pretty freely to clear the wave as you are going to have them back before you enter the other lane. Also look out for your lane opponent as they might follow you to counter roam. If they do, it isn't a problem, you just have to inform your team that they are coming.
✦ Clear your own lane ✦ Communicate with your team ✦ Look out if your lane opponent is following you
The map above shows you the all the roaming paths that are worth showing. There are three different ways to enter the lane for both top and bottom lane. Firstly there is the middle way, go through river straight to lane. This is best for a situation where the enemies have pushed the lane over their own side (it makes it easier for you to roam). The second one is through tri-bush. This path is also made to flank the enemy, so it only works on one side of the map for both lanes. It is mostly for situations where the wave is at the middle of the lane as you can't walk through the river then. The third path goes through the enemy jungle to behind the enemy turret. This path is for towerdiving the enemies. You can also towerdive the other turret if you walk from tri-bush to the nearest bush behind the tower. These are all the paths you should consider using.
There are some situations that allow you to splitpush pretty freely as otherwise splitpushing might not be worth it for you or your team. First situation is when your team can fight without you. They don't need you to win fights, so it doesn't matter if you aren't there. Otherwise you have always to be ready to join a fight when necessary and your split pushing might not be as effective. Second one, when you can fight the enemies that try to stop you. This is really important as you can split push a lot more safely if you know you can win the enemies that try to end your split push. The final one, when you have Teleport. Teleport makes it easier for you to get to the lane or get out of there, which makes your split pushes much more effective. Sylas is generally a good split pusher as he can clear waves really fast.
✦ When your team can fight without you ✦ When you can win the enemies that try to stop you ✦ When you have Teleport
Now I will try to teach you how to split push. First you have to understand what it really means. Split pushing is pushing a side lane forward to gain control over the lane and game overall. That is my personal description of it, surely someone can explain it better. To split push, you must have minions with you as of course you can't tank the turret yourself as Sylas. One way of split pushing is slow pushing, meaning that you clear a wave sometimes to gain your own minions advantage. This only works if the enemies don't visit the lane. While your minions are moving towards the enemy base, you can for example take down nearby enemy jungle monsters to maximize your cs. By doing this you have a really good amount of minions when you arrive at the turret which makes it easy to destroy. Another tactic is to just push the wave fastly, clear every wave immediately and try to destroy the turret while doing so. This is more often seen as it is more simple and faster, but I don't think Sylas is too good in a split push like this.
✦ Think if you want to slow or fast push the wave ✦ Clear the waves using all your basic abilities ✦ If you slow push, be ready to defend your wave against an enemy
Tracking the enemy jungler can be very important as getting ganked by the enemy jungler unannounced can get you easily killed depending on the jungler. Tracking enemy jungler is about two things, vision and predicting the enemy jungler's movement. Providing the vision is easy, you just have to ward to places that are most important for enemy jungler to move through. The best spots are shown in the ward map in the warding chapter but I'll link it here so you don't have to scroll there. Keep in mind that the map is for every lane, not only mid lane. Predicting the enemy jungler is harder as you need to look a lot in the mini map and communicate with your team. The jungler's movement depends on the jungle camps. They want to clear jungle camps as soon as they spawn to keep up with their cs if they don't have a objective to clear or a lane to gank. I suggest you to use an ingame app like Porofessor that shows you the time when the enemy jungle camps will be up again, they have other useful features as well. Ping the enemy jungler when they appear on the minimap to inform you teammates. Try to figure out the enemy jungler's pathing, where they are going to etc. it will be hard at first but it will get easier over time.
ward map
✦ Keep your vision up to prevent them from surprising ganks ✦ Download an in game app that shows you the jungle camps' respawn timers ✦ Try to predict the enemy jungler's movement based on vision and the jungle camp timers
Gank setups are very important because they can easily get you takedowns and Sylas is great at making them. Firstly, ask for a gank when you need it or you know you can set it up well. Always keep an eye on your jungler's pathing so you can ask for a gank when they are nearby. First thing to make sure in the setup is that you are not too close to the enemy turret as that leaves an easy escape for the enemy no matter how perfect your setup is. The second one is timing. You can tell your jungler to stay in a river bush until you use Abscond or then you can use it right away when your jungler comes to the lane. It also easiers the jugler's job if you have a Control Ward in the bush he comes from as they will know that the bush is unwarded. So, when your jungler comes to the lane, your job is to use Abscond and Abduct to prevent the enemy from escaping. Then you can use your abilities pretty freely to maximize your damage input. If your gank setup works, it will usually at least burn the enemy's flash or kill them.
✦ Ask your jungler for gank ✦ Use Abscond immediately when the jungler comes to the lane ✦ Use Abduct after Abscond ✦ Finish your combo
Ultimate priority is very easy to understand and utilize in game so I needed to make a chapter of it as I felt like this guide wouldn't be a perfect guide without it. Ultimate priority means using Hijack in different situations for maximum game impact. To do it well, you need to predict the game a bit. You will have the ultimate you steal up to 90 seconds, which gives you a lot of time to use it. What will happen in the next 90 seconds? Is a dragon spawning? Are you going to stay on lane and try to kill the enemy? Is there any reason to Hijack an ultimate at all? Those are questions you should be asking yourself. If you know there will be a teamfight over an objective soon, Hijack an ultimate that has AoE damage to maximize your impact. If you are going to stay on lane, you should prioritize a single target ultimate that makes all-ins easier for you. If you feel like you aren't going to need an ultimate in the following 90 seconds, don't Hijack one as it has an unique cooldown for every champion meaning that you might lose ability to Hijack a useful ultimate later.
When the game starts, you should think about one thing. Invading. Invading the enemy jungle can be a very good strategy but it can also end miserably if your team doesn't play it right or if not enough teammates comes to invade with you. Sylas is a good invading champion as he has a great damage and a stun at level 1. You need to upgrade E at level 1 if you are going to invade as it is just too good to miss. Also, only go for winnable invades. Don't invade for example Braum or Alistar as generally they are very good at countering invades. Your team should have good level 1 champions in the invade like Draven and Blitzcrank, not bad ones like Aphelios as the winner of the invade hardly depends on burst damage and first blood. When you invade, you can lead the team or let the support lead as you are pretty tanky at level 1. When you see an enemy, you can either Abduct them or let someone else cc them. Hitting a cc ability on enemy while invading is very important as the enemies are very vulnerable when they are rooted/stunned.
best invading paths
Counter Invading
Invading is a very powerful strategy, so you need to also know how to counter it. There isn't a particular thing that counters invading, but you need to be as aware and helpful as you can in order to minimize the damage of the possible invade. You need to grant vision of one of the entrances to your team's jungle. I suggest you to stand near an entrance to provide vision without putting yourself in danger and without using a ward as there will be a lot of situations where you need a ward so using one for a thing you can do yourself is waste of a ward. If you see the enemy team coming, you can flank them or go straight to your team. The most important thing is that your team is in the same place and knows that the enemy team is coming so the fight will be as even as possible. Don't pick your level 1 ability until you see if the enemy team is invading as Abscond / Abduct is your best counter invading ability. If you were going to take it at level 1 anyways, do it when the game starts, but if you are going to take Chain Lash at level 1, wait, don't upgrade it yet as without your E you will be pretty much useless for your team if the enemy team is invading. Try to target only one champion to get your team a better chance to win the fight.
Where to Stand
Overall
Overall level 1 is about the first wave (if there are no invades). It is rare that you would have a fight at level 1 though it can be a good thing as Abscond / Abduct gives Sylas a great level 1 trade potential. Last hit the minions and be aware of getting poked. If you started with Chain Lash and you are facing a hard matchup, you should just try to take whatever farm you can from far with Chain Lash in order to not get poked/killed by the enemy.
Levels 2-3
Trading
Trading as Sylas pretty much culminates at level 3 as you have all your three abilities available, your combo damage is crazy and pretty much undefeatable among mid laners. Of course your damage gets better and you get your ultimate later, but this is the point of game where people don't want to get in your way. When trading, use the combos I told you earlier, they are really good for burst damage. If you have a lane opponent like Pantheon, it isn't still the best idea to trade him as he has more damage, cc and everything that counters you, so think before going for a trade.
River Fights
As the game reaches 3:30, the scuttles will spawn in both top and bot side rivers, meaning that the both junglers try to take it. Sometimes the junglers meet, which causes a fight in the river. To be as helpful as possible, stay on the side of mid lane that is near to the river side where your jungler is pathing to in order to be in the right spot as fast as you can. There is not really anything special in river fights compared to other fights, just try to be there as soon as you can to secure kill.
Overall
Overall the levels 2 and 3 are still about farming and gaining control over your lane. At level 3 you have a great chance to trade as your damage is nearly unmatched at level 3. Ward to provide vision as the enemy junglers normally start ganking at this point of game.
Levels 4-5
Dragons
dragon spawns at five minutes, which is when you are around level 5. dragons are very important objectives as they give your team permanent buffs that are surprisingly strong considering they don't take too much effort to get, just map awareness and possibly a won teamfight. As mid laner it isn't your job to lead your team to take the dragon, leave that to bot lane and jungler. If you see that your team is going to take the dragon, be sure that you get there as fast as possible in order to secure the drake for your team. If your team doesn't have a ward in the dragon pit, I suggest you to put one there if you have time as it is really important to know if the enemy team is taking the drake theirselves to prevent them from doing so.
First Recall
At this point of game you should have gained some gold (hopefully more than the enemy has). This means that you have to buy some items with the gold you have gained to get an item lead compared to your lane opponent. Of course, buying items requires a recall unless you die, which isn't a great option. Before recalling, I suggest you to fast push the lane a bit to prevent the enemy from taking plates from your turret while you are gone. You have to know when you have enough gold to buy a useful item from the store, so decide which item you are going to build first to know what component you need to buy first. Some of the best first back items are Blasting Wand, Hextech Alternator and Mejai's Soulstealer but if you don't have gold to buy them, you should buy Amplifying Tome or Boots instead. Always when you recall, buy some Control Wards and Health Potions for a better vision and laning.
Overall
As levels 4-5 are still laning phase, they don't differ a lot from the prior levels. You have to farm, trade and try play depending on your matchup. There isn't much to say about these levels other than that dragon is possibly the most important objective towards the rest of the game so you really need to try to secure it for your team.
Level 6
Ultimate
As you probably know, at level 6 you get your ultimate, Hijack. It isn't a normal ultimate, not at all. With your ultimate you can steal any ultimate your enemies have for your own use. This means that you should have some knowledge of the different ultimates on the rift so you know what of them you should use and when. For 1v1's the best ultimates are single target ultimates with a lot of damage, but in teamfights best ultimates are AoE ultimates with a lot of damage, cc etc.
Rift Herald
I could have put this section to the "levels 4-5", but I thought that it's better to have about same amounts of text in every section to keep this more good looking and easily understandable. rift herald, like dragon is a epic monster, but isn't as important in my opinion. However, it has a huge impact in the early game as it can help your team get an enemy turret down without too much trouble from whatever lane. rift herald spawns at 8 minutes for the first time, and permanently despawns at 19:45, or 19:55 if in combat. The rift herald can respawn if the first one is killed before 13:45. If it is killed at 13:44, the second one will spawn at 19:45 and instantly despawn, so if you want to get two rift heralds to your team in one game, you should hurry up a bit with the first one. Once again, you are a mid laner, so you can't take it by yourself and you always need help of your jungler. Really, you don't even have to help your team with it as it is generally for your top laner and jungler to take care of. However, you should look out for fights at rift herald as they can seriously damage your team's farming and laning if the enemies win.
Overall
Level 6 doesn't differ a lot from the rest of the laning phase except that you get your ultimate which easiers you all-ins a lot. The rift herald also spawns at around level 6-7 so you have to be careful of fights that might occur there. As this is still early game, you need to focus on your gold income and laning rather than roaming and split pushing.
Levels 7-10
First Item
Your first item is your greatest powerspike so far as it gives you a big advantage compared to enemies that don't have their first item yet and also increases your overall damage a lot. No matter what your first item is, this is a huge powerspike and I can't highlight enough this powerspike's importance. You can 1v1 nearly any lane opponent now if you haven't died and have a decent cs/cs lead. You can also roam for once now as you should use this powerspike as much as you can to get a more gold to yourself. You still have to remember farming as it is really important, so don't sacrifice your farm to roam around the map hoping for kills. If you roam, I suggest you to do it straight from base as your powerspike is now at its best and the enemy probably doesn't suspect you to roam as they haven't seen you.
Max Level W
I don't have much to say here, I just wanted to highlight that at level 9 you will have your Kingslayer maxed meaning that it has reached its maximum base damage. This happens at about same time as the first item so you have two powerspikes at once, making you even stronger. However, you have to remember that your goal is to snowball, not to hunt takedowns and lose in farm, so keep your farm and gold income up in order to be as fed as you can in middle and late game.
Overall
It was really hard for me to mark out the exact levels where early game turns to middle game etc. but I thought that level 10 is a good last level of early game as at level 11 your ultimate gets a level which happens at about 15 minutes which is often refered to as the start of middle game. Levels 8-10 aren't too special as levels except that your Kingslayer gets maxed out at level 9. However, a lot happens during these levels, for example you probably get your first item if you haven't got it yet (which is pretty unlikely to happen if you don't buy Mejai's Soulstealer). You have some good powerspikes during these levels, try to use them wisely to snowball later. Keep up your gold income to get even more fed.
At level 11, you get your ultimate to level 2 which is a decent powerspike as its effectiveness is increased and its cooldown is decreased by 25 seconds which is A LOT. Now you can roam and fight more as you will usually have your ultimate up. I know that I have said this for like 10 times already but no matter how big your feed and powerspikes are, you need to keep up your cs to really dominate the game even after the powerspike is gone.
Roaming
I could have placed this in some of the earlier sections but I just connect roaming in my mind to middle game so this seemed like an obvious choice. Sylas is overall a great roaming champion as he has a decent movement speed, great burst damage and a good cc ability ( Abduct). However it always ins't the best time to roam so I suggest you to check out the "roaming" chapter for more information of that as I don't want to write a multi-section chapter down in here.
roaming paths
Overall
Overall level 11 is about the second point to your ultimate but it gains you multiple new chances to fight more often, roam etc. which makes level 11 a really important powerspike for Sylas and also in my opinion officially starts the middle game on Sylas. Keep your gold income up whatever you do and you will be fine.
Level 12-14
Split Pushing
As you are now a lot stronger than you were before, you can now also split push. Split pushing means pushing side lanes of the map towards enemy base to gain more control over the game overall. I suggest you to read the "split pushing" chapter if you didn't already read it as I won't write a novel here about "split pushing and the power it holds" or something like that. Sylas is ok split pushing champion but isn't even nearly among the strongest ones in the game but does well with his great wave clear.
Baron Nashor
At some point in the middle game, rift herald will be replaced by a new epic monster, baron nashor. It is the hardest epic monster to kill, so don't try to kill it by yourself no matter how fed you are, you probably couldn't kill it and if you can, it would take several minutes as baron nashor has special abilities and resistances that make it harder for a single player to take it down. baron buff lasts for 3 minutes and is lost upon death. Team members that are dead at the time baron nashor is killed don't get the buff either. The buff gives you a 4-second recall, increases your attack damage and ability power stats and gives a buff to allied minions that are near to a champion with baron buff.
Max Level E
At level 13 you get your Abscond / Abduct to the max level meaning that it has now the lowest cooldown and the highest base damage it will get. This isn't a great powerspike but it's still a considerable buff to your damage and kit overall. It allows you to take longer fights as you will have a chance to use it more than once now when its cooldown is lower.
Overall
Overall the levels 12-14 are just middle game, roaming, split pushing, playing around gold income and objectives such as dragons and turrets. There aren't any vital changes to your gameplay except that you get your Abscond / Abduct maxed out. Like I remind you in every 'overall' section, keep your farm and gold income up.
Though I generally don't mention item powerspikes, Rabadon's Deathcap's powerspike is so huge I couldn't leave it without a mention. The time when you buy it varies a lot, so I decided to put this section here. Rabadon's Deathcap provides you the most ability power for one item in the whole game, and its passive also increases your othere ability power sources which makes it the greatest full ability power item. With the ability power comes the damage, and with damage comes the powerspike. The powerspike this item gives you is huge as it increases your damage so much that you can pretty much 1v1 any champion if they aren't fed and you have a decent build compared to their builds.
Teamfighting
As this chapter is about late game, it would be a literal crime not mentioning teamfighting. Teamfights are the real gamechangers in the late game as they usually occur on objectives. In a teamfight, Sylas' most important job is to use Hijack. Steal the ultimate you think is the best for the situation, probably an AoE ultimate with high damage to give your team advantage to the fight. Don't tank all the damage, you are too squishy for that. Don't rush to the backline unless you know you can kill the enemy carry. Try to pick one enemy at a time and play with your team to get the best result possible. As I said, teamfights are game changers and they can easily win or lose you games, so play them well.
Overall
Level 15 here is the point where the late game starts in my opinion as everyone has started roaming around the map and teamfights start to occur more frequently. There is nothing special about this level, I just marked it as the starting point of late game, that's all. Yet again, keep your gold income up.
Levels 16-18
Max Level Ultimate
At level 16 you get to max your ultimate, which is again a great power spike for Sylas. Now your ultimate is extremely powerful and has a really low cooldown comparing to the ultimates you can get with it. This doesn't give you pretty much anything new you can do, but it means (at least for me) that your abilities really don't have nearly any cooldown at anymore, based on the amount of your ability haste.
Max Level Q
At level 18 you get to max out Chain Lash. Hooray. It really doesn't mean much to you but I gave a mention to the maxing of the other abilities, so in the name of equality I have to give this a mention too. Now you can't level up any of your abilities, but your damage is already great so it doesn't affect your game much.
Elder Dragon
elder dragon is the last epic monster I haven't talked about yet, so now I will. elder dragon, unlike the other epic monsters, doesn't spawn at a certain time. It spawns after a team has collected a dragon soul e.g. has killed four dragons. Elder dragon buff gives your teammates ability to execute enemies that go below a certain amount of max health. elder dragon is probably the most game changing objective as it makes winning teamfights extremely easy and you can easily end the game with the buff, so don't miss it.
Overall
Overall levels 16-18 are the end of the game as they are the last levels. Now you should play around teamfights instead of gold income as you have full build or you are close to it. Move around with your teammates, running around the map alone can easily get you killed at this point of game as enemies can pick you easily and then push to your base as your team can't 4v5 them.
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