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Recommended Items
Runes: Unkillable Lane
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Skill Upgrade Sequence
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Zyra
Dangerous if you can't dodge her poke. Especially after she gets liandrys.
Lucian
Luc with press the attack and our cc to keep them in range is currently OP
Lucian
Luc with press the attack and our cc to keep them in range is currently OP
Champion Build Guide



Twitch: https://www.twitch.tv/qwerty19
If you want there are some full game-plays to watch on my YouTube channel: https://www.youtube.com/channel/UCY3r3dXoyNusyZ0deGAEctQ
now that we have that out of the way. For the second summoner I usually take ignite just because there has been a million (not kidding) times that I let my adc have a kill and they end up letting the enemy get away with about .004 health. Ignite is just the kill secure tool I love. Besides its more beneficial for the support to get the kill gold early than the adc (depending on champs but for Naut it holds true).
You could also take exhaust but in my experience that is only good if the enemy team is assassin or hyper carry heavy, like adc hyper carry with a zed or yasuo mid and take exhaust. The damage reduction will help save your team and the slow will help you cc the carry so your team can kill them and turn the fight.










Secondary tree is domination and we go


For the new S9 runes I take one adaptive force, could go for the extra cdr but you will run into mana problems early I think. Then we get two armor runes so the adc doesn't do nearly as much damage to us in the beginning. The health rune is basically worthless at it's current stats so never take that either take armor or mr depending on your lane matchups. Will go 1 armor and 1 mr if their support is ap. If they are brand or lux or anyone who might burst me I will probably go both mr runes so they can't poke me as hard early.
Pros
|
+ Tanky + Wide Hit box on engage with q + AoE slow + Huge amount of cc + Deals a lot of damage for a full tank build + Peel for Carries |
Nautilus Support is a great pick in solo queue. While he doesn't have an in-built heal ability, his ability combo allows him to make plays that chunk his opponents out of lane and gets his adc fed. His duelling potential is huge due to the amount of cc in his kit. Most important when considering Nautilus, is his pick potential and peel for teammates in team fights. |
Cons
|
- Weaker Early Game - Susceptible to Poke - All in or nothing scenarios - Need team to follow up on engages - No healing abilities - Large Champ size, large hit box |
As per all champions, Nautilus has his strengths, and his weaknesses. Compared to other supports his kit does not have as much utility and lane sustain. His ![]() |
Standard start for most




Now that the Targon's Brace upgraded is a sight stone you will want to rush that, after you get the sighstone upgrade switch your













The situational items fill out the rest of your build depending on your team's needs/who's carrying on the other team. Get








For boot upgrades I either go


You can go

Staggering Blow
This is 
Dredge Line
This is 



Titan's Wrath
This is 


Riptide
This is 


Depth Charge
This is 

As far as combos go.
Pre 6: Q to engage, auto, w immediately for auto reset, e, auto (and then e whenever possible, can ignite/exhaust when you q and 1st auto as well)
Post 6: Either the same as before or with ult you can engage and then do the rest of the combo after it hits.
Against Spell Shields: Try to bait out the spell shield (sivir, morg) and then all in while it is down. If with morg after she shields either herself or the adc turn and all in the other.
Team Fights: ALWAYS ult a carry, they're usually in the back line and will end up knocking up most of their front line as well. Then depending on your team comp either peel for your carries and cc as many times as possible; or attack their backline and all in their most fed champ so your team can follow up and kill them. Using either of these strategies will usually end in your team winning the fight.



The most important thing to do in this early stage of the game is to NOT DIE. That is the biggest misconception about this game to lower elo players. LoL is not a game about killing the other team, it is more about not dying and getting objectives. The sooner you realize this and adjust your playstyle the sooner you will be able to climb faster regardless of role or champ.
Not dying is important for



Vision and roaming at the right times is key to higher elo supports. Ward the correct bushes and areas (look it up right now if you are reading this and are unsure if you know which areas are the best). And when you have pushed the wave into their turret take the time to either 1) Ward river 2) Clear enemy wards around river and lane 3) Gank midlane if they are getting pushed into your tower or 4) Go into enemy jg if your jg is with you and you will either 2 man counter jg and get a kill or you will have safely led your jg to more jg camps and cs. Then go back to lane and rinse and repeat. Make sure to careful ping your adc when you leave them, we don't want them to be 1v2ing the enemy this early in the game.
Use ignite on any of their carries that use life steal or health regen a lot, like a swain or mundo or the adc when they have a bork or blood thirster. This is ideal because ignite applies grievous wounds which limits their healing ability which will make them a **** ton easier to kill.
At this point in the game don't be afraid to take cs in open lanes when you have the opportunity. This is late game and our adc has enough items to get the job done anyway. We now need to finish our builds as well so we can be an unkillable machine.
Communicate with your team when baron and drag is coming up and to set up around them. Push other lanes when you have super minions in one (the lane with supers will push itself winions baby).
The second most important thing is making smart pings to your team to let them know that they are in danger of being ganked by the enemy jungler. This is probably the hardest part to learn how to do properly. I key binded my z.x.c.v keys to regular ping, careful ping, missing ping, and help me ping respectively so that i can quickly spam ping to teammates to know to go in or run away effectively or if lanes are missing so they know how to play safe.
Thirdly, this is a quote from my friend who reached diamond 1 from silver 3 in two seasons of ranked play on his smurf account. "League of Legends is a game about not dying, rather than a game about killing the other team". This is the single biggest piece of advice I have gotten. You have to play smart and only go in to kill when you know you will kill them and they can't kill you. So look for your team ults, flash, ignite, heal, if they are up go in and kill if now wait for the best time to strike.
Lastly, another quote from my friend "not all games are winnable games" you can not win every game in League of Legends and sometimes the other team just has better players plain and simple. The only thing you can do is learn why they are better and make sure you get better so that you don't have to worry if the other support is better than you, you know you are the better support now just hope you have average to above average teammates that you can carry out of elo hell.
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