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Choose Champion Build:
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Rainbow Sprinkles On Top Lane
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All the Alternatives
Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction to Top Lane Rainbowdash Hecarim
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(Or click here to skip this chapter)
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I noticed
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After the game, I noticed a trend in all the items, in the sense that they weren't of the same colors at all. I also noticed that I had the best score on a feeding team, including myself at first (being a first time), and decided to play
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The enemies tasted the rainbow as I obliterated them with
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The spoiler contains an in-depth look at why it works.
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TL;DR: Try the "Items" Section if you're having trouble with the cheatsheet, I really just did this chapter to justify this guide.
Here are a few situations that call for Rainbowdash:
Although the Marks are subject to change, I feel as though the rest are not. Here's a little more of an in-depth explanation as to why these runes are the best, and when to substitute:
(Or click here to skip this chapter)
Substituting the
Greater Quintessence of Movement Speed is not advised.
Substituting the
Greater Seal of Armor is not advised.
A different balance of Magic Resist Glyphs is okay, just not advised.
Greater Mark of Armor PenetrationMarks of Armor Penetration / Attack DamageGreater Mark of Armor Penetration
Replacing Greater Mark of Armor Penetration with
Greater Mark of Attack Damage is OK
TL;DR: Just copy the Rune Page and you're set!
(Or click here to skip this chapter)
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Greater Quintessence of Armor Penetration
Quints of Movement Speed / Armor Pen
Greater Quintessence of Armor Penetration
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Substituting the
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Substituting the
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A different balance of Magic Resist Glyphs is okay, just not advised.
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Replacing Greater Mark of Armor Penetration with
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TL;DR: Just copy the Rune Page and you're set!
Here's a little more explanation of why I chose these masteries:
(Or click here to skip this chapter)
Tl;DR: Copy the Mastery chart at your discretion for a fun time!
(Or click here to skip this chapter)
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Offensive Tree:
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Summoner's Wrath : Mainly for Ghost, also Ignite for those who take it
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Fury : Good for
Hecarim's overall DPS output
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Alternative:]
Sorcery
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Deadliness : Still good damage!
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Weapon Expertise : More damage!
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Durability : Good for that extra survivability defense
Hecarim occasionally lacks
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Hardiness : Defense against AD
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Resistance : Defense against AP
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Relentless : Keep your movement speed up for more damage!
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Veteran's Scars : Even more HP!
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Tenacious : The quicker, the better.
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Juggernaut : The little extra health it provides will surely help you.
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Reinforced Armor : 1v1 their ADC with this equipped to win the exchange! Remember to initiate with
Devastating Charge and finish them off with a fury of autoattacks and an
Onslaught of Shadows!
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Honor Guard : This is the bread and butter of your defense. This is the reason you didn't put as many points into the Offensive tree.
Other possible options:
Try experimenting with a Mastery tree of 21/9/0
Try experimenting with a Mastery tree of 21/9/0
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Tl;DR: Copy the Mastery chart at your discretion for a fun time!
Here's an explanation of
Hecarims' ability sequence.
(Or click here to skip this chapter)
TL;DR: Start with Q, then R > E > Q > W, with a spare point in Q early.
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(Or click here to skip this chapter)
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Hecarim gets a lot of easy farm from his
Rampage at low cost. The damage output is pretty consistant, the cooldown is low, and the mana cost is decent. Getting this first is a good way to start a game.
Spirit of Dread is an interesting ability that heals
Hecarim for a percentage amount based on how much damage is dealt to nearby foes when active. This ability also deals a small amount of damage as well, and gives
Hecarim high sustain in teamfights, especially with
Ravenous Hydra,
Rampage, and
Onslaught of Shadows. This is a decent ability, but has low priority early to mid game.
Devastating Charge is a really good ability to max early, and is therefore taken second, as it offers high damage, good mobility, and melee kiting potential, because after you charge / hit someone, they're stunned, giving you a moment to kite them. Movement speed is important in this play.
Onslaught of Shadows can jump many walls on Summoner's Rift, and is a fantastic gap closer. This ability also provides a means for more distance to synergize with
Devastating Charge, and also really helps in teamfights because it provides a short Area of Effect Fear, as well as doing more damage, which adds to his
Spirit of Dread.
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TL;DR: Start with Q, then R > E > Q > W, with a spare point in Q early.
Summoner Spells
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TL;DR (wtf):
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Here's a quick run-through of when to buy what items.
(Or click here to skip this chapter)
Warning: this section may be slightly incorrect with the cheat sheet. Please PM me if so, I'm still trying to edit the other sections.
And finally, here's what a final build could look like:
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Tl;DR: Just follow the cheat-sheet and make them taste the Painbow.
(Or click here to skip this chapter)
Warning: this section may be slightly incorrect with the cheat sheet. Please PM me if so, I'm still trying to edit the other sections.
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Red: Orange: Yellow: Green: Blue: Purple: |
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And finally, here's what a final build could look like:
Item Sequence
![](/images/item/bloodthirster-64x.png)
Bloodthirster
3400
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Ravenous Hydra
3300
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Mobility Boots
1000
![](/images/item/zephyr-64x.png)
Zephyr
3100
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Spirit of the Elder Lizard
2000
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Maw of Malmortius
3100
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Tl;DR: Just follow the cheat-sheet and make them taste the Painbow.
Here's some examples of Team fights and Strategy
Q.) The enemy team is near yours and trying to initiate a 5v5 teamfight. If your ultimate is up, do you engage?
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Q.) They're in our base, and about to take our turret! If any of my team goes in, they'll die, making the fight a (2v3/3v4/4v5)! We don't have the upper hand, should I still initiate???
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Q.) An enemy is low! Do I pick them off or let someone else do it??
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I see them at the Baron, and my ![]() |
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Thank you for reading my guide to Rainbowdash
Hecarim! I hope you enjoyed the guide! Feedback for improvements would be greatly appreciated!
Disclaimer: This guide has been tested on Summoner's Rift for Normal 5v5's. This guide is not recommended for Dominion, ARAM, 3v3, or Ranked play. Using it for such may have a higher chance of failure. This guide is not perfect and changes will be noted in the Changelog.
![](/images/spacer.png)
Disclaimer: This guide has been tested on Summoner's Rift for Normal 5v5's. This guide is not recommended for Dominion, ARAM, 3v3, or Ranked play. Using it for such may have a higher chance of failure. This guide is not perfect and changes will be noted in the Changelog.
![](/images/spacer.png)
11:47 AM-
Published Guide
12:03 PM-
Added Picture
01:35 PM-
Added "Teamwork and Strategy", "When to Use This Guide", and Tweaked title names and other misc. typos
01:41 PM-
Edited starters, added a substitute in masteries section
02:02 PM-
Added alternative items to cheat-sheet and temporary disclaimer in Items chapter
02:13 PM-
Edited Title
04:00 PM-
Fixed Cheatsheet error
07:05 PM-
Slight item edit
09:45 PM-
Masteries edit in alternatives cheat-sheet
10:10 PM-
Added Personal Request
09/03/2013
04:42 PM-
Edited
![](/images/spacer.png)
09:59 PM-
Fixed a large column/spoiler issue
For those of you who viewed my match history, or wondered how I achieved Silver III, I'll tell you this about myself. I am a decent player. I make good calls and usually good plays. However, my positioning is a little bit off, and my early game decision-making is horrible at times. I'm asking that, if you're reading this and think you can help, please PM me. I am looking to improve so I can make at least Gold V for the Season, and I know at this rate I won't. Thank you for reading this.
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