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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
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So as you might know,
Miss Fortune's been reworked. At first, I was ecstatic. "Wow, these numbers are insane. This is gonna be so OP". Well, the numbers are insane. Perma 120% attack speed buff. Crazy on-hit damage with
Love Tap. 5000 damage
Bullet Times. I won't deny that the new Miss Fortune is pretty damn strong. I'm sure I've made quite a few people cry irl so far, but there's one big issue you'll need to learn to play around.
They murdered her base AD. She now has the 3rd worst base AD in the game, and THE worst AD/LVL in the game. BY FAR.
Never fear. As hearbreaking as this is, it can definitely be worked around. And so I present to you:
Build AD - You scale extremely well with lots of AD.
Get ahead - The preseason meta is extremely fast paced. You need to make the late game come to you AKA get lots of gold. You're very very item dependent.
Learn to use
Love Tap efficiently - Regular auto attacks kind of tickle until you get items, whereas
Love Tapped autos hurt. More on this later.
Stay with your buddies - Rito tailored your kit to be more effective against multiple opponents. If you get lots of items, you can kill people solo really quick, but otherwise, you're not an incredible duelist.



They murdered her base AD. She now has the 3rd worst base AD in the game, and THE worst AD/LVL in the game. BY FAR.
Never fear. As hearbreaking as this is, it can definitely be worked around. And so I present to you:
What can you do to compensate for your garbage base AD?
Build AD - You scale extremely well with lots of AD.
Get ahead - The preseason meta is extremely fast paced. You need to make the late game come to you AKA get lots of gold. You're very very item dependent.
Learn to use


Stay with your buddies - Rito tailored your kit to be more effective against multiple opponents. If you get lots of items, you can kill people solo really quick, but otherwise, you're not an incredible duelist.
Strengths:
-Good in lane.
-Excellent late game. Mucho attack speed and tower damage.
-Can do lots of damage to multiple opponents in team fights using abilities and auto attacks.
-Built in

-Potential to kite pretty well using

-You don't have the option to jump into the middle of the enemy team and kill yourself.
Weaknesses:
-Very low base AD.
-Lacks a dash/blink/etc.
-Mana-hungry. RIP mana potions.
-Squishy. Obviously.
-Burns easily in the sun. She's a ginger.
So in this patch, E max is apparently the way to go. Easy Thunderlord's procs combined with the increased slow per level make it pretty annoying to play against, especially if the enemy doesn't have a dash or blink. Due to heavy nerfs to Miss Fortune's all in potential, (EX: Lower attack speed + lower health), E max seems to fit her new style of sitting back and poking. More points in E makes it harder for the enemy to engage. Maxing Q second is still decent, but W scales better into mid-late game.
Q is basically your early game ability, but since it's strong enough with one point, you don't really need to max it first.
That being said, maxing Q first is still fine. Although most of the damage is in the AD scaling, the bounce damage will go up a fair bit, and the cooldown will be incredibly low. If you like chunking half of someone's health with dirty bounces, go ahead.
I feel like there's no 100% proper order in which to skill your abilities this patch. It'll probably be better to max Q after Thunderlord's is nerfed.
Q is basically your early game ability, but since it's strong enough with one point, you don't really need to max it first.
That being said, maxing Q first is still fine. Although most of the damage is in the AD scaling, the bounce damage will go up a fair bit, and the cooldown will be incredibly low. If you like chunking half of someone's health with dirty bounces, go ahead.
I feel like there's no 100% proper order in which to skill your abilities this patch. It'll probably be better to max Q after Thunderlord's is nerfed.

Whenever Miss Fortune basic attacks a new target, she deals 0.6 - 1.0 times her attack damage (at levels 1-18) bonus physical damage.
Love Tap deals 50% damage to minions and turrets.
- Awesome for last-hitting. If you didn't have this, you'd be about as adept at last hitting as a mage. Try not to forget how to last hit without it though.
- Works on turrets. W00t!
- It's basically a critical strike at level 18. Makes you a pretty bursty champ.
- Love Tap management is key, especially in laning phase and team fights.
- Makes your waveclear better. If you wanna push a wave more quickly, make sure to switch your target every auto attack in order to proc Love Tap every time.
- Don't get caught up on switching between champions every time you auto attack in a fight. If you're just poking and they're not hitting you back, but there's no real chance at a kill, go ahead. In a fight, if you're chasing or kiting back, you'll generally want to be killing one target at a time in order to eliminate threats. They're sure to kill you first if you can't focus fire properly.

Miss Fortune fires a shot at an enemy target which deals 20 / 35 / 50 / 65 / 80 (+0.85 per attack damage) (+35% of ability power) physical damage before bouncing through her target to an enemy behind it, dealing 40 / 70 / 100 / 130 / 160 (+1.0 per attack damage) (+50% of ability power) physical damage.
If the first hit kills an enemy unit, the second hit deals 150% damage instead. Both hits apply on-hit effects.
- It procs Love Tap. - Important.
- This ability is so nasty for poking. Bounce it off of minions to chunk out your lane opponent or prime them up for an easy kill.
- Can be hard to hit the second bounce. Learn the bounce angle well. It used to be wider. RIP.
- That being said, mana potions were removed from the game. It's so easy to q spam and burn through all your mana. Play smart and make sure you'll hit the bounce as often as possible. Don't spray and pray.
- Doubling up off of a dying minion does hella damage, but don't be too picky, it still does a lot of damage if you don't get the bonus damage.
- Cheeky little poke combo: Auto champion - Q minion so that it bounces to champion - back off. Works great when the enemy is backing away from the creep wave in lane for whatever reason.
- Q champion so that it bounces - auto champion. This only works when the distance between the champ and the bounce target is short, or there's no time for your Love Tap to reset.

Passive: After 5 seconds of not taking direct damage, Miss Fortune gains 25 movement speed, ramping up to 60 / 70 / 80 / 90 / 100 after 5 additional seconds.
Active: Miss Fortune instantly gains the maximum movement speed bonus as well as 40 / 55 / 70 / 85 / 100 % attack speed for 3 seconds. Love Tapping increases Strut's attack speed duration by 1 second (2 seconds against champions).
Active:
- Provides a pretty good attack speed steroid. Be aware of when it wears out, or else you'll just be running around like an idiot wondering why you can't auto-attack.
- You can't extend the duration of this ability past 3 seconds. In other words, the maximum "leftover" duration of the ability is 3 seconds. You could technically preserve the buff forever if you have enough targets to attack.
- Good for pushing waves, especially in conjunction with
Love Tap. Basically activate W, then attack a different minion every time to prolong the steroid.
- Great for killing towers, especially in optimal situations. (Alone with an enemy creep wave.)
- Method 1: Get lots of Cooldown Reduction. Activate W. Attack turret. Use Q on the creep wave to extend the duration of W. The tower should die before your W runs out.
- Method 2: Activate W. Attack turret. Attack minion. Attack turret. Attack minion... You get the idea.
Passive:
- So your movement speed serves multiple purposes.
- It's your version of staying safe. You can be in and out of the action, baiting skillshots like a pro, and not take a hit.
- It can be easy to just walk up and poke your lane opponent.
- Map mobility - You'll rotate a lot faster than most champs. Also, getting back to lane so you don't miss creeps is easy. You've got bigger windows to go back and quickly buy items.
- If you're running away, and someone's on your tail, but your passive movespeed is down, don't forget to hit W to activate it again if you think it'll help you escape.

Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 90 / 145 / 195 / 255 / 310 (+80% of ability power) magic damage over 2 seconds and slowing enemies hit by 28 / 36 / 44 / 52 / 60 % for .25 seconds. This slow is refreshed if enemies stay within the area.
- Simple ability, but can be very handy.
- Put it in between your opponent and their destination.
Make it Rain will make it very hard for the enemy to engage on you.
- If you don't quite have the damage to last hit under tower, you can sprinkle this on the enemy creep wave, and lower their health so you can last hit them when the tower's done doing it's thing. That is if you've only got one or two points in it.
- If you've got a Leona or something and they engage, you can use it to follow up on the CC train so you can catch them and kill them.
- Combos splendidly with
Bullet Time
- Can now be used for harass due to Thunderlord's. Preferably in conjunction with
Double Up and auto attacks. It'll proc Thunderlord's after 3 ticks of damage. Easy.
- If you max it, you can put it on a creep wave, and the creeps will all drop to around 1 auto attack's worth of health.

Miss Fortune channels a barrage of bullets into a cone in front of her every .25 seconds for a 3 second duration, dealing (+0.75 per attack damage) (+20% of ability power) physical damage per wave. She fires 12 / 14 / 16 waves in total and each wave will deal physical damage to all enemies caught in the area. Each wave of Bullet Time can critically strike, dealing 120% damage.
- Incredible scaling with AD and Crit. If you've got about 400 AD, you can get up to about 5000 damage in a huge AOE.
- Great for finishing off enemies who are running away.
- Good idea to pop this in a duel when your other abilities are on cooldown.
- DON'T BE AFRAID TO CANCEL IT EARLY IF YOU NEED TO!
- Try and position yourself as far away as possible from the action.
- Reason 1: You need to stay safe. This thing channels for three seconds, and you don't wanna get interrupted when channeling this monster.
- Reason 2: The AOE is bigger further away.
- Wait for the enemies to blow their hard CC before you use it. There's not much worse than ulting for half a second and getting silenced by a Blitzcrank or something.
- Such a cool looking ability.
Attack Damage
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Attack Speed
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...Trinity Force
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