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Rengar Mains Community Guide ft. ScrubNoob, CallMeExiled, P1
Rengar Mains Community Guide ft. ScrubNoob, CallMeExiled, P1
Updated on May 21, 2020








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Choose Champion Build:
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Rengar Jungle by ScrubNoob
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Bruiser Rengar Jungle
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Full AD Rengar Top by CallMeExiled
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Full AP Rengar Top by P1
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Comprehensive Top Lane Rengar Guide by VicGal96
Runes: Main Rune Page
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Olaf
You just have to be careful not to get caught out.
You start winning this matchup as you get more items so just try and avoid him and scale.
Once you have Tiamat > Dusk > Edge of night > Lord Dom you just roll over olaf and there isn't anything he can do.
You lose early / win late.
Elise
Elise is kind of the same as lee sin, but she's harder to kill because of her E (Rappel) . Just make sure you keep a ward in handy so you can jump where she E's (Rappel).
Kha'Zix
You can just invade him and there's not much he can do. He can't fight back if you engage him first and he doesn't focus on building armor so when you get 2-3 items you just one shot him no problem.
Nunu & Willump
Nunu Matchup: (Mobafire is bugged and won't show the pic for some reason).
Impossible matchup because of how his kit works. You will very rarely be able to kill him and just annoying to deal with.
Sejuani
Impossible matchup because of how her kit works. You will very rarely be able to kill her and just annoying to deal with.
Kindred
You lose against kindred pretty hard, especially in team fight stages because of how her ult works. Try to kill those outside her ult range and focus kindred when she doesn't have ult. She's a high threat adc that should be dealt with.
Volibear
This is one of the more harder matchups than the others because he can knock you up mid jump so you need to be very cautious.
Rek'Sai
Kind of like Udyr matchup, but you out scale after edge of night.
Udyr
He wins hard early, but when you get armor pen you win hard late. Avoid him early by putting deep wards in his jungle so you know which side of the map he's on.
Lee Sin
You win this matchup because all of his damage is burst and if you're fighting a bush there's no way he can match you. Also when you build edge of night he can't kick you away either, so you can just 1 shot him with no problem.
Evelynn
Karthus
Runes: Standard Bruiser Rengar Page
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Darius
Darius is easy early level, but after level 6 unless your decently ahead darius will probably win. A way to play around his level 6 is to Leap + E + Q and save W run away. He will usually pull you and slow you that's when you double W his CC and run away.
Tahm Kench
Since he has a lot of cc in his kit with the Grey hp it can be hard to predict what moves to use on him to get proper damage. Fight him early and roam once your six.
Renekton
If you dont kill before six renekton will kill you at six. Gotta play back and roam.
Kayle
Kayle is a dog **** champion right now
Gnar
Gnar is best against people with **** gap closer, but rengar can close the gap and slow him. Using your ferocity you can not only put him to less than half in one combo, but also run away back into a brush to repeat once all moves are up.
Shen
Shen is a skill match up, but usually free. Wait for him to blow his auto negate and use your combo. If he doesn't use it then blow double w to heal back to full and run back into brush and repeat until diveable or dead.
Garen
Garen imo is just trade early roam later like other juggers
Volibear
Voli is nearly impossible to beat unless he is bad
Mordekaiser
Jax
Olaf
Ivern
Ivern passive brushes let you get your passive off any where on the map so he is easily your best bud for life.
Morgana
Morgana black shield helps a ton since your building full ad and are very squishy it will negate cc that could stop your combo or that may have killed you.
Orianna
Orianna ball disappears when you use thrill of the hunt (R) so it is great for setting up team fights or picking off a strong enemy that you can not fight on your own.
Ivern
Ivern passive brushes let you get your passive off any where on the map so he is easily your best bud for life.
Morgana
Morgana black shield helps a ton since your building full ad and are very squishy it will negate cc that could stop your combo or that may have killed you.
Orianna
Orianna ball disappears when you use thrill of the hunt (R) so it is great for setting up team fights or picking off a strong enemy that you can not fight on your own.
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Darius
This is usually my go to ban, Darius is impossible to duel. Normally, AD Rengar can trade with Darius pre 6 because he has the damage to keep up, But in AP Rengar's case, gunblade is the major power spike, and by the time you get it, Darius is probably around level 7. Roam after 6 and try to avoid him, or play under tower until mid game
Kled
This match up is just dumb. This used to be alright, but riot is a good company and decided to give him 60% reduction to healing, so we cant just W-W the trades in this match up. It is still possible to trade if you dodge his hook and avoid the healing reduction, using the same standard W-W trade. play this one very cautiously
Volibear
Lol Riot why. No seriously just farm. His W turns you into a non champion
Garen
Only Trade at max stacks, Read the Renekton explanation to get a better idea of how this is done
Teemo
So Teemo is interesting. In this match up, just focus on pushing the lane as hard as you can. Teemo is a lane bully, but so are you, so if you can gain bush control, this match up becomes drastically easier. Also, this is a bit easier for Ap Rengar because you don't really care about blind much
Renekton
Stay back and build stacks when its safe, Leap > Q him at 3 stacks, and auto him until he decides to retaliate, Then Retreating W > W away and return to neutral. It is possible to win this match up, but DO NOT let him all in you
Runes: BRUISER / DAMAGE ORIENTED BUILDS
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Flash
Teleport
Exhaust
Flash
Items
Ability Order The Usual
Unseen Predator (PASSIVE)
Rengar Passive Ability
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Darius
Just permaban this champion. Darius already screws over most melees in the game, but in the case of Rengar he can just obliterate you so easily that the moment he gets ahead you are pretty much done. You need to put in at least 10 times the effort he needs to beat you in order to go even in lane, and, taking into account he is very popular nowadays... banning him is just the better option.
Garen
Similar to Darius but somewhat more manageable. Early levels you can deal with him fairly well, try to whittle him down constantly so he can't heal with passive before going in for the kill. Try to save up your stacks for his Q silence so you can double W and come away fairly unscathed. If you get a significant enough advantage it will turn into a farm lane, a fact which you can use to pressure anywhere else. If he gets to 6 without you having secured a lead however the match will go downhill for you. I would recommend either a bruiser build (sustain works wonders) or stasis. If he gets ignite however this matchup becomes significantly harder, but if you get help from your jungler you can push top somewhat soonish and help elsewhere. TP+Flash recommended, either conqueror or grasp work fine.
Trundle
Trundle is basically an early to mid game mix of both Jax and Nasus. He does what they do, but earlier and much faster, at least at first, while also being a pretty good melee bully. He also loves to fight people with limited mobility that he can retain in his W AoE. Your mobility is limited and you are a melee assassin / bruiser without natural on demand escapes. Do the math. Be very careful around Trundle at every stage of the game since if he plays it correctly he can completely **** you over and make you absolutely irrelevant very very fast. He is also a pushing monster, and was benefited from the changes to BotRK significantly, which gives him the option to get it and thus ensure your next 20 minutes of existance will only know pain. To be honest the only way you have to deal with Trundle as a top laner is to hit and run him and then flee the moment you've used up your combo before he pillars you into his loving arms. From 6 onwards fighting him with his ultimate up is suicide, you will need to bait it out of him first, flee, then try to go in again if he didn't beat you half to death with his club. The only saving grace of this matchup is that you can kite him decently and if he ****s up he will be put behind considerably. He also pushes pretty hard once he gets tiamat, which can be abused into getting him ganked. I would recommend tp over ignite unless you are 100% sure your jungle will camp you early, since it's hard to kill him on your own. Either conqueror or grasp works fine, but DON'T go with a heavy defense build (like tank stasis or similar) because you will be giving him free stats in teamfights. Never focus him unless he is near death's door, he will never die from your burst unless you are superahead.
Volibear
Yeaaaaaaah... remember how I said Darius leaves you in the gutter without you being able to do much about it? Well, just change Darius for a copyright strike from the writer of His Dark Materials and you've got this matchup. There is VERY little you can do against Volibear in the laning phase, since his entire kit ****s you over, regardless of whetever you are dueling him (W will HURT, and he can just keep wailing on you until he forces you to use W) or trying to kite (E will cut your jump, Q will just get you to where he wants you to be). In the best case scenario this will turn into a farm lane where you can try to outscale (he gets left VERY behind as the game goes on because kiting him in teamfights is easy peasy). In the worst case scenario you will pretty much get boned by him every single time he decides he is done with letting you live. I would heavily consider dodging this one.
You could TRY going aggresive early and take ignite, but his passive will let him withstand JUST enough to make it a risky proposition, which drives me to recommend TP more. Grasp is good if you just want to survive and go stasis, and if you are really confident on your skill, maybe conqueror and hope for an early snowball. Rework doesn't seem to make things any easier, either.
Wukong
Yeah, this is a hard, even extreme, matchup. The moment wukong gets level 3 you just can't deal with him reliably, since his clone allows him to just turn around and beat you to death with his increased DPS. You can kill him from levels 1-4, but that's it; after that, it goes downhill because his passive is just tailor-made to deal with melee ADs and it makes him unkillable in long-trade matchups. At 6 do not even think about engaging on him, it's just a waste of time. You can try roaming to other lanes to get a lead there, but if he follows you you are boned, so take that into account.
Ignite is only recommended if you are sure you will kill him early and snowball from there, else TP is more reliable. Conqueror is recommended, since it at least gives you a tiny fighting chance.
Yorick
His W wall is bugged up the *** and the moment he gets his core build he will wreck your **** because of his ult. He is very rarely picked however, and you can screw him up considerably early game. Pushing against him is hard however, and his late game pressure is hard to match. Bruiser builds work wonders here, specially sustain and aggresive, but do note that the moment he gets his full build 1v1 him is an ill-advised proposition. Ignite+Flash is good if you want to pressure him early, else Flash+TP. Conqueror or grasp can both work, but he is favored in prolonged trades, so keep a note on that.
Aatrox
Early to mid game oriented champion who can act as a drain tank. Depending on how you both play this lane, either you leave him into the dirt unable to do anything but farm, or he becomes a sustain nightmare that you need 3 people to take down. He is fairly weak until level 7-8, which is where his Q's base damage starts skyrocketing, so you want to put pressure on him ASAP. He can deal fairly well with your all in if he times his abilities right and if he gets ahead the game goes downhill real fast, so you might want to take flash + ignite to secure the early advantage. Conqueror works fine but aatrox likes extended trades to a degree, so you might want to consider grasp or HoB.
Fiora
The bane of most of the top lane melee picks, Fiora is just disgusting to face overall, and if she manages to get ahead of you at any point the game is done; however, since you can bait her abilities fairly well, you can actually kill her from levels 2-5, and if you secure a lead she will just be a particularly annoying cannon minion. Do note Fiora's level one is stronger than yours because of how her Q and vitals work; avoid facing her directly until you are at least level 2, then start going ham to try and make her fall behind. If she gets to 6 without you achieving a lead it becomes an uphill battle since she can hard outscale, but you can try and get a Bramble Vest + Tabis early to delay her from killing you, though it's not optimal. Ignite is preferable if you think you can kill her before 6, and Grasp works wonders against her (conqueror won't do much to help you duel her). A bruiser build (or an aggressive stasis one) are ideal.
Renekton
Snowball lane, similar to Mordekaiser, but you will feel it MUCH more if you are left behind. You have the advantage from levels 1-5, specially at 2, but the moment he gets his ult he can turn the fight right around at any moment. If you manage to kill him twice you will have secured a significant enough lead to not have to worry about him for a while, but the core build of Renekton makes him VERY strong mid game and still useful late game, so you might want to pressure other lanes as much as you can so he can't do anything to help. Never EVER get close to him if he has around 30-40 rage, because he can E to you, W you, use emp Q, and E away, making you instantly lose the trade. You can try baiting his W with yours, but a smart Renekton will just keep AAing if he has the lead, so for this to work, you will HAVE to be as aggressive as you can.
Ignite is good if you want to kill him before 6, else TP (but tbh, if you don't kill him before 6, you are boned). Grasp is good for an early game lead, but you can try your luck at conqueror, which will help you outscale him later on. It basically depends on how confident are you in your ability to win this matchup.
Tryndamere
Snowball lane, but tipped significantly in his favor. Early game is somewhat manageable, since you can be just as aggressive as he is and he can't do much to retaliate, but if he gets a lucky crit you will instantly begin losing the trade and you will have to retreat, which is annoying. He is also very safe because of his E+Q, which means that if he has enough Fury he can just use W to reduce your AD, fight you a bit, E away if he is losing the trade, heal with Q, and repeat. The MOMENT he gets 6 this matchup starts going downhill and it doesn't stop because his R is just 5 seconds to freely **** you over, and when he gets essence reaver and stinger he will beat the absolute **** out of you. The problem with tryndamere is that his crit mechanics make it a very random matchup early, and if left alone he can just splitpush to his heart's content, and since as rengar your peel is limited and your W only really counters burst, if he isn't super behind in the late game he will always win. You can set him behind if played correctly though, so there is that.
Ignite works fine but you will have to time it well after 6, if you really want to screw him over in general just use exhaust, which will significantly decrease his DPS. Runes depend on whetever or not you think you can reliably kill him early game, but conqueror is good and grasp gives you good early but allows you to go stasis.
Ornn
The tank king. The most powerful one out of the entire roster of tanks in this game. Huge base damage, good poke, good escape, great engage / teamfight ultimate, and can upgrade his teammates items to absurd degrees.
You have to play very carefully around Ornn, every single misstep will ensure you will get a sizeable amount of your HP chunked away and because of his innate resists and the fact he can buy during laning phase means that if he is winning, he will keep on winning without you being able to do anything about it. You can kill him early, but you need to play it VERY well and only go for trades that you are 100% you can win. He also pushes very hard naturally because of his kit being full AoE, so you can bait him into getting ganked and it allows you to keep lane in the middle if you respond to his aggression in the same way. To trade, try to bait his Q, then jump with at least 2 stacks, Q, E, then save W until his brittle passive expires. You really can't do much against Ornn in the laning phase besides hoping for jungle assistance and some early kills, since he scales super hard the longer the game goes on.
TP + Flash are recommended since overall kill pressure is low. Grasp and Conqueror both work fine, never take HoB or he will trounce you.
Kled
Snowball lane, but his Q tips the lane in his favor because of the heal reduction and if he manages to drop his entire combo on you will get forced out of lane very fast. If you get a lead on him however he is just free candy, like most yordle champions in this game. Always be careful around his E+Q combo, if he lands it he will inmediately win the trade and if he has W up his potential damage is massive. Try to put up as much of a distance as you can if he lands Q on you, else the healing reduction will make retaliation impossible. If both his Q and W are down just throw yourself at him, he can only E away and you can easily deal with him for at least 10 seconds after that. Whenever he is dismounted, either keep some distance so he doesn't hit you with his shotgun and get too much Courage, or jump at him if he doesn't have W and can't get Skaarl back fast enough because you WILL kill him. Do note that if he gets ahead, it's game over. Always respect his level 6, warn other lanes whenever he is not in lane so they don't get caught by surprise.
Ignite is good if you think you can kill him early, otherwise TP. Both conqueror and grasp work well depending on what you plan to do in this matchup.
Shen
Shen ****s over any melee in the game that isn't either a meaty damage machine from the early (Darius, Garen) or doesn't rely on autoattacks to do significant damage. You are neither, so the odds are stacked against you. The problem with Shen is that his passive shields make him naturally tanky, his W is basically an AoE Jax E for his entire team, and his global pressure is massive after 6, so you can only really rely on your W and E to deal with him and if he gets ahead he will win fights all across the map since you can't really stop him. If he ever misses his E he is ****ed for a bit however, so you can try engaging then, baiting his W, and then going in again, but it's more likely than not that he will just withstand whatever you throw at him and then just walk away. Always keep an eye on where his sword is, if he hits you with it while calling it for his Q he can easily take half your hp away. The only reason this matchup isn't rated as 5 is that you can at the very least survive it and if you get a lead it becomes significantly easier, but it's difficult.
Tp + Flash is recommended, it's very hard to kill him in lane on your own, plus it can be used to follow his R channel. Either grasp or conqueror are good, and stasis works wonders if you are behind too much.
Pantheon
His early game is insane and unless he is completely ******ed he will win trades from very early on, and he can stop you from retaliating because of his E and W. The fact his R allows him to instantly go back to lane from 6 onwards also means he will almost always pick ignite to be super aggressive and win the game early. It's not entirely hopeless however, you can play around his E and if you have 3 to 4 stacks you can just jump, use W twice, wait for him to miss his Q, then just wail on him since he doesn't have stacks just yet. However, he can just CRUSH you if you misplay at any point, and if he gets ahead the game is over until at least 30 minutes, unless your ADC managed to snowball.
You might want to consider exhaust here, but tbh it's down to personal preference and whetever or not you think you can kill him. Grasp is good if you are going for short trades (which you want to); if you don't, just get conqueror.
Quinn
Unbelievably annoying lane bully who can actually scale fairly well into the late game, while also having such a good roaming ult that she can afford going ignite without sacrificing global pressure. She is a ***** to deal with in lane, mostly because she can poke you for free and the moment she gets a proc or two of her passive on you that's 50% of your HP away. It's not completely hopeless, however: since she is an ADC, if she messes up with any part of her combo, she is dead, because she can't withstand your burst. She doesn't make it easy at all however, and the fact that she can see you in bushes every now and then with her W is frustrating as hell. I actually recommend going lethality here if you don't need a tank, since you can burst her down hard and ensure some semblance of pressure. Either Exhaust or TP work fine. You can take ignite if you are 100% sure you will win early. Grasp or HoB are recommended here, you want either short trades or all-ins.
Malphite
Yeah, maybe picking Rengar against one of the best anti-AD tanks in the game was not the best idea. You have a few windows of opportunity to deal with him though, specially around levels 3 to 5, which is where you are at your strongest. Try to keep his shield down as much as possible and whittle him down little by little, doing an all-in on him is impossible if he isn't at least below 50% HP. Whenever he lands his E on you retreat and save your stacks for a double W so you can nullify his combo damage. From level 6 onward there is not much you can do, since you will either be facetanked and steamrolled, ganked, or he will use R to run away. His ult is THAT much of a gamechanger. If you do not have any APs in your team I would strongly recommend you either pick something else, or dodge, because he will only keep getting stronger. Get BoTRK + BC if you want to have an easier time, but beware his E completely ****s over your all in because of the massive AS reduction.
Ignite can work if you are 100% sure you can kill him early, else TP is better to follow him and keep up pressure. Conqueror is the way to go, it's the only way you can reliably fight him at any point during the game.
Mordekaiser
Snowball lane. If you get an early lead he will be unable to do jack**** about it, but if he manages to get seekers + liandries soon-ish, he will hurt, A LOT. He is also AP, so defensive options are limited. Do note Morde LOVES extended trades, so try your best to avoid his passive proc, else you will lose every trade because outhealing his DoT with W is impossible. Do remember your emp W cleanses his ult, but if he is smart he will wait until you have used your stacks to send you to his death realm. Also asking for ganks after 6 is wasting your jungler's time, since he will just ult one of you and either manage to survive or even kill one of you. Take into account his ult does NOT affect BotRK's stats, so if you get botrk + mortal reminder + maw/sv he can't deal with you at all. Overall manageable, if volatile lane. Either ignite+flash or TP+flash works well enough. Conqueror is preferable.
Heimerdinger
Frustrating, like most yordle matchups. He will basically try to either turtle with his turrets or push like a maniac and keep you under your own turret, which is bad because you need bushes to have any pressure on him, and if he gets to scale he can be terrifying. Lane is fairly even otherwise, he is very squishy early and if you get a lead on him he either rushes Zhonyas or keeps dying without jungler assistance, both of which will set him back significantly. Try killing his turrets as soon as they spawn with a Leap + Q, they will reduce his pressure significantly and give you an opening, but respect his E+W damage or you might find yourself losing the trade if you don't have Emp W at the ready. At level 6 his ult will make directly jumping into him a really bad idea unless you are already ahead, so try playing carefully around it and don't be afraid to ask for jungle assistance to secure the lead. All in all, manageable lane where you can just crush the game if you get ahead and just farm if you are behind.
Ignite is good for early game pressure, specially since he is squishy. Fleet and HoB both work well enough, conqueror is an option too but he is very squishy and you don't really want / need long trades on him.
Riven
Frustrating matchup for the most part, you can pressure her heavily from the very early game but from level 3 onwards she will just dash away from everything you throw at her. Early is in your favor, however if she gets to level 6 without any problems she can start wrecking your ****, and she gets more annoying the longer the game goes on. If you do manage to snowball however she will be left behind into the dirt and have a hard time coming back into the game, which you have to abuse in order to end it early.
Ignite works fine for the early game threat. You can go either grasp or conqueror, the former to secure the early game win and / or go stasis, the second one if you just want to duel her at any point in the game.
Akali
Very annoying champ who can poke you down with ridiculous ease and confuse the hell out of you with her shroud. However, she is very snowball reliant and if she falls behind she won't come back. Early levels are in your favor until she starts getting more and more points in Q, then at 6 you need to be careful or she will snowball out of control. If you are able to kill her at least twice you will be fine for the rest of the match, she can't do anything to you unless you **** it up majorly. Either Ignite or TP works here, and you can pick any runes you want, but if you REALLY want to secure an early lead then Grasp is ideal.
Camille
(Placed in Even because of her scaling; if you win lane early, it's Minor). Surprisingly it's a matchup you can actually deal with rather well, since your early game dueling is FAR stronger than hers; just be careful around her shield, you need to always check when it's up so you can poke her, proc it, and then fight her once it's down. Even after 6 you can still somewhat reliably fight her, though it becomes much harder if she manages to snowball. Do note her E is a very safe escape spell because of how top lane works, so she can be slippery, but she sacrifices any potential engages she has early game to do so. Just be careful around her W poke and respect her gank setup potential (E is a very strong stun) and this lane should be a relatively straight forward one. Ignite and TP both work just fine. As for runes, you can either go grasp to secure early dominance, or just conqueror if you want to ensure you will keep on winning. Any build works as long as you are ahead.
Nasus
Always respect the cane. His early game is garbage, sure, but if he ever manages to scale you will do jack**** against him since you are a melee champion who is all or nothing, and he LOVES facing against those in the mid to late game. You will have a relatively easy time until he gets Sheen and 100 stacks, then with his ult he will start winning most fights. Keep the pressure going from very early, the longer you delay his powerspikes, the better, since it will allow you to snowball other lanes and win the game before he becomes a problem. Don't leave him too much on his own however; he can splitpush VERY hard with some stacks and you might find yourself short an inhibitor real ****ing soon. Ignite works well since you want to kick him out of lane ASAP. Conqueror is also nice, albeit you might want to consider changing bloodline for tenacity to deal with his slow. Bruiser builds work well against him, and you might want to consider getting BotRK.
Gnar
Snowball lane. He can kite fairly well in mini gnar form but if you manage to catch him off guard you will beat the absolute **** out of him since he is incredibly squishy until he gets items.
Never commit to long trades against Gnar early on, what you want to do is to poke him down little by little until you can jump to him, root him with emp E so he can't leap away and kill him or force him to flash. Try dodging his Q before going in so you can secure you will win the trade. Jumping onto him when he is near transformation or when he is mega gnar is an exercise in futility, you are just completely wasting your time. His level 6 is annoying but not insurmountable, because it's gated behind his Mega form. If you get a lead just push under his turret and roam because he has a hard time following. He is a teamfight powerhouse and he scales well with items, so there will be a point where you just won't want to focus him anymore. He is also not picked that much nowadays, so there is that.
Ignite is recommended if you are sure you will kill him early game, else TP is also an option. Conqueror and fleet are nice, you might also want to consider HoB but ONLY if you are 100% SURE you will beat him hard before laning phase ends.
Illaoi
You win this matchup before 6, after that if you are not ahead she will show you why people think Japan is so ******* weird with their tentacle fetishes. She can't do much to you early game besides landing her E on you and if you manage to bait it out she can't do jack**** to fight you besides getting close to walls, W+Q you, and hope she can heal just enough. Always respect her tentacles, try to kill them asap (leap + q AA reset will instakill them) before jumping to her so she doesn't have too many retaliation options. If you handle this lane well enough early game she will be left behind and you can roam at your leisure to secure a lead, and if you leave her VERY behind, she is just free gold.
Yasuo
It honestly depends on the ability of the yasuo in question. Bad Yasuos are a weeb minion, good Yasuos have to be respected, and great Yasuos can beat the **** out of you before you even notice what the hell was going on. To beat Yasuo early, focus on poking him down little by little, abusing the time his shield is down the best you can, then going all in once he is at 50% HP or so. His early game is fairly bad and he is one of the most item dependent champs in the entire game, so if you actually set him behind he can't do much - but if he gets a lead, the very same thing goes for you too. If he is smart he will rush phantom dancer, which means you will have to work around at least two shields, but if you are ahead it won't be much of a problem. Always be careful around his W, he can block your emp E and screw you over since your ferocity is down. Once he gets iE+ Zeal item + sustain his damage and dueling becomes insane, and you should only fight him then when you have around 2 to 3 completed items yourself. Exhaust works well if you feel you will need to slow him down in fights, else ignite also does the trick. Conqueror or HoB are good for the job.
Dr. Mundo
Snowball lane: you can easily kill him early game if you play your cards right (and the moment you get 2 kills you can forget about the lane and go roam somewhere else because he won't do jack****), but if you don't kill him before 6 or, hell, he gets a kill on you, you are boned, since he can run you down with his stupid base damages and his ult. Early game is simple, go for short trades and avoid his Q since it can chunk you down tremendously; around level 3 you have a perfect opportunity to just try to go for a kill, specially if he is below 50% HP (but be careful, since his E damage increases the lower he is and he might have Last Stand, which can make him deceptively powerful). At level 6 fighting him alone is a waste of time, he will just facetank everything unless you got lifesteal and an executioners / ignite up and it will end up with you both retreating, or you dead. Try to win early, if he gets to late game you will suffer HARD for it.
Ignite and TP are both good, but i would recommend the former to get a lead ASAP so you can win the game before he becomes a problem. Conqueror and grasp both work, but the former is more useful overall for dealing with him.
Jayce
Annoying champion who can beat the **** out of you if you don't respect his damage, plus he has a good amount of engage and disengage tools. The problem with Jayce however is that his mana costs are HUGE early and if someone can either withstand his damage or dodge everything he can throw at him, he becomes a sitting duck very very fast. Always play around bushes with jayce, if you try laning normally he will poke the **** out of you and kill you in ways you didn't even think were possible. Whittle him down little by little, don't go for an all-in too early because he will inmediately use his entire combo and come out winning since his E knocks you back and doesn't allow for retaliation. You can also fake an all-in with 3 stacks, wait for him to blow his combo on you, and then use double W to heal most of it back, while he will have lost mana and thus his aggression potential. His damage can get crazy with enough items but he doesn't have an ult per se, so you can kind of deal with him if he isn't ahead.
Either ignite or TP works fine, while HoB or conqueror can both work to ensure the early aggression.
Jax
Snowball lane which is rigged in his favor to a degree, he can easily screw over your attempts to engage him at level one because of E and his early is stronger than it used to be. That's not to say it can't be dealt with; if you manage to snowball he will do jack**** for at least 20 minutes.
The key to beating Jax is playing around his E and baiting his aggression. To do this, what you want to do is jump NEAR him when you have 3 to 4 stacks (like, say, a minion) to spook him into using E, fleeing so he Qs you, then Ebola him if you can get outside his range quickly enough or just using W + Emp W to get away from the burst, which will leave him a sitting duck for at least 8 seconds. Don't try to jump directly to him when his E is up unless you have 3-4 stacks since a decent Jax will inmediately use it, block it, and then stun you and AA you for a bit, leaving you half dead. The problem with Jax is that he can play it very safe if he wants to and as soon as he gets his core items he will beat the absolute **** out of you for the entire game, since you are AA oriented and he is one of the best duelists in the game against that kind of champions. So in other words, the moment you fall behind you are screwed. Respect his gank setup potential and don't overchase, it will just get you killed. If you get a good enough lead just push to his tower hard and roam to win early.
Ignite is great since it will give you kill pressure on him from very early on. As for runes, either conqueror or fleet work (the second one allows you to kite away from his E much faster) but do note there will be a point in the game where you just can't duel him anymore.
Sett
Annoying matchup for the most part, the problem with sett is that HE decides whetever or not you two fight, and he has enough stuff in his skillset to make sure you stay in it. He is nowhere near as bad as Darius or Garen however, mostly because you can cleanse out of his ult and his true damage source if a skillshot, which does have a wide hitbox but most of it deals physical damage, which you can somewhat deal with. Simply go for short trades, use your combo then kite as much as possible- you never want to all in a sett unless he is very low because his W allows him to turn the tides of the tide in an instant. You can bait his E while you have 3 to 4 stacks so you can emp W out of it, wait for him to use his W, and then jump back in since he is basically a sitting duck when his abilities are down. Mid to late game he is an issue if only because he can **** up your attempts to engage and he scales decently, so you might want to consider going stasis if you don't have any other engage because you won't be able to kill him on your own unless super ahead.
Ignite is good to pressure him early, but TP is also a decent choice since he doesn't have a ****load of kill pressure on you. Either conqueror or grasp work just fine.
Kayle
Squishy as hell, but scales decently and the longer the game goes on the more impossible she will be to deal with. However, her early game is pretty bad, which you can abuse to hell and back since she is very item and level reliant and if she falls behind the only thing she can hope for is to farm and stall the game until she hits her powerspikes. Early game is relatively simple, play aggressively and deny her as many last hits as you can, but try to not push TOO hard or else she will just last hit underturret. Since she is melee until level 6 that means she can only farm from range with Q and E, and if the former doesn't hit you she can run out of mana fairly fast. Simply keep up the pressure and ensure she at least doesn't farm too much, else she will just begin to outscale and become a nightmare in the late game. If you get a lead however congrats, you can roam at your leisure since she is basically a canon minion.
Ignite works wonders for the early game, but if you are confident you can with the matchup without it, you can go TP instead. HoB, Conqueror and Fleet are all useful.
Poppy
This matchup used to be one of the hardest in the game for Rengar back when she got reworked, since you didn't have your cleansing W back then and her damage were pretty insane for what she was. Nowadays the matchup is more manageable, but beware that the moment you fall behind she will make you useless for the rest of the game.
Simply put, Poppy in the laning phase will seek to bully the **** out of you since her kit counters your to an insane degree since she knows you depend heavily on your snowball to be relevant. You can try fighting her level 1 if you have grasp, but be careful since her passive and Q deal deceptively huge damage and if she picks up the shield then throwing yourself at her is pointless. Lane gets more annoying as soon as you both reach level 3 since she can just stop you from jumping at any time if she pleases, and if she gets you pushed into a wall without you having emp W ready, that's at least 30% of your HP away. However, that's basically ALL she can do: be a meatwall who is a good early to mid game tank who suffers in the late game because of a lack of reliable engages and not great damage (but who is still an issue because she is a great peeler). The only real problems with poppy nowadays is the fact that she sets up ganks super easily in the laning phase and that she is very VERY tanky from very early on. Never go for prolonged trades with poppy because she will win them through facetanking, just hit her a bit with Q and E and save W for when she tries to engage. Never ever use your 4 stacks for anything other than Wing out of her ground or E, because you will just hard lose the lane that way.
TP is recommended since your kill pressure on her is very low even with ignite. Grasp is the best choice overall since it allows you to go stasis, but you can try going conqueror and attempt any bruiser route.
Singed
You beat him until he is 6, then he gets harder and harder until he can kill you simply by existing. The thing about singed is that the matchup depends a lot on the skill and knowledge of the singed in question; if he is bad, he is free gold for the entire laning phase. If he is good, killing him twice will merely inconvenience him and he will just end up scaling and covering the rift in the salt of its players. Abuse your first 2 levels, the moment he gets level 3 he becomes very annoying and when he gets 6 he starts to become unkillable. You can go for an all in at level 2-3 depending on how much you managed to damage him at level 1 (around 40% of his HP is a good kill threshold) but you always need to respect his E, else he will just flip you before you manage to do anything to him and eventually tilt you to death.
Ignite is good, but do note that singed's summoner spells can vary and he might take barrier to deal with your burst or even ignite if he thinks he can kill you, so you might want to consider TP. Conqueror is good since you will need sustained damage to bring him down. Also, I guess it goes without saying but DON'T CHASE THIS BASTARD.
Kennen
Annoying, like most yordles (starting to see a trend here eh?). He is particularly annoying however because he is a jack of all trades; he has good poke, good escapes, good damage, and a great teamfighting ult. If he gets ahead he is a nightmare to face and the nature of his stuns means tenacity doesn't really help that much against him, so you need to man up and snowball hard or you will want to throw yourself off a window.
Laning phase is just fine, just be careful with his spell damage and always stay around bushes so he doesn't get free hits on you with AA alone. You can try poking him down in the first 2 levels, then going for an all in since he doesn't have either his W or E and force him to flash / kill him. The moment he gets 6 he becomes infinitely more frustrating and he can easily kill you if he gets you under 50% HP, so you want to get a lead before that for sure. If you manage to get said lead just push down his turret asap and roam, his waveclear isn't super good and he can't really follow you when you R. You will want to win the game early though, his teamfight potential is huge.
Ignite is good for the early pressure. As for runes, HoB and Fleet work just fine overall.
Teemo
Ah, yes. The Antichrist. The thing about teemo is that he is a lane bully that loves facing melee champs reliant on AA because he can just poke him to death without fear of retaliation because of his blind. However, you have a gapcloser on bushes (which he is always in / near of because of his passive) and a cleanse. So yeah, you **** on him if you play it correctly.
You can try jumping on teemo at level 1 to poke him down, but do note that if he is smart he will have leveled up Q first to avoid this happening and try to safely farm until his level 2-3, so you might want to wait until you are level 2-3 yourself. Trading against him is easy, just stay close to bushes, get stacks, and jump on him when you have 3-4 so you can either use emp q on him before he blinds you or bait his Q with your emp W and win the trade off it. The problem with teemo is the fact that he takes ignite most of the time and that if he gets 6 and has a slight lead walking into shrooms is an ill-advised proposition. You will 100% want oracles and pink wards here, but be careful to not leap to a shroom since it will explode on your face. Overall, snowbally if manageable lane where you need to respect his kill potential.
Ignite works great for being aggressive early since you have the lead on that front. Any runepage works but make sure you have second wind and revitalize, they are invaluable here.
Sion
Sion's a scaling tank who actually has a good laning phase if he plays it correctly, and his W passive means that the longer the game goes on the more he will be able to tank. If you don't get a lead early on you will be forced into a farm lane in which neither of you have tremendous kill potential on each other. If you get a lead you can try pushing tower soon-ish and roam since he can't follow you super well without tp and ult down (his R cooldown is fairly high). If he gets a lead you will never ever kill him and he can throw you around like a ragdoll until the game ends.
The key to this lane is abusing the first 3 levels the most you can, you are stronger than him until at least level 6 and if you manage to kill him early you can snowball off of it. Be careful with jumping directly to him if you are not near a bush you can go back to, he can slow you with E, aa you for a bit, Q you, and then explode W for a fair chunk of damage. If you want to all in him you have to do it very early and making sure you will not eat a Q the moment you jump in, because he will instantly win the trade otherwise unless you have Emp W ready. You can also try baiting his shield (it has a big cd early game) and then wail on him abusing the fact he has lost one of his main sources of tankiness. Lane gets harder when he gets tabi, and it becomes a waste of time to try to kill him the moment he gets sunfire cape- but it's bearable and you can at least try to pressure other lanes.
Ignite is only good if you are 100% sure you will kill him very early, else his shield will make it useless, so TP is less risky. Conqueror works good against him since most of your trades with him will be long if you dodge his Q, but Grasp has its uses.
Maokai
You can't kill him, he can't kill you, but he scales pretty well and his CC is kind of nuts. He can set up ganks decently well too, and if you are not careful he can whittle you down without you even noticing. He is also kind of annoying because of his empowered E on bushes, which means that you might eat free (if not crippling) poke for trying to abuse your strengths. That's not to say lane is hopeless however; far from it. You can deal with him easily at levels 3-5 and if you get a kill or two he will never be able to do anything to you on his own. The only real problem is that, if the lane goes even, he will just facetank everything you have because of armor and his passive, which means that trying to kill him on your own is a complete waste of each other's time. To try and get a lead, get charges early, begin poking him down, and at levels 2 to 3 you can try to go for the kill if he is around 50% HP and you have ignite. You can save up W for his Q damage, it will reduce most of it without issue and if he isn't careful he will run out of mana fast trying to bring you down. BotRK + BC makes this matchup considerably easier, if only because you will hurt him enough to reconsider (if he didn't get bramble vest, ofc).
Ignite and TP are both valid options, but don't get the former if you think you won't be able to kill him for whatever reason early game. Conqueror is the way to go, it just allows you to fight him at any time without issue.
Vladimir
Teamfight monster who actually has a relatively decent early game against most melees. He takes a while to get going, but the moment he gets his core or a lead, he will just bring bloodshed wherever he goes. Luckily, Rengar can deal with him fairly easily, even from early on. Just poke him when you get the chance, avoid his empowered Q so he doesn't get an increased heal, and keep a constant aggression up to make him lose farm. If you manage to kill him once or twice just focus on pushing top lane ASAP and roam, since you won't really get much from killing him and it's fairly time consuming if he has everything up. Be careful once he is 6 however, if you don't respect his heal and increased damage you might yourself short a couple liters of blood. An early executioners does wonders against him, and cripples him greatly for all-ins and ganks. Ignite is recommended. For runes pretty much anything goes, but either conqueror or HoB can help significantly in making short work of him.
Viktor
Mostly an annoying bastard, simply because of how much poke he has if played correctly, and the fact that his W can just completely screw you if you do not respect it. He also scales tremendously hard and if he gets a good lead he will make mincemeat of your team. However, he is very squishy early and he can't really deal with your damage until he is 6 or so, so you have a good window of opportunity. Be careful around his Q, try to delay his second proc as much as possible so you do not get chunked little by little. Always watch out around his E, the moment he upgrades it if you don't dodge it you will lose half of your HP. However, the moment any of his damage abilities are down are easy prey, just abuse bushes and minions to dodge his skillshots and Ws and try to chunk him down. If you manage to kill him twice you won't have to worry about him for most of the game, and you can try and roam to set up opportunities around the map.
Ignite and TP are both viable, it honestly depends on how much kill pressure you think you have, on him and whetever or nor you can kill him with or without ignite so you can roam harder. Any runeset works, as long as you play carefully around his abilities and go for hit and runs.
Kalista
ADC lane, but can be a bit harder than most because of her kiting potential. The thing about kalista top is that since her damage is stupidly insane because of how rend works, if you eat too much free poke she will just kill you in two to three rotations while kiting you to oblivion. Fortunately, you have your passive, which allows you to get the jump on her whenever needed and bring her down before she can do anything about it. Respect her first 3 levels, since she is at her strongest there when compared to you (because you do not have access to all your abilities, and therefore no easy emp spells), but after that she start falling down because her ult needs someone else to be with her and so does her W passive, which makes her lose a fair chunk of damage she would otherwise have. Don't lose control over the bushes or the wave or the lane will go downhill since she will just poke you to death every time you try to cc. Be careful of her summs as well, she might bring flash + exhaust and completely **** you over during an all-in.
Ignite or TP both work, but the former evens out the pressure by a lot. Any runeset works, it honestly depends on what you want to do during the game.
Lucian
ADC lane, but harder than most because his early to mid game is very strong and if you aren't careful he can burst you down very easily. Lucian can rotate between his spells very fast, has a decent poke, and his E gives him great kiting; plus he almost always goes PTA, which, combined with his passive, means he can chunk a fair amount of your HP with a single spell or two. Respect his early game, don't go for risky plays you can easily lose because you will pay it dearly, but other than that if you manage to lock him down he dies as easily as any other ADC. Keep wave and lane control and he should be a non-issue. Be careful when he is 6 however, his R can be deceptively damaging.
Ignite or TP both work. Any runeset does the trick.
Gangplank
You wreck his **** so hard it's somewhat sad. Barrels just give you gold and a place to jump to if you time it right, he is squishy as hell and the only annoying thing about him is the fact his W is just a lifesaver. In the worst case scenario, lane will turn into a farm lane, but even then you can still pressure him somewhat. He scales pretty hard however and his ult gives him global pressure, so the sooner you end the game, the better; else you will just be eating powder the whole game. Do note that at higher elos GPs can become much more terrifying if they play their cards correctly though. Flash+ignite is a good pick if you want to wreck his **** ASAP. Most rune pages work well here, but you might want either conqueror or HoB.
Cho'Gath
He telegraphs himself a lot and his early levels are not that strong. He gains a significant spike once he gets 6, but if you manage to dodge his Qs and bait his W silence with your empowered W you will make mincemeat of him. If you ever get a sizeable lead on him just push as much as you can so you can take down turret fast and roam, since he will do jack**** for the rest of the match. Do note he can set up fairly good ganks, so watch out. If he gets ahead he just becomes a very annoying meatwall if he went tank, but he can give you trouble, so watch out. Either Ignite or TP works fine, and you can take most runes into this matchup.
Irelia
It's actually surprising just how well Rengar can deal with Irelia. If you manage to dodge her E and fight her when she has less than 3-4 stacks of her passive, she can't do **** about it, since you actually outdamage her significantly early game. Good wave management will also screw her over since she will have a harder time stacking her passive, and the only really annoying thing about her is her W defensive steroid. If you manage to kill her twice then it's almost gg, since she can't risk farming without you beating the **** out of her. However, do note she can set up ganks quite well and if she gets too ahead she will make short work of you, but you still have a lead. Do note however that the new BotRK build might change this match up later on.
Ignite + Flash is good to leave her behind early on and keep on winning. Conqueror is also a great rune to deal with her overall. Aggressive bruiser will leave her into the dirt until the very late game, but even full AD can work.
Sylas
Fairly easy match up after the heavy nerfs Sylas received throughout his lifetime. The only things you need to be wary of are his W heal and the fact his E ratio is huge, but his early damage is VERY poor and any sort of healing reduction item cripples him, which in turn opens him up for the kill. Do note he scales HARD as the game goes on and if he gets a lead you can be in for a world of pain, so make sure things don't get to that point. If you ever get ahead however congrats, it's become a 5v4. Ignite is good if you want to pressure him early, but you don't strictly need it, so TP is an option. Conqueror and HoB work best.
Vayne
She is a late game ADC who works well in top lane against bruisers because most of them lack gapclosers. You are an assassin who loves beating the **** out of squishies and who has a really good gapcloser when you are in a bush. Do the math. To be honest here the worst thing about Vayne top is just that she is annoying because of her E and kiting, but the moment her E is down she is basically a late night snack since she can't do **** about your engage without it. You can just go aggressive from very early on, you can kill her at pretty much any point during the game and if she gets behind she WILL stay behind. Do note however that her level 6 is a decent spike and she scales MASSIVELY the more items she gets, so if she gets to late game and you are not near closing it, you might be in for a nasty surprise- but if you have EoN one shotting her is incredibly easy.
I recommend ignite for this matchup, you want to be aggresive from the get-go. Fleet or HoB work wonders here.
Ryze
His early game is garbage, your emp W counters his E+W, and while he scales hard, he depends heavily on items to do anything. He just can't deal with your damage at all, if you keep up your aggression well enough and you don't eat much poke he can't do anything other than farm under turret. He will only be a problem if you can't kill him at least twice before his level 9 and he gets one of his core items, because he will then become a nightmare you can't really deal with- but he is SO easy until that point that you would really have to screw everything up for him to get to his power spike easily.
Ignite works great here to add pressure on him from very early on. You can use any runeset you want, if you are sure you will kill him early.
Ivern
Free bushes + shields + good peel. Ivern basically means you can jump anywhere, at any time, which is so insane on Rengar it ****ing hurts. A good Rengar can carry games. A good Rengar + a good Ivern WILL carry games.
Orianna
Very strong synergy because of your combo potential (Rengar leaps into enemy team with Ori's ball on him, Ori ults, begin massacre). Plus she can also shield and haste you, which is always nice on the cat. However you need to be careful to be within her effective range and any team with two working brain cells will see it coming, but even with that caveat it's still a great champ to be fighting alongside.
Yuumi
Bit of a mid to late game investment, but Rengar + Yuumi is insane. It's basically like having a Sona on you all the time, with insane heals and a way to actually engage as the cat without it being absolute suicide. Plus, you both get stronger off each other because of how some of your passives work (Rengar's Bonetooth Necklace and Yuumi's W mutual stat increase). Overall, one of the greatest synergies rengar has, it just gives him so much it's kind of unfair.
Malphite
Placeholder for any tank/bruiser with a good engage ult (like Sion or Hecarim). To make it short, whoever can engage for you (or alongside you) is always a great partner to have, even though they might not give you much else.
Ornn
Incredibly tanky, decent damages, can upgrade one of your items to make it absolutely crazy in terms of stats, and has a great engage ult. The only problem with having an Ornn is that this is Rengar top lane we are talking about, not jungle, which means ornn is either jung or mid, and this is not as strong because what Rengar likes about the goat is that he is very easy to gank for. Still, if you get a good Ornn in your team, you can do some serious hurt and win off it.
Janna
Shield gives AD, she is the queen of peeling, good for teamfights, and she is relatively easy to gank for, but her ult can be annoying sometimes if they push someone away from you JUST when you were about to finish them off. Not bad, not great either.
Lulu
Everything she gives you is useful, and tremendo is a lifesaver. She has one particular weakness, however, and it's that she is not strong enough in the early for her to be easy to gank, but she is still a great asset.
Zilean
Yeah playing with a good Zilean is a pleasure. Guy can speed you up, make you into an action bomb with his Q, and makes engaging / going ham much safer because of the fact he has a revive integrated into his kit which scales superhard with some AP. Zilean is just great with Rengar if played correctly, he makes everything much safer.
Ivern
Free bushes + shields + good peel. Ivern basically means you can jump anywhere, at any time, which is so insane on Rengar it fucking hurts. A good Rengar can carry games. A good Rengar + a good Ivern WILL carry games.
Orianna
Very strong synergy because of your combo potential (Rengar leaps into enemy team with Ori's ball on him, Ori ults, begin massacre). Plus she can also shield and haste you, which is always nice on the cat. However you need to be careful to be within her effective range and any team with two working brain cells will see it coming, but even with that caveat it's still a great champ to be fighting alongside.
Yuumi
Bit of a mid to late game investment, but Rengar + Yuumi is insane. It's basically like having a Sona on you all the time, with insane heals and a way to actually engage as the cat without it being absolute suicide. Plus, you both get stronger off each other because of how some of your passives work (Rengar's Bonetooth Necklace and Yuumi's W mutual stat increase). Overall, one of the greatest synergies rengar has, it just gives him so much it's kind of unfair.
Malphite
Placeholder for any tank/bruiser with a good engage ult (like Sion or Hecarim). To make it short, whoever can engage for you (or alongside you) is always a great partner to have, even though they might not give you much else.
Ornn
Incredibly tanky, decent damages, can upgrade one of your items to make it absolutely crazy in terms of stats, and has a great engage ult. The only problem with having an Ornn is that this is Rengar top lane we are talking about, not jungle, which means ornn is either jung or mid, and this is not as strong because what Rengar likes about the goat is that he is very easy to gank for. Still, if you get a good Ornn in your team, you can do some serious hurt and win off it.
Janna
Shield gives AD, she is the queen of peeling, good for teamfights, and she is relatively easy to gank for, but her ult can be annoying sometimes if they push someone away from you JUST when you were about to finish them off. Not bad, not great either.
Lulu
Everything she gives you is useful, and tremendo is a lifesaver. She has one particular weakness, however, and it's that she is not strong enough in the early for her to be easy to gank, but she is still a great asset.
Zilean
Yeah playing with a good Zilean is a pleasure. Guy can speed you up, make you into an action bomb with his Q, and makes engaging / going ham much safer because of the fact he has a revive integrated into his kit which scales superhard with some AP. Zilean is just great with Rengar if played correctly, he makes everything much safer.
Champion Build Guide
Rengar Mains Community Guide ft. ScrubNoob, CallMeExiled, P1
By Discord Rengar MainsTwitch
- https://www.twitch.tv/scrubnoobDiscord
- https://discord.gg/d6MwkQnYouTube
- https://www.youtube.com/channel/UChchKMJe-ROGuFvKwvu9FvwOP.GG
- https://na.op.gg/summoner/userName=fearChallenger Rengar Montage
ScrubNoob Jungle Clear
Carrying from Behind
Carrying 4 Losing Lanes
Pros
+ Amazing aoe burst damage
+ A better team fighter than AD Rengar
+ Good at trading in lane because of double W
+ Hard to lock down due to W cleanse
+ Faster 1 Shot combo
Cons
- Has a hard time with all in bullies who don't care about W healing
- Tanks make you cry
- Hard to 1 shot early maw builders
- Will not work in high elo
Recently Ive been trying to make an account with a really good record up to high diamond, but I am going to give that goal a rest for now and really push for Masters, as making new accounts constantly is quite exhausting. I think i have around 10 accounts, and 6 of them hit diamond before decaying by now
Note that we will only discuss here the runes mentioned in the "Comprehensive top laning guide" tab, since those are the only really viable options (yeah, I know Dekar runs Phase rush sometimes but it's VERY situational and even in the cases where it does work you are better off with the aforementioned runepages).




Alternatives:
FLEET is a good alternative to conqueror, but it can fall off pretty fast (it only gives utility)
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