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Choose Champion Build:
Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction

Welcome to my Rengar guide! Here you will find a guide on how to hunt your prey with the savage Rengar!

I started this guide off with a lot of basic information about the champion because I want my readers to understand the champion before getting into details like runes and item builds. If you already know everything there is to know about this awesome champion, feel free to skip to my Runes section with the table of contents above.
This guide is currently and will always be under construction in order to keep it up to date and as informative as possible. Thank you to everyone who supports and votes for this guide!!!!
WARNING: I am currently in the process of updating the Solo Top section of this guide. If something doesn't look right, message me or leave a comment and I will try to get it fixed ASAP! Thanks again for the support!

On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.
Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
"Prey on the weak and you will survive, prey on the strong and you will live." -Rengar

Pros + Great burst and AS steroid + Easy ganks from brush + Naturally tanky + Slow / Snare CC + Decent built in sustain + Stealth that revels enemy champions + Bonetooth Necklace makes killing champions more rewarding |
SPACESP |
Cons - Easy to harass early game, especially by ranged champions - Counter-jungled easily due to lack of escape - Ultimate can be countered by Oracles - Filler con - filler con - filler con |

SOLO TOP SKILL SEQUENCE
JUNGLE SKILL SEQUENCE

Unseen Predator (Passive) - While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Range: 600 or 750 with 9 trophies on Bonetooth Necklace
Unseen Predator has no cooldown and the leap can be used repetitively. For example, when chasing through brush, Rengar can continually leap onto his target. The buff will also last for ~.5 second after leaving brush or stealth. Upon reaching 5 Ferocity all of Rengar's empowered abilities become available for use. Note that his cooldowns are not reset. After Rengar consumes his Ferocity, all of his abilities resume what remains of their cooldowns.

Savagery - Rengar's next basic attack deals bonus damage and grants him increased attack speed for 4 seconds.
Cost: None
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.0 per attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %

Empowered Savagery - Savagery deals bonus damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 30 / 60 / 90 / 120 / 150 (+2 per attack damage)
Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %



Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
Cost: None
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43

Empowered Battle Roar - Battle Roar also heals Rengar for 40 (+20*level).
Cost: 5 Ferocity
Cooldown: None
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43
Maximum amount healed at level 18: 400



Bola Strike - Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
Cost: None
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %

Empowered Bola Strike - Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. Crowd control reduction will reduce each duration separately.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %




Thrill of the Hunt (Ultimate) - Rengar activates his predatory instincts, stealthing after 1 second and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Cost: None
Vision Radius: 2000 / 3000 / 4000
Cooldown: 140 / 105 / 70 seconds
Movement Speed Bonus: 20 / 25 / 30 %



SOLO TOP
Runes





Other Mark Options:
Greater Mark of Armor Penetration - Another good choice for any AD champion. These will help you late game when enemies start to build up their armor.

Other Seal Options:


Other Glyph Options:


Other Options for Quints:



JUNGLE
Runes





Other Mark Options:


Other Seal Options:


Other Glyph Options:


Other Options for Quints:

Greater Quintessence of Armor Penetration - Only take these if you did not take the Greater Mark of Armor Penetration and are worried about enemies building armor. These will also help reduce the armor of monsters in the jungle.


SOLO TOP
OFFENSE
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SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
DEFENSE
|
SPACE |
![]() ![]() ![]() ![]() ![]() ![]() |
JUNGLE
OFFENSE
|
SPACE |
![]() ![]() ![]() ![]() |
DEFENSE
|
SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

SOLO TOP
SPACESPACESPACE |
![]() Ignite |
SPA | Helps secure your kills and get the upper hand on healing enemies. Standard pick for most top lane champions. | SPACESPACE |
SPACESPACESPACE |
![]() Ghost |
SPA | Great for escaping, but also very key to chasing. This will help you stay with them even after they Flash away. | SPACESPACE |
JUNGLE
SPACESPACESPACE |
![]() Smite |
SPA | Required for all junglers. Use this to not only clear the jungle, but as a way to secure/steal jungle mobs like Dragon and Baron. | SPACESPACE |
SPACESPACESPACE |
![]() Ghost |
SPA |
Once again, great for catching up with fleeing enemies even after they flash away. If you are worried about getting counter-jungled, you may want to replace this with ![]() |
SPACESPACE |
OTHER VIABLE CHOICES
SPACESPACESPACE |
![]() Flash |
SPA |
A decent replacement for ![]() |
SPACESPACE |
SPACESPACESPACE |
![]() Exhaust |
SPA |
Some people prefer this to ![]() ![]() |
SPACESPACE |
SPACESPACESPACE |
![]() Heal |
SPA | A decent choice if you are new to a champion, but you will be sacrificing your kill secure spell. Do not use this when jungling! | SPACESPACE |

REMINDER: This is just one of many ways to build Rengar. I do not list a full 6 items here because a good player adjusts their build each game based on the type of enemies they face. To round out this build you will need to add 2 items from the Situational Items section. If you would like a example of a full build please refer to the Purchase Order from the Solo Top icon at the top of this guide.

Standard boots for any champion that has to get within melee range. The CC reduction is priceless and the magic resist is just icing on the cake. You will see in the Situational Items section that these can often be replaced with

Bonetooth Necklace Bonetooth Necklace
This is a unique item that only Rengar can purchase. I find this item extremely worth getting and makes you feel like a real hunter! If you find yourself with this item late game and you haven't gotten at least 6 stacks you might want to think out selling it for another item.

Grab this for the passive alone! Once you hit an enemy they will never get away and you will rip them apart with your high attack speed. The large boost to your HP and AD also help make this a core item.

The boost to AD and sustain from this item is too good to pass up on Rengar. Some even choose to build this before


REMINDER: Like the above build, not all 6 item slots are filled. Fill the remaining slots with items from the Situational Items section. If you would like a example of a full build please refer to the Purchase Order from the Jungle icon at the top of this guide.

Like I said in the section above, these are standard for most melee range champions and can be replaced with


While Rengar doesn't need a ton of help in the sustain department thanks to

Bonetooth Necklace Bonetooth Necklace
Rengar's signature item. As a jungler, you should be able to stack this item pretty high which makes it that much better of an item to have. The increased range on your passive leap with 9 trophies makes ganking that much easier.

This item is too good to not use on Rengar. The perma-slow this item gives you is priceless and will help ganking that much easier.

NOTE: Items listed below are not always viable and I will try to explain when and why I use them. Also, these are not the only situational items that can be built, just the ones that work best for me.

This is a great replacement for


If you are lacking a good off-tank/bruiser on your team, this item can help you fill that roll. It also has great synergy with


A great item if you are going up against a well farmed AP carry. The shield will save your life more times than you can count and the extra AD as you take damage doesn't hurt either. If you plan on getting this item you will want to build


Another great item to combat AP carries. It also helps your


This is a great late game item. It gives you a good boost to both armor & magic resist, but the real power comes from the revive. The reason I call this a late game item is because during early/mid game a death usually is due to a mistake or a gank and being revived isn't going to really help, but during team fights it can help turn the tides.

Another great late game item to counter AD heavy teams. Using your ult to sneak into a team fight and using the active on this item can do wonders.

I would suggest only building this if you are going up against an enemy that has 110+ armor or this item will not be using its full potential. A great item when facing tanks such as



I would suggest building the


Zeke's Herald Zeke's Herald
If you have a AD heavy team and your support does not grab this, it can help you and your team tremendously. Thanks StreatRiot15 for reminding me of this item and how well it works with


Another great item to build if you need to fill the off-tank/bruiser role. Pairing this up with


ANOTHER REMINDER: The descriptions below are an explanation of how most games will go. Depending on how well you last hit and kills you get or give, the game could go completely different. Remember that a good player does not blindly follow these guides and adapts to each and every game.
Early Game
Most of the time you will want to start off the game with






On your first trip back you will want to get at least a





Mid Game
By the beginning of mid game you should have your









Team Fights
Allow your tank to initiate and use


Late Game
By late game you should have your core items and be deciding on what last two items will help you win the game. Continue to hunt down and kill the enemy AD and/or AP carry and also make sure to be involved in every team fight. Even if you don't get kills every time, you will still get trophy stacks on Bonetooth Necklace from the assists.

JUNGLE ROUTE
Wraiths --> Lizard --> Small Golems --> Wraiths --> Wolves --> Blue Golem
Early Game
Begin the game with






On your first trip back you are going to want



Ganking
Once you hit level 6 you will stop focusing on the jungle as much and be actively looking for ganks. The easiest way to gank is to activate




Mid Game
At the beginning of mid game you should have







Team Fights
Allow your tank to initiate and use


Late Game
This phase of the game is pretty much the same as mid game except you will only be focusing on buff camps and team fights. Choose your last two items based on the enemy team and what your team requires. A lot of junglers end up being off-tanks/bruisers so you may be pushed into that roll and need to build some of the tanky items from the Situational Items section. You may also want to sell


Thank you Ricardonn for these results!

Here are some results from Omglogan![]() |
Thank you aker333 for sharing your success!![]() |
Results from Ruken

Wolfscream shared their results

Here are some results from MusGarasia

Finally, some results from KuroTofu

Thank you Keithioa for the awesome results!

I am currently overloaded with match history results at the moment. Thank you everyone for sending me your results when using my guide. I am glad to have helped. I will be rotating match results as time passes.

This is one of my favorite champions in LoL. Unfortunately I do not get to play as much as I used to, but I hope that this guide can continue to help people enjoy one of the best champions in the League!
Please leave a constructive comment if you do/don't agree with some of my decisions so that I can make this guide even better, especially if you are going to vote.
Thanks goes out to jhoijhoi for their guide on how to build a good guide. I got a lot of BBCode and ideas there.
THANK YOU FOR READING MY GUIDE!! HOPE IT HELPS YOU BECOME A TRUE HEADHUNTER!!
SIDE NOTE: My girlfriend and I recently had our first child so I will not be actively watching this guide like I was when it was first created. Don't worry though... I will still check in on a regular basis and keep the information up to date. Thanks again for all your support and kind words. I hope my guide continues to help new Rengar players!
CHANGE LOG
4/15/2013 - Overhauled the Jungle portion of this guide to better match my play style in Season 3. I changed just about everything except my jungle path
4/11/2013 - Changed masteries and ability sequence for Solo Top section to better reflect how I am currently playing him
12/14/2012 - Adjusted numbers for


12/14/2012 - Nerf to


12/5/2012 - Updated mastery pages/section and item order/item section to reflect the changes made in the Preseason 3 Patch
10/25/2012 - Changed the numbers on



9/27/2012 - Adjusted the numbers on


9/24/2012 - Updated skills per World Champ Hotfix and added a few match results
9/5/2012 - Reformatted a few of the sections so they look "pretty" and added another players result screenshot
8/31/2012 - Updated the masteries section with more detailed information.
8/30/2012 - Added result screenshots from two players!
8/27/2012 - Fixed a few grammar errors, added more detail to


8/24/2012 - Added banners to each section & Zeke's Herald to the Situational Items
8/24/2012 - Published guide
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