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Recommended Items
Runes: Tank
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Exhaust
Ignite
Items
Ability Order The way
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Pyke
I personally always ban him due to his popularity over bard.
See bard section for explanations.
Nocturne
The R combo is strong and nocturne has a high movespeed so he can follow you up on any play.
Nocturne
The R combo is strong and nocturne has a high movespeed so he can follow you up on any play.
Champion Build Guide

1. 🏞️ Introduction: The River Shen Playstyle
2. ⚡ Laning Phase: Navigating the Early Game
3. 🌊 Wifi Support: How to Play
4. 🏞️ Why No Smite? The Strategy Explained
5. 📈Why It’s Okay to Fall Behind: The Comeback Mechanic
6. Auto-attacks setup between ganksMechanic
7. Tank burst Tech





The following will show standard pathing for solo invade depending on where the ennemy jungler started:
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Stay in the bush until 1:30, then move toward the enemy jungler, making sure to stay hidden and out of sight at all times. If the enemy has warded the area, DO NOT invade. Before attempting to gank the enemy jungler, always place a ward in the bush near the buff to monitor their health and position. Wait until the jungler is low on health and the buff has around 100 HP before engaging. Use ![]() ![]() ![]() |
Whether the invade is successful or not, follow up by ganking midlane. After the gank, take just one minion with your




You're next move should be to alert you're jungler to move toward taking an objective or ganking a lane with you. And then its up to the state of the game for the rest of the ganks/objective.


Here's how it works:
Core Item Synergy:







Playstyle Breakdown:
Pre-Fight Setup:
If your ADC or another carry is in trouble, you can first use



Using
Stand United:
While





Upon arriving, you can immediately activate


In the Fight:
After taunting the enemy, land your three empowered autos to deal bonus damage.
Use

Multi-Target Assistance:



With this item combination, it's incredibly hard for any allies to die. The constant shields, healing, and protection from autos ensure they can survive almost any situation. By carefully layering








When you take damage,

Armor and magic resist both follow the same formula for calculating how much they reduce damage:
Damage Reduction = Armor or Magic Resist/(100+Armor or Magic Resist)
For 50 armor or magic resist, the calculation is:
50 / (100 + 50) = 50 / 150 = 0.3333 or 33.3% damage reduction
So,

Additionally,





How the Comeback Mechanic Works:
Riot's comeback mechanic provides extra experience when you’re behind the average level of the game. This system ensures that if you’re falling behind, you gain more experience from minions, monsters, and kills, allowing you to catch up more quickly.Comeback XP Numbers for Minions:
If a champion is 2 or more levels behind the average level of the game (or enemy champion), they will start earning bonus experience from minions and jungle monsters.
This bonus is calculated based on how far behind you are:
For every level you're behind, you gain 10% extra XP from minions.
If you’re 2 levels behind, you’ll get 20% more XP.
If you’re 3 levels behind, you’ll get 30% more XP, and so on, up to a cap.
Comeback XP from Champion Takedowns:
If you're behind in levels, securing takedowns (kills or assists) will grant you a larger XP reward. This means that participating in ganks or teamfights will accelerate your comeback, even if you're a level or two behind.When it comes to champion takedowns (kills or assists), the XP bounty scales based on how far behind you are:
If you're behind the average level of the game, you'll earn extra XP for champion kills or assists. For instance, a level 7

Shared Experience:
While roaming, your ADC will be gaining solo experience in the bot lane giving your adc a raw stat edge over the enemy adc. If you help the team by securing kills or assists across the map, you'll earn valuable XP through combat. Your time away from the bot lane can be compensated by contributing to the overall team’s success.Mid to Late Game Scaling:
As the game progresses,
While roaming as River Shen, you can set up your auto-attacks for maximum damage, similar to how Jungle Shen prepares for a buff clear. By stacking
Twilight Assault effectively, you can get 6 empowered auto-attacks and refresh your
Ki Barrier to increase your damage and survivability in fights. Here’s how the comparison works:
Jungle Shen Buff Clear:
First Q at 1:16: Shen casts Q early to use up his passive shield and get it on cooldown, making sure it's ready when the jungle buff spawns.
Second Q at 1:24: Just before the buff spawns at 1:30, Shen casts Q again to get his first 3 empowered auto-attacks when hitting the buff.
Third Q at 1:32: Shen casts Q one more time, pulling the Spirit Blade through the buff. This gives him another 3 empowered autos and refreshes his Ki Barrier shield.
River Shen Gank:
You can use this same technique when you're walking in the river toward a gank or a fight.
First Q: As you walk through the river, cast

Second Q: Right before engaging or just as you’re about to fight, cast Q again to empower your first 3 auto-attacks. These hits will deal more damage.
Third Q: After landing those empowered autos, pull the Spirit Blade through the enemy with another Q. This gives you another set of 3 empowered autos and refreshes your shield, making you more durable in the fight.
Benefits for River Shen:
More Damage: You get 6 empowered hits instead of just 3, which makes a big difference in fights.
Better Protection: You refresh your Ki Barrier shield, keeping yourself safer during the gank.
Simple Setup: It only take 16 second before ganking so you can do it while walking back from base or between roaming from one lane to another
Time and Timing of Q Stacks to Reach Top Lane from base:
Without Boots: It takes about 30-32 seconds to reach the middle of the top lane through the jungle.
With Tier 1 boots, it takes 24-26 seconds to B-line from the fountain to the middle of the top lane through the jungle path.
With Tier 2 Boots, it takes about 21-22 seconds to reach the same spot with Tier 2 boots

Here a graph taking into account different boot tier for q timing:
Time (seconds): 0 6 10 14 18 22 26 30 34 38
Without Boots ◼◼◼◼◼◼◼◼◼◼◼◼◼◼◼◼◼Q[18s]◼◼◼◼◼◼Q[26s]◼◼
With Tier 1 boots ◼◼◼◼◼◼◼◼◼◼Q[12s]◼◼◼◼◼Q[20s]◼◼◼◼
With Tier 2 Boots ◼◼◼◼◼◼Q[8s]◼◼◼◼◼Q[16s]◼◼◼
Formula Breakdown
(BonusAD+BaseAD)+100(DMP)+120(Bloodsong)+0.04×MaxHP(Grasp)+0.06×MaxHP(Heartsteel)+3.5%HPdmg(Q)=around 900 dmg
Here’s what each part means:
(Bonus AD + Base AD)
This represents Shen’s total Attack Damage (AD), including both his base AD and any extra AD from items, runes, or buffs.
+100 (DMP - Dead Man’s Plate Passive)
Dead Man’s Plate (DMP) has a passive called "Shipwrecker", which builds up movement speed and deals bonus damage on auto-attacks when fully charged.
+120 (Bloodsong Passive Damage)
Bloodsong is an item that increases damage output based on melee attacks.
+0.04 × Max HP (Grasp of the Undying)
Grasp of the Undying (a Keystone Rune) deals 4% of Shen’s Max HP as bonus damage when he lands an empowered attack after being in combat.
+0.06 × Max HP (Heartsteel Passive)
Heartsteel grants a stacking 6% max HP damage bonus after a charged attack.
+3.5% HP Damage (Q Passive Damage Multiplier)
Shen’s [Twilight Assault] enhances his next 3 auto-attacks, dealing bonus magic damage that scales with his max HP.
Since we're focusing on the first Q-auto, it deals 3.5% of his max HP as bonus magic damage.
Total Damage Estimation
When summed up, it reaches around 900 damage, assuming decent HP, AD, and the necessary items.
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