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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Galio
This guy counters any meele mages. He build MR do deal dmg, and you will deal no damage to him. Pray for ganks and farm for teamfights.
Ideal
Strong
Ok
Low
None
Introduction

Hello everyone!
My real name is Tomi and I will help you guys playing and learning a very viable carry champion: Rumble!
With the start of the last season I was searching for a champion that can be played in every team composition that has a good laning phase and awesome teamfight potential. I tried tons of top laners and junglers before I stumbled upon Rumble, a fairly, for some reason little played top laner. My first game with him was very bad. I fed a lot, did not know what to do with his skills and how to use his passive properly. But my second game was much better, I got the feeling to play this champion and scored some kills. Thats when I saw the potential of this champion. Tons of damage with very few items and a lot of outplay potentioal. Thats why I decided to learn him to see if I could play him in ranked games. After about 15 games I managed to play him properly, and so I started to play ranked games, almost only Rumble top. After two months of playing a few games per week I managed to carry myself out of Silver and am currently Platinum V and keep climbing.
Oh and my in-game nickname is Very Hot Champ (EUW). Feel free to add me :)


Pros
- Manaless Champion
- Very good in laning phase
- Excellent in teamfights
- Virtually full build with only two items
- Double kill potential if getting ganked
- Tons of damage
- Low cooldowns
Cons
- Hard to play
- Needs a lot of time to master
- A simple mistake can ruin your fight or even the game
- Bad vs lifestealers

Summoner spells
For Summoner spells I almost always take




Just don't forget that it has a 5 minute cooldown, so use it only when absolutely necessarry.












Masteries explained
FEROCITY












RESOLVE




Runes













Since the small rework, the harpoon now stores charges, which can be used one by one. This will allow you to farm better and manage your heat more precise, since it gives only 10 heat per use. the slow was nerfed to 2 seconds, which is not that much of a nerf, since it is still stackable.













Don't forget to buy


Laning phase is the first phase of the game in wich laners farm in lane and earn gold for items and attempt to kill oponent laners or try to deny their farm.
Rumble's laningphase is pretty good versus most oponents. He has excellent harass, a low cooldown shield and some skillshot farming tool. The issue is his meeele range and weird attack animation.
First of all what you need to do is to check what jungler the enemy has. If it's an early ganker don't push with your






If you face a after lvl 6 ganker like






Finish off combo: If you manage to poke enemy down before lvl 6 you can go ahead and kill him if he has no dash/blink at that moment. Walk up to him with 40-55 heat and hit him with



After you hit 6 you should start poking your oponent with your Q more and more. Try to bring him down to half HP and force him to use his dashes/blink. After that you can engage with a









If you dominate your oponent laner and have an item advantage, you can permanently push the lane and bait his jungler or midlaner to help him. Keep in mind that this tactic has the most success rate if oponent laner is half HP or lower. Now here is the trick: As soon as you see you are getting ganked walk in the top bush. Preferably the middle one. Stack up your heat to half with






When to

- when enemy bot lane is pushing under tower
- when you are at base and want to teleport back to lane and your lane is pushed under your tower
- when mid or bot-lane gets ganked on a pushed lane
- when your presence can turn the tide of a battle
- when enemy team is attempting

When to NOT

- when enemy laner is near you and has any crowd control that can disrupt your teleport
- when your lane is pushed under your turret(make an exception if you are 100% sure that teleporting will result in at least 2 kills)
- when you are at base and want to teleport back to lane, but it is pushed under enemy tower(simply walk back to lane)
Keep in mind that communication is also a key element to victory. Ask your bot-lane to ward the lane-bush in order for you to teleport behind the pushing enemies.
You can also announce at the start of the game that you can teleport-gank a pushing lane if it is warded.
Conclusion:
CreepScore is free gold for no risk. Always prioritize farming over poking and don't miss dem

After every kill on the oponent laner check your money. If you have enough to buy something important you should push under his tower and recall. If you don't have enough money but are low you should still recall and restock on

If you are domination your lane consider buying a


Patch 5.16 (19.8.2015) - Since


Patch 5.22(10.11.2015) - I reworked the Masteries since they have been totally changed. The "Summoner spells, Masteries & Runes" chapter will be updated soon.
Patch 6.4(24.2.2016) -

Patch 6.8(20.4.2016) - Rumble got a huge buff, his ult cooldown got down for 10 seconds on all ranks! And his Q now does 100% damage to minions, which means more lane control.
Patch 6.9(5.5.2016) - Since Abyssal scepter and Zhonya's Hourglass now give cooldown reduction, I've removed scaling cdr runes for that matter.
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